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class ajax_state : public driver_device
{
public:
ajax_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
/* memory pointers */
// UINT8 * m_paletteram; // currently this uses generic palette handling
/* video-related */
int m_layer_colorbase[3];
int m_sprite_colorbase;
int m_zoom_colorbase;
UINT8 m_priority;
/* misc */
int m_firq_enable;
/* devices */
cpu_device *m_maincpu;
cpu_device *m_audiocpu;
cpu_device *m_subcpu;
device_t *m_k007232_1;
device_t *m_k007232_2;
device_t *m_k052109;
device_t *m_k051960;
device_t *m_k051316;
DECLARE_WRITE8_MEMBER(sound_bank_w);
DECLARE_READ8_MEMBER(ajax_ls138_f10_r);
DECLARE_WRITE8_MEMBER(ajax_ls138_f10_w);
DECLARE_WRITE8_MEMBER(ajax_bankswitch_2_w);
DECLARE_WRITE8_MEMBER(ajax_bankswitch_w);
DECLARE_WRITE8_MEMBER(ajax_lamps_w);
DECLARE_WRITE8_MEMBER(k007232_extvol_w);
virtual void machine_start();
virtual void machine_reset();
virtual void video_start();
};
/*----------- defined in machine/ajax.c -----------*/
INTERRUPT_GEN( ajax_interrupt );
/*----------- defined in video/ajax.c -----------*/
SCREEN_UPDATE_IND16( ajax );
extern void ajax_tile_callback(running_machine &machine, int layer,int bank,int *code,int *color,int *flags,int *priority);
extern void ajax_sprite_callback(running_machine &machine, int *code,int *color,int *priority,int *shadow);
extern void ajax_zoom_callback(running_machine &machine, int *code,int *color,int *flags);
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