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path: root/src/mame/drivers/zac_proto.cpp
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// license:BSD-3-Clause
// copyright-holders:Robbbert
/*********************************************************************

    PINBALL
    Zaccaria Prototype

    These use the INS8060 (SC/MP) processor, and are Zaccaria's first
    digital machines.

    After starting a game, press X, wait for the sound of the ball
    being ejected, then press Z. Now you can get a score.

    The ball number is how many balls are left. 1 = last ball.


ToDo:
- Mechanical
- Sound board, no info available. Also knocker output not known.

**********************************************************************/

#include "emu.h"
#include "machine/genpin.h"
#include "cpu/scmp/scmp.h"
#include "zac_proto.lh"

class zac_proto_state : public genpin_class
{
public:
	zac_proto_state(const machine_config &mconfig, device_type type, const char *tag)
		: genpin_class(mconfig, type, tag)
		, m_maincpu(*this, "maincpu")
		, m_digits(*this, "digit%u", 0U)
	{ }

	void zac_proto(machine_config &config);

private:
	DECLARE_WRITE8_MEMBER(out0_w);
	DECLARE_WRITE8_MEMBER(out1_w);
	DECLARE_WRITE8_MEMBER(digit_w);
	DECLARE_WRITE8_MEMBER(sound_w);
	void zac_proto_map(address_map &map);

	virtual void machine_reset() override;
	virtual void machine_start() override { m_digits.resolve(); }
	required_device<cpu_device> m_maincpu;
	output_finder<11> m_digits;
};


void zac_proto_state::zac_proto_map(address_map &map)
{
	map(0x0000, 0x0bff).rom();
	map(0x0d00, 0x0dff).ram().share("nvram");
	map(0x0e00, 0x0e00).portr("PL0");
	map(0x0e01, 0x0e01).portr("PL1");
	map(0x0e02, 0x0e02).portr("PL2");
	map(0x0e03, 0x0e03).portr("PL3");
	map(0x0e04, 0x0e04).portr("PL4");
	map(0x0e05, 0x0e05).portr("PL5");
	map(0x0e06, 0x0e06).portr("PL6");
	map(0x0e07, 0x0e07).portr("PL7");
	map(0x0e00, 0x0e01).w(FUNC(zac_proto_state::out0_w));
	map(0x0e02, 0x0e06).w(FUNC(zac_proto_state::digit_w));
	map(0x0e07, 0x0e08).w(FUNC(zac_proto_state::sound_w));
	map(0x0e09, 0x0e16).w(FUNC(zac_proto_state::out1_w));
	map(0x1400, 0x1bff).rom();
}

static INPUT_PORTS_START( zac_proto )
	// playfield inputs
	PORT_START("PL0")
	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_START )
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_TILT)
	PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_Z)
	PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
	PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_COLON)
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_QUOTE)
	PORT_START("PL1")
	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_Q)
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_W)
	PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_E)
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_R)
	PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_Y)
	PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_U)
	PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_I)
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_O)
	PORT_START("PL2")
	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_A)
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_S)
	PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_D)
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_F)
	PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_G)
	PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_H)
	PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_J)
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_K)
	PORT_START("PL3")
	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_L)
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_C)
	PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_V)
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_B)
	PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_N)
	PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_M)
	PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_COMMA)
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_STOP)
	PORT_START("PL4")
	PORT_BIT(0xff, IP_ACTIVE_HIGH, IPT_UNUSED )

	// dipswitches
	PORT_START("PL5")
	PORT_DIPNAME( 0x0f, 0x02, "Coinage Slot 1" )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 2C_7C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x09, "2 Coins/9 Credits" )
	PORT_DIPSETTING(    0x0a, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x0b, "2 Coins/11 Credits" )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x0d, "2 Coins/13 Credits" )
	PORT_DIPSETTING(    0x0e, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x0f, "2 Coins/15 Credits" )
	PORT_DIPNAME( 0xf0, 0x20, "Coinage Slot 2" )
	PORT_DIPSETTING(    0x10, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x50, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x70, DEF_STR( 2C_7C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x90, "2 Coins/9 Credits" )
	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0xb0, "2 Coins/11 Credits" )
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0xd0, "2 Coins/13 Credits" )
	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0xf0, "2 Coins/15 Credits" )

	PORT_START("PL6")
	PORT_DIPNAME( 0x03, 0x01, "High Score" )
	PORT_DIPSETTING(    0x00, "0" )
	PORT_DIPSETTING(    0x01, "1" )
	PORT_DIPSETTING(    0x02, "2" )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPNAME( 0x04, 0x04, "Beat High Score" )
	PORT_DIPSETTING(    0x04, "Super Bonus" )
	PORT_DIPSETTING(    0x00, "Game" )
	PORT_DIPNAME( 0x08, 0x08, "Match" )
	PORT_DIPSETTING(    0x08, "Enabled" )
	PORT_DIPSETTING(    0x00, "Disabled" )
	PORT_DIPNAME( 0x30, 0x20, "Beat High/Random Score" )
	PORT_DIPSETTING(    0x00, "500000 points" )
	PORT_DIPSETTING(    0x10, "Extra Ball" )
	PORT_DIPSETTING(    0x20, "Extra Game" )
	PORT_DIPSETTING(    0x30, "Super Bonus" )
	PORT_DIPNAME( 0xc0, 0x80, "Reward for Special" )
	PORT_DIPSETTING(    0x00, "500000 points" )
	PORT_DIPSETTING(    0x40, "Extra Ball" )
	PORT_DIPSETTING(    0x80, "Extra Game" )
	PORT_DIPSETTING(    0xc0, "Super Bonus" )

	PORT_START("PL7")
	PORT_DIPNAME( 0x01, 0x00, "Random" )
	PORT_DIPSETTING(    0x00, "Enabled" )
	PORT_DIPSETTING(    0x01, "Disabled" )
	PORT_DIPNAME( 0x06, 0x02, "Balls" )
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x02, "3" )
	PORT_DIPSETTING(    0x04, "5" )
	PORT_DIPSETTING(    0x06, "7" )
	PORT_DIPNAME( 0x18, 0x10, "Strikes to get special" )
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x08, "2" )
	PORT_DIPSETTING(    0x10, "3" )
	PORT_DIPSETTING(    0x18, "4" )
	PORT_DIPNAME( 0x20, 0x20, "Unlimited Specials" )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPNAME( 0x40, 0x40, "Bonus Ball Award" )
	PORT_DIPSETTING(    0x40, "Extra Ball" )
	PORT_DIPSETTING(    0x00, "200000 points" )
	PORT_DIPNAME( 0x80, 0x80, "SW24" )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
INPUT_PORTS_END

// solenoids (not knocker)
WRITE8_MEMBER( zac_proto_state::out0_w )
{
	uint16_t t = data | (offset << 8);

	switch (t)
	{
		case 1:
			m_samples->start(0, 5); // outhole
			break;
		case 2:
		case 4:
			m_samples->start(4, 7); // slings
			break;
		case 8:
		case 16:
		case 32:
			m_samples->start(5, 0); // bumpers
			break;
	}
}

WRITE8_MEMBER( zac_proto_state::out1_w )
{
// lamps
}

// need to implement blanking of leading zeroes
WRITE8_MEMBER( zac_proto_state::digit_w )
{
	static const uint8_t patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7d, 0x07, 0x7f, 0x6f, 0x77, 0x7c, 0x39, 0x5e, 0x79, 0x71 }; // 9368 (outputs 0-9,A-F)
	static const uint8_t decimals[10] = { 0, 0, 0x80, 0, 0, 0x80, 0, 0, 0, 0 };
	offset<<=1;
	m_digits[offset] = patterns[data&15] | decimals[offset];
	offset++;
	m_digits[offset] = patterns[data>>4] | decimals[offset];
}

WRITE8_MEMBER( zac_proto_state::sound_w )
{
// to unknown sound board
}

void zac_proto_state::machine_reset()
{
	m_digits[10] = 0x3f; // units shows zero all the time
}

MACHINE_CONFIG_START(zac_proto_state::zac_proto)
	/* basic machine hardware */
	MCFG_DEVICE_ADD("maincpu", INS8060, XTAL(4'000'000) / 2) // Using SC/MP II chip which has an internal /2 circuit.
	MCFG_DEVICE_PROGRAM_MAP(zac_proto_map)
	MCFG_NVRAM_ADD_0FILL("nvram")

	/* Video */
	config.set_default_layout(layout_zac_proto);

	/* Sound */
	genpin_audio(config);
MACHINE_CONFIG_END

/*--------------------------------
/ Strike
/-------------------------------*/
ROM_START(strike)
	ROM_REGION(0x8000, "maincpu", 0)
	ROM_LOAD("strike1.bin", 0x0000, 0x0400, CRC(650abc54) SHA1(6a4f83016a38338ba6a04271532f0880264e61a7))
	ROM_LOAD("strike2.bin", 0x0400, 0x0400, CRC(13c5a168) SHA1(2da3a5bc0c28a2aacd8c1396dac95cf35f8797cd))
	ROM_LOAD("strike3.bin", 0x0800, 0x0400, CRC(ebbbf315) SHA1(c87e961c8e5e99b0672cd632c5e104ea52088b5d))
	ROM_LOAD("strike4.bin", 0x1400, 0x0400, CRC(ca0eddd0) SHA1(52f9faf791c56b68b1806e685d0479ea67aba019))
ROM_END

/*--------------------------------
/ Ski Jump (10/78)
/-------------------------------*/
ROM_START(skijump)
	ROM_REGION(0x8000, "maincpu", 0)
	ROM_LOAD("skijump1.bin", 0x0000, 0x0400, CRC(c0c0e18c) SHA1(d28ec2541f6c2e86e5b5514c7f9e558df68be72a))
	ROM_LOAD("skijump2.bin", 0x0400, 0x0400, CRC(b08aafb5) SHA1(ff6df4efa20a4461d525209a487d04896eeef29e))
	ROM_LOAD("skijump3.bin", 0x0800, 0x0400, CRC(9a8731c0) SHA1(9f7aaa8c6df04b925c8beff8b426c59bc3696f50))
	ROM_LOAD("skijump4.bin", 0x1400, 0x0400, CRC(fa064b51) SHA1(d4d02ca661e4084805f00247f31c0701320ab62d))
ROM_END

/*--------------------------------
/ Space City (09/79)
/-------------------------------*/
ROM_START(spacecty)
	ROM_REGION(0x8000, "maincpu", 0)
	ROM_LOAD("zsc1.dat", 0x0000, 0x0400, CRC(4405368f) SHA1(037ad7e7158424bb714b28e4effa2c96c8736ce4))
	ROM_LOAD("zsc2.dat", 0x0400, 0x0400, CRC(a6c41475) SHA1(7d7d851efb2db7d9a1988265cdff676260d753c3))
	ROM_LOAD("zsc3.dat", 0x0800, 0x0400, CRC(e6a2dcee) SHA1(d2dfff896ae90208c28179f9bbe43f93d7f2131c))
	ROM_LOAD("zsc4.dat", 0x1400, 0x0400, CRC(69e0bb95) SHA1(d9a1d0159bf49445b0ece0f9d7806ed80657c2b2))
ROM_END

GAME(1978,  skijump,   0,  zac_proto,  zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Ski Jump",   MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
GAME(1979,  spacecty,  0,  zac_proto,  zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Space City", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
GAME(1978,  strike,    0,  zac_proto,  zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Strike",     MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )