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#include "video/jalblend.h"
class argus_state : public driver_device
{
public:
argus_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_gfxdecode(*this, "gfxdecode"),
m_screen(*this, "screen"),
m_palette(*this, "palette"),
m_blend(*this, "blend"),
m_bg0_scrollx(*this, "bg0_scrollx"),
m_bg0_scrolly(*this, "bg0_scrolly"),
m_bg1_scrollx(*this, "bg1_scrollx"),
m_bg1_scrolly(*this, "bg1_scrolly"),
m_paletteram(*this, "paletteram"),
m_txram(*this, "txram"),
m_bg1ram(*this, "bg1ram"),
m_spriteram(*this, "spriteram"),
m_butasan_bg1ram(*this, "butasan_bg1ram") { }
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
required_device<jaleco_blend_device> m_blend;
optional_shared_ptr<UINT8> m_bg0_scrollx;
optional_shared_ptr<UINT8> m_bg0_scrolly;
required_shared_ptr<UINT8> m_bg1_scrollx;
required_shared_ptr<UINT8> m_bg1_scrolly;
required_shared_ptr<UINT8> m_paletteram;
optional_shared_ptr<UINT8> m_txram;
optional_shared_ptr<UINT8> m_bg1ram;
required_shared_ptr<UINT8> m_spriteram;
optional_shared_ptr<UINT8> m_butasan_bg1ram;
// common
UINT8 m_bg_status;
UINT8 m_flipscreen;
UINT16 m_palette_intensity;
// argus specific
UINT8 *m_dummy_bg0ram;
int m_lowbitscroll;
int m_prvscrollx;
// butasan specific
UINT8 *m_butasan_txram;
UINT8 *m_butasan_bg0ram;
UINT8 *m_butasan_bg0backram;
UINT8 *m_butasan_txbackram;
UINT8 *m_butasan_pagedram[2];
UINT8 m_butasan_page_latch;
UINT8 m_butasan_bg1_status;
UINT8 m_butasan_unknown;
// valtric specific
UINT8 m_valtric_mosaic;
bitmap_rgb32 m_mosaicbitmap;
UINT8 m_valtric_unknown;
int m_mosaic;
tilemap_t *m_tx_tilemap;
tilemap_t *m_bg0_tilemap;
tilemap_t *m_bg1_tilemap;
// common
DECLARE_WRITE8_MEMBER(bankselect_w);
DECLARE_WRITE8_MEMBER(valtric_mosaic_w);
DECLARE_WRITE8_MEMBER(txram_w);
DECLARE_WRITE8_MEMBER(bg1ram_w);
DECLARE_WRITE8_MEMBER(flipscreen_w);
// argus specific
DECLARE_WRITE8_MEMBER(argus_bg_status_w);
DECLARE_WRITE8_MEMBER(argus_paletteram_w);
// butasan specific
DECLARE_WRITE8_MEMBER(butasan_bg0_status_w);
DECLARE_WRITE8_MEMBER(butasan_bg1_status_w);
DECLARE_WRITE8_MEMBER(butasan_paletteram_w);
DECLARE_READ8_MEMBER(butasan_bg1ram_r);
DECLARE_WRITE8_MEMBER(butasan_bg1ram_w);
DECLARE_WRITE8_MEMBER(butasan_pageselect_w);
DECLARE_READ8_MEMBER(butasan_pagedram_r);
DECLARE_WRITE8_MEMBER(butasan_pagedram_w);
DECLARE_WRITE8_MEMBER(butasan_unknown_w);
// valtric specific
DECLARE_WRITE8_MEMBER(valtric_bg_status_w);
DECLARE_WRITE8_MEMBER(valtric_paletteram_w);
DECLARE_WRITE8_MEMBER(valtric_unknown_w);
TILE_GET_INFO_MEMBER(argus_get_tx_tile_info);
TILE_GET_INFO_MEMBER(argus_get_bg0_tile_info);
TILE_GET_INFO_MEMBER(argus_get_bg1_tile_info);
TILE_GET_INFO_MEMBER(valtric_get_tx_tile_info);
TILE_GET_INFO_MEMBER(valtric_get_bg_tile_info);
TILE_GET_INFO_MEMBER(butasan_get_tx_tile_info);
TILE_GET_INFO_MEMBER(butasan_get_bg0_tile_info);
TILE_GET_INFO_MEMBER(butasan_get_bg1_tile_info);
virtual void machine_start();
DECLARE_VIDEO_START(argus);
DECLARE_VIDEO_RESET(argus);
DECLARE_VIDEO_START(valtric);
DECLARE_VIDEO_RESET(valtric);
DECLARE_VIDEO_START(butasan);
DECLARE_VIDEO_RESET(butasan);
UINT32 screen_update_argus(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
UINT32 screen_update_valtric(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
UINT32 screen_update_butasan(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
TIMER_DEVICE_CALLBACK_MEMBER(scanline);
TIMER_DEVICE_CALLBACK_MEMBER(butasan_scanline);
void reset_common();
void change_palette(int color, int lo_offs, int hi_offs);
void change_bg_palette(int color, int lo_offs, int hi_offs);
void bg_setting();
// argus specific
void argus_bg0_scroll_handle();
void argus_write_dummy_rams(int dramoffs, int vromoffs);
void argus_draw_sprites(bitmap_rgb32 &bitmap, const rectangle &cliprect, int priority);
// butasan specific
void butasan_draw_sprites(bitmap_rgb32 &bitmap, const rectangle &cliprect);
void butasan_log_vram();
// valtric specific
void valtric_draw_mosaic(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
void valtric_draw_sprites(bitmap_rgb32 &bitmap, const rectangle &cliprect);
};
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