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class deco32_state : public driver_device
{
public:
deco32_state(running_machine &machine, const driver_device_config_base &config)
: driver_device(machine, config) { }
UINT32 *m_ram;
int m_raster_enable;
timer_device *m_raster_irq_timer;
UINT8 m_nslasher_sound_irq;
int m_strobe;
int m_tattass_eprom_bit;
int m_lastClock;
char m_buffer[32];
int m_bufPtr;
int m_pendingCommand;
int m_readBitCount;
int m_byteAddr;
UINT8 m_bsmt_latch;
UINT8 m_bsmt_reset;
int m_ace_ram_dirty;
int m_has_ace_ram;
UINT32 *m_ace_ram;
UINT8 *m_dirty_palette;
int m_pri;
bitmap_t *m_tilemap_alpha_bitmap;
UINT16 m_spriteram16[0x1000];
UINT16 m_spriteram16_buffered[0x1000];
UINT16 m_spriteram16_2[0x1000];
UINT16 m_spriteram16_2_buffered[0x1000];
UINT16 m_pf1_rowscroll[0x1000];
UINT16 m_pf2_rowscroll[0x1000];
UINT16 m_pf3_rowscroll[0x1000];
UINT16 m_pf4_rowscroll[0x1000];
// we use the pointers below to store a 32-bit copy..
UINT32 *m_pf1_rowscroll32;
UINT32 *m_pf2_rowscroll32;
UINT32 *m_pf3_rowscroll32;
UINT32 *m_pf4_rowscroll32;
device_t *m_deco_tilegen1;
device_t *m_deco_tilegen2;
};
class dragngun_state : public deco32_state
{
public:
dragngun_state(running_machine &machine, const driver_device_config_base &config)
: deco32_state(machine, config) { }
UINT32 *m_dragngun_sprite_layout_0_ram;
UINT32 *m_dragngun_sprite_layout_1_ram;
UINT32 *m_dragngun_sprite_lookup_0_ram;
UINT32 *m_dragngun_sprite_lookup_1_ram;
UINT32 m_dragngun_sprite_ctrl;
int m_dragngun_lightgun_port;
};
/*----------- defined in video/deco32.c -----------*/
VIDEO_START( captaven );
VIDEO_START( fghthist );
VIDEO_START( dragngun );
VIDEO_START( lockload );
VIDEO_START( nslasher );
SCREEN_EOF( captaven );
SCREEN_EOF( dragngun );
SCREEN_UPDATE( captaven );
SCREEN_UPDATE( fghthist );
SCREEN_UPDATE( dragngun );
SCREEN_UPDATE( nslasher );
WRITE32_HANDLER( deco32_pf1_data_w );
WRITE32_HANDLER( deco32_pf2_data_w );
WRITE32_HANDLER( deco32_pf3_data_w );
WRITE32_HANDLER( deco32_pf4_data_w );
WRITE32_HANDLER( deco32_nonbuffered_palette_w );
WRITE32_HANDLER( deco32_buffered_palette_w );
WRITE32_HANDLER( deco32_palette_dma_w );
WRITE32_HANDLER( deco32_pri_w );
WRITE32_HANDLER( dragngun_sprite_control_w );
WRITE32_HANDLER( dragngun_spriteram_dma_w );
WRITE32_HANDLER( deco32_ace_ram_w );
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