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/*
Virtual Combat hardware games.

Driver by Jason Eckhardt, Andrew Gardner and Phil Bennett.

----

There are two known games on this hardware.  Both are developed by
Kyle Hodgetts.

Virtual Combat (c) VR8 Inc. 1993
http://arcade.sonzogni.com/VRCombat/

Shadow Fighters (German) (c) Dutech 1993

----

There are two boards to this hardware.  The upper, which contains the
graphics ROMs and the i860, and the lower which contains the main
and sound CPUs.  Virtual Combat sports two upper boards which
output a different rasterization of the scene for each stereo eye.

UPPER: (Virtual Combat has an identical MIDDLE board also).
    Intel I860 XR processor
    MB8298-25P-SK RAMS x12 (silkscreen said 62256)
    Analog device ADV476KN50E (silkscreen said BT476)
    20 MHZ Oscillator
    8-way DIP switch
    574200D x4
    PAL palce24v10 x2 (next to the i860)
    Bt476 RAMDAC

LOWER:
    Motorola MC68000P12 x2
    12 MHz Oscillator x2
    Harris ADC0804LCN x2
    4 MB8298-25P-SK RAMS (in groups of 2 off by themselves)
    1 CXK58257SP-10L at each end of the SNDCPU ROMS and the CPU ROMS (4 chips total)
    Motorola MC6845P CRT controller
    2x 27C010A containing sound code
    Xx 27C040 containing sound data (VOC files)
    Dallas DS1220Y - closest to pin 64 of CPU - read as a 2716 - (silkscreened "6116")
    Xx 27c040 containing program code, etc.

----

NOTES : Shadow Fighters appears to have been dumped from an earlier
            revision of the hardware.  There are no IC labels, and
            lots of factory rework has been done to the bottom board.
        Because the board was so early for Shadow Fighters, there were
            no IC locations silkscreened on the PCB.  The locations
            from Virtual Combat have been used.
        The Shadow Fighters bottom board has an extra 20 mhz xtal on it.
        The data stored in "samples" is simply a series of
            Creative Media VOC files concatenated to eachother.
        The sound program ("sound") is about 640 bytes long.
        The hardware is said to run at medium resolution.
        The SRAM module dump can likely be thrown away for both games.
        The PAL that's dumped for Shadow Fighters looks pretty bad.

TODO :  This is a partially working driver.  Most of the memory maps for
            all four CPUs are complete.  An Intel i860XR CPU core has now
            been incorporated into MAME.

    --------                Notes/questions                  ----------
     - Most of the memory maps and input ports are complete now.
       For "main", the only I/O locations that seem to be left
       mysterious are:
         0x60001C: Only read; might be a latch of some sort.  It is
               read each time M0's interrupt service routine syncs
               with the i860's to have them update the frame buffer.
               Might this be a HW blank bit so things look clean when
               the i860's do their updates?
               The two other times I see it read are just before
               and after one of the palette setups is done.
         0x600018: ? No info yet.
         0x704000: (VC only) Likely analog axis for VR headset
         0x703000: (VC only) Likely analog axis for VR headset

    ----------------------------------------------
*/

#include "emu.h"
#include "rendlay.h"
#include "cpu/m68000/m68000.h"
#include "cpu/i860/i860.h"
#include "video/tlc34076.h"
#include "video/mc6845.h"
#include "sound/dac.h"
#include "machine/nvram.h"


class vcombat_state : public driver_device
{
public:
	vcombat_state(const machine_config &mconfig, device_type type, const char *tag)
		: driver_device(mconfig, type, tag) ,
		m_vid_0_shared_ram(*this, "vid_0_ram"),
		m_vid_1_shared_ram(*this, "vid_1_ram"),
		m_framebuffer_ctrl(*this, "fb_control"){ }

	UINT16* m_m68k_framebuffer[2];
	UINT16* m_i860_framebuffer[2][2];
	required_shared_ptr<UINT16> m_vid_0_shared_ram;
	required_shared_ptr<UINT16> m_vid_1_shared_ram;
	required_shared_ptr<UINT16> m_framebuffer_ctrl;
	int m_crtc_select;
	DECLARE_WRITE16_MEMBER(main_video_write);
	DECLARE_READ16_MEMBER(control_1_r);
	DECLARE_READ16_MEMBER(control_2_r);
	DECLARE_READ16_MEMBER(control_3_r);
	DECLARE_WRITE16_MEMBER(wiggle_i860p0_pins_w);
	DECLARE_WRITE16_MEMBER(wiggle_i860p1_pins_w);
	DECLARE_READ16_MEMBER(main_irqiack_r);
	DECLARE_READ16_MEMBER(sound_resetmain_r);
	DECLARE_WRITE64_MEMBER(v0_fb_w);
	DECLARE_WRITE64_MEMBER(v1_fb_w);
	DECLARE_WRITE16_MEMBER(crtc_w);
	DECLARE_DIRECT_UPDATE_MEMBER(vcombat_vid_0_direct_handler);
	DECLARE_DIRECT_UPDATE_MEMBER(vcombat_vid_1_direct_handler);	
};

static UINT32 update_screen(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, int index)
{
	vcombat_state *state = screen.machine().driver_data<vcombat_state>();
	int y;
	const rgb_t *const pens = tlc34076_get_pens(screen.machine().device("tlc34076"));

	UINT16 *m68k_buf = state->m_m68k_framebuffer[(*state->m_framebuffer_ctrl & 0x20) ? 1 : 0];
	UINT16 *i860_buf = state->m_i860_framebuffer[index][0];

	/* TODO: It looks like the leftmost chunk of the ground should really be on the right side? */
	/*       But the i860 draws the background correctly, so it may be an original game issue. */
	/*       There's also some garbage in the upper-left corner. Might be related to this 'wraparound'. */
	/*       Or maybe it's related to the 68k's alpha?  It might come from the 68k side of the house.  */

	for (y = cliprect.min_y; y <= cliprect.max_y; ++y)
	{
		int x;
		int src_addr = 256/2 * y;
		const UINT16 *m68k_src = &m68k_buf[src_addr];
		const UINT16 *i860_src = &i860_buf[src_addr];
		UINT32 *dst = &bitmap.pix32(y, cliprect.min_x);

		for (x = cliprect.min_x; x <= cliprect.max_x; x += 2)
		{
			int i;
			UINT16 m68k_pix = *m68k_src++;
			UINT16 i860_pix = *i860_src++;

			/* Draw two pixels */
			for (i = 0; i < 2; ++i)
			{
				/* Vcombat's screen renders 'flopped' - very likely because VR headset displays may reflect off mirrors.
                Shadfgtr isn't flopped, so it's not a constant feature of the hardware. */

				/* Combine the two layers */
				if ((m68k_pix & 0xff) == 0)
					*dst++ = pens[i860_pix & 0xff];
				else
					*dst++ = pens[m68k_pix & 0xff];

				m68k_pix >>= 8;
				i860_pix >>= 8;
			}
		}
	}

	return 0;
}

static SCREEN_UPDATE_RGB32( vcombat_main ) { return update_screen(screen, bitmap, cliprect, 0); }
static SCREEN_UPDATE_RGB32( vcombat_aux ) { return update_screen(screen, bitmap, cliprect, 1); }


WRITE16_MEMBER(vcombat_state::main_video_write)
{
	int fb = (*m_framebuffer_ctrl & 0x20) ? 0 : 1;
	UINT16 old_data = m_m68k_framebuffer[fb][offset];

	/* Transparency mode? */
	if (*m_framebuffer_ctrl & 0x40)
	{
		if (data == 0x0000)
			return;

		if ((data & 0x00ff) == 0)
			data = (data & 0xff00) | (old_data & 0x00ff);
		if ((data & 0xff00) == 0)
			data = (data & 0x00ff) | (old_data & 0xff00);

		COMBINE_DATA(&m_m68k_framebuffer[fb][offset]);
	}
	else
	{
		COMBINE_DATA(&m_m68k_framebuffer[fb][offset]);
	}
}

READ16_MEMBER(vcombat_state::control_1_r)
{
	return (input_port_read(machine(), "IN0") << 8);
}

READ16_MEMBER(vcombat_state::control_2_r)
{
	return (input_port_read(machine(), "IN1") << 8);
}

READ16_MEMBER(vcombat_state::control_3_r)
{
	return (input_port_read(machine(), "IN2") << 8);
}

static void wiggle_i860_common(device_t *device, UINT16 data)
{
	int bus_hold = (data & 0x03) == 0x03;
	int reset = data & 0x10;
	if (!device)
		return;

	if (bus_hold)
	{
		fprintf(stderr, "M0 asserting bus HOLD to i860 %s\n", device->tag());
		i860_set_pin(device, DEC_PIN_BUS_HOLD, 1);
	}
	else
	{
		fprintf(stderr, "M0 clearing bus HOLD to i860 %s\n", device->tag());
		i860_set_pin(device, DEC_PIN_BUS_HOLD, 0);
	}

	if (reset)
	{
		fprintf(stderr, "M0 asserting RESET to i860 %s\n", device->tag());
		i860_set_pin(device, DEC_PIN_RESET, 1);
	}
	else
		i860_set_pin(device, DEC_PIN_RESET, 0);
}

WRITE16_MEMBER(vcombat_state::wiggle_i860p0_pins_w)
{
	wiggle_i860_common(machine().device("vid_0"), data);
}

WRITE16_MEMBER(vcombat_state::wiggle_i860p1_pins_w)
{
	wiggle_i860_common(machine().device("vid_1"), data);
}

READ16_MEMBER(vcombat_state::main_irqiack_r)
{
	//fprintf(stderr, "M0: irq iack\n");
	device_set_input_line(machine().device("maincpu"), M68K_IRQ_1, CLEAR_LINE);
	//device_set_input_line(machine().device("maincpu"), INPUT_LINE_RESET, CLEAR_LINE);
	return 0;
}

READ16_MEMBER(vcombat_state::sound_resetmain_r)
{
	//fprintf(stderr, "M1: reset line to M0\n");
	//device_set_input_line(machine().device("maincpu"), INPUT_LINE_RESET, PULSE_LINE);
	return 0;
}

WRITE64_MEMBER(vcombat_state::v0_fb_w)
{
	/* The frame buffer seems to sit on a 32-bit data bus, while the
       i860 uses a 64-bit data bus.  Adjust accordingly.  */
	char *p = (char *)(m_i860_framebuffer[0][0]);
	int m = mem_mask;
	int o = (offset << 2);
	if (m & 0xff000000) {
		p[o+3] = (data >> 24) & 0xff;
	}
	if (m & 0x00ff0000) {
		p[o+2] = (data >> 16) & 0xff;
	}
	if (m & 0x0000ff00) {
		p[o+1] = (data >> 8) & 0xff;
	}
	if (m & 0x000000ff) {
		p[o+0] = (data >> 0) & 0xff;
	}
}

/* This is just temporary so we can see what each i860 is doing to the
   framebuffer.  */
WRITE64_MEMBER(vcombat_state::v1_fb_w)
{
	/* The frame buffer seems to sit on a 32-bit data bus, while the
       i860 uses a 64-bit data bus.  Adjust accordingly.  */
	char *p = (char *)(m_i860_framebuffer[1][0]);
	int m = mem_mask;
	int o = (offset << 2);
	if (m & 0xff000000) {
		p[o+3] = (data >> 24) & 0xff;
	}
	if (m & 0x00ff0000) {
		p[o+2] = (data >> 16) & 0xff;
	}
	if (m & 0x0000ff00) {
		p[o+1] = (data >> 8) & 0xff;
	}
	if (m & 0x000000ff) {
		p[o+0] = (data >> 0) & 0xff;
	}
}

WRITE16_MEMBER(vcombat_state::crtc_w)
{
	mc6845_device *crtc = machine().device<mc6845_device>("crtc");

	if (crtc == NULL)
		return;

	if (m_crtc_select == 0)
		crtc->address_w(space, 0, data >> 8);
	else
		crtc->register_w(space, 0, data >> 8);

	m_crtc_select ^= 1;
}

static WRITE16_DEVICE_HANDLER( vcombat_dac_w )
{
	INT16 newval = ((INT16)data - 0x6000) << 2;
	dac_signed_data_16_w(device, newval + 0x8000);
}

static ADDRESS_MAP_START( main_map, AS_PROGRAM, 16, vcombat_state )
	AM_RANGE(0x000000, 0x0fffff) AM_ROM
	AM_RANGE(0x200000, 0x20ffff) AM_RAM
	AM_RANGE(0x300000, 0x30ffff) AM_WRITE(main_video_write)

	AM_RANGE(0x400000, 0x43ffff) AM_RAM AM_SHARE("vid_0_ram")	/* First i860 shared RAM */
	AM_RANGE(0x440000, 0x440003) AM_RAM AM_SHARE("share6")		/* M0->P0 i860 #1 com 1 */
	AM_RANGE(0x480000, 0x480003) AM_RAM AM_SHARE("share7")		/* M0<-P0 i860 #1 com 2 */
	AM_RANGE(0x4c0000, 0x4c0003) AM_WRITE(wiggle_i860p0_pins_w)	/* i860 #1 stop/start/reset */

	AM_RANGE(0x500000, 0x53ffff) AM_RAM AM_SHARE("vid_1_ram")	/* Second i860 shared RAM */
	AM_RANGE(0x540000, 0x540003) AM_RAM AM_SHARE("share8")		/* M0->P1 i860 #2 com 1 */
	AM_RANGE(0x580000, 0x580003) AM_RAM AM_SHARE("share9")		/* M0<-P1 i860 #2 com 2 */
	AM_RANGE(0x5c0000, 0x5c0003) AM_WRITE(wiggle_i860p1_pins_w)	/* i860 #2 stop/start/reset */

	AM_RANGE(0x600000, 0x600001) AM_READ(control_1_r)	/* IN0 port */
	AM_RANGE(0x600004, 0x600005) AM_RAM AM_SHARE("share5")		/* M0<-M1 */
	AM_RANGE(0x600008, 0x600009) AM_READ(control_2_r)	/* IN1 port */
	AM_RANGE(0x60001c, 0x60001d) AM_NOP

	AM_RANGE(0x60000c, 0x60000d) AM_WRITE(crtc_w)
	AM_RANGE(0x600010, 0x600011) AM_RAM AM_SHARE("fb_control")
	AM_RANGE(0x700000, 0x7007ff) AM_RAM AM_SHARE("nvram")
	AM_RANGE(0x701000, 0x701001) AM_READ(main_irqiack_r)
	AM_RANGE(0x702000, 0x702001) AM_READ(control_3_r)
	AM_RANGE(0x705000, 0x705001) AM_RAM AM_SHARE("share4")		/* M1->M0 */

	//AM_RANGE(0x703000, 0x703001)      /* Headset rotation axis? */
	//AM_RANGE(0x704000, 0x704001)      /* Headset rotation axis? */

	AM_RANGE(0x706000, 0x70601f) AM_DEVREADWRITE8_LEGACY("tlc34076", tlc34076_r, tlc34076_w, 0x00ff)
ADDRESS_MAP_END


/* The first i860 - middle board */
static ADDRESS_MAP_START( vid_0_map, AS_PROGRAM, 64, vcombat_state )
	AM_RANGE(0x00000000, 0x0001ffff) AM_RAM_WRITE(v0_fb_w)		/* Shared framebuffer - half of the bits lost to 32-bit bus */
	AM_RANGE(0x20000000, 0x20000007) AM_RAM AM_SHARE("share6")		/* M0<-P0 com 1 (0x440000 in 68k-land) */
	AM_RANGE(0x40000000, 0x401fffff) AM_ROM AM_REGION("gfx", 0)
	AM_RANGE(0x80000000, 0x80000007) AM_RAM AM_SHARE("share7")		/* M0->P0 com 2 (0x480000 in 68k-land) */
	AM_RANGE(0xc0000000, 0xc0000fff) AM_NOP     				/* Dummy D$ flush page. */
	AM_RANGE(0xfffc0000, 0xffffffff) AM_RAM AM_SHARE("vid_0_ram")			/* Shared RAM with main */
ADDRESS_MAP_END


/* The second i860 - top board */
static ADDRESS_MAP_START( vid_1_map, AS_PROGRAM, 64, vcombat_state )
	AM_RANGE(0x00000000, 0x0001ffff) AM_RAM_WRITE(v1_fb_w)		/* Half of the bits lost to 32-bit bus */
	AM_RANGE(0x20000000, 0x20000007) AM_RAM AM_SHARE("share8")		/* M0->P1 com 1 (0x540000 in 68k-land) */
	AM_RANGE(0x40000000, 0x401fffff) AM_ROM AM_REGION("gfx", 0)
	AM_RANGE(0x80000000, 0x80000007) AM_RAM AM_SHARE("share9")			/* M0<-P1 com 2      (0x580000 in 68k-land) */
	AM_RANGE(0xc0000000, 0xc0000fff) AM_NOP     				/* Dummy D$ flush page. */
	AM_RANGE(0xfffc0000, 0xffffffff) AM_RAM AM_SHARE("vid_1_ram")			/* Shared RAM with main */
ADDRESS_MAP_END


/* Sound CPU */
static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 16, vcombat_state )
	AM_RANGE(0x000000, 0x03ffff) AM_ROM
	AM_RANGE(0x080000, 0x08ffff) AM_RAM
	AM_RANGE(0x0c0000, 0x0c0001) AM_DEVWRITE_LEGACY("dac", vcombat_dac_w)
	AM_RANGE(0x140000, 0x140001) AM_READ(sound_resetmain_r)   /* Ping M0's reset line */
	AM_RANGE(0x180000, 0x180001) AM_RAM AM_SHARE("share4")   /* M1<-M0 */
	AM_RANGE(0x1c0000, 0x1c0001) AM_RAM AM_SHARE("share5")   /* M1->M0 */
	AM_RANGE(0x200000, 0x37ffff) AM_ROM AM_REGION("samples", 0)
ADDRESS_MAP_END


static MACHINE_RESET( vcombat )
{
	vcombat_state *state = machine.driver_data<vcombat_state>();
	i860_set_pin(machine.device("vid_0"), DEC_PIN_BUS_HOLD, 1);
	i860_set_pin(machine.device("vid_1"), DEC_PIN_BUS_HOLD, 1);

	state->m_crtc_select = 0;
}

static MACHINE_RESET( shadfgtr )
{
	vcombat_state *state = machine.driver_data<vcombat_state>();
	i860_set_pin(machine.device("vid_0"), DEC_PIN_BUS_HOLD, 1);

	state->m_crtc_select = 0;
}


DIRECT_UPDATE_MEMBER(vcombat_state::vcombat_vid_0_direct_handler)
{
	if (address >= 0xfffc0000 && address <= 0xffffffff)
	{
		direct.explicit_configure(0xfffc0000, 0xffffffff, 0x3ffff, m_vid_0_shared_ram);
		return ~0;
	}
	return address;
}

DIRECT_UPDATE_MEMBER(vcombat_state::vcombat_vid_1_direct_handler)
{
	if (address >= 0xfffc0000 && address <= 0xffffffff)
	{
		direct.explicit_configure(0xfffc0000, 0xffffffff, 0x3ffff, m_vid_1_shared_ram);
		return ~0;
	}
	return address;
}


static DRIVER_INIT( vcombat )
{
	vcombat_state *state = machine.driver_data<vcombat_state>();
	UINT8 *ROM = state->memregion("maincpu")->base();

	/* The two i860s execute out of RAM */
	address_space *space = machine.device<i860_device>("vid_0")->space(AS_PROGRAM);
	space->set_direct_update_handler(direct_update_delegate(FUNC(vcombat_state::vcombat_vid_0_direct_handler), state));

	space = machine.device<i860_device>("vid_1")->space(AS_PROGRAM);
	space->set_direct_update_handler(direct_update_delegate(FUNC(vcombat_state::vcombat_vid_1_direct_handler), state));

	/* Allocate the 68000 framebuffers */
	state->m_m68k_framebuffer[0] = auto_alloc_array(machine, UINT16, 0x8000);
	state->m_m68k_framebuffer[1] = auto_alloc_array(machine, UINT16, 0x8000);

	/* First i860 */
	state->m_i860_framebuffer[0][0] = auto_alloc_array(machine, UINT16, 0x8000);
	state->m_i860_framebuffer[0][1] = auto_alloc_array(machine, UINT16, 0x8000);

	/* Second i860 */
	state->m_i860_framebuffer[1][0] = auto_alloc_array(machine, UINT16, 0x8000);
	state->m_i860_framebuffer[1][1] = auto_alloc_array(machine, UINT16, 0x8000);

	/* pc==4016 : jump 4038 ... There's something strange about how it waits at 402e (interrupts all masked out)
       I think what is happening here is that M0 snags the first time
       it hits this point based on a counter test just above this
       instruction.  That counter gets updated just past this instruction.
       However, the only way this can be passed is if the M0 CPU is
       reset (the IPL=7, but irq 7 is a nop).  I am almost sure that M1
       reads a latch, which resets M0 (probably to ensure M0 and M1 are
       both alive) and gets passed this snag.  I tried to hook up a reset
       which should work, but asserting the reset line on the m68k doesn't
       seem to do anything.  Maybe the 68k emulator doesn't respond to
       that, or I didn't do it correctly.  But I think that is what needs
       to be done.  But it isn't crucial for emulation.  Shadow does not
       have this snag. */
	ROM[0x4017] = 0x66;
}

static DRIVER_INIT( shadfgtr )
{
	vcombat_state *state = machine.driver_data<vcombat_state>();
	/* Allocate th 68000 frame buffers */
	state->m_m68k_framebuffer[0] = auto_alloc_array(machine, UINT16, 0x8000);
	state->m_m68k_framebuffer[1] = auto_alloc_array(machine, UINT16, 0x8000);

	/* Only one i860 */
	state->m_i860_framebuffer[0][0] = auto_alloc_array(machine, UINT16, 0x8000);
	state->m_i860_framebuffer[0][1] = auto_alloc_array(machine, UINT16, 0x8000);
	state->m_i860_framebuffer[1][0] = NULL;
	state->m_i860_framebuffer[1][1] = NULL;

	/* The i860 executes out of RAM */
	address_space *space = machine.device<i860_device>("vid_0")->space(AS_PROGRAM);
	space->set_direct_update_handler(direct_update_delegate(FUNC(vcombat_state::vcombat_vid_0_direct_handler), state));
}


static INPUT_PORTS_START( vcombat )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )   /* Left button */
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 )   /* Right button */
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END


static INPUT_PORTS_START( shadfgtr )
	/* Check me */
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2)

	PORT_START("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	/* Check me */
	PORT_START("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 )
INPUT_PORTS_END


static WRITE_LINE_DEVICE_HANDLER(sound_update)
{
	/* Seems reasonable */
	device_set_input_line(device->machine().device("soundcpu"), M68K_IRQ_1, state ? ASSERT_LINE : CLEAR_LINE);
}

static const mc6845_interface mc6845_intf =
{
	"screen",					/* screen we are acting on */
	16,							/* number of pixels per video memory address */
	NULL,						/* before pixel update callback */
	NULL,						/* row update callback */
	NULL,						/* after pixel update callback */
	DEVCB_NULL,					/* callback for display state changes */
	DEVCB_NULL,					/* callback for cursor state changes */
	DEVCB_LINE(sound_update),	/* HSYNC callback */
	DEVCB_NULL,					/* VSYNC callback */
	NULL						/* update address callback */
};


static MACHINE_CONFIG_START( vcombat, vcombat_state )
	MCFG_CPU_ADD("maincpu", M68000, XTAL_12MHz)
	MCFG_CPU_PROGRAM_MAP(main_map)
	MCFG_CPU_VBLANK_INT("screen", irq1_line_assert)

	/* The middle board i860 */
	MCFG_CPU_ADD("vid_0", I860, XTAL_20MHz)
	MCFG_CPU_PROGRAM_MAP(vid_0_map)

	/* The top board i860 */
	MCFG_CPU_ADD("vid_1", I860, XTAL_20MHz)
	MCFG_CPU_PROGRAM_MAP(vid_1_map)

	/* Sound CPU */
	MCFG_CPU_ADD("soundcpu", M68000, XTAL_12MHz)
	MCFG_CPU_PROGRAM_MAP(sound_map)
	MCFG_CPU_PERIODIC_INT(irq1_line_hold, 15000)	/* Remove this if MC6845 is enabled */

	MCFG_NVRAM_ADD_0FILL("nvram")
	MCFG_MACHINE_RESET(vcombat)

/* Temporary hack for experimenting with timing. */
#if 0
	//MCFG_QUANTUM_TIME(attotime::from_hz(1200))
	MCFG_QUANTUM_PERFECT_CPU("maincpu")
#endif

	MCFG_TLC34076_ADD("tlc34076", TLC34076_6_BIT)

	/* Disabled for now as it can't handle multiple screens */
//  MCFG_MC6845_ADD("crtc", MC6845, 6000000 / 16, mc6845_intf)
	MCFG_DEFAULT_LAYOUT(layout_dualhsxs)

	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_RAW_PARAMS(XTAL_12MHz / 2, 400, 0, 256, 291, 0, 208)
	MCFG_SCREEN_UPDATE_STATIC(vcombat_main)

	MCFG_SCREEN_ADD("aux", RASTER)
	MCFG_SCREEN_RAW_PARAMS(XTAL_12MHz / 2, 400, 0, 256, 291, 0, 208)
	MCFG_SCREEN_UPDATE_STATIC(vcombat_aux)

	MCFG_SPEAKER_STANDARD_MONO("mono")

	MCFG_SOUND_ADD("dac", DAC, 0)
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00)
MACHINE_CONFIG_END


static MACHINE_CONFIG_START( shadfgtr, vcombat_state )
	MCFG_CPU_ADD("maincpu", M68000, XTAL_12MHz)
	MCFG_CPU_PROGRAM_MAP(main_map)
	MCFG_CPU_VBLANK_INT("screen", irq1_line_assert)

	/* The middle board i860 */
	MCFG_CPU_ADD("vid_0", I860, XTAL_20MHz)
	MCFG_CPU_PROGRAM_MAP(vid_0_map)

	/* Sound CPU */
	MCFG_CPU_ADD("soundcpu", M68000, XTAL_12MHz)
	MCFG_CPU_PROGRAM_MAP(sound_map)

	MCFG_NVRAM_ADD_0FILL("nvram")
	MCFG_MACHINE_RESET(shadfgtr)

	MCFG_TLC34076_ADD("tlc34076", TLC34076_6_BIT)

	MCFG_MC6845_ADD("crtc", MC6845, XTAL_20MHz / 4 / 16, mc6845_intf)

	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_RAW_PARAMS(XTAL_20MHz / 4, 320, 0, 256, 277, 0, 224)
	MCFG_SCREEN_UPDATE_STATIC(vcombat_main)

	MCFG_SPEAKER_STANDARD_MONO("mono")

	MCFG_SOUND_ADD("dac", DAC, 0)
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00)
MACHINE_CONFIG_END


ROM_START( vcombat )
	ROM_REGION( 0x100000, "maincpu", 0 )
	ROM_LOAD16_BYTE( "ep8v2.b49", 0x00000, 0x80000, CRC(98d5a45d) SHA1(099e314f11c93ad6e642ceaa311e2a5b6fd7193c) )
	ROM_LOAD16_BYTE( "ep7v2.b51", 0x00001, 0x80000, CRC(06185bcb) SHA1(855b11ae7644d6c7c1c935b2f5aec484071ca870) )

	ROM_REGION( 0x40000, "soundcpu", 0 )
	ROM_LOAD16_BYTE( "ep1v2.b42", 0x00000, 0x20000, CRC(560b2e6c) SHA1(e35c0466a1e14beab080e3155f873e9c2a1c028b) )
	ROM_LOAD16_BYTE( "ep6v2.b33", 0x00001, 0x20000, CRC(37928a5d) SHA1(7850be26dbd356cdeef2a0d87738de16420f6291) )

	ROM_REGION( 0x180000, "samples", 0 )
	ROM_LOAD16_BYTE( "ep2v2.b41", 0x000000, 0x80000, CRC(7dad3458) SHA1(deae5ebef0346250d3f9744933423253a336bb67) )
	ROM_LOAD16_BYTE( "ep4v2.b37", 0x000001, 0x80000, CRC(b0be2e91) SHA1(66f3a9f5abeb4b95ac806e4bb165f938dca38b2d) )
	ROM_LOAD16_BYTE( "ep3v2.b40", 0x100000, 0x40000, CRC(8c491526) SHA1(95c6bcbe0adcfffb12fd2b86c9f4ca26aa188bbf) )
	ROM_LOAD16_BYTE( "ep5v2.b36", 0x100001, 0x40000, CRC(7592b2eb) SHA1(92a540726306d7adbf207fe86a4c4fa66958f90b) )

	ROM_REGION( 0x800, "user1", 0 ) /* The SRAM module */
	ROM_LOAD( "ds1220y.b53", 0x000, 0x800, CRC(b21cfe5f) SHA1(898ace3cd0913ea4b0dc84320219777773ef856f) )

	/* These roms are identical on both of the upper boards */
	ROM_REGION( 0x200000, "gfx", 0 )
	ROM_LOAD64_WORD( "9.u55",  0x000000, 0x80000, CRC(a276e18b) SHA1(6d60e519196a4858b82241504592413df498e12f) )
	ROM_LOAD64_WORD( "10.u57", 0x000002, 0x80000, CRC(8921f20e) SHA1(6e9ca2eaad3e1108ba0e1d7792fd5d0305bec201) )
	ROM_LOAD64_WORD( "11.u54", 0x000004, 0x80000, CRC(a83094ce) SHA1(c3512375fecdb5e7eb02a4aa140ae4efe0233cb8) )
	ROM_LOAD64_WORD( "12.u56", 0x000006, 0x80000, CRC(0cdffd4f) SHA1(65ace78711b3ef6e0ff9a7ad7343b5558e652f6c) )

	ROM_REGION( 0x400, "plds", 0 )
	ROM_LOAD( "pal1_w2.u51", 0x000, 0x1f1, CRC(af497420) SHA1(03aa82189d91ae194dd5a6e7b9dbdb7cd473ddb6) )
	ROM_LOAD( "pal2_w2.u52", 0x200, 0x1f1, CRC(4a6df05d) SHA1(236b951e5daf927c050d0f35558c171a020156ab) )
ROM_END

ROM_START( shadfgtr )
	ROM_REGION( 0x100000, "maincpu", 0 )
	ROM_LOAD16_BYTE( "shadfgtr.b49", 0x00000, 0x80000, CRC(2d9d31a1) SHA1(45854915bcb9db2e4076a7f26a0a349077cd10bc) )
	ROM_LOAD16_BYTE( "shadfgtr.b51", 0x00001, 0x80000, CRC(03d0f075) SHA1(06013a4363305a23d7e8ba8fe2fa961cd540391d) )

	ROM_REGION( 0x40000, "soundcpu", 0 )
	ROM_LOAD16_BYTE( "shadfgtr.b42", 0x00000, 0x20000, CRC(f8605dcd) SHA1(1b29f47856ccc757bc96674682ae48f87e6b0e54) )
	ROM_LOAD16_BYTE( "shadfgtr.b33", 0x00001, 0x20000, CRC(291d59ac) SHA1(cc4904c2ac8ef6a12033c10893246a438ac44014) )

	ROM_REGION( 0x180000, "samples", 0 )
	ROM_LOAD16_BYTE( "shadfgtr.b41", 0x00000, 0x80000, CRC(9e4b4df3) SHA1(8101197275e9f728acdeef85737eecbdec132b27) )
	ROM_LOAD16_BYTE( "shadfgtr.b37", 0x00001, 0x80000, CRC(98446ba2) SHA1(1c8cc0d9c5de54d9e53699a5ab281579d15edc96) )

	ROM_REGION( 0x800, "user1", 0 )	/* The SRAM module */
	ROM_LOAD( "shadfgtr.b53", 0x000, 0x800, CRC(e766a3ab) SHA1(e7696ec08d5c86f64d768480f43edbd19ded162d) )

	ROM_REGION( 0x200000, "gfx", 0 )
	ROM_LOAD64_WORD( "shadfgtr.u55", 0x000000, 0x80000, CRC(e807631d) SHA1(9027ff7dc60b808434dac292c08f0630d3d52186) )
	ROM_LOAD64_WORD( "shadfgtr.u57", 0x000002, 0x80000, CRC(60d701d7) SHA1(936473b5e3b2e9e9e3b50cf977fc5a670a097850) )
	ROM_LOAD64_WORD( "shadfgtr.u54", 0x000004, 0x80000, CRC(c45d68d6) SHA1(a133e4f13d3af18bccf0d060a659d64ac699b159) )
	ROM_LOAD64_WORD( "shadfgtr.u56", 0x000006, 0x80000, CRC(fb76db5a) SHA1(fa546f465df113c13037abed1162bfa6f9b1dc9b) )

	ROM_REGION( 0x200, "plds", 0 )
	ROM_LOAD( "shadfgtr.u51", 0x000, 0x1f1, CRC(bab58337) SHA1(c4a79c8e53aeadb7f64d49d214b607b5b36f144e) )
	/* The second upper-board PAL couldn't be read */
ROM_END

/*    YEAR  NAME      PARENT  MACHINE   INPUT     INIT      MONITOR COMPANY      FULLNAME           FLAGS */
GAME( 1993, vcombat,  0,      vcombat,  vcombat,  vcombat,  ORIENTATION_FLIP_X,  "VR8 Inc.",     "Virtual Combat",  GAME_NOT_WORKING )
GAME( 1993, shadfgtr, 0,      shadfgtr, shadfgtr, shadfgtr, ROT0,                "Dutech Inc.",  "Shadow Fighters", GAME_NOT_WORKING )