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typedef struct _dec8_state dec8_state;
struct _dec8_state
{
/* memory pointers */
UINT8 * videoram;
UINT8 * pf0_data;
UINT8 * pf1_data;
UINT8 * row;
// UINT8 * paletteram; // currently this uses generic palette handling
// UINT8 * paletteram_2; // currently this uses generic palette handling
// UINT8 * spriteram; // currently this uses buffered_spriteram in some games
size_t videoram_size;
/* video-related */
tilemap *pf0_tilemap, *pf1_tilemap, *fix_tilemap;
//int scroll1[4];
int scroll2[4];
int pf0_control[0x20], pf1_control[0x20];
int gfx_mask, game_uses_priority;
/* misc */
int nmi_enable, int_enable;
int i8751_return, i8751_value;
int coin1, coin2, latch, snd;
int msm5205next;
int toggle;
/* devices */
const device_config *maincpu;
const device_config *subcpu;
const device_config *audiocpu;
const device_config *mcu;
};
/*----------- defined in video/dec8.c -----------*/
PALETTE_INIT( ghostb );
VIDEO_UPDATE( cobracom );
VIDEO_UPDATE( ghostb );
VIDEO_UPDATE( srdarwin );
VIDEO_UPDATE( gondo );
VIDEO_UPDATE( garyoret );
VIDEO_UPDATE( lastmiss );
VIDEO_UPDATE( shackled );
VIDEO_UPDATE( oscar );
VIDEO_START( cobracom );
VIDEO_START( oscar );
VIDEO_START( ghostb );
VIDEO_START( lastmiss );
VIDEO_START( shackled );
VIDEO_START( srdarwin );
VIDEO_START( gondo );
VIDEO_START( garyoret );
WRITE8_HANDLER( dec8_bac06_0_w );
WRITE8_HANDLER( dec8_bac06_1_w );
WRITE8_HANDLER( dec8_pf0_data_w );
WRITE8_HANDLER( dec8_pf1_data_w );
READ8_HANDLER( dec8_pf0_data_r );
READ8_HANDLER( dec8_pf1_data_r );
WRITE8_HANDLER( srdarwin_videoram_w );
WRITE8_HANDLER( dec8_scroll2_w );
WRITE8_HANDLER( srdarwin_control_w );
WRITE8_HANDLER( gondo_scroll_w );
WRITE8_HANDLER( shackled_control_w );
WRITE8_HANDLER( lastmiss_control_w );
WRITE8_HANDLER( lastmiss_scrollx_w );
WRITE8_HANDLER( lastmiss_scrolly_w );
WRITE8_HANDLER( dec8_videoram_w );
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