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// license:BSD-3-Clause
// copyright-holders:Manuel Abadia
#include "sound/namco.h"
class baraduke_state : public driver_device
{
public:
baraduke_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_spriteram(*this, "spriteram"),
m_videoram(*this, "videoram"),
m_textram(*this, "textram"),
m_maincpu(*this, "maincpu"),
m_cus30(*this, "namco"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette") { }
int m_inputport_selected;
int m_counter;
required_shared_ptr<UINT8> m_spriteram;
required_shared_ptr<UINT8> m_videoram;
required_shared_ptr<UINT8> m_textram;
required_device<cpu_device> m_maincpu;
required_device<namco_cus30_device> m_cus30;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
tilemap_t *m_tx_tilemap;
tilemap_t *m_bg_tilemap[2];
int m_xscroll[2];
int m_yscroll[2];
int m_copy_sprites;
DECLARE_WRITE8_MEMBER(inputport_select_w);
DECLARE_READ8_MEMBER(inputport_r);
DECLARE_WRITE8_MEMBER(baraduke_lamps_w);
DECLARE_WRITE8_MEMBER(baraduke_irq_ack_w);
DECLARE_READ8_MEMBER(soundkludge_r);
DECLARE_READ8_MEMBER(readFF);
DECLARE_READ8_MEMBER(baraduke_videoram_r);
DECLARE_WRITE8_MEMBER(baraduke_videoram_w);
DECLARE_READ8_MEMBER(baraduke_textram_r);
DECLARE_WRITE8_MEMBER(baraduke_textram_w);
DECLARE_WRITE8_MEMBER(baraduke_scroll0_w);
DECLARE_WRITE8_MEMBER(baraduke_scroll1_w);
DECLARE_READ8_MEMBER(baraduke_spriteram_r);
DECLARE_WRITE8_MEMBER(baraduke_spriteram_w);
DECLARE_DRIVER_INIT(baraduke);
TILEMAP_MAPPER_MEMBER(tx_tilemap_scan);
TILE_GET_INFO_MEMBER(tx_get_tile_info);
TILE_GET_INFO_MEMBER(get_tile_info0);
TILE_GET_INFO_MEMBER(get_tile_info1);
virtual void video_start() override;
DECLARE_PALETTE_INIT(baraduke);
UINT32 screen_update_baraduke(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void screen_eof_baraduke(screen_device &screen, bool state);
void scroll_w(address_space &space, int layer, int offset, int data);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int sprite_priority);
void set_scroll(int layer);
};
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