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/*************************************************************************
Art & Magic hardware
**************************************************************************/
class artmagic_state : public driver_device
{
public:
artmagic_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
UINT16 *m_control;
UINT8 m_tms_irq;
UINT8 m_hack_irq;
UINT8 m_prot_input[16];
UINT8 m_prot_input_index;
UINT8 m_prot_output[16];
UINT8 m_prot_output_index;
UINT8 m_prot_output_bit;
UINT8 m_prot_bit_index;
UINT16 m_prot_save;
void (*m_protection_handler)(running_machine &);
UINT16 *m_vram0;
UINT16 *m_vram1;
int m_xor[16];
int m_is_stoneball;
UINT16 *m_blitter_base;
UINT32 m_blitter_mask;
UINT16 m_blitter_data[8];
UINT8 m_blitter_page;
attotime m_blitter_busy_until;
};
/*----------- defined in video/artmagic.c -----------*/
VIDEO_START( artmagic );
void artmagic_to_shiftreg(address_space *space, offs_t address, UINT16 *data);
void artmagic_from_shiftreg(address_space *space, offs_t address, UINT16 *data);
READ16_HANDLER( artmagic_blitter_r );
WRITE16_HANDLER( artmagic_blitter_w );
void artmagic_scanline(screen_device &screen, bitmap_t *bitmap, int scanline, const tms34010_display_params *params);
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