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/*************************************************************************
88 Games
*************************************************************************/
typedef struct __88games_state _88games_state;
struct __88games_state
{
/* memory pointers */
UINT8 * ram;
UINT8 * banked_rom;
// UINT8 * paletteram_1000; // this currently uses generic palette handling
// UINT8 * nvram; // this currently uses generic nvram handling
/* video-related */
int k88games_priority;
int layer_colorbase[3], sprite_colorbase, zoom_colorbase;
int videobank;
int zoomreadroms;
int speech_chip;
/* devices */
const device_config *audiocpu;
const device_config *k052109;
const device_config *k051960;
const device_config *k051316;
const device_config *upd_1;
const device_config *upd_2;
};
/*----------- defined in video/88games.c -----------*/
void _88games_sprite_callback(running_machine *machine, int *code, int *color, int *priority, int *shadow);
void _88games_tile_callback(running_machine *machine, int layer, int bank, int *code, int *color, int *flags, int *priority);
void _88games_zoom_callback(running_machine *machine, int *code, int *color, int *flags);
VIDEO_UPDATE( 88games );
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