summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/drivers/tmmjprd.c
blob: b2b6f98c3b46ab5267e5b867f3bb4b62894cd956 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
/* tmmjprd.c

 - split from rabbit.c  (it uses the same GFX chip, but is otherwise a different PCB, and until the methods
   of configuring the graphic chip are understood it's easier to work on them here)

 - in 16x16 tile mode, the offset into tileram doesn't neccessarily align to 16x16 tiles!  This makes using the
   tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here.
   This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.
   (basically the physical tile rom addressing doesn't change between modes even if the data type does)
   (handling this in the tilemap system is very messy, might just be best with custom renderer)

 - Rom Test not hooked up (can read the gfx roms via a BANK
    - should hook this up as a test to help determine if the tmpdoki roms should really be different

 - EEPROM might be wrong, pressing what might be coin3 causes the game to hang
   (see input ports)

 - Video has a 'blitter' but it isn't used by these games, it is used by Rabbit

 - tmpdoki isn't a dual screen game, we should remove the dual screen layout from VIDEO_UPDATE and from the MACHINE_DRIVER, also notice that MAME
   doesn't have a macro for removing previously declared screens.

 - sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen

 - priority is wrong.

*/


#include "emu.h"
#include "cpu/m68000/m68000.h"
#include "machine/eepromser.h"
#include "sound/i5000.h"
#include "rendlay.h"


class tmmjprd_state : public driver_device
{
public:
	tmmjprd_state(const machine_config &mconfig, device_type type, const char *tag)
		: driver_device(mconfig, type, tag),
		m_maincpu(*this, "maincpu"),
		m_eeprom(*this, "eeprom"),
		m_gfxdecode(*this, "gfxdecode"),
		m_palette(*this, "palette"),
		m_tilemap_regs(*this, "tilemap_regs"),
		m_spriteregs(*this, "spriteregs"),
		m_spriteram(*this, "spriteram") { }

	required_device<cpu_device> m_maincpu;
	required_device<eeprom_serial_93cxx_device> m_eeprom;
	required_device<gfxdecode_device> m_gfxdecode;
	required_device<palette_device> m_palette;

	required_shared_ptr_array<UINT32, 4> m_tilemap_regs;
	required_shared_ptr<UINT32> m_spriteregs;
	required_shared_ptr<UINT32> m_spriteram;

	UINT32 *m_tilemap_ram[4];
	UINT8 m_mux_data;
	UINT8 m_system_in;
	double m_old_brt1;
	double m_old_brt2;

	DECLARE_WRITE32_MEMBER(tilemap0_w);
	DECLARE_WRITE32_MEMBER(tilemap1_w);
	DECLARE_WRITE32_MEMBER(tilemap2_w);
	DECLARE_WRITE32_MEMBER(tilemap3_w);
	DECLARE_READ32_MEMBER(tilemap0_r);
	DECLARE_READ32_MEMBER(tilemap1_r);
	DECLARE_READ32_MEMBER(tilemap2_r);
	DECLARE_READ32_MEMBER(tilemap3_r);
	DECLARE_READ32_MEMBER(randomtmmjprds);
	DECLARE_WRITE32_MEMBER(blitter_w);
	DECLARE_READ32_MEMBER(mux_r);
	DECLARE_WRITE32_MEMBER(brt_1_w);
	DECLARE_WRITE32_MEMBER(brt_2_w);
	DECLARE_WRITE32_MEMBER(eeprom_write);

	virtual void machine_start();
	virtual void video_start();

	UINT32 screen_update_left(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
	UINT32 screen_update_right(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);

	TIMER_CALLBACK_MEMBER(blit_done);
	TIMER_DEVICE_CALLBACK_MEMBER(scanline);

	void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int screen);
	void draw_tile(bitmap_ind16 &bitmap, const rectangle &cliprect, int x,int y,int sizex,int sizey, UINT32 tiledata, UINT8* rom);
	void draw_tilemap(bitmap_ind16 &bitmap, const rectangle &cliprect, UINT32*tileram, UINT32*tileregs, UINT8*rom );
	void do_blit();
};


WRITE32_MEMBER(tmmjprd_state::tilemap0_w)
{
	COMBINE_DATA(&m_tilemap_ram[0][offset]);
}



WRITE32_MEMBER(tmmjprd_state::tilemap1_w)
{
	COMBINE_DATA(&m_tilemap_ram[1][offset]);
}

WRITE32_MEMBER(tmmjprd_state::tilemap2_w)
{
	COMBINE_DATA(&m_tilemap_ram[2][offset]);
}

WRITE32_MEMBER(tmmjprd_state::tilemap3_w)
{
	COMBINE_DATA(&m_tilemap_ram[3][offset]);
}

void tmmjprd_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int screen)
{
	int xpos,ypos,tileno,xflip,yflip, colr;
	gfx_element *gfx = m_gfxdecode->gfx(0);
	int xoffs;
	//  int todraw = (m_spriteregs[5]&0x0fff0000)>>16; // how many sprites to draw (start/end reg..) what is the other half?

//  UINT32 *source = (m_spriteram+ (todraw*2))-2;
//  UINT32 *finish = m_spriteram;

	UINT32 *source = m_spriteram+(0xc000/4)-2;
	UINT32 *finish = m_spriteram;
	xoffs = (screen & 1)*320;

	for(;source>finish;source-=2)
	{
		if(screen != (source[0]&0x2000)>>13) continue; //screen flag
		if(!(source[0]&0x80000000)) continue; //disable flag

		/* Note: sprite-sprite priorities works as back-to-top but abs x/y calcs works as top-to-back */
		if(source[0]&0x40000000)
		{
			xpos = (source[0]&0x00000fff);
			ypos = (source[0]&0x0fff0000)>>16;
			if(xpos&0x800)xpos-=0x1000;
			if(ypos&0x800)ypos-=0x1000;
		}
		else
		{
			UINT32 *calc_abs;
			UINT8 calc_abs_helper;
			int abs_x = 0,abs_y = 0;

			calc_abs = source-2;

			/* TODO: wrong sprite positioning for the right screen */
			calc_abs_helper = 0;
			while(calc_abs > finish || calc_abs_helper == 0) //sanity check
			{
				if(calc_abs[0] & 0x40000000)
				{
					abs_x = (calc_abs[0]&0x00000fff);
					abs_y = (calc_abs[0]&0x0fff0000)>>16;

					if(abs_x & 0x800) abs_x-=0x1000;
					if(abs_y & 0x800) abs_y-=0x1000;

					calc_abs_helper = 1;
				}
				calc_abs-=2;
			}

			xpos = (source[0]&0x00000fff);
			ypos = (source[0]&0x0fff0000)>>16;

			if(xpos&0x800)xpos-=0x1000;
			if(ypos&0x800)ypos-=0x1000;
			xpos+=abs_x;
			ypos+=abs_y;
			xpos&=0x7ff;
			ypos&=0x7ff;
		}

		xflip =  (source[0]&0x00008000)>>15;
		yflip =  (source[0]&0x00004000)>>14;
		tileno = (source[1]&0x0003ffff);
		colr =   (source[1]&0x0ff00000)>>20;

		// the tiles in this are 8bpp, it can probably do the funky sub-tile addressing for them too tho..
		tileno >>=1;

		// 255 for 8bpp
		gfx->transpen(bitmap,cliprect,tileno,colr,!xflip,yflip,(xpos-xoffs)-8,(ypos)-8,255);
	}
}

void tmmjprd_state::draw_tile(bitmap_ind16 &bitmap, const rectangle &cliprect, int x,int y,int sizex,int sizey, UINT32 tiledata, UINT8* rom)
{
	/* note, it's tile address _NOT_ tile number, 'sub-tile' access is possible, hence using the custom rendering */
	int tileaddr = (tiledata&0x000fffff)>>0;
	int colour   = (tiledata&0x0ff00000)>>20;
	int depth    = (tiledata&0x10000000)>>28;
	//int flipxy   = (tiledata&0x60000000)>>29;
	//                       0x80000000   (blank tile like metro.c?)
	int drawx,drawy;
	int count;

	// entirely off right
	if (x > cliprect.max_x)
		return;

	// entirely off left
	if ((x+sizex) < cliprect.min_x)
		return;

	// entirely off bottom
	if (y > cliprect.max_y)
		return;

	// entirely off bottom
	if ((y+sizey) < cliprect.min_y)
		return;

	count = 0;
	for (drawy=y;drawy<y+sizey;drawy++)
	{
		for (drawx=x;drawx<x+sizex;drawx++)
		{
			UINT16 dat;
			UINT16* dst;

			if (!depth)
			{
				if (cliprect.contains(drawx, drawy))
				{
					dat = (rom[(tileaddr*32)+count] & 0xf0)>>4;
					if (dat!=15)
					{
						//dat += (colour<<8);
						dst = &bitmap.pix16(drawy, drawx);
						dst[0] = dat;
					}
				}
				drawx++;
				if (cliprect.contains(drawx, drawy))
				{
					dat = (rom[(tileaddr*32)+count] & 0x0f);
					if (dat!=15)
					{
						//dat += (colour<<8);
						dst = &bitmap.pix16(drawy, drawx);
						dst[0] = dat;
					}
				}

				count++;
			}
			else
			{
				if (cliprect.contains(drawx, drawy))
				{
					dat = (rom[(tileaddr*32)+count] & 0xff);
					if (dat!=255)
					{
						dat += (colour<<8) & 0xf00;
						dst = &bitmap.pix16(drawy, drawx);
						dst[0] = dat;
					}
				}
				count++;
			}
		}
	}
}

void tmmjprd_state::draw_tilemap(bitmap_ind16 &bitmap, const rectangle &cliprect, UINT32*tileram, UINT32*tileregs, UINT8*rom )
{
	int y,x;
	int count;

	int tilemap_sizex = 64;
	int tilemap_sizey = 64;

	int tile_sizex;
	int tile_sizey;

	int scrolly, scrollx;

	if (tileregs[0]&0x00400000)
	{
		tile_sizex = 16;
		tile_sizey = 16;
	}
	else
	{
		tile_sizex = 8;
		tile_sizey = 8;
	}

	scrolly = (tileregs[2] & 0xfff00000) >> 20;
	scrollx = (tileregs[2] & 0x0000fff0) >> 4;

	count = 0;
	for (y=0;y<tilemap_sizey;y++)
	{
		for (x=0;x<tilemap_sizex;x++)
		{
			UINT32 tiledata = tileram[count];
			// todo: handle wraparound
			draw_tile(bitmap,cliprect,(x*tile_sizex)-scrollx,(y*tile_sizey)-scrolly,tile_sizex,tile_sizey, tiledata, rom);
			count++;
		}
	}

}

UINT32 tmmjprd_state::screen_update_left(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	UINT8* gfxroms = memregion("gfx2")->base();

	bitmap.fill(m_palette->black_pen(), cliprect);

	draw_tilemap(bitmap, cliprect, m_tilemap_ram[3], m_tilemap_regs[3], gfxroms );
	draw_sprites(bitmap,cliprect, 1);
	draw_tilemap(bitmap, cliprect, m_tilemap_ram[2], m_tilemap_regs[2], gfxroms );

	/*
	popmessage("%08x %08x %08x %08x %08x %08x",
	m_tilemap_regs[2][0],
	m_tilemap_regs[2][1],
	m_tilemap_regs[2][2],
	m_tilemap_regs[2][3],
	m_tilemap_regs[2][4],
	m_tilemap_regs[2][5]);
	*/

/*
    popmessage("%08x %08x %08x %08x %08x %08x %08x",
    m_spriteregs[0],
    m_spriteregs[1],
    m_spriteregs[2],
    m_spriteregs[3],
    m_spriteregs[4],
    m_spriteregs[5],
    m_spriteregs[6]);
*/

	return 0;
}

UINT32 tmmjprd_state::screen_update_right(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	UINT8* gfxroms = memregion("gfx2")->base();

	bitmap.fill(m_palette->black_pen(), cliprect);

	draw_tilemap(bitmap, cliprect, m_tilemap_ram[1], m_tilemap_regs[1], gfxroms );
	draw_sprites(bitmap,cliprect, 0);
	draw_tilemap(bitmap, cliprect, m_tilemap_ram[0], m_tilemap_regs[0], gfxroms );

	return 0;
}

void tmmjprd_state::video_start()
{
	/* the tilemaps are bigger than the regions the cpu can see, need to allocate the ram here */
	/* or maybe not for this game/hw .... */
	m_tilemap_ram[0] = auto_alloc_array_clear(machine(), UINT32, 0x8000);
	m_tilemap_ram[1] = auto_alloc_array_clear(machine(), UINT32, 0x8000);
	m_tilemap_ram[2] = auto_alloc_array_clear(machine(), UINT32, 0x8000);
	m_tilemap_ram[3] = auto_alloc_array_clear(machine(), UINT32, 0x8000);


	save_pointer(NAME(m_tilemap_ram[0]), 0x8000);
	save_pointer(NAME(m_tilemap_ram[1]), 0x8000);
	save_pointer(NAME(m_tilemap_ram[2]), 0x8000);
	save_pointer(NAME(m_tilemap_ram[3]), 0x8000);

	save_item(NAME(m_old_brt1));
	save_item(NAME(m_old_brt2));
}

READ32_MEMBER(tmmjprd_state::tilemap0_r)
{
	return m_tilemap_ram[0][offset];
}

READ32_MEMBER(tmmjprd_state::tilemap1_r)
{
	return m_tilemap_ram[1][offset];
}

READ32_MEMBER(tmmjprd_state::tilemap2_r)
{
	return m_tilemap_ram[2][offset];
}

READ32_MEMBER(tmmjprd_state::tilemap3_r)
{
	return m_tilemap_ram[3][offset];
}

READ32_MEMBER(tmmjprd_state::randomtmmjprds)
{
	return 0x0000;//machine().rand();
}


#define BLITCMDLOG 0
#define BLITLOG 0

#if 0
TIMER_CALLBACK_MEMBER(tmmjprd_state::blit_done)
{
	m_maincpu->set_input_line(3, HOLD_LINE);
}

void tmmjprd_state::do_blit()
{
	UINT8 *blt_data = memregion("gfx1")->base();
	int blt_source = (m_blitterregs[0]&0x000fffff)>>0;
	int blt_column = (m_blitterregs[1]&0x00ff0000)>>16;
	int blt_line   = (m_blitterregs[1]&0x000000ff);
	int blt_tilemp = (m_blitterregs[2]&0x0000e000)>>13;
	int blt_oddflg = (m_blitterregs[2]&0x00000001)>>0;
	int mask,shift;


	if(BLITCMDLOG) osd_printf_debug("BLIT command %08x %08x %08x\n", m_blitterregs[0], m_blitterregs[1], m_blitterregs[2]);

	if (blt_oddflg&1)
	{
		mask = 0xffff0000;
		shift= 0;
	}
	else
	{
		mask = 0x0000ffff;
		shift= 16;
	}

	blt_oddflg>>=1; /* blt_oddflg is now in dword offsets*/
	blt_oddflg+=0x80*blt_line;

	blt_source<<=1; /* blitsource is in word offsets */

	while(1)
	{
		int blt_commnd = blt_data[blt_source+1];
		int blt_amount = blt_data[blt_source+0];
		int blt_value;
		int loopcount;
		int writeoffs;
		blt_source+=2;

		switch (blt_commnd)
		{
			case 0x00: /* copy nn bytes */
				if (!blt_amount)
				{
					if(BLITLOG) osd_printf_debug("end of blit list\n");
					machine().scheduler().timer_set(attotime::from_usec(500), timer_expired_delegate(FUNC(tmmjprd_state::blit_done),this));
					return;
				}

				if(BLITLOG) osd_printf_debug("blit copy %02x bytes\n", blt_amount);
				for (loopcount=0;loopcount<blt_amount;loopcount++)
				{
					blt_value = ((blt_data[blt_source+1]<<8)|(blt_data[blt_source+0]));
					blt_source+=2;
					writeoffs=blt_oddflg+blt_column;
					m_tilemap_ram[blt_tilemp][writeoffs]=(m_tilemap_ram[blt_tilemp][writeoffs]&mask)|(blt_value<<shift);
					m_tilemap[blt_tilemp]->mark_tile_dirty(writeoffs);

					blt_column++;
					blt_column&=0x7f;
				}

				break;

			case 0x02: /* fill nn bytes */
				if(BLITLOG) osd_printf_debug("blit fill %02x bytes\n", blt_amount);
				blt_value = ((blt_data[blt_source+1]<<8)|(blt_data[blt_source+0]));
				blt_source+=2;

				for (loopcount=0;loopcount<blt_amount;loopcount++)
				{
					writeoffs=blt_oddflg+blt_column;
					m_tilemap_ram[blt_tilemp][writeoffs]=(m_tilemap_ram[blt_tilemp][writeoffs]&mask)|(blt_value<<shift);
					m_tilemap[blt_tilemp]->mark_tile_dirty(writeoffs);
					blt_column++;
					blt_column&=0x7f;
				}

				break;

			case 0x03: /* next line */
				if(BLITLOG) osd_printf_debug("blit: move to next line\n");
				blt_column = (m_blitterregs[1]&0x00ff0000)>>16; /* --CC---- */
				blt_oddflg+=128;
				break;

			default: /* unknown / illegal */
				if(BLITLOG) osd_printf_debug("uknown blit command %02x\n",blt_commnd);
				break;
		}
	}

}



WRITE32_MEMBER(tmmjprd_state::blitter_w)
{
	COMBINE_DATA(&m_blitterregs[offset]);

	if (offset == 0x0c/4)
	{
		do_blit();
	}
}
#endif

void tmmjprd_state::machine_start()
{
	save_item(NAME(m_mux_data));
	save_item(NAME(m_system_in));
}

WRITE32_MEMBER(tmmjprd_state::eeprom_write)
{
	// don't disturb the EEPROM if we're not actually writing to it
	// (in particular, data & 0x100 here with mask = ffff00ff looks to be the watchdog)
	if (mem_mask == 0x000000ff)
		m_mux_data = (~data & 0xff);

	if (mem_mask == 0xff000000)
	{
		// latch the bit
		m_eeprom->di_write((data & 0x01000000) >> 24);

		// reset line asserted: reset.
		m_eeprom->cs_write((data & 0x04000000) ? ASSERT_LINE : CLEAR_LINE );

		// clock line asserted: write latch or select next bit to read
		m_eeprom->clk_write((data & 0x02000000) ? ASSERT_LINE : CLEAR_LINE );
	}
}

READ32_MEMBER(tmmjprd_state::mux_r)
{
	m_system_in = ioport("SYSTEM")->read();

	switch(m_mux_data)
	{
		case 0x01: return (m_system_in & 0xff) | (ioport("PL1_1")->read()<<8) | (ioport("PL2_1")->read()<<16) | 0xff000000;
		case 0x02: return (m_system_in & 0xff) | (ioport("PL1_2")->read()<<8) | (ioport("PL2_2")->read()<<16) | 0xff000000;
		case 0x04: return (m_system_in & 0xff) | (ioport("PL1_3")->read()<<8) | (ioport("PL2_3")->read()<<16) | 0xff000000;
		case 0x08: return (m_system_in & 0xff) | (ioport("PL1_4")->read()<<8) | (ioport("PL2_4")->read()<<16) | 0xff000000;
		case 0x10: return (m_system_in & 0xff) | (ioport("PL1_5")->read()<<8) | (ioport("PL2_5")->read()<<16) | 0xff000000;
	}

	return (m_system_in & 0xff) | 0xffffff00;
}

static INPUT_PORTS_START( tmmjprd )
	PORT_START("SYSTEM")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("Left Screen Coin A")
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Left Screen Coin B")
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) // might actually be coin 3 button.. but hangs the game? (eeprom issue?)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Right Screen Coin A")
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("Right Screen Coin B") // might actually be service 1
	PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, do_read)   // CHECK!

	PORT_START("PL1_1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("PL1_2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) //bet button
	PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("PL1_3")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("PL1_4")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(1)
	PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("PL1_5")
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("PL2_1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("PL2_2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) //bet button
	PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("PL2_3")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("PL2_4")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(2)
	PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("PL2_5")
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END




/* notice that data & 0x4 is always cleared on brt_1 and set on brt_2.        *
 * My wild guess is that bits 0,1 and 2 controls what palette entries to dim. */
WRITE32_MEMBER(tmmjprd_state::brt_1_w)
{
	int i;
	double brt;
	int bank;

	data>>=24;
	brt = ((data & 0x78)>>3) / 15.0;
	bank = data & 0x4 ? 0x800 : 0; //guess

	if(data & 0x80 && m_old_brt1 != brt)
	{
		m_old_brt1 = brt;
		for (i = bank; i < 0x800+bank; i++)
			m_palette->set_pen_contrast(i, brt);
	}
}

WRITE32_MEMBER(tmmjprd_state::brt_2_w)
{
	int i;
	double brt;
	int bank;

	data>>=24;
	brt = ((data & 0x78)>>3) / 15.0;
	bank = data & 0x4 ? 0x800 : 0; //guess

	if(data & 0x80 && m_old_brt2 != brt)
	{
		m_old_brt2 = brt;
		for (i = bank; i < 0x800+bank; i++)
			m_palette->set_pen_contrast(i, brt);
	}
}

static ADDRESS_MAP_START( tmmjprd_map, AS_PROGRAM, 32, tmmjprd_state )
	AM_RANGE(0x000000, 0x1fffff) AM_ROM
	AM_RANGE(0x200010, 0x200013) AM_READ(randomtmmjprds) // gfx chip status?
	/* check these are used .. */
//  AM_RANGE(0x200010, 0x200013) AM_WRITEONLY AM_SHARE("viewregs0")
	AM_RANGE(0x200100, 0x200117) AM_WRITEONLY AM_SHARE("tilemap_regs.0" ) // tilemap regs1
	AM_RANGE(0x200120, 0x200137) AM_WRITEONLY AM_SHARE("tilemap_regs.1" ) // tilemap regs2
	AM_RANGE(0x200140, 0x200157) AM_WRITEONLY AM_SHARE("tilemap_regs.2" ) // tilemap regs3
	AM_RANGE(0x200160, 0x200177) AM_WRITEONLY AM_SHARE("tilemap_regs.3" ) // tilemap regs4
	AM_RANGE(0x200200, 0x20021b) AM_WRITEONLY AM_SHARE("spriteregs" ) // sprregs?
//  AM_RANGE(0x200300, 0x200303) AM_WRITE(rombank_w) // used during rom testing, rombank/area select + something else?
	AM_RANGE(0x20040c, 0x20040f) AM_WRITE(brt_1_w)
	AM_RANGE(0x200410, 0x200413) AM_WRITE(brt_2_w)
//  AM_RANGE(0x200500, 0x200503) AM_WRITEONLY AM_SHARE("viewregs7")
//  AM_RANGE(0x200700, 0x20070f) AM_WRITE(blitter_w) AM_SHARE("blitterregs")
//  AM_RANGE(0x200800, 0x20080f) AM_WRITEONLY AM_SHARE("viewregs9") // never changes?
	AM_RANGE(0x200900, 0x2009ff) AM_DEVREADWRITE16("i5000snd", i5000snd_device, read, write, 0xffffffff)
	/* hmm */
//  AM_RANGE(0x279700, 0x279713) AM_WRITEONLY AM_SHARE("viewregs10")
	/* tilemaps */
	AM_RANGE(0x280000, 0x283fff) AM_READWRITE(tilemap0_r,tilemap0_w)
	AM_RANGE(0x284000, 0x287fff) AM_READWRITE(tilemap1_r,tilemap1_w)
	AM_RANGE(0x288000, 0x28bfff) AM_READWRITE(tilemap2_r,tilemap2_w)
	AM_RANGE(0x28c000, 0x28ffff) AM_READWRITE(tilemap3_r,tilemap3_w)
	/* ?? is palette ram shared with sprites in this case or just a different map */
	AM_RANGE(0x290000, 0x29bfff) AM_RAM AM_SHARE("spriteram")
	AM_RANGE(0x29c000, 0x29ffff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")

	AM_RANGE(0x400000, 0x400003) AM_READ(mux_r) AM_WRITE(eeprom_write)
	AM_RANGE(0xf00000, 0xffffff) AM_RAM
ADDRESS_MAP_END



static const gfx_layout sprite_16x16x8_layout =
{
	16,16,
	RGN_FRAC(1,2),
	8,
	{ 0,1,2,3,4,5,6,7 },
	{
	40, 32, RGN_FRAC(1,2)+40,RGN_FRAC(1,2)+32,
	56, 48,RGN_FRAC(1,2)+56, RGN_FRAC(1,2)+48,
	8, 0,RGN_FRAC(1,2)+8   , RGN_FRAC(1,2)+0,
	24, 16,RGN_FRAC(1,2)+24, RGN_FRAC(1,2)+16,
	},


	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,8*64,9*64,10*64,11*64,12*64,13*64,14*64,15*64 },
	16*64
};


// gfx decoding is ugly.. 16*16 tiles can start at varying different offsets..
static GFXDECODE_START( tmmjprd )
	/* this seems to be sprites */
//  GFXDECODE_ENTRY( "gfx1", 0, sprite_8x8x4_layout,   0x0, 0x1000  )
//  GFXDECODE_ENTRY( "gfx1", 0, sprite_16x16x4_layout, 0x0, 0x1000  )
//  GFXDECODE_ENTRY( "gfx1", 0, sprite_8x8x8_layout,   0x0, 0x1000  )
	GFXDECODE_ENTRY( "gfx1", 0, sprite_16x16x8_layout, 0x0, 0x10  )
GFXDECODE_END


TIMER_DEVICE_CALLBACK_MEMBER(tmmjprd_state::scanline)
{
	int scanline = param;

	if(scanline == 224) // vblank-out irq
		m_maincpu->set_input_line(5, HOLD_LINE);

	if(scanline == 736) // blitter irq?
		m_maincpu->set_input_line(3, HOLD_LINE);

}

static MACHINE_CONFIG_START( tmmjprd, tmmjprd_state )
	MCFG_CPU_ADD("maincpu",M68EC020,24000000) /* 24 MHz */
	MCFG_CPU_PROGRAM_MAP(tmmjprd_map)
	MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", tmmjprd_state, scanline, "lscreen", 0, 1)

	MCFG_EEPROM_SERIAL_93C46_ADD("eeprom")
	MCFG_EEPROM_SERIAL_ENABLE_STREAMING()

	MCFG_GFXDECODE_ADD("gfxdecode", "palette", tmmjprd)

//  MCFG_SCREEN_ADD("screen", RASTER)
//  MCFG_SCREEN_REFRESH_RATE(60)
//  MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
//  MCFG_SCREEN_UPDATE_DRIVER(tmmjprd_state, screen_update)
//  MCFG_SCREEN_SIZE(64*16, 64*16)
//  MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 28*8-1)
	MCFG_PALETTE_ADD("palette", 0x1000)
	MCFG_PALETTE_FORMAT(XGRB)


	MCFG_DEFAULT_LAYOUT(layout_dualhsxs)

	MCFG_SCREEN_ADD("lscreen", RASTER)
	MCFG_SCREEN_REFRESH_RATE(60)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
	MCFG_SCREEN_SIZE(64*16, 64*16)
	MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 28*8-1)
	//MCFG_SCREEN_VISIBLE_AREA(0*8, 64*16-1, 0*8, 64*16-1)
	MCFG_SCREEN_UPDATE_DRIVER(tmmjprd_state, screen_update_left)
	MCFG_SCREEN_PALETTE("palette")

	MCFG_SCREEN_ADD("rscreen", RASTER)
	MCFG_SCREEN_REFRESH_RATE(60)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
	MCFG_SCREEN_SIZE(64*16, 64*16)
	MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 28*8-1)
	//MCFG_SCREEN_VISIBLE_AREA(0*8, 64*16-1, 0*8, 64*16-1)
	MCFG_SCREEN_UPDATE_DRIVER(tmmjprd_state, screen_update_right)
	MCFG_SCREEN_PALETTE("palette")


	/* sound hardware */
	MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")

	MCFG_I5000_SND_ADD("i5000snd", XTAL_40MHz)
	MCFG_SOUND_ROUTE(0, "rspeaker", 1.00)
	MCFG_SOUND_ROUTE(1, "lspeaker", 1.00)
MACHINE_CONFIG_END

static MACHINE_CONFIG_DERIVED( tmpdoki, tmmjprd )
	MCFG_DEFAULT_LAYOUT(layout_horizont)
MACHINE_CONFIG_END




ROM_START( tmmjprd )
	ROM_REGION( 0x200000, "maincpu", 0 )
	ROM_LOAD32_BYTE( "p00.bin", 0x000000, 0x080000, CRC(a1efd960) SHA1(7f41ab58de32777bccbfe28e6e5a1f2dca35bb90) )
	ROM_LOAD32_BYTE( "p01.bin", 0x000001, 0x080000, CRC(9c325374) SHA1(1ddf1c292fc1bcf4dcefb5d4aa3abdeb1489c020) )
	ROM_LOAD32_BYTE( "p02.bin", 0x000002, 0x080000, CRC(729a5f12) SHA1(615704d36afdceb4b1ff2e5dc34856e614181e16) )
	ROM_LOAD32_BYTE( "p03.bin", 0x000003, 0x080000, CRC(595615ab) SHA1(aca746d74aa6e7e856eb5c9b740d884778743b27) )

	ROM_REGION( 0x2000000, "gfx1", 0 ) /* Sprite Roms */
	ROM_LOAD32_WORD( "00.bin", 0x1000002, 0x400000, CRC(303e91a1) SHA1(c29a22061ab8af8b72e0e6bdb36915a0cb5b2a5c) )
	ROM_LOAD32_WORD( "01.bin", 0x0000002, 0x400000, CRC(3371b775) SHA1(131dd850bd01dac52fa82c41948d900c4833db3c) )
	ROM_LOAD32_WORD( "02.bin", 0x1000000, 0x400000, CRC(4c1e13b9) SHA1(d244eb74f755350604824670db58ab2a56a856cb) )
	ROM_LOAD32_WORD( "03.bin", 0x0000000, 0x400000, CRC(9cf86152) SHA1(e27e0d9befb12ad5c2acf547afe80d1c7921a4d1) )
	ROM_LOAD32_WORD( "10.bin", 0x1800002, 0x400000, CRC(5ab6af41) SHA1(e29cee23c84e17dd8dabd2ec71e622c25418646e) )
	ROM_LOAD32_WORD( "11.bin", 0x0800002, 0x400000, CRC(1d1fd633) SHA1(655be5b72bb70a90d23e49512ca84d9978d87b0b) )
	ROM_LOAD32_WORD( "12.bin", 0x1800000, 0x400000, CRC(5b8bb9d6) SHA1(ee93774077d8a2ddcf70869a9c2f4961219a85b4) )
	ROM_LOAD32_WORD( "13.bin", 0x0800000, 0x400000, CRC(d950df0a) SHA1(3b109341ab4ad87005113fb481b5d1ed9a82f50f) )

	ROM_REGION( 0x2000000, "gfx2", 0 ) /* BG Roms */
	ROM_LOAD32_WORD( "40.bin", 0x0000000, 0x400000, CRC(8bedc606) SHA1(7159c8b86e8d7d5ae202c239638483ccdc7dfc25) )
	ROM_LOAD32_WORD( "41.bin", 0x0000002, 0x400000, CRC(e19713dd) SHA1(a8f1b716913f2e391abf277e5bf0e9986cc75898) )
	ROM_LOAD32_WORD( "50.bin", 0x0800000, 0x400000, CRC(85ca9ce9) SHA1(c5a7270507522e11e9485196be325508846fda90) )
	ROM_LOAD32_WORD( "51.bin", 0x0800002, 0x400000, CRC(6ba1d2ec) SHA1(bbe7309b33f213c8cb9ab7adb3221ea79f89e8b0) )
	ROM_LOAD32_WORD( "60.bin", 0x1000000, 0x400000, CRC(7cb132e0) SHA1(f9c366befec46c7f6e307111a62eede029202b16) )
	ROM_LOAD32_WORD( "61.bin", 0x1000002, 0x400000, CRC(caa7e854) SHA1(592867e001abd0781f83a5124bf9aa62ad1aa7f3) )
	ROM_LOAD32_WORD( "70.bin", 0x1800000, 0x400000, CRC(9b737ae4) SHA1(0b62a90d42ace81ee32db073a57731a55a32f989) )
	ROM_LOAD32_WORD( "71.bin", 0x1800002, 0x400000, CRC(189f694e) SHA1(ad0799d4aadade51be38d824910d299257a758a3) )

	ROM_REGION( 0x400000, "i5000snd", 0 ) /* Sound Roms */
	ROM_LOAD( "21.bin", 0x0000000, 0x400000, CRC(bb5fa8da) SHA1(620e609b3e2524d06d58844625f186fd4682205f))
ROM_END

// single screen?
ROM_START( tmpdoki )
	ROM_REGION( 0x200000, "maincpu", 0 )
	ROM_LOAD32_BYTE( "u70_p0.bin", 0x000000, 0x080000, CRC(c0ee1942) SHA1(0cebc3e326d84e200c2399208d810c0ac767dbb4) )
	ROM_LOAD32_BYTE( "u72_p1.bin", 0x000001, 0x080000, CRC(3c1bc6f6) SHA1(7b3719d4bb52e45db793564b0ccee067fd7af4e4) )
	ROM_LOAD32_BYTE( "u71_p2.bin", 0x000002, 0x080000, CRC(f2091cce) SHA1(88c6822eb1546e914c2644264367e71fb2a82be3) )
	ROM_LOAD32_BYTE( "u73_p3.bin", 0x000003, 0x080000, CRC(cca8ef13) SHA1(d5b077f3d8d38262e69d058a7d61e4563332abce) )

	ROM_REGION( 0x2000000, "gfx1", 0 ) /* Sprite Roms */
	ROM_LOAD32_WORD( "00.bin", 0x1000002, 0x400000, CRC(303e91a1) SHA1(c29a22061ab8af8b72e0e6bdb36915a0cb5b2a5c) )
	ROM_LOAD32_WORD( "01.bin", 0x0000002, 0x400000, CRC(3371b775) SHA1(131dd850bd01dac52fa82c41948d900c4833db3c) )
	ROM_LOAD32_WORD( "02.bin", 0x1000000, 0x400000, CRC(4c1e13b9) SHA1(d244eb74f755350604824670db58ab2a56a856cb) )
	ROM_LOAD32_WORD( "03.bin", 0x0000000, 0x400000, CRC(9cf86152) SHA1(e27e0d9befb12ad5c2acf547afe80d1c7921a4d1) )
	ROM_LOAD32_WORD( "10.bin", 0x1800002, 0x400000, CRC(5ab6af41) SHA1(e29cee23c84e17dd8dabd2ec71e622c25418646e) )
	ROM_LOAD32_WORD( "11.bin", 0x0800002, 0x400000, CRC(1d1fd633) SHA1(655be5b72bb70a90d23e49512ca84d9978d87b0b) )
	ROM_LOAD32_WORD( "12.bin", 0x1800000, 0x400000, CRC(5b8bb9d6) SHA1(ee93774077d8a2ddcf70869a9c2f4961219a85b4) )
	ROM_LOAD32_WORD( "13.bin", 0x0800000, 0x400000, CRC(d950df0a) SHA1(3b109341ab4ad87005113fb481b5d1ed9a82f50f) )

	ROM_REGION( 0x2000000, "gfx2", 0 ) /* BG Roms */
	ROM_LOAD32_WORD( "40.bin", 0x0000000, 0x400000, CRC(8bedc606) SHA1(7159c8b86e8d7d5ae202c239638483ccdc7dfc25) )
	ROM_LOAD32_WORD( "41.bin", 0x0000002, 0x400000, CRC(e19713dd) SHA1(a8f1b716913f2e391abf277e5bf0e9986cc75898) )
	ROM_LOAD32_WORD( "50.bin", 0x0800000, 0x400000, CRC(85ca9ce9) SHA1(c5a7270507522e11e9485196be325508846fda90) )
	ROM_LOAD32_WORD( "51.bin", 0x0800002, 0x400000, CRC(6ba1d2ec) SHA1(bbe7309b33f213c8cb9ab7adb3221ea79f89e8b0) )

	/* I think these should be different, the game attempts to draw tiles from here for the title logo, but
	   the tiles are empty.  Once the ROM check is hooked up this will be easier to confirm */
	ROM_LOAD32_WORD( "60.bin", 0x1000000, 0x400000, BAD_DUMP CRC(7cb132e0) SHA1(f9c366befec46c7f6e307111a62eede029202b16) )
	ROM_LOAD32_WORD( "61.bin", 0x1000002, 0x400000, BAD_DUMP CRC(caa7e854) SHA1(592867e001abd0781f83a5124bf9aa62ad1aa7f3) )
	ROM_LOAD32_WORD( "70.bin", 0x1800000, 0x400000, BAD_DUMP CRC(9b737ae4) SHA1(0b62a90d42ace81ee32db073a57731a55a32f989) )
	ROM_LOAD32_WORD( "71.bin", 0x1800002, 0x400000, BAD_DUMP CRC(189f694e) SHA1(ad0799d4aadade51be38d824910d299257a758a3) )

	ROM_REGION( 0x400000, "i5000snd", 0 ) /* Sound Roms */
	ROM_LOAD( "21.bin", 0x0000000, 0x400000, CRC(bb5fa8da) SHA1(620e609b3e2524d06d58844625f186fd4682205f))
ROM_END


GAME( 1997, tmmjprd,       0, tmmjprd, tmmjprd, driver_device, 0, ROT0, "Media / Sonnet", "Tokimeki Mahjong Paradise - Dear My Love", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1998, tmpdoki, tmmjprd, tmpdoki, tmmjprd, driver_device, 0, ROT0, "Media / Sonnet", "Tokimeki Mahjong Paradise - Doki Doki Hen", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) // missing gfx due to wrong roms?