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typedef struct _flstory_state flstory_state;
struct _flstory_state
{
/* memory pointers */
UINT8 * videoram;
UINT8 * workram;
UINT8 * scrlram;
UINT8 * spriteram;
// UINT8 * paletteram; // currently this uses generic palette handling
// UINT8 * paletteram_2; // currently this uses generic palette handling
size_t videoram_size;
size_t spriteram_size;
/* video-related */
tilemap *bg_tilemap;
int char_bank, palette_bank, flipscreen, gfxctrl;
/* sound-related */
UINT8 snd_data;
UINT8 snd_flag;
int sound_nmi_enable, pending_nmi;
int vol_ctrl[16];
UINT8 snd_ctrl0;
UINT8 snd_ctrl1;
UINT8 snd_ctrl2;
UINT8 snd_ctrl3;
/* protection */
UINT8 from_main, from_mcu;
int mcu_sent, main_sent;
UINT8 port_a_in, port_a_out, ddr_a;
UINT8 port_b_in, port_b_out, ddr_b;
UINT8 port_c_in, port_c_out, ddr_c;
int mcu_select;
/* devices */
const device_config *maincpu;
const device_config *audiocpu;
const device_config *mcu;
};
/*----------- defined in machine/flstory.c -----------*/
READ8_HANDLER( flstory_68705_port_a_r );
WRITE8_HANDLER( flstory_68705_port_a_w );
READ8_HANDLER( flstory_68705_port_b_r );
WRITE8_HANDLER( flstory_68705_port_b_w );
READ8_HANDLER( flstory_68705_port_c_r );
WRITE8_HANDLER( flstory_68705_port_c_w );
WRITE8_HANDLER( flstory_68705_ddr_a_w );
WRITE8_HANDLER( flstory_68705_ddr_b_w );
WRITE8_HANDLER( flstory_68705_ddr_c_w );
WRITE8_HANDLER( flstory_mcu_w );
READ8_HANDLER( flstory_mcu_r );
READ8_HANDLER( flstory_mcu_status_r );
WRITE8_HANDLER( onna34ro_mcu_w );
READ8_HANDLER( onna34ro_mcu_r );
READ8_HANDLER( onna34ro_mcu_status_r );
WRITE8_HANDLER( victnine_mcu_w );
READ8_HANDLER( victnine_mcu_r );
READ8_HANDLER( victnine_mcu_status_r );
/*----------- defined in video/flstory.c -----------*/
VIDEO_START( flstory );
VIDEO_UPDATE( flstory );
VIDEO_START( victnine );
VIDEO_UPDATE( victnine );
WRITE8_HANDLER( flstory_videoram_w );
READ8_HANDLER( flstory_palette_r );
WRITE8_HANDLER( flstory_palette_w );
WRITE8_HANDLER( flstory_gfxctrl_w );
WRITE8_HANDLER( flstory_scrlram_w );
READ8_HANDLER( victnine_gfxctrl_r );
WRITE8_HANDLER( victnine_gfxctrl_w );
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