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/*************************************************************************
Atari Basketball hardware
*************************************************************************/
#include "sound/discrete.h"
/* Discrete Sound Input Nodes */
#define BSKTBALL_NOTE_DATA NODE_01
#define BSKTBALL_CROWD_DATA NODE_02
#define BSKTBALL_NOISE_EN NODE_03
#define BSKTBALL_BOUNCE_EN NODE_04
class bsktball_state : public driver_device
{
public:
bsktball_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
/* memory pointers */
UINT8 * m_videoram;
UINT8 * m_motion;
/* video-related */
tilemap_t *m_bg_tilemap;
/* misc */
UINT32 m_nmi_on;
// int m_i256v;
/* input-related */
int m_ld1;
int m_ld2;
int m_dir0;
int m_dir1;
int m_dir2;
int m_dir3;
int m_last_p1_horiz;
int m_last_p1_vert;
int m_last_p2_horiz;
int m_last_p2_vert;
};
/*----------- defined in machine/bsktball.c -----------*/
WRITE8_HANDLER( bsktball_nmion_w );
TIMER_DEVICE_CALLBACK( bsktball_scanline );
WRITE8_HANDLER( bsktball_ld1_w );
WRITE8_HANDLER( bsktball_ld2_w );
READ8_HANDLER( bsktball_in0_r );
WRITE8_HANDLER( bsktball_led1_w );
WRITE8_HANDLER( bsktball_led2_w );
/*----------- defined in audio/bsktball.c -----------*/
WRITE8_DEVICE_HANDLER( bsktball_bounce_w );
WRITE8_DEVICE_HANDLER( bsktball_note_w );
WRITE8_DEVICE_HANDLER( bsktball_noise_reset_w );
DISCRETE_SOUND_EXTERN( bsktball );
/*----------- defined in video/bsktball.c -----------*/
VIDEO_START( bsktball );
SCREEN_UPDATE( bsktball );
WRITE8_HANDLER( bsktball_videoram_w );
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