summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/drivers/tonton.c
blob: 4e15285c057ddb6a4e1bb4543035a46bf1498cc9 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
// license:?
// copyright-holders:Angelo Salese, Roberto Fresca
/**************************************************************************

  Waku Waku Doubutsu Land TonTon (c) 199? Success.

  HW based off MSX2

  Driver by Angelo Salese & Roberto Fresca.


***************************************************************************

  WAKUWAKU DOUBUTSU LAND TONTON (ANIMAL VIDEO SLOT)
  (c)SUCCESS / CABINET :TAIYO JIDOKI (SUN AUTO MACHINE)

  CPU   : Z80
  SOUND : YM2149F
  XTAL  : 21477.27KHz

  TONTON.BIN  : MAIN ROM


***************************************************************************/

#include "emu.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"
#include "video/v9938.h"
#include "machine/ticket.h"
#include "machine/nvram.h"

class tonton_state : public driver_device
{
public:
	tonton_state(const machine_config &mconfig, device_type type, const char *tag)
		: driver_device(mconfig, type, tag),
			m_v9938(*this, "v9938") ,
		m_maincpu(*this, "maincpu") { }

	required_device<v9938_device> m_v9938;
	DECLARE_WRITE8_MEMBER(tonton_outport_w);
	DECLARE_WRITE8_MEMBER(ay_aout_w);
	DECLARE_WRITE8_MEMBER(ay_bout_w);
	virtual void machine_start();
	virtual void machine_reset();
	TIMER_DEVICE_CALLBACK_MEMBER(tonton_interrupt);
	DECLARE_WRITE_LINE_MEMBER(tonton_vdp0_interrupt);
	required_device<cpu_device> m_maincpu;
};

#define MAIN_CLOCK      XTAL_21_4772MHz
#define CPU_CLOCK       MAIN_CLOCK/6
#define YM2149_CLOCK    MAIN_CLOCK/6/2  // '/SEL' pin tied to GND, so internal divisor x2 is active

#define HOPPER_PULSE    50          // time between hopper pulses in milliseconds
#define VDP_MEM         0x30000


/* from MSX2 driver, may be not accurate for this HW */
#define MSX2_XBORDER_PIXELS     16
#define MSX2_YBORDER_PIXELS     28
#define MSX2_TOTAL_XRES_PIXELS      256 * 2 + (MSX2_XBORDER_PIXELS * 2)
#define MSX2_TOTAL_YRES_PIXELS      212 * 2 + (MSX2_YBORDER_PIXELS * 2)
#define MSX2_VISIBLE_XBORDER_PIXELS 8 * 2
#define MSX2_VISIBLE_YBORDER_PIXELS 14 * 2


/*************************************************
*                Video Hardware                  *
*************************************************/

WRITE_LINE_MEMBER(tonton_state::tonton_vdp0_interrupt)
{
	m_maincpu->set_input_line(0, (state ? HOLD_LINE : CLEAR_LINE));
}


/*************************************************
*          Multi-Purpose Output Port             *
*************************************************/

WRITE8_MEMBER(tonton_state::tonton_outport_w)
{
	coin_counter_w(machine(), offset, data & 0x01);
	coin_lockout_global_w(machine(), data & 0x02);  /* Coin Lock */
	machine().device<ticket_dispenser_device>("hopper")->write(space, 0, (data & 0x02));    /* Hopper Motor */

//  if(data & 0xfe)
//      logerror("%02x %02x\n",data,offset);
	if (data)
		logerror("tonton_outport_w %02X @ %04X\n", data, space.device().safe_pc());
}


/*************************************************
*                  Memory Map                    *
*************************************************/

static ADDRESS_MAP_START( tonton_map, AS_PROGRAM, 8, tonton_state )
	AM_RANGE(0x0000, 0xdfff) AM_ROM
	AM_RANGE(0xe000, 0xe3ff) AM_RAM AM_SHARE("nvram")
	AM_RANGE(0xf000, 0xffff) AM_RAM
ADDRESS_MAP_END

static ADDRESS_MAP_START( tonton_io, AS_IO, 8, tonton_state )
	ADDRESS_MAP_GLOBAL_MASK(0xff)
	AM_RANGE(0x00, 0x00) AM_READ_PORT("IN0")
	AM_RANGE(0x00, 0x00) AM_WRITE(tonton_outport_w)
	AM_RANGE(0x01, 0x01) AM_READ_PORT("IN1")
	AM_RANGE(0x01, 0x01) AM_WRITENOP    // write the same to outport 00h
	AM_RANGE(0x02, 0x02) AM_READ_PORT("DSW1")
	AM_RANGE(0x03, 0x03) AM_READ_PORT("DSW2")
	AM_RANGE(0x88, 0x8b) AM_DEVREADWRITE( "v9938", v9938_device, read, write )
	AM_RANGE(0xa0, 0xa1) AM_DEVWRITE("aysnd", ay8910_device, address_data_w)
	AM_RANGE(0xa2, 0xa2) AM_DEVREAD("aysnd", ay8910_device, data_r)
ADDRESS_MAP_END


/*************************************************
*            Input Ports Definitions             *
*************************************************/

static INPUT_PORTS_START( tonton )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CODE(KEYCODE_Z) PORT_NAME("1. Pig")
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CODE(KEYCODE_X) PORT_NAME("2. Penguin")
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CODE(KEYCODE_C) PORT_NAME("3. Tiger")
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_CODE(KEYCODE_V) PORT_NAME("4. Cow")
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_CODE(KEYCODE_B) PORT_NAME("5. Bear")
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_CODE(KEYCODE_N) PORT_NAME("6. Elephant")
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_CODE(KEYCODE_M) PORT_NAME("7. Lion")
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

	PORT_START("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_9) PORT_TOGGLE PORT_NAME("Bookkeeping")
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN3 )   PORT_NAME("Medal In")
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_0) PORT_NAME("Reset Button")
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_NAME("Unknown A")
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("hopper", ticket_dispenser_device, line_r)    // hopper feedback
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x07, 0x03, "Coinage A (100 Yen)" )   PORT_DIPLOCATION("DSW1:1,2,3")
	PORT_DIPSETTING(    0x02, "1 Coin / 3 Medal" )
	PORT_DIPSETTING(    0x06, "1 Coin / 4 Medal" )
	PORT_DIPSETTING(    0x01, "1 Coin / 5 Medal" )
	PORT_DIPSETTING(    0x05, "1 Coin / 6 Medal" )
	PORT_DIPSETTING(    0x03, "1 Coin / 10 Medal" )
	PORT_DIPSETTING(    0x07, "1 Coin / 11 Medal" )
	PORT_DIPSETTING(    0x04, "1 Coin / 20 Medal" )
	PORT_DIPSETTING(    0x00, "1 Coin / 50 Medal" )
	PORT_DIPNAME( 0x18, 0x18, "Coinage B (10 Yen)" )    PORT_DIPLOCATION("DSW1:4,5")
	PORT_DIPSETTING(    0x00, "3 Coin / 1 Medal" )
	PORT_DIPSETTING(    0x10, "2 Coin / 1 Medal" )
	PORT_DIPSETTING(    0x18, "1 Coin / 1 Medal" )
	PORT_DIPSETTING(    0x08, "1 Coin / 2 Medal" )
	PORT_DIPNAME( 0x20, 0x20, "Service Coinage" )       PORT_DIPLOCATION("DSW1:6")
	PORT_DIPSETTING(    0x20, "1 Pulse / 1 Medal" )
	PORT_DIPSETTING(    0x00, "1 Pulse / 2 Medal" )
	PORT_DIPNAME( 0x40, 0x40, "Coinage A Lock" )        PORT_DIPLOCATION("DSW1:7")
	PORT_DIPSETTING(    0x40, "Unlocked" )
	PORT_DIPSETTING(    0x00, "Locked" )
	PORT_DIPNAME( 0x80, 0x80, "Payout Mode")            PORT_DIPLOCATION("DSW1:8")
	PORT_DIPSETTING(    0x80, "Manual" )
	PORT_DIPSETTING(    0x00, "Automatic" )

	PORT_START("DSW2")
	PORT_DIPNAME( 0x07, 0x03, "Percentage" )            PORT_DIPLOCATION("DSW2:1,2,3")
	PORT_DIPSETTING(    0x07, "50%" )
	PORT_DIPSETTING(    0x03, "60%" )
	PORT_DIPSETTING(    0x05, "70%" )
	PORT_DIPSETTING(    0x01, "75%" )
	PORT_DIPSETTING(    0x06, "80%" )
	PORT_DIPSETTING(    0x02, "85%" )
	PORT_DIPSETTING(    0x04, "90%" )
	PORT_DIPSETTING(    0x00, "95%" )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )      PORT_DIPLOCATION("DSW2:4")
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )      PORT_DIPLOCATION("DSW2:5")
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )      PORT_DIPLOCATION("DSW2:6")
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )      PORT_DIPLOCATION("DSW2:7")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) )  PORT_DIPLOCATION("DSW2:8")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )

INPUT_PORTS_END


/*************************************************
*        Machine Start & Reset Routines          *
*************************************************/

void tonton_state::machine_start()
{
}

void tonton_state::machine_reset()
{
}


/*************************************************
*      R/W Handlers and Interrupt Routines       *
*************************************************/

TIMER_DEVICE_CALLBACK_MEMBER(tonton_state::tonton_interrupt)
{
	m_v9938->set_resolution(0);
	m_v9938->interrupt();
}


WRITE8_MEMBER(tonton_state::ay_aout_w)
{
	logerror("AY8910: Port A out: %02X\n", data);
}

WRITE8_MEMBER(tonton_state::ay_bout_w)
{
	logerror("AY8910: Port B out: %02X\n", data);
}

/*************************************************
*                 Machine Driver                 *
*************************************************/

static MACHINE_CONFIG_START( tonton, tonton_state )

	/* basic machine hardware */
	MCFG_CPU_ADD("maincpu",Z80, CPU_CLOCK)  /* Guess. According to other MSX2 based gambling games */
	MCFG_CPU_PROGRAM_MAP(tonton_map)
	MCFG_CPU_IO_MAP(tonton_io)
	MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", tonton_state, tonton_interrupt, "screen", 0, 1)

	MCFG_NVRAM_ADD_0FILL("nvram")


	/* video hardware */
	MCFG_V9938_ADD("v9938", "screen", VDP_MEM)
	MCFG_V99X8_INTERRUPT_CALLBACK(WRITELINE(tonton_state,tonton_vdp0_interrupt))

	MCFG_SCREEN_ADD("screen",RASTER)
	MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK)
	MCFG_SCREEN_REFRESH_RATE(60)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))

	MCFG_SCREEN_SIZE(MSX2_TOTAL_XRES_PIXELS, MSX2_TOTAL_YRES_PIXELS)
	MCFG_SCREEN_VISIBLE_AREA(MSX2_XBORDER_PIXELS - MSX2_VISIBLE_XBORDER_PIXELS, MSX2_TOTAL_XRES_PIXELS - MSX2_XBORDER_PIXELS + MSX2_VISIBLE_XBORDER_PIXELS - 1, MSX2_YBORDER_PIXELS - MSX2_VISIBLE_YBORDER_PIXELS, MSX2_TOTAL_YRES_PIXELS - MSX2_YBORDER_PIXELS + MSX2_VISIBLE_YBORDER_PIXELS - 1)
	MCFG_SCREEN_UPDATE_DEVICE("v9938", v9938_device, screen_update)
	MCFG_SCREEN_PALETTE("v9938:palette")

	MCFG_TICKET_DISPENSER_ADD("hopper", attotime::from_msec(HOPPER_PULSE), TICKET_MOTOR_ACTIVE_LOW, TICKET_STATUS_ACTIVE_LOW )

	/* sound hardware */
	MCFG_SPEAKER_STANDARD_MONO("mono")
	MCFG_SOUND_ADD("aysnd", YM2149, YM2149_CLOCK)   /* Guess. According to other MSX2 based gambling games */
	/*
	  AY8910: Port A out: FF
	  AY8910: Port B out: FF
	  AY8910: Port A out: FF
	  AY8910: Port B out: FF
	  AY8910: Port A out: 00
	  AY8910: Port B out: 00
	*/
	MCFG_AY8910_PORT_A_WRITE_CB(WRITE8(tonton_state, ay_aout_w))    /* Write all bits twice, and then reset them at boot */
	MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(tonton_state, ay_bout_w))     /* Write all bits twice, and then reset them at boot */
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70)
MACHINE_CONFIG_END


/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( tonton )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD( "tonton.bin",   0x0000, 0x10000, CRC(6c9cacfb) SHA1(21afd5a40b785300b013ac8cb31f5e4f480657ef) )
ROM_END


/*    YEAR  NAME     PARENT  MACHINE  INPUT   STATE          INIT  ROT    COMPANY                   FULLNAME                                 FLAGS  */
GAME( 199?, tonton,  0,      tonton,  tonton, driver_device, 0,    ROT0, "Success / Taiyo Jidoki", "Waku Waku Doubutsu Land TonTon (Japan)", 0 )