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/*************************************************************************
Ginga NinkyouDen
*************************************************************************/
class ginganin_state : public driver_device
{
public:
ginganin_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) ,
m_txtram(*this, "txtram"),
m_spriteram(*this, "spriteram"),
m_vregs(*this, "vregs"),
m_fgram(*this, "fgram"){ }
/* memory pointers */
required_shared_ptr<UINT16> m_txtram;
required_shared_ptr<UINT16> m_spriteram;
required_shared_ptr<UINT16> m_vregs;
required_shared_ptr<UINT16> m_fgram;
// UINT16 * m_paletteram; // currently this uses generic palette handling
/* video-related */
tilemap_t *m_bg_tilemap;
tilemap_t *m_fg_tilemap;
tilemap_t *m_tx_tilemap;
int m_layers_ctrl;
int m_flipscreen;
#ifdef MAME_DEBUG
int m_posx;
int m_posy;
#endif
/* devices */
cpu_device *m_audiocpu;
DECLARE_WRITE16_MEMBER(ginganin_fgram16_w);
DECLARE_WRITE16_MEMBER(ginganin_txtram16_w);
DECLARE_WRITE16_MEMBER(ginganin_vregs16_w);
DECLARE_WRITE8_MEMBER(ptm_irq);
DECLARE_DRIVER_INIT(ginganin);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
TILE_GET_INFO_MEMBER(get_fg_tile_info);
TILE_GET_INFO_MEMBER(get_txt_tile_info);
virtual void machine_start();
virtual void machine_reset();
virtual void video_start();
UINT32 screen_update_ginganin(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_sprites( bitmap_ind16 &bitmap,const rectangle &cliprect );
};
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