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/*************************************************************************
-= IGS Lord Of Gun =-
*************************************************************************/
typedef struct _lordgun_gun_data lordgun_gun_data;
struct _lordgun_gun_data
{
int scr_x, scr_y;
UINT16 hw_x, hw_y;
};
class lordgun_state : public driver_device
{
public:
lordgun_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
UINT8 m_old;
UINT8 m_aliencha_dip_sel;
UINT16 *m_priority_ram;
UINT16 m_priority;
UINT16 *m_vram[4];
UINT16 *m_scroll_x[4];
UINT16 *m_scroll_y[4];
UINT16 *m_scrollram;
int m_whitescreen;
lordgun_gun_data m_gun[2];
tilemap_t *m_tilemap[4];
bitmap_t *m_bitmaps[5];
UINT16 *m_spriteram;
size_t m_spriteram_size;
};
/*----------- defined in video/lordgun.c -----------*/
WRITE16_HANDLER( lordgun_paletteram_w );
WRITE16_HANDLER( lordgun_vram_0_w );
WRITE16_HANDLER( lordgun_vram_1_w );
WRITE16_HANDLER( lordgun_vram_2_w );
WRITE16_HANDLER( lordgun_vram_3_w );
float lordgun_crosshair_mapper(const input_field_config *field, float linear_value);
void lordgun_update_gun(running_machine &machine, int i);
VIDEO_START( lordgun );
SCREEN_UPDATE( lordgun );
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