summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/drivers/tiamc1.c
blob: 3efc821e8246e3f4352faa00bf9e2feab6b69130 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
/*****************************************************************************

  TIA-MC1 driver

  driver by Eugene Sandulenko
  special thanks to Shiru for his standalone emulator and documentation

  Games supported:
      * Billiard
      * Konek-Gorbunok
      * Snezhnaja Koroleva
      * S.O.S.

  Other games known to exist on this hardware (interchangeable by the ROM swap):
      * Avtogonki
      * Istrebitel'
      * Kot-Rybolov
      * Kotigoroshko
      * Ostrov Drakona
      * Ostrov Sokrovisch
      * Perehvatchik
      * Zvezdnyj Rycar'

 ***************************************************************

  During bootup hold F2 to enter test mode.
  Also use F2 to switch the screens during the gameplay (feature of the original
    machine)

 ***************************************************************

  This is one of the last USSR-made arcades. Several games are known to exist on
  this hardware. It was created by the state company Terminal (Vinnitsa, Ukraine),
  which was later turned into EXTREMA-Ukraine company. These days it manufactures
  various gambling machines (http://www.extrema-ua.com).

 ***************************************************************

  TIA-MC1 arcade internals

  This arcade machine contains four PCBs:

    BEIA-100
      Main CPU board. Also contains address PROM, color DAC, input ports and sound

    BEIA-101
      Video board 1. Background generator, video tiles RAM and video sync schematics

    BEIA-102
      Video board 2. Sprite generator, video buffer RAM (hardware triple buffering)

    BEIA-103
      ROM banks, RAM. Contains ROMs and multiplexors


  BEIA-103 PCB Layout

    |----------------------------------|
    |                                  |
  |--| g1.d17   RU8A                   |
  |  |                                 |
  |  |                                 |
  |  | g2.d17   RU8A   IR13   a2.b07   |
  |  |                                 |
  |  |                                 |
  |  | g3.d17   RU8A   IR13   a3.g07  |--|
  |  |                                |  |
  |--|                                |  |
    |  g4.d17   RU8A    kp11          |  |
    |                                 |  |
    |                                 |  |
    |  g5.d17          IR13   a5.l07  |  |
  |--|                                |  |
  |  |           id7                  |  |
  |  | g6.d17          IR13   a6.r07  |--|
  |  |           id7                   |
  |  |                                 |
  |  | g7.d17                          |
  |  |           ll1                   |
  |  |                                 |
  |--|  ap6      le1                   |
    |                                  |
    |----------------------------------|

  Notes:

   g1.d17 \
   g2.d17 |
   g3.d17 |
   g4.d17 |
   g5.d17 |
   g6.d17 +- EPROM K573RF4A (2764 analog)
   g7.d17 |
   a2.b07 |
   a3.g07 |
   a5.l07 |
   a6.r07 /

   RU8A - KR537RU8A SRAM 2k x8 (TC5516 analog)
   IR13 - K155IR13 register (74198 analog)
   kp11 - K555KP11 selector/multiplexor (74LS257 analog)
   id7  - K555ID7 (74LS138 analog)
   ap6  - K555AP6 (74LS245 analog)
   ll1  - K555LL1 (74LS32 analog)
   le1  - K555LE1 (74LS02 analog)

 ***************************************************************

   TODO:
     - Use machine/pit8253.c in sound
     - Check sprites priorities on the real hardware
     - Check background scrolling on the real hardware
     - What charset control is used for?

*/

#include "emu.h"
#include "cpu/i8085/i8085.h"
#include "includes/tiamc1.h"

static MACHINE_RESET( tiamc1 )
{
	address_space *space = machine.device("maincpu")->memory().space(AS_PROGRAM);
	tiamc1_bankswitch_w(space, 0, 0);
}

static WRITE8_HANDLER( tiamc1_control_w )
{
	coin_lockout_w(space->machine(), 0, ~data & 0x02);
	coin_counter_w(space->machine(), 0, data & 0x04);
}


static ADDRESS_MAP_START( tiamc1_map, AS_PROGRAM, 8 )
	AM_RANGE(0xb000, 0xb7ff) AM_WRITE(tiamc1_videoram_w)
	AM_RANGE(0x0000, 0xdfff) AM_ROM
	AM_RANGE(0xe000, 0xffff) AM_RAM
ADDRESS_MAP_END

static ADDRESS_MAP_START( tiamc1_io_map, AS_IO, 8 )
	ADDRESS_MAP_GLOBAL_MASK(0xff)
	AM_RANGE(0x40, 0x4f) AM_WRITE(tiamc1_sprite_y_w) /* sprites Y */
	AM_RANGE(0x50, 0x5f) AM_WRITE(tiamc1_sprite_x_w) /* sprites X */
	AM_RANGE(0x60, 0x6f) AM_WRITE(tiamc1_sprite_n_w) /* sprites # */
	AM_RANGE(0x70, 0x7f) AM_WRITE(tiamc1_sprite_a_w) /* sprites attributes */
	AM_RANGE(0xa0, 0xaf) AM_WRITE(tiamc1_palette_w)  /* color ram */
	AM_RANGE(0xbc, 0xbc) AM_WRITE(tiamc1_bg_hshift_w)/* background H scroll */
	AM_RANGE(0xbd, 0xbd) AM_WRITE(tiamc1_bg_vshift_w)/* background V scroll */
	AM_RANGE(0xbe, 0xbe) AM_WRITE(tiamc1_bankswitch_w) /* VRAM selector */
	AM_RANGE(0xbf, 0xbf) AM_WRITENOP                 /* charset control */
	AM_RANGE(0xc0, 0xc3) AM_DEVWRITE("2x8253", tiamc1_timer0_w)   /* timer 0 */
	AM_RANGE(0xd0, 0xd0) AM_READ_PORT("IN0")
	AM_RANGE(0xd1, 0xd1) AM_READ_PORT("IN1")
	AM_RANGE(0xd2, 0xd2) AM_READ_PORT("IN2")
	AM_RANGE(0xd2, 0xd2) AM_WRITE(tiamc1_control_w)  /* coin counter and lockout */
	AM_RANGE(0xd3, 0xd3) AM_WRITENOP                 /* 8255 ctrl. Used for i/o ports */
	AM_RANGE(0xd4, 0xd7) AM_DEVWRITE("2x8253", tiamc1_timer1_w)   /* timer 1 */
	AM_RANGE(0xda, 0xda) AM_DEVWRITE("2x8253", tiamc1_timer1_gate_w) /* timer 1 gate control */
ADDRESS_MAP_END

static INPUT_PORTS_START( tiamc1 )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )	/* Player 0 JOYSTICK_RIGHT */
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )	/* Player 2 JOYSTICK_RIGHT */
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )	/* Player 3 JOYSTICK_RIGHT */
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED )	/* Player 0 JOYSTICK_LEFT */
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )	/* Player 2 JOYSTICK_LEFT */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )	/* Player 3 JOYSTICK_LEFT */

	PORT_START("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )	/* Player 0 JOYSTICK_UP */
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )	/* Player 2 JOYSTICK_UP */
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )	/* Player 3 JOYSTICK_UP */
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED )	/* Player 0 JOYSTICK_DOWN */
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )	/* Player 2 JOYSTICK_DOWN */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE )

	PORT_START("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin lockout */
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SPECIAL )	/* OUT:game counter */
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* RAZR ??? */
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // Kick
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // Jump
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
INPUT_PORTS_END

static const gfx_layout sprites16x16_layout =
{
	16,16,
	256,
	4,
	{ RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) },
	{ 0, 1, 2, 3, 4, 5, 6, 7, 256*16*8+0, 256*16*8+1, 256*16*8+2, 256*16*8+3, 256*16*8+4, 256*16*8+5, 256*16*8+6, 256*16*8+7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	16*8
};

static const gfx_layout char_layout =
{
	8,8,
	256,
	4,
	{ 256*8*8*3, 256*8*8*2, 256*8*8*1, 256*8*8*0 },
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8
};

static GFXDECODE_START( tiamc1 )
	GFXDECODE_ENTRY( NULL, 0x0000, char_layout, 0, 16 )
	GFXDECODE_ENTRY( "gfx1", 0x0000, sprites16x16_layout, 0, 16 )
GFXDECODE_END


static MACHINE_CONFIG_START( tiamc1, tiamc1_state )
	/* basic machine hardware */
	MCFG_CPU_ADD("maincpu", I8080,16000000/9)		 /* 16 MHz */
	MCFG_CPU_PROGRAM_MAP(tiamc1_map)
	MCFG_CPU_IO_MAP(tiamc1_io_map)

	MCFG_CPU_VBLANK_INT("screen", irq1_line_hold)

	MCFG_MACHINE_RESET(tiamc1)

	/* video hardware */
	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_REFRESH_RATE(50)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(1600))
	MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MCFG_SCREEN_SIZE(256, 256)
	MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 0, 256-1)
	MCFG_SCREEN_UPDATE(tiamc1)

	MCFG_GFXDECODE(tiamc1)
	MCFG_PALETTE_LENGTH(16)

	MCFG_PALETTE_INIT(tiamc1)
	MCFG_VIDEO_START(tiamc1)

	/* sound hardware */
	MCFG_SPEAKER_STANDARD_MONO("mono")

	MCFG_SOUND_ADD("2x8253", TIAMC1, 16000000/9)
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END


ROM_START( konek )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD( "g1.d17", 0x00000, 0x2000, CRC(f41d82c9) SHA1(63ac1be2ad58af0e5ef2d33e5c8d790769d80af9) )
	ROM_LOAD( "g2.d17", 0x02000, 0x2000, CRC(b44e7491) SHA1(ff4cb1d76a36f504d670a207ee25556c5faad435) )
	ROM_LOAD( "g3.d17", 0x04000, 0x2000, CRC(91301282) SHA1(cb448a1bb7a9c1768f870a8c062e37807431c9c7) )
	ROM_LOAD( "g4.d17", 0x06000, 0x2000, CRC(3ff0c20b) SHA1(3d999c05b3986149e569630779ed5581fc202842) )
	ROM_LOAD( "g5.d17", 0x08000, 0x2000, CRC(e3196d30) SHA1(a03d9f75926be9fcf5ee05df8b00fbf87361ea5b) )
	ROM_FILL( 0xa000, 0x2000, 0x00 ) /* g6.d17 is unpopulated */
	ROM_LOAD( "g7.d17", 0x0c000, 0x2000, CRC(fe4e9fdd) SHA1(2033585a6c53455d1dafee85cbb807d424ed231d) )

	ROM_REGION( 0x8000, "gfx1", 0 )
	ROM_LOAD( "a2.b07", 0x00000, 0x2000, CRC(9eed06ee) SHA1(1b64a3f8fe3df4b4870315dbdf69bf60b1c272d0) )
	ROM_LOAD( "a3.g07", 0x02000, 0x2000, CRC(eeff9b77) SHA1(5dc66292a59f24277a8c2f38158a2e1d58f81338) )
	ROM_LOAD( "a5.l07", 0x04000, 0x2000, CRC(fff9e089) SHA1(f0d64dceaf72da785d55316bf8a7433faa09fabb) )
	ROM_LOAD( "a6.r07", 0x06000, 0x2000, CRC(092e8ee2) SHA1(6c4842e992c592b9f0663e039668f61a7b56700f) )

	ROM_REGION( 0x0400, "proms", 0 )
	ROM_LOAD( "prom100.e10", 0x0000, 0x100, NO_DUMP ) /* i/o ports map 256x8 */
	ROM_LOAD( "prom101.a01", 0x0100, 0x100, NO_DUMP ) /* video sync 256x8 */
	ROM_LOAD( "prom102.b03", 0x0200, 0x080, NO_DUMP ) /* sprites rom index 256x4 */
	ROM_LOAD( "prom102.b06", 0x0280, 0x080, NO_DUMP ) /* buffer optimization logic 256x4 */
	ROM_LOAD( "prom102.b05", 0x0300, 0x100, NO_DUMP ) /* sprites rom index 256x8 */

ROM_END

ROM_START( sosterm )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD( "04.1g", 0x00000, 0x2000, CRC(d588081e) SHA1(5dd9f889e932ee356f8e511b22b424eaeb502ef9) )
	ROM_LOAD( "05.2g", 0x02000, 0x2000, CRC(b44e7491) SHA1(ff4cb1d76a36f504d670a207ee25556c5faad435) )
	ROM_LOAD( "06.3g", 0x04000, 0x2000, CRC(34dacde6) SHA1(6c91e4dc1d3c85768a94fb4c7d38f29c23664740) )
	ROM_LOAD( "07.4g", 0x06000, 0x2000, CRC(9f6f8cdd) SHA1(3fa3928935d98906fdf07ed372764456d7a9729a) )
	ROM_LOAD( "08.5g", 0x08000, 0x2000, CRC(25e70da4) SHA1(ec77b0b79c0477c0939022d7f2a24ae48e4530bf) )
	ROM_FILL( 0xa000, 0x2000, 0x00 ) /* 09.6g is unpopulated */
	ROM_LOAD( "10.7g", 0x0c000, 0x2000, CRC(22bc9997) SHA1(fd638529e29d9fd32dd22534cb748841dde9a2c3) )

	ROM_REGION( 0x8000, "gfx1", 0 )
	ROM_LOAD( "00.2a", 0x00000, 0x2000, CRC(a1c7f07a) SHA1(2ae702258be48ba70c126bfe94fbeec3353fc75a) )
	ROM_LOAD( "01.3a", 0x02000, 0x2000, CRC(788b4036) SHA1(a0020ae1720cc2e5a6db0f8fe9350de43246f552) )
	ROM_LOAD( "02.5a", 0x04000, 0x2000, CRC(9506cf9b) SHA1(3e54593d4452b956509877d9b6b26aa3e3a90beb) )
	ROM_LOAD( "03.6a", 0x06000, 0x2000, CRC(5a0c14e1) SHA1(3eebe2c3ce114b87723fa6571623ee065a0b5646) )

ROM_END

ROM_START( koroleva )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD( "04.1g", 0x00000, 0x2000, CRC(C3701225) SHA1(AC059116521B06CB5347741D3EE2778C2E68A74E) )
	ROM_LOAD( "05.2g", 0x02000, 0x2000, CRC(1B3742CE) SHA1(908AD9EB0E79BAAC53EED195355D0D1BDF6B5A25) )
	ROM_LOAD( "06.3g", 0x04000, 0x2000, CRC(48074786) SHA1(145749053CD00C8547024C9AFE3AB0FF7D8F5FF9) )
	ROM_LOAD( "07.4g", 0x06000, 0x2000, CRC(41A4ADB5) SHA1(CDBDF6884307DD0F1FC991E6E1BC4C4FDC351AB1) )
	ROM_LOAD( "08.5g", 0x08000, 0x2000, CRC(8F379D95) SHA1(0EA70BC14C52B1F4B38B0D14E4249252A2577F2A) )
	ROM_FILL( 0xa000, 0x2000, 0x00 ) /* 09.6g is unpopulated */
	ROM_LOAD( "10.7g", 0x0c000, 0x2000, CRC(397F41F8) SHA1(2D07462AFAD39DDA067114CE8D47E64D6A854283) )

	ROM_REGION( 0x8000, "gfx1", 0 )
	ROM_LOAD( "00.2a", 0x00000, 0x2000, CRC(125C72F0) SHA1(A4991F20E6992C272BC7322922E7BEBE7170F7E7) )
	ROM_LOAD( "01.3a", 0x02000, 0x2000, CRC(7BDFDD19) SHA1(8B971689050F9D608225226EB5CADBB4050C7D1F) )
	ROM_LOAD( "02.5a", 0x04000, 0x2000, CRC(97770B0F) SHA1(CF4605E31F8C57A76BFDA6A7EA329058DA8B8C9C) )
	ROM_LOAD( "03.6a", 0x06000, 0x2000, CRC(9B0A686A) SHA1(F02910DB9F862EC017BB3834C58E96E780FB6322) )

ROM_END

ROM_START( bilyard )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD( "04.1g", 0x00000, 0x2000, CRC(a44f913d) SHA1(f01a0e931fb0f719bc7b3f1ca7802dd747c8a56f) )
	ROM_LOAD( "05.2g", 0x02000, 0x2000, CRC(6e41219f) SHA1(b09a16c9bd48b503ec0f2c636f021199d7ac7924) )
	ROM_FILL( 0x04000, 0x2000, 0x00 ) /* 06.3g is unpopulated */
	ROM_FILL( 0x06000, 0x2000, 0x00 ) /* 07.4g is unpopulated */
	ROM_FILL( 0x08000, 0x2000, 0x00 ) /* 08.5g is unpopulated */
	ROM_FILL( 0x0a000, 0x2000, 0x00 ) /* 09.6g is unpopulated */
	ROM_LOAD( "10.7g", 0x0c000, 0x2000, CRC(173adb85) SHA1(53f27b45e61365907e8996c283ae70ca5b498129) )

	ROM_REGION( 0x8000, "gfx1", 0 )
	ROM_LOAD( "00.2a", 0x00000, 0x2000, CRC(6f72e043) SHA1(a60f66326ff0a55e2624231efcbceff700d9ceee) )
	ROM_LOAD( "01.3a", 0x02000, 0x2000, CRC(daddbbb5) SHA1(1460aebcbb57180e05930845703ff6325d85702a) )
	ROM_LOAD( "02.5a", 0x04000, 0x2000, CRC(3d744d33) SHA1(f1375098e81986715d0497b09df0c6622bd75b9a) )
	ROM_LOAD( "03.6a", 0x06000, 0x2000, CRC(8bfc0b15) SHA1(221efdce516274d3b1d9009d11dc9ed6cd67ef12) )
ROM_END

GAME( 1988, konek, 0, tiamc1, tiamc1, 0, ROT0, "Terminal", "Konek-Gorbunok", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
GAME( 1988, sosterm, 0, tiamc1, tiamc1, 0, ROT0, "Terminal", "S.O.S.", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
GAME( 1988, koroleva, 0, tiamc1, tiamc1, 0, ROT0, "Terminal", "Snezhnaja Koroleva", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
GAME( 1988, bilyard, 0, tiamc1, tiamc1, 0, ROT0, "Terminal", "Billiard", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )