1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
|
/***************************************************************************
Speed Ball map
driver by Joseba Epalza
Z80 MAIN CPU
0000-7fff ROM 1 32k
8000-dbff ROM 2 data
dc00-dfff for both CPU&SOUND (Shared)
e000-e1ff Video RAM background tiles 16*16 (2 bytes: 1 for tile char + 1 for color)
e800-efff Video RAM characters 32*32 (2 bytes: 1 for char and 1 for color)
f000-feff RAM
ff00-ffff Sprites (64 total: four bytes to one)
in:
00 DSW ONE
10 DSW TWO
20 IN1 JOY 1 STATUS & COIN & START
30 IN2 JOY 2 STATUS & TILT
out:
40 coin counters
50 ???? maybe VSYNC ????
======================================================================
Z80 SOUND
0000-7fff ROM
dc00-dfff shared with MAIN CPU
f000-dfff RAM
out:
00 YM3812 control
01 YM3812 data
40 ??
80 ??
82 ??
c1 ??
======================================================================
Colors : 2 bits for foreground characters = 4 colors * 16 palettes
4 bits for background tiles = 16 colors * 16 palettes
4 bits for sprites = 16 colors * 16 palettes
Note:
- To enter test mode, keep pressed COIN1 and COIN2 during boot,
until the RAM / ROM tests are finished
***************************************************************************/
#include "driver.h"
#include "deprecat.h"
#include "sound/3812intf.h"
extern UINT8 *speedbal_background_videoram;
extern UINT8 *speedbal_foreground_videoram;
VIDEO_START( speedbal );
VIDEO_UPDATE( speedbal );
WRITE8_HANDLER( speedbal_foreground_videoram_w );
WRITE8_HANDLER( speedbal_background_videoram_w );
static WRITE8_HANDLER( speedbal_coincounter_w )
{
coin_counter_w(0, data & 0x80);
coin_counter_w(1, data & 0x40);
flip_screen_set(data & 8); // also changes data & 0x10 at the same time too (flipx and flipy?)
/* unknown: (data & 0x10) and (data & 4) */
}
static ADDRESS_MAP_START( main_cpu_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xdbff) AM_ROM
AM_RANGE(0xdc00, 0xdfff) AM_RAM AM_SHARE(1) // shared with SOUND
AM_RANGE(0xe000, 0xe1ff) AM_RAM AM_WRITE(speedbal_background_videoram_w) AM_BASE(&speedbal_background_videoram)
AM_RANGE(0xe800, 0xefff) AM_RAM AM_WRITE(speedbal_foreground_videoram_w) AM_BASE(&speedbal_foreground_videoram)
AM_RANGE(0xf000, 0xf5ff) AM_RAM AM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE(&paletteram)
AM_RANGE(0xf600, 0xfeff) AM_RAM
AM_RANGE(0xff00, 0xffff) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
ADDRESS_MAP_END
static ADDRESS_MAP_START( main_cpu_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_READ(input_port_0_r)
AM_RANGE(0x10, 0x10) AM_READ(input_port_1_r)
AM_RANGE(0x20, 0x20) AM_READ(input_port_2_r)
AM_RANGE(0x30, 0x30) AM_READ(input_port_3_r)
AM_RANGE(0x40, 0x40) AM_WRITE(speedbal_coincounter_w)
AM_RANGE(0x50, 0x50) AM_WRITENOP
ADDRESS_MAP_END
static ADDRESS_MAP_START( sound_cpu_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0xd000, 0xdbff) AM_RAM
AM_RANGE(0xdc00, 0xdfff) AM_RAM AM_SHARE(1) // shared with MAIN CPU
AM_RANGE(0xf000, 0xffff) AM_RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( sound_cpu_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_READWRITE(YM3812_status_port_0_r, YM3812_control_port_0_w)
AM_RANGE(0x01, 0x01) AM_WRITE(YM3812_write_port_0_w)
AM_RANGE(0x40, 0x40) AM_WRITENOP
AM_RANGE(0x80, 0x80) AM_WRITENOP
AM_RANGE(0x82, 0x82) AM_WRITENOP
AM_RANGE(0xc1, 0xc1) AM_WRITENOP
ADDRESS_MAP_END
static INPUT_PORTS_START( speedbal )
PORT_START /* DSW2 */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x06, "70000 200000 1M" )
PORT_DIPSETTING( 0x07, "70000 200000" )
PORT_DIPSETTING( 0x03, "100000 300000 1M" )
PORT_DIPSETTING( 0x04, "100000 300000" )
PORT_DIPSETTING( 0x01, "200000 1M" )
PORT_DIPSETTING( 0x05, "200000" )
/* PORT_DIPSETTING( 0x02, "200000" ) */
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, "Difficulty 1" )
PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) )
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x10, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0xc0, 0xc0, "Difficulty 2" )
PORT_DIPSETTING( 0xc0, DEF_STR( Very_Easy) )
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPSETTING( 0x10, "5" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW , IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW , IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW , IPT_BUTTON4 )
PORT_BIT( 0x08, IP_ACTIVE_LOW , IPT_BUTTON3 )
PORT_BIT( 0x10, IP_ACTIVE_LOW , IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW , IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW , IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW , IPT_COIN1 )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW , IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW , IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW , IPT_BUTTON4 ) PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW , IPT_BUTTON3 ) PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW , IPT_TILT )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
4, /* actually 2 bits per pixel - two of the planes are empty */
{ 1024*16*8+4, 1024*16*8+0, 4, 0 },
{ 8+3, 8+2, 8+1, 8+0, 3, 2, 1, 0 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, /* characters are rotated 90 degrees */
16*8 /* every char takes 16 bytes */
};
static const gfx_layout tilelayout =
{
16,16, /* 16*16 tiles */
1024, /* 1024 tiles */
4, /* 4 bits per pixel */
{ 0, 2, 4, 6 }, /* the bitplanes are packed in one nibble */
{ 0*8+0, 0*8+1, 7*8+0, 7*8+1, 6*8+0, 6*8+1, 5*8+0, 5*8+1,
4*8+0, 4*8+1, 3*8+0, 3*8+1, 2*8+0, 2*8+1, 1*8+0, 1*8+1 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static const gfx_layout spritelayout =
{
16,16, /* 16*16 sprites */
512, /* 512 sprites */
4, /* 4 bits per pixel */
{ 0, 2, 4, 6 }, /* the bitplanes are packed in one nibble */
{ 7*8+1, 7*8+0, 6*8+1, 6*8+0, 5*8+1, 5*8+0, 4*8+1, 4*8+0,
3*8+1, 3*8+0, 2*8+1, 2*8+0, 1*8+1, 1*8+0, 0*8+1, 0*8+0 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static GFXDECODE_START( speedbal )
GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 256, 16 )
GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout, 512, 16 )
GFXDECODE_ENTRY( REGION_GFX3, 0, spritelayout, 0, 16 )
GFXDECODE_END
static MACHINE_DRIVER_START( speedbal )
/* basic machine hardware */
MDRV_CPU_ADD(Z80, 4000000) /* 4 MHz ??? */
MDRV_CPU_PROGRAM_MAP(main_cpu_map,0)
MDRV_CPU_IO_MAP(main_cpu_io_map,0)
MDRV_CPU_VBLANK_INT("main", irq0_line_hold)
MDRV_CPU_ADD(Z80, 2660000) /* 2.66 MHz ??? Maybe yes */
MDRV_CPU_PROGRAM_MAP(sound_cpu_map,0)
MDRV_CPU_IO_MAP(sound_cpu_io_map,0)
MDRV_CPU_VBLANK_INT_HACK(irq0_line_hold,8)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(speedbal)
MDRV_PALETTE_LENGTH(768)
MDRV_VIDEO_START(speedbal)
MDRV_VIDEO_UPDATE(speedbal)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(YM3812, 3600000)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( speedbal )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64K for code: main */
ROM_LOAD( "sb1.bin", 0x0000, 0x8000, CRC(1c242e34) SHA1(8b2e8983e0834c99761ce2b5ea765dba56e77964) )
ROM_LOAD( "sb3.bin", 0x8000, 0x8000, CRC(7682326a) SHA1(15a72bf088a9adfaa50c11202b4970e07c309a21) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64K for second CPU: sound */
ROM_LOAD( "sb2.bin", 0x0000, 0x8000, CRC(e6a6d9b7) SHA1(35d228d13d4305f606fdd84adad1d6e435f4b7ce) )
ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD("sb10.bin", 0x00000, 0x08000, CRC(36dea4bf) SHA1(60095f482af4595a39be5ae6def8cd30298c1ef8) ) /* chars */
ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE )
ROM_LOAD( "sb9.bin", 0x00000, 0x08000, CRC(b567e85e) SHA1(7036792ea70ad48384f348399ed9b136272fedb6) ) /* bg tiles */
ROM_LOAD( "sb5.bin", 0x08000, 0x08000, CRC(b0eae4ba) SHA1(baee3fcb1399c56efaa5f97912de324d7b38f286) )
ROM_LOAD( "sb8.bin", 0x10000, 0x08000, CRC(d2bfbdb6) SHA1(b552b055450f438729c83337f561d05b6518ae75) )
ROM_LOAD( "sb4.bin", 0x18000, 0x08000, CRC(1d23a130) SHA1(aabf7c46f9299ffb8b8ca92839622d000a470a0b) )
ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_INVERT | ROMREGION_DISPOSE )
ROM_LOAD( "sb7.bin", 0x00000, 0x08000, CRC(9f1b33d1) SHA1(1f8be8f8e6a2ee99a7dafeead142ccc629fa792d) ) /* sprites */
ROM_LOAD( "sb6.bin", 0x08000, 0x08000, CRC(0e2506eb) SHA1(56f779266b977819063c475b84ca246fc6d8d6a7) )
ROM_END
GAME( 1987, speedbal, 0, speedbal, speedbal, 0, ROT270, "Tecfri", "Speed Ball", 0 )
|