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/*************************************************************************
Haunted Castle
*************************************************************************/
#include "video/bufsprite.h"
#include "sound/k007232.h"
#include "video/k007121.h"
class hcastle_state : public driver_device
{
public:
hcastle_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_spriteram(*this, "spriteram"),
m_spriteram2(*this, "spriteram2") ,
m_paletteram(*this, "paletteram"),
m_pf1_videoram(*this, "pf1_videoram"),
m_pf2_videoram(*this, "pf2_videoram"),
m_audiocpu(*this, "audiocpu"),
m_k007121_1(*this, "k007121_1"),
m_k007121_2(*this, "k007121_2"),
m_k007232(*this, "k007232"),
m_maincpu(*this, "maincpu"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette") { }
required_device<buffered_spriteram8_device> m_spriteram;
required_device<buffered_spriteram8_device> m_spriteram2;
/* memory pointers */
required_shared_ptr<UINT8> m_paletteram;
required_shared_ptr<UINT8> m_pf1_videoram;
required_shared_ptr<UINT8> m_pf2_videoram;
/* video-related */
tilemap_t *m_fg_tilemap;
tilemap_t *m_bg_tilemap;
int m_pf2_bankbase;
int m_pf1_bankbase;
int m_old_pf1;
int m_old_pf2;
int m_gfx_bank;
/* devices */
required_device<cpu_device> m_audiocpu;
required_device<k007121_device> m_k007121_1;
required_device<k007121_device> m_k007121_2;
required_device<k007232_device> m_k007232;
DECLARE_WRITE8_MEMBER(hcastle_bankswitch_w);
DECLARE_WRITE8_MEMBER(hcastle_soundirq_w);
DECLARE_WRITE8_MEMBER(hcastle_coin_w);
DECLARE_WRITE8_MEMBER(hcastle_pf1_video_w);
DECLARE_WRITE8_MEMBER(hcastle_pf2_video_w);
DECLARE_WRITE8_MEMBER(hcastle_gfxbank_w);
DECLARE_READ8_MEMBER(hcastle_gfxbank_r);
DECLARE_WRITE8_MEMBER(hcastle_pf1_control_w);
DECLARE_WRITE8_MEMBER(hcastle_pf2_control_w);
DECLARE_WRITE8_MEMBER(sound_bank_w);
TILEMAP_MAPPER_MEMBER(tilemap_scan);
TILE_GET_INFO_MEMBER(get_fg_tile_info);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
virtual void machine_start();
virtual void machine_reset();
virtual void video_start();
DECLARE_PALETTE_INIT(hcastle);
UINT32 screen_update_hcastle(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void set_pens();
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, bitmap_ind8 &priority_bitmap, UINT8 *sbank, int bank );
DECLARE_WRITE_LINE_MEMBER(irqhandler);
DECLARE_WRITE8_MEMBER(volume_callback);
required_device<cpu_device> m_maincpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
};
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