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struct tempsprite
{
int gfx;
int code,color;
int flipx,flipy;
int x,y;
int zoomx,zoomy;
int primask;
};
class gunbustr_state : public driver_device
{
public:
gunbustr_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this,"maincpu"),
m_ram(*this,"ram"),
m_spriteram(*this,"spriteram")
{
m_coin_lockout = true;
}
required_device<cpu_device> m_maincpu;
required_shared_ptr<UINT32> m_ram;
required_shared_ptr<UINT32> m_spriteram;
bool m_coin_lockout;
UINT16 m_coin_word;
struct tempsprite *m_spritelist;
UINT32 m_mem[2];
DECLARE_WRITE32_MEMBER(gunbustr_palette_w);
DECLARE_WRITE32_MEMBER(gunbustr_input_w);
DECLARE_WRITE32_MEMBER(motor_control_w);
DECLARE_READ32_MEMBER(gunbustr_gun_r);
DECLARE_WRITE32_MEMBER(gunbustr_gun_w);
DECLARE_READ32_MEMBER(main_cycle_r);
DECLARE_CUSTOM_INPUT_MEMBER(coin_word_r);
DECLARE_DRIVER_INIT(gunbustrj);
DECLARE_DRIVER_INIT(gunbustr);
virtual void video_start();
UINT32 screen_update_gunbustr(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
INTERRUPT_GEN_MEMBER(gunbustr_interrupt);
TIMER_CALLBACK_MEMBER(gunbustr_interrupt5);
void draw_sprites(bitmap_ind16 &bitmap,const rectangle &cliprect,const int *primasks,int x_offs,int y_offs);
};
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