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/*************************************************************************
The Game Room Lethal Justice hardware
**************************************************************************/
class lethalj_state : public driver_device
{
public:
lethalj_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
UINT16 m_blitter_data[8];
UINT16 *m_screenram;
UINT8 m_vispage;
UINT16 *m_blitter_base;
int m_blitter_rows;
UINT16 m_gunx;
UINT16 m_guny;
UINT8 m_blank_palette;
};
/*----------- defined in video/lethalj.c -----------*/
READ16_HANDLER( lethalj_gun_r );
VIDEO_START( lethalj );
WRITE16_HANDLER( lethalj_blitter_w );
void lethalj_scanline_update(screen_device &screen, bitmap_t *bitmap, int scanline, const tms34010_display_params *params);
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