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/*************************************************************************
Atari Basketball hardware
*************************************************************************/
#include "sound/discrete.h"
/* Discrete Sound Input Nodes */
#define BSKTBALL_NOTE_DATA NODE_01
#define BSKTBALL_CROWD_DATA NODE_02
#define BSKTBALL_NOISE_EN NODE_03
#define BSKTBALL_BOUNCE_EN NODE_04
/*----------- defined in machine/bsktball.c -----------*/
WRITE8_HANDLER( bsktball_nmion_w );
INTERRUPT_GEN( bsktball_interrupt );
WRITE8_HANDLER( bsktball_ld1_w );
WRITE8_HANDLER( bsktball_ld2_w );
READ8_HANDLER( bsktball_in0_r );
WRITE8_HANDLER( bsktball_led1_w );
WRITE8_HANDLER( bsktball_led2_w );
/*----------- defined in audio/bsktball.c -----------*/
WRITE8_HANDLER( bsktball_bounce_w );
WRITE8_HANDLER( bsktball_note_w );
WRITE8_HANDLER( bsktball_noise_reset_w );
DISCRETE_SOUND_EXTERN( bsktball );
/*----------- defined in video/bsktball.c -----------*/
extern UINT8 *bsktball_motion;
VIDEO_START( bsktball );
VIDEO_UPDATE( bsktball );
WRITE8_HANDLER( bsktball_videoram_w );
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