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/***************************************************************************
ESD 16 Bit Games
***************************************************************************/
typedef struct _esd16_state esd16_state;
struct _esd16_state
{
/* memory pointers */
UINT16 * vram_0;
UINT16 * vram_1;
UINT16 * scroll_0;
UINT16 * scroll_1;
UINT16 * spriteram;
UINT16 * head_layersize;
UINT16 * headpanic_platform_x;
UINT16 * headpanic_platform_y;
// UINT16 * paletteram; // currently this uses generic palette handling
size_t spriteram_size;
/* video-related */
tilemap *tilemap_0_16x16, *tilemap_1_16x16;
tilemap *tilemap_0, *tilemap_1;
int tilemap0_color;
/* devices */
const device_config *audio_cpu;
const device_config *eeprom;
};
/*----------- defined in video/esd16.c -----------*/
WRITE16_HANDLER( esd16_vram_0_w );
WRITE16_HANDLER( esd16_vram_1_w );
WRITE16_HANDLER( esd16_tilemap0_color_w );
VIDEO_START( esd16 );
VIDEO_UPDATE( esd16 );
VIDEO_UPDATE( hedpanic );
VIDEO_UPDATE( hedpanio );
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