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/*************************************************************************
Konami Battlantis Hardware
*************************************************************************/
class battlnts_state : public driver_device
{
public:
battlnts_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
/* memory pointers */
// UINT8 * paletteram; // this currently uses generic palette handling
/* video-related */
int m_spritebank;
int m_layer_colorbase[2];
/* devices */
cpu_device *m_audiocpu;
device_t *m_k007342;
device_t *m_k007420;
DECLARE_WRITE8_MEMBER(battlnts_sh_irqtrigger_w);
DECLARE_WRITE8_MEMBER(battlnts_bankswitch_w);
DECLARE_WRITE8_MEMBER(battlnts_spritebank_w);
DECLARE_DRIVER_INIT(rackemup);
virtual void machine_start();
virtual void machine_reset();
};
/*----------- defined in video/battlnts.c -----------*/
SCREEN_UPDATE_IND16( battlnts );
void battlnts_tile_callback(running_machine &machine, int layer, int bank, int *code, int *color, int *flags);
void battlnts_sprite_callback(running_machine &machine, int *code, int *color);
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