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// license:BSD-3-Clause
// copyright-holders:Wilbert Pol
#ifndef _GAMEPOCK_H_
#define _GAMEPOCK_H_
#include "sound/speaker.h"
#include "bus/generic/slot.h"
struct HD44102CH {
UINT8 enabled;
UINT8 start_page;
UINT8 address;
UINT8 y_inc;
UINT8 ram[256]; /* There are actually 50 x 4 x 8 bits. This just makes addressing easier. */
};
class gamepock_state : public driver_device
{
public:
gamepock_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_speaker(*this, "speaker"),
m_cart(*this, "cartslot")
{ }
virtual void machine_reset() override;
UINT8 m_port_a;
UINT8 m_port_b;
HD44102CH m_hd44102ch[3];
void hd44102ch_w( int which, int c_d, UINT8 data );
void hd44102ch_init( int which );
void lcd_update();
DECLARE_WRITE8_MEMBER( port_a_w );
DECLARE_READ8_MEMBER( port_b_r );
DECLARE_WRITE8_MEMBER( port_b_w );
DECLARE_READ8_MEMBER( port_c_r );
UINT32 screen_update_gamepock(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
required_device<cpu_device> m_maincpu;
required_device<speaker_sound_device> m_speaker;
required_device<generic_slot_device> m_cart;
DECLARE_WRITE_LINE_MEMBER(gamepock_to_w);
};
#endif
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