summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/drivers/seta2.c
blob: 93d469a6e2a1e3173e00e740a64df32380a29aed (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
/***************************************************************************

                          -= Newer Seta Hardware =-

                    driver by   Luca Elia (l.elia@tin.it)


CPU    :    TMP68301*
            or ColdFire + H8/3007 + PIC12C508 (for EVA2 & EVA3 PCBs)

Video  :    DX-101
            DX-102 x3

Sound  :    X1-010
            or OKI M9810 (for EVA2 & EVA3 PCBs)

OSC    :    50.00000MHz
            32.53047MHz

*   The Toshiba TMP68301 is a 68HC000 + serial I/O, parallel I/O,
    3 timers, address decoder, wait generator, interrupt controller,
    all integrated in a single chip.

-------------------------------------------------------------------------------------------
Ordered by Board        Year    Game                                    By
-------------------------------------------------------------------------------------------
P-FG01-1                1995    Guardians / Denjin Makai II             Banpresto
P0-113A                 1994    Mobile Suit Gundam EX Revue             Banpresto
P0-123A                 1996    Wakakusamonogatari Mahjong Yonshimai    Maboroshi Ware
P0-125A ; KE (Namco)    1996    Kosodate Quiz My Angel                  Namco
P0-136A ; KL (Namco)    1997    Kosodate Quiz My Angel 2                Namco
P-FG-02                 1997    Reel'N Quake                            <unknown>
P-FG-03              <unknown>  Endless Riches                          E.N.Tiger
P0-140B                 2000    Funcube                                 Namco
P0-140B                 2000    Namco Stars                             Namco
P0-142A                 1999    Puzzle De Bowling                       MOSS / Nihon System
P0-142A + extra parts   2000    Penguin Brothers                        Subsino
B0-003A (or B0-003B)    2000    Deer Hunting USA                        Sammy
B0-003A (or B0-003B)    2001    Turkey Hunting USA                      Sammy
B0-006B                 2001-2  Funcube 2 - 5                           Namco
B0-010A                 2001    Wing Shooting Championship              Sammy
B0-010A                 2002    Trophy Hunting - Bear & Moose           Sammy
-------------------------------------------------------------------------------------------

TODO:

- Proper emulation of the TMP68301 CPU, in a core file.
- Proper emulation of the ColdFire CPU, in a core file.
- Flip screen / Zooming support.
- Fix some graphics imperfections (e.g. color depth selection, "tilemap" sprites) [all done? - NS]
- I added a kludge involving a -0x10 yoffset, this fixes the lifeline in myangel.
  I didn't find a better way to do it without breaking pzlbowl's title screen.

mj4simai:
- test mode doesn't work correctly, the grid is ok but when you press a key to go to the
  next screen (input test) it stays up a second and then drops back into the game

myangel:
- some gfx at the end of the game (rays just before fireworks, and the border during
  the wedding) have wrong colors. You can see the rays red, green and yellow because
  that's how the palette is preinitialized by MAME, but the game never sets up those
  palette entries. The game selects color depth "1", whose meaning is uncertain, and
  color code 0 so I see no way to point to a different section of palette RAM.
- there are glitches in the bg horizontal scroll in the wedding sequence at the end of
  the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".
- there's a 4 pixel gap at the top of the title screen since clipping was reimplemented.

myangel2:
- before each level, the background image is shown with completely wrong colors. It
  corrects itself when the level starts.

grdians:
- the map screen after the character selection needs zooming. There is a global
  zoom register that should affect the background map and the level picture but
  not the frontmost frame. This latter should use color 7ff (the last one) and
  ignore the individual color codes in the tiles data. Note: the frontmost frame
  has the shadow bit set, and has become invisible after implementing it.

pengbros:
- Zooming is used briefly.

deerhunt,wschamp:
- offset tilemap sprite during demo. In deerhunt intro, the hunter should zoom
  in to the deer. In wschamp intro the GPS unit should zoom to the high scores.

wschampb:
- dumps of the program roms matched the hand written checksum for each chip, but
  the boot screen reports NG for both roms. - Is this correct and a bug from the
  original release? Is that why the next bug fix release is v1.01? IE: such a
  a minor increase in the version number.

trophyh:
- mame hangs for around 15 seconds every now and then, at scene changes.
  This is probably due to a couple of frames with an odd or corrupt sprites list,
  taking a long time to render.

funcube series:
- Hacked to run, as they use a ColdFire CPU.
- Pay-out key causes "unknown error" after coin count reaches 0.

reelquak:
- Needs an x offset for tilemap sprites.
- There are one frame glitches in the reels scroll.

***************************************************************************/

#include "emu.h"
#include "includes/seta2.h"
#include "cpu/m68000/m68000.h"
#include "machine/tmp68301.h"
#include "cpu/h8/h83006.h"
#include "sound/okim9810.h"
#include "machine/eepromser.h"
#include "machine/nvram.h"
#include "machine/ticket.h"
#include "machine/mcf5206e.h"


/***************************************************************************


                            Memory Maps - Main CPU


***************************************************************************/

WRITE16_MEMBER(seta2_state::sound_bank_w)
{
	if (ACCESSING_BITS_0_7)
	{
		UINT8 *ROM = memregion( "x1snd" )->base();
		int banks = (memregion( "x1snd" )->bytes() - 0x100000) / 0x20000;
		if (data >= banks)
		{
			logerror("CPU #0 PC %06X: invalid sound bank %04X\n",space.device().safe_pc(),data);
			data %= banks;
		}
		memcpy(ROM + offset * 0x20000, ROM + 0x100000 + data * 0x20000, 0x20000);
	}
}


/***************************************************************************
                                Guardians
***************************************************************************/

WRITE16_MEMBER(seta2_state::grdians_lockout_w)
{
	if (ACCESSING_BITS_0_7)
	{
		// initially 0, then either $25 (coin 1) or $2a (coin 2)
		coin_counter_w(machine(), 0,data & 0x01);   // or 0x04
		coin_counter_w(machine(), 1,data & 0x02);   // or 0x08
	}
//  popmessage("%04X", data & 0xffff);
}

static ADDRESS_MAP_START( grdians_map, AS_PROGRAM, 16, seta2_state )
	AM_RANGE(0x000000, 0x1fffff) AM_ROM                             // ROM
	AM_RANGE(0x200000, 0x20ffff) AM_RAM                             // RAM
	AM_RANGE(0x304000, 0x30ffff) AM_RAM                             // ? seems tile data
	AM_RANGE(0x600000, 0x600001) AM_READ_PORT("DSW1")               // DSW 1
	AM_RANGE(0x600002, 0x600003) AM_READ_PORT("DSW2")               // DSW 2
	AM_RANGE(0x700000, 0x700001) AM_READ_PORT("P1")                 // P1
	AM_RANGE(0x700002, 0x700003) AM_READ_PORT("P2")                 // P2
	AM_RANGE(0x700004, 0x700005) AM_READ_PORT("SYSTEM")             // Coins
	AM_RANGE(0x70000c, 0x70000d) AM_READ(watchdog_reset16_r)        // Watchdog
	AM_RANGE(0x800000, 0x800001) AM_WRITE(grdians_lockout_w)
	AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", x1_010_device, word_r, word_w)   // Sound
	AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_SHARE("spriteram")       // Sprites
	AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")    // Palette
	AM_RANGE(0xc50000, 0xc5ffff) AM_RAM                             // cleared
	AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(vregs_w) AM_SHARE("vregs")  // Video Registers
	AM_RANGE(0xe00010, 0xe0001f) AM_WRITE(sound_bank_w)       // Samples Banks
	AM_RANGE(0xfffc00, 0xffffff) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w)  // TMP68301 Registers
ADDRESS_MAP_END

/***************************************************************************
                        Mobile Suit Gundam EX Revue
***************************************************************************/

READ16_MEMBER(seta2_state::gundamex_eeprom_r)
{
	return ((m_eeprom->do_read() & 1)) << 3;
}

WRITE16_MEMBER(seta2_state::gundamex_eeprom_w)
{
	m_eeprom->clk_write((data & 0x2) ? ASSERT_LINE : CLEAR_LINE);
	m_eeprom->di_write(data & 0x1);
	m_eeprom->cs_write((data & 0x4) ? ASSERT_LINE : CLEAR_LINE);
}

static ADDRESS_MAP_START( gundamex_map, AS_PROGRAM, 16, seta2_state )
	AM_RANGE(0x000000, 0x1fffff) AM_ROM                             // ROM
	AM_RANGE(0x200000, 0x20ffff) AM_RAM                             // RAM
	AM_RANGE(0x500000, 0x57ffff) AM_ROM                             // ROM
	AM_RANGE(0x600000, 0x600001) AM_READ_PORT("DSW1")               // DSW 1
	AM_RANGE(0x600002, 0x600003) AM_READ_PORT("DSW2")               // DSW 2
	AM_RANGE(0x700000, 0x700001) AM_READ_PORT("P1")                 // P1
	AM_RANGE(0x700002, 0x700003) AM_READ_PORT("P2")                 // P2
	AM_RANGE(0x700004, 0x700005) AM_READ_PORT("SYSTEM")             // Coins
	AM_RANGE(0x700008, 0x700009) AM_READ_PORT("IN0")                // P1
	AM_RANGE(0x70000a, 0x70000b) AM_READ_PORT("IN1")                // P2
	AM_RANGE(0x70000c, 0x70000d) AM_WRITE(watchdog_reset16_w)
	AM_RANGE(0x800000, 0x800001) AM_WRITE(grdians_lockout_w)
	AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", x1_010_device, word_r, word_w)   // Sound
	AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_SHARE("spriteram")   // Sprites
	AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")    // Palette
	AM_RANGE(0xc50000, 0xc5ffff) AM_RAM                             // cleared
	AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(vregs_w) AM_SHARE("vregs")  // Video Registers
	AM_RANGE(0xe00010, 0xe0001f) AM_WRITE(sound_bank_w)       // Samples Banks
	AM_RANGE(0xfffc00, 0xffffff) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w)  // TMP68301 Registers
ADDRESS_MAP_END


/***************************************************************************
                      Wakakusamonogatari Mahjong Yonshimai
***************************************************************************/

MACHINE_START_MEMBER(seta2_state, mj4simai)
{
	save_item(NAME(m_keyboard_row));
}

READ16_MEMBER(seta2_state::mj4simai_p1_r)
{
	switch (m_keyboard_row)
	{
		case 0x01: return ioport("P1_KEY0")->read();
		case 0x02: return ioport("P1_KEY1")->read();
		case 0x04: return ioport("P1_KEY2")->read();
		case 0x08: return ioport("P1_KEY3")->read();
		case 0x10: return ioport("P1_KEY4")->read();
		default:   logerror("p1_r with keyboard_row = %02x\n", m_keyboard_row); return 0xffff;
	}
}

READ16_MEMBER(seta2_state::mj4simai_p2_r)
{
	switch (m_keyboard_row)
	{
		case 0x01: return ioport("P2_KEY0")->read();
		case 0x02: return ioport("P2_KEY1")->read();
		case 0x04: return ioport("P2_KEY2")->read();
		case 0x08: return ioport("P2_KEY3")->read();
		case 0x10: return ioport("P2_KEY4")->read();
		default:   logerror("p2_r with keyboard_row = %02x\n", m_keyboard_row); return 0xffff;
	}
}

WRITE16_MEMBER(seta2_state::mj4simai_keyboard_w)
{
	if (ACCESSING_BITS_0_7)
		m_keyboard_row = data & 0xff;
}

static ADDRESS_MAP_START( mj4simai_map, AS_PROGRAM, 16, seta2_state )
	AM_RANGE(0x000000, 0x1fffff) AM_ROM                             // ROM
	AM_RANGE(0x200000, 0x20ffff) AM_RAM                             // RAM
	AM_RANGE(0x600000, 0x600001) AM_READ(mj4simai_p1_r)             // P1
	AM_RANGE(0x600002, 0x600003) AM_READ(mj4simai_p2_r)             // P2
	AM_RANGE(0x600004, 0x600005) AM_WRITE(mj4simai_keyboard_w)      // select keyboard row to read
	AM_RANGE(0x600006, 0x600007) AM_READ(watchdog_reset16_r)        // Watchdog
	AM_RANGE(0x600100, 0x600101) AM_READ_PORT("SYSTEM")             //
	AM_RANGE(0x600200, 0x600201) AM_WRITENOP                        // Leds? Coins?
	AM_RANGE(0x600300, 0x600301) AM_READ_PORT("DSW1")               // DSW 1
	AM_RANGE(0x600302, 0x600303) AM_READ_PORT("DSW2")               // DSW 2
	AM_RANGE(0x600300, 0x60030f) AM_WRITE(sound_bank_w)       // Samples Banks
	AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", x1_010_device, word_r, word_w)   // Sound
	AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_SHARE("spriteram")   // Sprites
	AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")    // Palette
	AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(vregs_w) AM_SHARE("vregs")  // Video Registers
	AM_RANGE(0xfffc00, 0xffffff) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w)  // TMP68301 Registers
ADDRESS_MAP_END


/***************************************************************************
                            Kosodate Quiz My Angel
***************************************************************************/

static ADDRESS_MAP_START( myangel_map, AS_PROGRAM, 16, seta2_state )
	AM_RANGE(0x000000, 0x1fffff) AM_ROM                             // ROM
	AM_RANGE(0x200000, 0x20ffff) AM_RAM                             // RAM
	AM_RANGE(0x700000, 0x700001) AM_READ_PORT("P1")                 // P1
	AM_RANGE(0x700002, 0x700003) AM_READ_PORT("P2")                 // P2
	AM_RANGE(0x700004, 0x700005) AM_READ_PORT("SYSTEM")             // Coins
	AM_RANGE(0x700006, 0x700007) AM_READ(watchdog_reset16_r)        // Watchdog
	AM_RANGE(0x700200, 0x700201) AM_WRITENOP                        // Leds? Coins?
	AM_RANGE(0x700300, 0x700301) AM_READ_PORT("DSW1")               // DSW 1
	AM_RANGE(0x700302, 0x700303) AM_READ_PORT("DSW2")               // DSW 2
	AM_RANGE(0x700310, 0x70031f) AM_WRITE(sound_bank_w)       // Samples Banks
	AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", x1_010_device, word_r, word_w)   // Sound
	AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_SHARE("spriteram")       // Sprites
	AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")    // Palette
	AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(vregs_w) AM_SHARE("vregs")              // Video Registers
	AM_RANGE(0xfffc00, 0xffffff) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w)      // TMP68301 Registers
ADDRESS_MAP_END


/***************************************************************************
                            Kosodate Quiz My Angel 2
***************************************************************************/

static ADDRESS_MAP_START( myangel2_map, AS_PROGRAM, 16, seta2_state )
	AM_RANGE(0x000000, 0x1fffff) AM_ROM                             // ROM
	AM_RANGE(0x200000, 0x20ffff) AM_RAM                             // RAM
	AM_RANGE(0x600000, 0x600001) AM_READ_PORT("P1")                 // P1
	AM_RANGE(0x600002, 0x600003) AM_READ_PORT("P2")                 // P2
	AM_RANGE(0x600004, 0x600005) AM_READ_PORT("SYSTEM")             // Coins
	AM_RANGE(0x600006, 0x600007) AM_READ(watchdog_reset16_r)        // Watchdog
	AM_RANGE(0x600200, 0x600201) AM_WRITENOP                        // Leds? Coins?
	AM_RANGE(0x600300, 0x600301) AM_READ_PORT("DSW1")               // DSW 1
	AM_RANGE(0x600302, 0x600303) AM_READ_PORT("DSW2")               // DSW 2
	AM_RANGE(0x600300, 0x60030f) AM_WRITE(sound_bank_w)       // Samples Banks
	AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", x1_010_device, word_r, word_w)   // Sound
	AM_RANGE(0xd00000, 0xd3ffff) AM_RAM AM_SHARE("spriteram")       // Sprites
	AM_RANGE(0xd40000, 0xd4ffff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")    // Palette
	AM_RANGE(0xd60000, 0xd6003f) AM_WRITE(vregs_w) AM_SHARE("vregs")          // Video Registers
	AM_RANGE(0xfffc00, 0xffffff) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w)      // TMP68301 Registers
ADDRESS_MAP_END


/***************************************************************************
                                Puzzle De Bowling
***************************************************************************/

/*  The game checks for a specific value read from the ROM region.
    The offset to use is stored in RAM at address 0x20BA16 */
READ16_MEMBER(seta2_state::pzlbowl_protection_r)
{
	UINT32 address = (space.read_word(0x20ba16) << 16) | space.read_word(0x20ba18);
	return memregion("maincpu")->base()[address - 2];
}

READ16_MEMBER(seta2_state::pzlbowl_coins_r)
{
	return ioport("SYSTEM")->read() | (machine().rand() & 0x80 );
}

WRITE16_MEMBER(seta2_state::pzlbowl_coin_counter_w)
{
	if (ACCESSING_BITS_0_7)
	{
		coin_counter_w(machine(), 0,data & 0x10);
		coin_counter_w(machine(), 1,data & 0x20);
	}
}

static ADDRESS_MAP_START( pzlbowl_map, AS_PROGRAM, 16, seta2_state )
	AM_RANGE(0x000000, 0x0fffff) AM_ROM                                 // ROM
	AM_RANGE(0x200000, 0x20ffff) AM_RAM                                 // RAM
	AM_RANGE(0x400300, 0x400301) AM_READ_PORT("DSW1")                   // DSW 1
	AM_RANGE(0x400302, 0x400303) AM_READ_PORT("DSW2")                   // DSW 2
	AM_RANGE(0x400300, 0x40030f) AM_WRITE(sound_bank_w)           // Samples Banks
	AM_RANGE(0x500000, 0x500001) AM_READ_PORT("P1")                     // P1
	AM_RANGE(0x500002, 0x500003) AM_READ_PORT("P2")                     // P2
	AM_RANGE(0x500004, 0x500005) AM_READWRITE(pzlbowl_coins_r,pzlbowl_coin_counter_w)   // Coins + Protection?
	AM_RANGE(0x500006, 0x500007) AM_READ(watchdog_reset16_r)            // Watchdog
	AM_RANGE(0x700000, 0x700001) AM_READ(pzlbowl_protection_r)          // Protection
	AM_RANGE(0x800000, 0x83ffff) AM_RAM AM_SHARE("spriteram")       // Sprites
	AM_RANGE(0x840000, 0x84ffff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")    // Palette
	AM_RANGE(0x860000, 0x86003f) AM_WRITE(vregs_w) AM_SHARE("vregs")              // Video Registers
	AM_RANGE(0x900000, 0x903fff) AM_DEVREADWRITE("x1snd", x1_010_device, word_r, word_w)   // Sound
	AM_RANGE(0xfffc00, 0xffffff) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w)      // TMP68301 Registers
ADDRESS_MAP_END


/***************************************************************************
                            Penguin Bros
***************************************************************************/

static ADDRESS_MAP_START( penbros_map, AS_PROGRAM, 16, seta2_state )
	AM_RANGE(0x000000, 0x0fffff) AM_ROM                             // ROM
	AM_RANGE(0x200000, 0x20ffff) AM_RAM                             // RAM
	AM_RANGE(0x210000, 0x23ffff) AM_RAM                             // RAM
	AM_RANGE(0x300000, 0x30ffff) AM_RAM                             // RAM
	AM_RANGE(0x500300, 0x500301) AM_READ_PORT("DSW1")               // DSW 1
	AM_RANGE(0x500302, 0x500303) AM_READ_PORT("DSW2")               // DSW 2
	AM_RANGE(0x500300, 0x50030f) AM_WRITE(sound_bank_w)       // Samples Banks
	AM_RANGE(0x600000, 0x600001) AM_READ_PORT("P1")                 // P1
	AM_RANGE(0x600002, 0x600003) AM_READ_PORT("P2")                 // P2
	AM_RANGE(0x600004, 0x600005) AM_READ_PORT("SYSTEM")             // Coins
	AM_RANGE(0x600004, 0x600005) AM_WRITE(pzlbowl_coin_counter_w)   // Coins Counter
	AM_RANGE(0x600006, 0x600007) AM_READ(watchdog_reset16_r)        // Watchdog
	//AM_RANGE(0x700000, 0x700001) AM_READ(pzlbowl_protection_r)      // Protection
	AM_RANGE(0xb00000, 0xb3ffff) AM_RAM AM_SHARE("spriteram")       // Sprites
	AM_RANGE(0xb40000, 0xb4ffff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")    // Palette
	AM_RANGE(0xb60000, 0xb6003f) AM_WRITE(vregs_w) AM_SHARE("vregs")
	AM_RANGE(0xa00000, 0xa03fff) AM_DEVREADWRITE("x1snd", x1_010_device, word_r, word_w)   // Sound
	AM_RANGE(0xfffc00, 0xffffff) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w)      // TMP68301 Registers
ADDRESS_MAP_END


/***************************************************************************
                              Reel'N Quake
***************************************************************************/

WRITE16_MEMBER(seta2_state::reelquak_leds_w)
{
	if (ACCESSING_BITS_0_7)
	{
		set_led_status( machine(), 0, data & 0x0001 );  // start
		set_led_status( machine(), 1, data & 0x0002 );  // small
		set_led_status( machine(), 2, data & 0x0004 );  // bet
		set_led_status( machine(), 3, data & 0x0008 );  // big
		set_led_status( machine(), 4, data & 0x0010 );  // double up
		set_led_status( machine(), 5, data & 0x0020 );  // collect
		set_led_status( machine(), 6, data & 0x0040 );  // bet cancel
	}
	if (ACCESSING_BITS_8_15)
	{
		machine().device<ticket_dispenser_device>("ticket")->write(space, 0, (data & 0x0100) >> 1); // ticket dispenser
	}

//  popmessage("LED %04X", data);
}

WRITE16_MEMBER(seta2_state::reelquak_coin_w)
{
	if (ACCESSING_BITS_0_7)
	{
		coin_counter_w(machine(), 0, data & 0x01);  // coin in
		coin_counter_w(machine(), 1, data & 0x02);  // coin in
		coin_counter_w(machine(), 2, data & 0x04);  // pay out
		coin_counter_w(machine(), 3, data & 0x08);  // key in
		//                                data & 0x10); // Sound IRQ Ack.? 1->0
		//                                data & 0x20); // Vblank IRQ.? 1
	}
//  popmessage("COIN %04X", data & 0xffff);
}

static ADDRESS_MAP_START( reelquak_map, AS_PROGRAM, 16, seta2_state )
	AM_RANGE(0x000000, 0x0fffff) AM_ROM                             // ROM
	AM_RANGE(0x200000, 0x20ffff) AM_RAM                             // RAM
	AM_RANGE(0x300000, 0x303fff) AM_RAM AM_SHARE("nvram")           // NVRAM (Battery Backed)
	AM_RANGE(0x400000, 0x400001) AM_READ_PORT("P1")                 // P1
	AM_RANGE(0x400002, 0x400003) AM_READ_PORT("TICKET")             // Tickets
	AM_RANGE(0x400004, 0x400005) AM_READ_PORT("SYSTEM")             // Coins
	AM_RANGE(0x400006, 0x400007) AM_READ(watchdog_reset16_r)        // Watchdog
	AM_RANGE(0x400200, 0x400201) AM_WRITE(reelquak_coin_w)          // Coin Counters / IRQ Ack
	AM_RANGE(0x400300, 0x400301) AM_READ_PORT("DSW1")               // DSW 1
	AM_RANGE(0x400302, 0x400303) AM_READ_PORT("DSW2")               // DSW 2
	AM_RANGE(0x400300, 0x40030f) AM_WRITE(sound_bank_w)       // Samples Banks
	AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", x1_010_device, word_r, word_w)   // Sound
	AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_SHARE("spriteram")       // Sprites
	AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")    // Palette
	AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(vregs_w) AM_SHARE("vregs")              // Video Registers
	AM_RANGE(0xfffc00, 0xffffff) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w)      // TMP68301 Registers
ADDRESS_MAP_END


/***************************************************************************
                                Namco Stars
***************************************************************************/

// To be done:
static ADDRESS_MAP_START( namcostr_map, AS_PROGRAM, 16, seta2_state )
	AM_RANGE(0x000000, 0x07ffff) AM_ROM                             // ROM
	AM_RANGE(0x200000, 0x20ffff) AM_RAM                             // RAM
	AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_SHARE("spriteram")       // Sprites
	AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(vregs_w) AM_SHARE("vregs")  // Video Registers
	AM_RANGE(0xfffc00, 0xffffff) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w)  // TMP68301 Registers
ADDRESS_MAP_END


/***************************************************************************
                            Sammy Outdoor Shooting
***************************************************************************/

WRITE16_MEMBER(seta2_state::samshoot_coin_w)
{
	if (ACCESSING_BITS_0_7)
	{
		coin_counter_w(machine(), 0, data & 0x10);
		coin_counter_w(machine(), 1, data & 0x20);
		// Are these connected? They are set in I/O test
		coin_lockout_w(machine(), 0,~data & 0x40);
		coin_lockout_w(machine(), 1,~data & 0x80);
	}
//  popmessage("%04x",data);
}

static ADDRESS_MAP_START( samshoot_map, AS_PROGRAM, 16, seta2_state )
	AM_RANGE( 0x000000, 0x1fffff ) AM_ROM
	AM_RANGE( 0x200000, 0x20ffff ) AM_RAM
	AM_RANGE( 0x300000, 0x30ffff ) AM_RAM AM_SHARE("nvram")

	AM_RANGE( 0x400000, 0x400001 ) AM_READ_PORT("DSW1")             // DSW 1
	AM_RANGE( 0x400002, 0x400003 ) AM_READ_PORT("BUTTONS")          // Buttons

	AM_RANGE( 0x400300, 0x40030f ) AM_WRITE(sound_bank_w )    // Samples Banks

	AM_RANGE( 0x500000, 0x500001 ) AM_READ_PORT("GUN1")             // P1
	AM_RANGE( 0x580000, 0x580001 ) AM_READ_PORT("GUN2")             // P2

	AM_RANGE( 0x700000, 0x700001 ) AM_READ_PORT("TRIGGER")          // Trigger
	AM_RANGE( 0x700002, 0x700003 ) AM_READ_PORT("PUMP")             // Pump
	AM_RANGE( 0x700004, 0x700005 ) AM_READ_PORT("COIN") AM_WRITE(samshoot_coin_w )  // Coins
	AM_RANGE( 0x700006, 0x700007 ) AM_READ(watchdog_reset16_r ) // Watchdog?

	AM_RANGE( 0x800000, 0x83ffff ) AM_RAM AM_SHARE("spriteram") // Sprites
	AM_RANGE( 0x840000, 0x84ffff ) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")  // Palette
	AM_RANGE( 0x860000, 0x86003f ) AM_WRITE(vregs_w) AM_SHARE("vregs")    // Video Registers

	AM_RANGE( 0x900000, 0x903fff ) AM_DEVREADWRITE("x1snd", x1_010_device, word_r, word_w)   // Sound

	AM_RANGE( 0xfffc00, 0xffffff ) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w)    // TMP68301 Registers
ADDRESS_MAP_END


/***************************************************************************
                               Funcube series
***************************************************************************/

// Touchscreen

#define MCFG_FUNCUBE_TOUCHSCREEN_ADD( _tag, _clock ) \
	MCFG_DEVICE_ADD( _tag, FUNCUBE_TOUCHSCREEN, _clock )

#define MCFG_FUNCUBE_TOUCHSCREEN_TX_CALLBACK(_devcb) \
	devcb = &funcube_touchscreen_device::set_tx_cb(*device, DEVCB_##_devcb);

class funcube_touchscreen_device : public device_t,
									public device_serial_interface
{
public:
	funcube_touchscreen_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock);

	virtual ioport_constructor device_input_ports() const;
	template<class _Object> static devcb_base &set_tx_cb(device_t &device, _Object object) { return downcast<funcube_touchscreen_device &>(device).m_tx_cb.set_callback(object); }

protected:
	virtual void device_start();
	virtual void device_reset();
	virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr);

	virtual void tra_complete();
	virtual void tra_callback();

private:
	devcb_write_line m_tx_cb;
	required_ioport m_x;
	required_ioport m_y;
	required_ioport m_btn;

	UINT8 m_button_state;
	int m_serial_pos;
	UINT8 m_serial[4];
};

const device_type FUNCUBE_TOUCHSCREEN = &device_creator<funcube_touchscreen_device>;

static INPUT_PORTS_START( funcube_touchscreen )
	PORT_START("touch_btn")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME( "Touch Screen" )

	PORT_START("touch_x")
	PORT_BIT( 0xff, 0x00, IPT_LIGHTGUN_X ) PORT_MINMAX(0,0x5c+1) PORT_CROSSHAIR(X, -(1.0 * 0x05d/0x5c), -1.0/0x5c, 0) PORT_SENSITIVITY(45) PORT_KEYDELTA(5) PORT_REVERSE

	PORT_START("touch_y")
	PORT_BIT( 0xff, 0x00, IPT_LIGHTGUN_Y ) PORT_MINMAX(0,0x46+1) PORT_CROSSHAIR(Y, -(0xf0-8.0)/0xf0*0x047/0x46, -1.0/0x46, 0) PORT_SENSITIVITY(45) PORT_KEYDELTA(5) PORT_REVERSE
INPUT_PORTS_END

funcube_touchscreen_device::funcube_touchscreen_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock) :
	device_t(mconfig, FUNCUBE_TOUCHSCREEN, "Funcube Touchscreen", tag, owner, clock, "funcube_touchscrene", __FILE__),
	device_serial_interface(mconfig, *this),
	m_tx_cb(*this),
	m_x(*this, "touch_x"),
	m_y(*this, "touch_y"),
	m_btn(*this, "touch_btn")
{
}

ioport_constructor funcube_touchscreen_device::device_input_ports() const
{
	return INPUT_PORTS_NAME(funcube_touchscreen);
}

void funcube_touchscreen_device::device_start()
{
	set_data_frame(1, 8, PARITY_NONE, STOP_BITS_1);
	set_tra_rate(9600);
	m_button_state = 0x00;
	emu_timer *tm = timer_alloc(0);
	tm->adjust(attotime::from_ticks(1, clock()), 0, attotime::from_ticks(1, clock()));
	m_tx_cb.resolve_safe();
	
	save_item(NAME(m_button_state));
	save_item(NAME(m_serial_pos));
	save_item(NAME(m_serial));
	device_serial_interface::register_save_state(machine().save(), this);
}

void funcube_touchscreen_device::device_reset()
{
	m_serial_pos = 0;
	memset(m_serial, 0, sizeof(m_serial));
	m_tx_cb(1);
}

void funcube_touchscreen_device::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr)
{
	if(id) {
		device_serial_interface::device_timer(timer, id, param, ptr);
		return;
	}

	UINT8 button_state = m_btn->read();
	if(m_button_state != button_state) {
		m_button_state = button_state;
		m_serial[0] = button_state ? 0xfe : 0xfd;
		m_serial[1] = m_x->read();
		m_serial[2] = m_y->read();
		m_serial[3] = 0xff;
		m_serial_pos = 0;
		transmit_register_setup(m_serial[m_serial_pos++]);
	}
}

void funcube_touchscreen_device::tra_complete()
{
	if(m_serial_pos != 4)
		transmit_register_setup(m_serial[m_serial_pos++]);
}

void funcube_touchscreen_device::tra_callback()
{
	m_tx_cb(transmit_register_get_data_bit());
}


// Bus conversion functions:

// RAM shared with the sub CPU
READ32_MEMBER(seta2_state::funcube_nvram_dword_r)
{
	UINT16 val = m_nvram[offset];
	return ((val & 0xff00) << 8) | (val & 0x00ff);
}

WRITE32_MEMBER(seta2_state::funcube_nvram_dword_w)
{
	if (ACCESSING_BITS_0_7)
	{
		m_nvram[offset] = (m_nvram[offset] & 0xff00) | (data & 0x000000ff);
	}
	if (ACCESSING_BITS_16_23)
	{
		m_nvram[offset] = (m_nvram[offset] & 0x00ff) | ((data & 0x00ff0000) >> 8);
	}
}

WRITE16_MEMBER(seta2_state::spriteram16_word_w)
{
	COMBINE_DATA( &m_spriteram[offset] );
}

READ16_MEMBER(seta2_state::spriteram16_word_r)
{
	return m_spriteram[offset];
}

// Main CPU


READ32_MEMBER(seta2_state::funcube_debug_r)
{
	UINT32 ret = ioport("DEBUG")->read();

	// This bits let you move the crosshair in the inputs / touch panel test with a joystick
	if (!(m_screen->frame_number() % 3))
		ret |= 0x3f;

	return ret;
}

READ32_MEMBER(seta2_state::oki_read)
{
	return m_oki->read_status() << 16;
}
WRITE32_MEMBER(seta2_state::oki_write)
{
	if (ACCESSING_BITS_0_7)
	{
		const UINT8 tmp = (data & 0x000000ff);
		m_oki->write_TMP_register(tmp);
	}
	else if (ACCESSING_BITS_16_23)
	{
		const UINT8 cmd = (data & 0x00ff0000) >> 16;
		m_oki->write_command(cmd);
	}
}

static ADDRESS_MAP_START( funcube_map, AS_PROGRAM, 32, seta2_state )
	AM_RANGE( 0x00000000, 0x0007ffff ) AM_ROM
	AM_RANGE( 0x00200000, 0x0020ffff ) AM_RAM

	AM_RANGE( 0x00400000, 0x00400003 ) AM_READ(funcube_debug_r)
	AM_RANGE( 0x00400004, 0x00400007 ) AM_READ(watchdog_reset32_r ) AM_WRITENOP

	AM_RANGE( 0x00500000, 0x00500003 ) AM_READWRITE(oki_read, oki_write)

	AM_RANGE( 0x00800000, 0x0083ffff ) AM_READWRITE16(spriteram16_word_r,  spriteram16_word_w, 0xffffffff ) AM_SHARE("spriteram")
	AM_RANGE( 0x00840000, 0x0084ffff ) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")  // Palette
	AM_RANGE( 0x00860000, 0x0086003f ) AM_WRITE16(vregs_w, 0xffffffff ) AM_SHARE("vregs")

	AM_RANGE( 0x00c00000, 0x00c002ff ) AM_READWRITE(funcube_nvram_dword_r, funcube_nvram_dword_w )

	AM_RANGE(0xf0000000, 0xf00001ff) AM_DEVREADWRITE("maincpu_onboard", mcf5206e_peripheral_device, seta2_coldfire_regs_r, seta2_coldfire_regs_w) // technically this can be moved with MBAR
	AM_RANGE(0xffffe000, 0xffffffff ) AM_RAM    // SRAM
ADDRESS_MAP_END

static ADDRESS_MAP_START( funcube2_map, AS_PROGRAM, 32, seta2_state )
	AM_RANGE( 0x00000000, 0x0007ffff ) AM_ROM
	AM_RANGE( 0x00200000, 0x0020ffff ) AM_RAM

	AM_RANGE( 0x00500000, 0x00500003 ) AM_READ(funcube_debug_r )
	AM_RANGE( 0x00500004, 0x00500007 ) AM_READ(watchdog_reset32_r ) AM_WRITENOP

	AM_RANGE( 0x00600000, 0x00600003 ) AM_READWRITE(oki_read, oki_write)

	AM_RANGE( 0x00800000, 0x0083ffff ) AM_READWRITE16(spriteram16_word_r,  spriteram16_word_w, 0xffffffff ) AM_SHARE("spriteram")
	AM_RANGE( 0x00840000, 0x0084ffff ) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")
	AM_RANGE( 0x00860000, 0x0086003f ) AM_WRITE16(vregs_w, 0xffffffff ) AM_SHARE("vregs")

	AM_RANGE( 0x00c00000, 0x00c002ff ) AM_READWRITE(funcube_nvram_dword_r, funcube_nvram_dword_w )

	AM_RANGE(0xf0000000, 0xf00001ff) AM_DEVREADWRITE("maincpu_onboard", mcf5206e_peripheral_device, seta2_coldfire_regs_r, seta2_coldfire_regs_w) // technically this can be moved with MBAR
	AM_RANGE(0xffffe000, 0xffffffff ) AM_RAM    // SRAM
ADDRESS_MAP_END

// Sub CPU

static ADDRESS_MAP_START( funcube_sub_map, AS_PROGRAM, 16, seta2_state )
	AM_RANGE( 0x000000, 0x01ffff ) AM_ROM
	AM_RANGE( 0x200000, 0x20017f ) AM_RAM AM_SHARE("nvram")
ADDRESS_MAP_END




// Simulate coin drop through two sensors

#define FUNCUBE_SUB_CPU_CLOCK (XTAL_14_7456MHz)

READ16_MEMBER(seta2_state::funcube_coins_r)
{
	UINT8 ret = ioport("SWITCH")->read();
	UINT8 coin_bit0 = 1;    // active low
	UINT8 coin_bit1 = 1;

	UINT8 hopper_bit = (m_funcube_hopper_motor && !(m_screen->frame_number()%20)) ? 1 : 0;

	const UINT64 coin_total_cycles = FUNCUBE_SUB_CPU_CLOCK / (1000/20);

	if ( m_funcube_coin_start_cycles )
	{
		UINT64 elapsed = downcast<cpu_device *>(&space.device())->total_cycles() - m_funcube_coin_start_cycles;

		if ( elapsed < coin_total_cycles/2 )
			coin_bit0 = 0;
		else if ( elapsed < coin_total_cycles )
			coin_bit1 = 0;
		else
			m_funcube_coin_start_cycles = 0;
	}
	else
	{
		if (!(ret & 1))
			m_funcube_coin_start_cycles = downcast<cpu_device *>(&space.device())->total_cycles();
	}

	return (ret & ~7) | (hopper_bit << 2) | (coin_bit1 << 1) | coin_bit0;
}

void seta2_state::funcube_debug_outputs()
{
#ifdef MAME_DEBUG
//  popmessage("LED: %02x OUT: %02x", (int)*m_funcube_leds, (int)*m_funcube_outputs);
#endif
}

WRITE16_MEMBER(seta2_state::funcube_leds_w)
{
	*m_funcube_leds = data;

	set_led_status( machine(), 0, (~data) & 0x01 ); // win lamp (red)
	set_led_status( machine(), 1, (~data) & 0x02 ); // win lamp (green)

	// Set in a moving pattern: 0111 -> 1011 -> 1101 -> 1110
	set_led_status( machine(), 2, (~data) & 0x10 );
	set_led_status( machine(), 3, (~data) & 0x20 );
	set_led_status( machine(), 4, (~data) & 0x40 );
	set_led_status( machine(), 5, (~data) & 0x80 );

	funcube_debug_outputs();
}

READ16_MEMBER(seta2_state::funcube_outputs_r)
{
	// Bits 1,2,3 read
	return *m_funcube_outputs;
}

WRITE16_MEMBER(seta2_state::funcube_outputs_w)
{
	*m_funcube_outputs = data;

	// Bits 0,1,3 written

	// Bit 0: hopper motor
	m_funcube_hopper_motor = (~data) & 0x01;

	// Bit 1: high on pay out

	// Bit 3: low after coining up, blinks on pay out
	set_led_status( machine(), 6, (~data) & 0x08 );

	funcube_debug_outputs();
}

READ16_MEMBER(seta2_state::funcube_battery_r)
{
	return ioport("BATTERY")->read() ? 0x40 : 0x00;
}

// cabinet linking on sci0
static ADDRESS_MAP_START( funcube_sub_io, AS_IO, 16, seta2_state )
	AM_RANGE( h8_device::PORT_7,   h8_device::PORT_7   )    AM_READ(funcube_coins_r )
	AM_RANGE( h8_device::PORT_4,   h8_device::PORT_4   )    AM_READ(funcube_battery_r )
	AM_RANGE( h8_device::PORT_A,   h8_device::PORT_A   )    AM_READWRITE(funcube_outputs_r, funcube_outputs_w ) AM_SHARE("funcube_outputs")
	AM_RANGE( h8_device::PORT_B,   h8_device::PORT_B   )    AM_WRITE(funcube_leds_w )                           AM_SHARE("funcube_leds")
ADDRESS_MAP_END

static ADDRESS_MAP_START( funcube2_sub_io, AS_IO, 16, seta2_state )
	AM_RANGE( h8_device::PORT_7,   h8_device::PORT_7   )    AM_READ(funcube_coins_r )
	AM_RANGE( h8_device::PORT_4,   h8_device::PORT_4   )    AM_NOP  // unused
	AM_RANGE( h8_device::PORT_A,   h8_device::PORT_A   )    AM_READWRITE(funcube_outputs_r, funcube_outputs_w ) AM_SHARE("funcube_outputs")
	AM_RANGE( h8_device::PORT_B,   h8_device::PORT_B   )    AM_WRITE(funcube_leds_w )                           AM_SHARE("funcube_leds")
ADDRESS_MAP_END




/***************************************************************************

                                Input Ports

***************************************************************************/

/***************************************************************************
                        Mobile Suit Gundam EX Revue
***************************************************************************/

static INPUT_PORTS_START( gundamex )
	PORT_START("DSW1")  // $600000.w
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( On ) )
	PORT_DIPNAME( 0x0006, 0x0006, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:2,3")
	PORT_DIPSETTING(      0x0004, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "SW1:4" ) /* Listed as "Unused" */
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:5")
	PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, "Freeze" ) PORT_DIPLOCATION("SW1:6")  /* Listed as "Unused" */
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0040, 0x0040, "Show Targets" ) PORT_DIPLOCATION("SW1:7") /* Listed as "Unused" */
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_SERVICE_DIPLOC(  0x0080, IP_ACTIVE_LOW, "SW1:8" )
	PORT_BIT(             0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW2")  // $600002.w
	PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3")
	PORT_DIPSETTING(      0x0000, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0005, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 1C_5C ) )
	PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:4,5,6")
	PORT_DIPSETTING(      0x0038, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x0000, "3 Coins/5 Credits" )
	PORT_DIPSETTING(      0x0030, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(      0x0028, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0018, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( 1C_5C ) )
	PORT_DIPNAME( 0x0040, 0x0040, "Debug Mode" ) PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_BIT(             0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P1")    // $700000.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P2")    // $700002.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("SYSTEM")    // $700004.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) //jumper pad
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Language ) )          //jumper pad
	PORT_DIPSETTING(      0x0020, DEF_STR( English ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Japanese ) )
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN0")   // $700008.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN1")   // $70000a.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END

/***************************************************************************
                                Guardians
***************************************************************************/

static INPUT_PORTS_START( grdians )
	PORT_START("DSW1")  // $600000.w
	PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2")
	PORT_DIPSETTING(      0x0002, DEF_STR( Easy )    )  // 0
	PORT_DIPSETTING(      0x0003, DEF_STR( Normal )  )  // 1
	PORT_DIPSETTING(      0x0001, DEF_STR( Hard )    )  // 2
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )  // 3
	PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0008, 0x0008, "Title" ) PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(      0x0008, "Guardians" )
	PORT_DIPSETTING(      0x0000, "Denjin Makai II" )
	PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
	PORT_DIPSETTING(      0x0020, "1" )
	PORT_DIPSETTING(      0x0030, "2" )
	PORT_DIPSETTING(      0x0010, "3" )
	PORT_DIPSETTING(      0x0000, "4" )
	PORT_SERVICE_DIPLOC(  0x0040, IP_ACTIVE_LOW, "SW1:7" ) /* NOTE: Test mode shows player 3 & 4 controls, but it's a two player game */
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( On ) )
	PORT_BIT(             0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW2")  // $600002.w
	PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
	PORT_DIPSETTING(      0x0002, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0005, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(      0x000f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x000e, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(      0x000d, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x000b, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x000a, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(      0x0009, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:5,6,7,8")
	PORT_DIPSETTING(      0x0020, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0050, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(      0x00f0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0030, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(      0x0070, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x00e0, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0060, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(      0x00d0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x00c0, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x00b0, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x00a0, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(      0x0090, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_BIT(             0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P1")    // $700000.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P2")    // $700002.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("SYSTEM")    // $700004.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END


/***************************************************************************
                      Wakakusamonogatari Mahjong Yonshimai
***************************************************************************/

static INPUT_PORTS_START( mj4simai )
	PORT_START("DSW1")  // $600300.w
	PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3")
	PORT_DIPSETTING(      0x0000, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0005, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( On ) )
	PORT_DIPNAME( 0x0010, 0x0010, "Tumo Pin" ) PORT_DIPLOCATION("SW1:5")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:6")
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_SERVICE_DIPLOC(  0x0080, IP_ACTIVE_LOW, "SW1:8" )
	PORT_BIT(             0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW2")  // $600302.w
	PORT_DIPNAME( 0x0007, 0x0004, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2,3")
	PORT_DIPSETTING(      0x0004, "0" )
	PORT_DIPSETTING(      0x0003, "1" )
	PORT_DIPSETTING(      0x0002, "2" )
	PORT_DIPSETTING(      0x0001, "3" )
	PORT_DIPSETTING(      0x0000, "4" )
	PORT_DIPSETTING(      0x0007, "5" )
	PORT_DIPSETTING(      0x0006, "6" )
	PORT_DIPSETTING(      0x0005, "7" )
	PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:4")
	PORT_DIPSETTING(      0x0000, DEF_STR( No ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x0010, 0x0000, "Select Girl" ) PORT_DIPLOCATION("SW2:5")
	PORT_DIPSETTING(      0x0010, DEF_STR( No ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x0020, 0x0000, "Com Put" ) PORT_DIPLOCATION("SW2:6")
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_BIT(             0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("SYSTEM")    // $600100.w
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P1_KEY0")   // $600000(0)
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_A )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_E )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_I )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_M )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_KAN )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1  )
	PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P1_KEY1")   // $600000(1)
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_B )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_F )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_J )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_N )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_REACH )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_BET )
	PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN)

	PORT_START("P1_KEY2")   // $600000(2)
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_C )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_G )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_K )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_CHI )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_RON )
	PORT_BIT( 0xffe0, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P1_KEY3")   // $600000(3)
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_D )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_H )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_L )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_PON )
	PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P1_KEY4")   // $600000(4)
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_BIG )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL )
	PORT_BIT( 0x00c0, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P2_KEY0")   // $600000(0)
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(2)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(2)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(2)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(2)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(2)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2  )
	PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P2_KEY1")   // $600000(1)
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(2)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(2)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(2)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(2)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(2)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_PLAYER(2)
	PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN)

	PORT_START("P2_KEY2")   // $600000(2)
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(2)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(2)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(2)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(2)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(2)
	PORT_BIT( 0xffe0, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P2_KEY3")   // $600000(3)
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(2)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(2)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(2)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(2)
	PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P2_KEY4")   // $600000(4)
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(2)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) PORT_PLAYER(2)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_PLAYER(2)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) PORT_PLAYER(2)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) PORT_PLAYER(2)
	PORT_BIT( 0x00c0, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END


/***************************************************************************
                            Kosodate Quiz My Angel
***************************************************************************/

static INPUT_PORTS_START( myangel )
	PORT_START("DSW1")  // $700300.w
	PORT_SERVICE_DIPLOC(  0x0001, IP_ACTIVE_LOW, "SW1:1" )
	PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SW1:2" ) /* Listed as "Unused" */
	PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW1:3" ) /* Listed as "Unused" */
	PORT_DIPNAME( 0x0008, 0x0008, "Increase Lives While Playing" ) PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(      0x0000, DEF_STR( No ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
	PORT_DIPSETTING(      0x0020, "2" )
	PORT_DIPSETTING(      0x0030, "3" )
	PORT_DIPSETTING(      0x0010, "4" )
	PORT_DIPSETTING(      0x0000, "5" )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_BIT(             0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW2")  // $700302.w
	PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
	PORT_DIPSETTING(      0x0002, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0005, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(      0x000f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x000e, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(      0x000d, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x000b, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x000a, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(      0x0009, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW2:5" ) /* Listed as "Unused" */
	PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" ) /* Listed as "Unused" */
	PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" ) /* Listed as "Unused" */
	PORT_DIPNAME( 0x0080, 0x0080, "Push Start To Freeze (Cheat)") PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(      0x0080, DEF_STR( No ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Yes ) )
	PORT_BIT(             0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P1") //$700000.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_START1  )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P2") //$700002.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_START2  )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("SYSTEM") //$700004.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_SERVICE_NO_TOGGLE( 0x0008, IP_ACTIVE_LOW )
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END


/***************************************************************************
                            Kosodate Quiz My Angel 2
***************************************************************************/

static INPUT_PORTS_START( myangel2 )
	PORT_START("DSW1") //$600300.w
	PORT_SERVICE_DIPLOC(  0x0001, IP_ACTIVE_LOW, "SW1:1" )
	PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SW1:2" ) /* Listed as "Unused" */
	PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW1:3" ) /* Listed as "Unused" */
	PORT_DIPNAME( 0x0008, 0x0008, "Increase Lives While Playing" ) PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(      0x0000, DEF_STR( No ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
	PORT_DIPSETTING(      0x0020, "2" )
	PORT_DIPSETTING(      0x0030, "3" )
	PORT_DIPSETTING(      0x0010, "4" )
	PORT_DIPSETTING(      0x0000, "5" )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_BIT(     0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW2") //$600302.w
	PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
	PORT_DIPSETTING(      0x0002, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0005, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(      0x000f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x000e, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(      0x000d, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x000b, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x000a, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(      0x0009, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW2:5" ) /* Listed as "Unused" */
	PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" ) /* Listed as "Unused" */
	PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" ) /* Listed as "Unused" */
	PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW2:8" ) /* Listed as "Unused" */
	PORT_BIT(             0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P1") //$600000.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_START1  )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P2") //$600002.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_START2  )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("SYSTEM") //$600004.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_SERVICE_NO_TOGGLE( 0x0008, IP_ACTIVE_LOW )
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END


/***************************************************************************
                                Puzzle De Bowling
***************************************************************************/

static INPUT_PORTS_START( pzlbowl )
	PORT_START("DSW1") //$400300.w
	PORT_SERVICE_DIPLOC(  0x0001, IP_ACTIVE_LOW, "SW1:1" )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:2")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( On ) )
	PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6")
	PORT_DIPSETTING(      0x0030, DEF_STR( Easiest ) )
	PORT_DIPSETTING(      0x0028, DEF_STR( Easier ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0038, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0018, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( Harder ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Very_Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x00c0, 0x00c0, "Winning Rounds (Player VS Player)" ) PORT_DIPLOCATION("SW1:7,8")
	PORT_DIPSETTING(      0x0040, "1" )
	PORT_DIPSETTING(      0x00c0, "2" )     /* This setting is not defined in the manual */
	PORT_DIPSETTING(      0x0080, "3" )
	PORT_DIPSETTING(      0x0000, "5" )
	PORT_BIT(             0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW2") //$400302.w
	PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
	PORT_DIPSETTING(      0x0005, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 3C_2C ) )
//  PORT_DIPSETTING(      0x0002, DEF_STR( 1C_1C ) )        /* This setting is not defined in the manual */
	PORT_DIPSETTING(      0x000f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x000e, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(      0x000d, DEF_STR( 1C_3C ) )
//  PORT_DIPSETTING(      0x0001, DEF_STR( 1C_3C ) )        /* This setting is not defined in the manual */
	PORT_DIPSETTING(      0x000c, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x000b, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x000a, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(      0x0009, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5")
	PORT_DIPSETTING(      0x0000, DEF_STR( No ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x0020, 0x0020, "Join In" ) PORT_DIPLOCATION("SW2:6")
	PORT_DIPSETTING(      0x0000, DEF_STR( No ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( Yes ) )
	PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" )
	PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(      0x0000, DEF_STR( English ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( Japanese ) )
	PORT_BIT(             0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P1") //$500000.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P2") //$500002.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("SYSTEM") //$500004.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)   // unused, test mode shows it
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0080, IP_ACTIVE_HIGH, IPT_SPECIAL )    // Protection?
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END


/***************************************************************************
                            Penguin Bros
***************************************************************************/

static INPUT_PORTS_START( penbros )
	PORT_START("DSW1") //$500300.w
	PORT_SERVICE_DIPLOC(  0x0001, IP_ACTIVE_LOW, "SW1:1" )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW1:3" )
	PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( On ) )
	PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
	PORT_DIPSETTING(      0x0020, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0030, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8")
	PORT_DIPSETTING(      0x0080, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x00c0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 1C_2C ) )
	PORT_BIT(             0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW2") //$500302.w
	PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
	PORT_DIPSETTING(      0x0002, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
	PORT_DIPSETTING(      0x0000, "2" )
	PORT_DIPSETTING(      0x000c, "3" )
	PORT_DIPSETTING(      0x0004, "4" )
	PORT_DIPSETTING(      0x0008, "5" )
	PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
	PORT_DIPSETTING(      0x0010, "150k and 500k" )
	PORT_DIPSETTING(      0x0030, "200k and 700k" )
	PORT_DIPSETTING(      0x0000, "Every 250k" )    // no extra life after the one at 1500k
	PORT_DIPSETTING(      0x0020, DEF_STR( None ) )
	PORT_DIPNAME( 0x00c0, 0x00c0, "Winning Rounds (Player VS Player)" ) PORT_DIPLOCATION("SW2:7,8")
	PORT_DIPSETTING(      0x00c0, "2" )
	PORT_DIPSETTING(      0x0040, "3" )
	PORT_DIPSETTING(      0x0080, "4" )
	PORT_DIPSETTING(      0x0000, "5" )
	PORT_BIT(             0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P1") //$600000.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Player 1 button 3 is unused */
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P2") //$600002.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Player 2 button 3 is unused */
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("SYSTEM") //$600004.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)   // unused, test mode shows it
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END


/***************************************************************************
                              Reel'N Quake
***************************************************************************/

static INPUT_PORTS_START( reelquak )
	PORT_START("DSW1")  // $400300.w
	PORT_DIPNAME( 0x0001, 0x0001, "Game Style" ) PORT_DIPLOCATION("SW1:1")
	PORT_DIPSETTING(      0x0001, DEF_STR( Standard ) )
	PORT_DIPSETTING(      0x0000, "Redemption" )
	PORT_DIPNAME( 0x000e, 0x000e, "Key-In Credits" ) PORT_DIPLOCATION("SW1:2,3,4")
	PORT_DIPSETTING(      0x000c, "1 Turn / 2 Credits" )
	PORT_DIPSETTING(      0x000a, "1 Turn / 3 Credits" )
	PORT_DIPSETTING(      0x0008, "1 Turn / 5 Credits" )
	PORT_DIPSETTING(      0x000e, "1 Turn / 10 Credits" )
	PORT_DIPSETTING(      0x0006, "1 Turn / 20 Credits" )
	PORT_DIPSETTING(      0x0004, "1 Turn / 25 Credits" )
	PORT_DIPSETTING(      0x0002, "1 Turn / 50 Credits" )
	PORT_DIPSETTING(      0x0000, "1 Turn / 100 Credits" )
	PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
	PORT_DIPSETTING(      0x0030, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, "1 Coin/10 Credits" )
	PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8")   // bit 7 tested according to game style
	PORT_DIPSETTING(      0x00c0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, "1 Coin/10 Credits" )

	PORT_START("DSW2")  // $400302.w    PORT_START("DSW2")  // $400302.w
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1")  // used
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:2")
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3")
	PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4")
	PORT_DIPSETTING(      0x0008, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5")
	PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6")
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )

	PORT_START("P1")    // $400001.b
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_POKER_CANCEL  )                    // bet cancel
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE   )                    // collect
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP   )                    // double up
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH   ) PORT_NAME("Big")   // big
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_POKER_BET     )                    // bet
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_GAMBLE_LOW    ) PORT_NAME("Small") // small
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL   )                    // start
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN       )

	PORT_START("TICKET")    // $400003.b
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_SPECIAL       ) PORT_READ_LINE_DEVICE_MEMBER("ticket", ticket_dispenser_device, line_r)    // ticket sensor
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN       )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN       )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Knock Down")    // knock down
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE2      ) PORT_NAME("Ticket Clear")  // ticket clear
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE3      ) PORT_NAME("Ticket Resume") // ticket resume
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN  )                            // key in
	PORT_SERVICE_NO_TOGGLE(0x0080, IP_ACTIVE_LOW       )                            // test mode

	PORT_START("SYSTEM")    // $400005.b
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1         ) PORT_IMPULSE(5)    // coin a
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2         ) PORT_IMPULSE(5)    // coin b
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1      )                    // service
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK   )                    // diagnostic
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN       )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN       )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN       )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN       )
INPUT_PORTS_END


/***************************************************************************
                              Endless Riches
***************************************************************************/

static INPUT_PORTS_START( endrichs )
	PORT_INCLUDE(reelquak)

	PORT_MODIFY("DSW1")  // $400300.w
	PORT_DIPNAME( 0x0001, 0x0001, "Payout Style" ) PORT_DIPLOCATION("SW1:1")
	PORT_DIPSETTING(      0x0001, "Normal Payout" )
	PORT_DIPSETTING(      0x0000, "Ticket Payout" ) // Ticket Printer?

	PORT_MODIFY("DSW2")  // $400302.w
	PORT_DIPUNUSED_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW2:1" ) // DSW2 unpopulated
	PORT_DIPUNUSED_DIPLOC( 0x0002, IP_ACTIVE_LOW, "SW2:2" )
	PORT_DIPUNUSED_DIPLOC( 0x0004, IP_ACTIVE_LOW, "SW2:3" )
	PORT_DIPUNUSED_DIPLOC( 0x0008, IP_ACTIVE_LOW, "SW2:4" )
	PORT_DIPUNUSED_DIPLOC( 0x0010, IP_ACTIVE_LOW, "SW2:5" )
	PORT_DIPUNUSED_DIPLOC( 0x0020, IP_ACTIVE_LOW, "SW2:6" )
	PORT_DIPUNUSED_DIPLOC( 0x0040, IP_ACTIVE_LOW, "SW2:7" )
	PORT_DIPUNUSED_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW2:8" )
INPUT_PORTS_END


/***************************************************************************
                            Sammy Outdoor Shooting
***************************************************************************/

static INPUT_PORTS_START( deerhunt )
	PORT_START("DSW1") // $400000.w
	PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3")
	PORT_DIPSETTING(      0x0005, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 1C_6C ) )
	PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:4,5,6")
	PORT_DIPSETTING(      0x0028, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0030, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0038, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0018, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 1C_6C ) )
	PORT_DIPNAME( 0x0040, 0x0040, "Discount To Continue" ) PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_SERVICE_DIPLOC(  0x0080, IP_ACTIVE_LOW, "SW1:8" )
	PORT_BIT(     0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW2") // fffd0a.w
	PORT_DIPNAME( 0x0001, 0x0001, "Vert. Flip Screen" ) PORT_DIPLOCATION("SW2:1")
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0002, "Horiz. Flip Screen" ) PORT_DIPLOCATION("SW2:2")
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( On ) )
	PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5")
	PORT_DIPSETTING(      0x0010, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0018, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0020, 0x0020, "Blood Color" ) PORT_DIPLOCATION("SW2:6")
	PORT_DIPSETTING(      0x0020, "Red" )
	PORT_DIPSETTING(      0x0000, "Yellow" )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0040, "3" )
	PORT_DIPSETTING(      0x0000, "4" )
	PORT_DIPNAME( 0x0080, 0x0080, "Gun Type" ) PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(      0x0080, "Pump Action" )
	PORT_DIPSETTING(      0x0000, "Hand Gun" )
	PORT_BIT(     0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("GUN1") // $500000
	PORT_BIT( 0x00ff, 0x0080, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1, 0, 0) PORT_MINMAX(0x0025,0x00c5) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(1)
	PORT_BIT( 0xff00, 0x8000, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1, 0, 0) PORT_MINMAX(0x0800,0xf800) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(1)

	PORT_START("GUN2")  // $580000.b
	PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )  // P2 gun, read but not used

	PORT_START("TRIGGER")   // $700000
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL )  // trigger
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1  )
	PORT_BIT( 0xff3f, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("PUMP")  // $700003.b
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL )  // pump
	PORT_BIT( 0xffbf, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("COIN")  // $700005.b
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 )
	PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("BUTTONS")   // $400002
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 )  // trigger
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 )  // pump
	PORT_BIT( 0xfffc, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END


static INPUT_PORTS_START( turkhunt )
	PORT_INCLUDE(deerhunt)

	PORT_MODIFY("DSW2") // fffd0a.w
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0040, "2" )
	PORT_DIPSETTING(      0x0000, "3" )
INPUT_PORTS_END


static INPUT_PORTS_START( wschamp )
	PORT_INCLUDE(deerhunt)

	PORT_MODIFY("DSW1") // $400000.w
	PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
	PORT_DIPSETTING(      0x0009, "4 Coins Start, 4 Coins Continue" )
	PORT_DIPSETTING(      0x0008, "4 Coins Start, 3 Coins Continue" )
	PORT_DIPSETTING(      0x0007, "4 Coins Start, 2 Coins Continue" )
	PORT_DIPSETTING(      0x0006, "4 Coins Start, 1 Coin Continue" )
	PORT_DIPSETTING(      0x000c, "3 Coins Start, 3 Coins Continue" )
	PORT_DIPSETTING(      0x000b, "3 Coins Start, 2 Coins Continue" )
	PORT_DIPSETTING(      0x000a, "3 Coins Start, 1 Coin Continue" )
	PORT_DIPSETTING(      0x000e, "2 Coins Start, 2 Coins Continue" )
	PORT_DIPSETTING(      0x000d, "2 Coins Start, 1 Coin Continue" )
	PORT_DIPSETTING(      0x000f, "1 Coin Start, 1 Coin Continue" )
	PORT_DIPSETTING(      0x0005, "1 Coin 2 Credits, 1 Credit Start & Continue" )
	PORT_DIPSETTING(      0x0004, "1 Coin 3 Credits, 1 Credit Start & Continue" )
	PORT_DIPSETTING(      0x0003, "1 Coin 4 Credits, 1 Credit Start & Continue" )
	PORT_DIPSETTING(      0x0002, "1 Coin 5 Credits, 1 Credit Start & Continue" )
	PORT_DIPSETTING(      0x0001, "1 Coin 6 Credits, 1 Credit Start & Continue" )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW1:5" )
	PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW1:6" )
	PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW1:7" )
	PORT_SERVICE_DIPLOC(  0x0080, IP_ACTIVE_LOW, "SW1:8" )
	PORT_BIT(     0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_MODIFY("DSW2") // fffd0a.w
	PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0040, "2" )
	PORT_DIPSETTING(      0x0000, "3" )

	PORT_MODIFY("GUN2") // $580000
	PORT_BIT( 0x00ff, 0x0080, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1, 0, 0) PORT_MINMAX(0x0025,0x00c5) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(2)
	PORT_BIT( 0xff00, 0x8000, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1, 0, 0) PORT_MINMAX(0x0800,0xf800) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(2)

	PORT_MODIFY("TRIGGER")  // $700000
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SPECIAL )  // trigger P2
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL )  // trigger P1
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1  )
	PORT_BIT( 0xff1f, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_MODIFY("PUMP") // $700003.b
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SPECIAL )  // pump P2
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL )  // pump P1
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2  )
	PORT_BIT( 0xff1f, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_MODIFY("COIN") // $700005.b
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 )
	PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_MODIFY("BUTTONS")  // $400002
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 )  // trigger P1
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 )  // pump P1
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 )  PORT_PLAYER(2)  // trigger P2
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 )  PORT_PLAYER(2)  // pump P2
	PORT_BIT( 0xffcc, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END

static INPUT_PORTS_START( trophyh )
	PORT_INCLUDE(wschamp)

	PORT_MODIFY("DSW2") // fffd0a.w
	PORT_DIPNAME( 0x0020, 0x0020, "Blood Color" ) PORT_DIPLOCATION("SW2:6") /* WSChamp doesn't use Blood Color, so add it back in */
	PORT_DIPSETTING(      0x0020, "Red" )
	PORT_DIPSETTING(      0x0000, "Yellow" )
INPUT_PORTS_END


/***************************************************************************
                               Funcube series
***************************************************************************/

static INPUT_PORTS_START( funcube )
	PORT_START("SWITCH")    // c00030.l
	PORT_BIT(     0x01, IP_ACTIVE_LOW,  IPT_COIN1    ) PORT_IMPULSE(1)  // coin solenoid 1
	PORT_BIT(     0x02, IP_ACTIVE_HIGH, IPT_SPECIAL  )                  // coin solenoid 2
	PORT_BIT(     0x04, IP_ACTIVE_HIGH, IPT_SPECIAL  )                  // hopper sensor
	PORT_BIT(     0x08, IP_ACTIVE_LOW,  IPT_BUTTON2  )                  // game select
	PORT_BIT(     0x10, IP_ACTIVE_LOW,  IPT_GAMBLE_PAYOUT )
	PORT_BIT(     0x20, IP_ACTIVE_LOW,  IPT_SERVICE1 ) PORT_NAME( "Reset Key" )
	PORT_SERVICE( 0x40, IP_ACTIVE_LOW   )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW   )

	PORT_START("BATTERY")
	PORT_DIPNAME( 0x10, 0x10, "Battery" )
	PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
	PORT_DIPSETTING( 0x10, DEF_STR( On ) )

	PORT_START("DEBUG")
	// 500002.w
	PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    ) PORT_PLAYER(2)
	PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  ) PORT_PLAYER(2)
	PORT_BIT( 0x00000004, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  ) PORT_PLAYER(2)
	PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_BUTTON1        ) PORT_PLAYER(2)
	PORT_BIT( 0x00000020, IP_ACTIVE_LOW, IPT_BUTTON2        ) PORT_PLAYER(2)

	// 500000.w
	PORT_DIPNAME(    0x00010000, 0x00000000, "Debug 0" )
	PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
	PORT_DIPSETTING( 0x00010000, DEF_STR( On ) )
	PORT_DIPNAME(    0x00020000, 0x00000000, "Debug 1" )
	PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
	PORT_DIPSETTING( 0x00020000, DEF_STR( On ) )
	PORT_DIPNAME(    0x00040000, 0x00000000, "Debug 2" )    // Touch-Screen
	PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
	PORT_DIPSETTING( 0x00040000, DEF_STR( On ) )
	PORT_DIPNAME(    0x00080000, 0x00000000, "Debug 3" )
	PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
	PORT_DIPSETTING( 0x00080000, DEF_STR( On ) )
	PORT_DIPNAME(    0x00100000, 0x00000000, "Debug 4" )
	PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
	PORT_DIPSETTING( 0x00100000, DEF_STR( On ) )
	PORT_DIPNAME(    0x00200000, 0x00000000, "Debug 5" )
	PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
	PORT_DIPSETTING( 0x00200000, DEF_STR( On ) )
	PORT_DIPNAME(    0x00400000, 0x00000000, "Debug 6" )
	PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
	PORT_DIPSETTING( 0x00400000, DEF_STR( On ) )
	PORT_DIPNAME(    0x00800000, 0x00000000, "Debug 7" )
	PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
	PORT_DIPSETTING( 0x00800000, DEF_STR( On ) )
INPUT_PORTS_END


/***************************************************************************


                            Graphics Layouts


***************************************************************************/

static const gfx_layout layout_4bpp_lo =
{
	8,8,
	RGN_FRAC(1,4),
	4,
	{   RGN_FRAC(1,4)+8,RGN_FRAC(1,4)+0,
		RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0     },
	{   STEP8(0,1)      },
	{   STEP8(0,8*2)    },
	8*8*2
};

static const gfx_layout layout_4bpp_hi =
{
	8,8,
	RGN_FRAC(1,4),
	4,
	{   RGN_FRAC(3,4)+8,RGN_FRAC(3,4)+0,
		RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0     },
	{   STEP8(0,1)      },
	{   STEP8(0,8*2)    },
	8*8*2
};

static const gfx_layout layout_6bpp =
{
	8,8,
	RGN_FRAC(1,4),
	6,
	{
		RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0,
		RGN_FRAC(1,4)+8,RGN_FRAC(1,4)+0,
		RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0     },
	{   STEP8(0,1)      },
	{   STEP8(0,8*2)    },
	8*8*2
};

static const gfx_layout layout_8bpp =
{
	8,8,
	RGN_FRAC(1,4),
	8,
	{   RGN_FRAC(3,4)+8,RGN_FRAC(3,4)+0,
		RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0,
		RGN_FRAC(1,4)+8,RGN_FRAC(1,4)+0,
		RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0     },
	{   STEP8(0,1)      },
	{   STEP8(0,8*2)    },
	8*8*2
};

static const gfx_layout layout_3bpp_lo =
{
	8,8,
	RGN_FRAC(1,4),
	3,
	{                   RGN_FRAC(1,4)+0,
		RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0     },
	{   STEP8(0,1)      },
	{   STEP8(0,8*2)    },
	8*8*2
};

static const gfx_layout layout_2bpp_hi =
{
	8,8,
	RGN_FRAC(1,4),
	2,
	{   RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0 },
	{   STEP8(0,1)      },
	{   STEP8(0,8*2)    },
	8*8*2
};

/*  Tiles are 8bpp, but the hardware is additionally able to discard
    some bitplanes and use the low 4 bits only, or the high 4 bits only */
static GFXDECODE_START( seta2 )
	GFXDECODE_ENTRY( "sprites", 0, layout_4bpp_lo, 0, 0x8000/16 )
	GFXDECODE_ENTRY( "sprites", 0, layout_4bpp_hi, 0, 0x8000/16 )
	GFXDECODE_ENTRY( "sprites", 0, layout_6bpp,    0, 0x8000/16 )   // 6bpp, but 4bpp color granularity
	GFXDECODE_ENTRY( "sprites", 0, layout_8bpp,    0, 0x8000/16 )   // 8bpp, but 4bpp color granularity
	GFXDECODE_ENTRY( "sprites", 0, layout_3bpp_lo, 0, 0x8000/16 )   // 3bpp, but 4bpp color granularity
	GFXDECODE_ENTRY( "sprites", 0, layout_2bpp_hi, 0, 0x8000/16 )   // 2bpp, but 4bpp color granularity
GFXDECODE_END

/***************************************************************************
                               Funcube series
***************************************************************************/

static const gfx_layout funcube_layout_4bpp_lo =
{
	8,8,
	RGN_FRAC(1,1),
	4,
//  { STEP4(7*8, -8) },
	{ STEP4(0*8, 8) },  // needed by funcube3 text
	{ STEP8(0, 1) },
	{ STEP8(0, 8*8) },
	8*8*8
};

static const gfx_layout funcube_layout_4bpp_hi =
{
	8,8,
	RGN_FRAC(1,1),
	4,
	{ STEP4(4*8, -8) },
	{ STEP8(0, 1) },
	{ STEP8(0, 8*8) },
	8*8*8
};

static const gfx_layout funcube_layout_6bpp =
{
	8,8,
	RGN_FRAC(1,1),
	6,
	{ STEP4(7*8, -8), STEP2(3*8, -8) },
	{ STEP8(0, 1) },
	{ STEP8(0, 8*8) },
	8*8*8
};

static const gfx_layout funcube_layout_8bpp =
{
	8,8,
	RGN_FRAC(1,1),
	8,
	{ STEP8(7*8, -8) },
	{ STEP8(0, 1) },
	{ STEP8(0, 8*8) },
	8*8*8
};

static const gfx_layout funcube_layout_3bpp_lo =
{
	8,8,
	RGN_FRAC(1,1),
	3,
	{ 7*8,6*8,5*8 },
	{ STEP8(0, 1) },
	{ STEP8(0, 8*8) },
	8*8*8
};

static const gfx_layout funcube_layout_2bpp_hi =
{
	8,8,
	RGN_FRAC(1,1),
	2,
	{ STEP2(5*8, -8) },
	{ STEP8(0, 1) },
	{ STEP8(0, 8*8) },
	8*8*8
};

/*  Tiles are 8bpp, but the hardware is additionally able to discard
    some bitplanes and use the low 4 bits only, or the high 4 bits only */
static GFXDECODE_START( funcube )
	GFXDECODE_ENTRY( "sprites", 0, funcube_layout_4bpp_lo, 0, 0x8000/16 )
	GFXDECODE_ENTRY( "sprites", 0, funcube_layout_4bpp_hi, 0, 0x8000/16 )
	GFXDECODE_ENTRY( "sprites", 0, funcube_layout_6bpp,    0, 0x8000/16 )   // 6bpp, but 4bpp color granularity
	GFXDECODE_ENTRY( "sprites", 0, funcube_layout_8bpp,    0, 0x8000/16 )   // 8bpp, but 4bpp color granularity
	GFXDECODE_ENTRY( "sprites", 0, funcube_layout_3bpp_lo, 0, 0x8000/16 )   // 3bpp, but 4bpp color granularity
	GFXDECODE_ENTRY( "sprites", 0, funcube_layout_2bpp_hi, 0, 0x8000/16 )   // 2bpp, but 4bpp color granularity
GFXDECODE_END


/***************************************************************************

                                Machine Drivers

***************************************************************************/

INTERRUPT_GEN_MEMBER(seta2_state::seta2_interrupt)
{
	/* VBlank is connected to INT0 (external interrupts pin 0) */
	m_tmp68301->external_interrupt_0();
}

INTERRUPT_GEN_MEMBER(seta2_state::samshoot_interrupt)
{
	m_tmp68301->external_interrupt_2();   // to do: hook up x1-10 interrupts
}

static MACHINE_CONFIG_START( seta2, seta2_state )
	MCFG_CPU_ADD("maincpu", M68301, XTAL_50MHz/3)   // !! TMP68301 !!
	MCFG_CPU_PROGRAM_MAP(mj4simai_map)
	MCFG_CPU_VBLANK_INT_DRIVER("screen", seta2_state,  seta2_interrupt)
	MCFG_CPU_IRQ_ACKNOWLEDGE_DEVICE("tmp68301",tmp68301_device,irq_callback)

	MCFG_DEVICE_ADD("tmp68301", TMP68301, 0)

	// video hardware
	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_REFRESH_RATE(60)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
	MCFG_SCREEN_SIZE(0x200, 0x200)
	MCFG_SCREEN_VISIBLE_AREA(0x40, 0x1c0-1, 0x80, 0x170-1)
	MCFG_SCREEN_UPDATE_DRIVER(seta2_state, screen_update)
	MCFG_SCREEN_VBLANK_DRIVER(seta2_state, screen_eof)
	MCFG_SCREEN_PALETTE("palette")

	MCFG_GFXDECODE_ADD("gfxdecode", "palette", seta2)
	MCFG_PALETTE_ADD("palette", 0x8000+0xf0)    // extra 0xf0 because we might draw 256-color object with 16-color granularity
	MCFG_PALETTE_FORMAT(xRRRRRGGGGGBBBBB)

	// sound hardware
	MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")

	MCFG_SOUND_ADD("x1snd", X1_010, XTAL_50MHz/3)   // clock?
	MCFG_SOUND_ROUTE(0, "lspeaker", 1.0)
	MCFG_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_CONFIG_END


static MACHINE_CONFIG_DERIVED( mj4simai, seta2 )
	MCFG_MACHINE_START_OVERRIDE(seta2_state, mj4simai)

MACHINE_CONFIG_END


static MACHINE_CONFIG_DERIVED( gundamex, seta2 )
	MCFG_CPU_MODIFY("maincpu")
	MCFG_CPU_PROGRAM_MAP(gundamex_map)

	MCFG_DEVICE_MODIFY("tmp68301")
	MCFG_TMP68301_IN_PARALLEL_CB(READ16(seta2_state, gundamex_eeprom_r))
	MCFG_TMP68301_OUT_PARALLEL_CB(WRITE16(seta2_state, gundamex_eeprom_w))

	MCFG_EEPROM_SERIAL_93C46_ADD("eeprom")

	// video hardware
	MCFG_SCREEN_MODIFY("screen")
	MCFG_SCREEN_VISIBLE_AREA(0x00, 0x180-1, 0x100, 0x1e0-1)
MACHINE_CONFIG_END


static MACHINE_CONFIG_DERIVED( grdians, seta2 )
	MCFG_CPU_MODIFY("maincpu")
	MCFG_CPU_PROGRAM_MAP(grdians_map)

	// video hardware
	MCFG_SCREEN_MODIFY("screen")
	MCFG_SCREEN_VISIBLE_AREA(0x80, 0x80 + 0x130 -1, 0x80, 0x80 + 0xe8 -1)
MACHINE_CONFIG_END


static MACHINE_CONFIG_DERIVED( myangel, seta2 )
	MCFG_CPU_MODIFY("maincpu")
	MCFG_CPU_PROGRAM_MAP(myangel_map)

	// video hardware
	MCFG_SCREEN_MODIFY("screen")
	MCFG_SCREEN_VISIBLE_AREA(0, 0x178-1, 0x00, 0xf0-1)

	MCFG_VIDEO_START_OVERRIDE(seta2_state,yoffset)
MACHINE_CONFIG_END


static MACHINE_CONFIG_DERIVED( myangel2, seta2 )
	MCFG_CPU_MODIFY("maincpu")
	MCFG_CPU_PROGRAM_MAP(myangel2_map)

	// video hardware
	MCFG_SCREEN_MODIFY("screen")
	MCFG_SCREEN_VISIBLE_AREA(0, 0x178-1, 0x00, 0xf0-1)

	MCFG_VIDEO_START_OVERRIDE(seta2_state,yoffset)
MACHINE_CONFIG_END


static MACHINE_CONFIG_DERIVED( pzlbowl, seta2 )
	MCFG_CPU_MODIFY("maincpu")
	MCFG_CPU_PROGRAM_MAP(pzlbowl_map)

	// video hardware
	MCFG_SCREEN_MODIFY("screen")
	MCFG_SCREEN_VISIBLE_AREA(0x10, 0x190-1, 0x100, 0x1f0-1)
MACHINE_CONFIG_END


static MACHINE_CONFIG_DERIVED( penbros, seta2 )
	MCFG_CPU_MODIFY("maincpu")
	MCFG_CPU_PROGRAM_MAP(penbros_map)

	// video hardware
	MCFG_SCREEN_MODIFY("screen")
	MCFG_SCREEN_VISIBLE_AREA(0, 0x140-1, 0x80, 0x160-1)
MACHINE_CONFIG_END


static MACHINE_CONFIG_DERIVED( reelquak, seta2 )
	MCFG_CPU_MODIFY("maincpu")
	MCFG_CPU_PROGRAM_MAP(reelquak_map)

	MCFG_DEVICE_MODIFY("tmp68301")
	MCFG_TMP68301_OUT_PARALLEL_CB(WRITE16(seta2_state, reelquak_leds_w))

	MCFG_NVRAM_ADD_0FILL("nvram")
	MCFG_TICKET_DISPENSER_ADD("ticket", attotime::from_msec(200), TICKET_MOTOR_ACTIVE_HIGH, TICKET_STATUS_ACTIVE_LOW)

	// video hardware
	MCFG_SCREEN_MODIFY("screen")
	MCFG_SCREEN_VISIBLE_AREA(0x40, 0x180-1, 0x80, 0x170-1)

	MCFG_VIDEO_START_OVERRIDE(seta2_state,xoffset)
MACHINE_CONFIG_END


static MACHINE_CONFIG_DERIVED( samshoot, seta2 )
	MCFG_CPU_MODIFY("maincpu")
	MCFG_CPU_PROGRAM_MAP(samshoot_map)
	MCFG_CPU_PERIODIC_INT_DRIVER(seta2_state, samshoot_interrupt, 60)

	MCFG_DEVICE_MODIFY("tmp68301")
	MCFG_TMP68301_IN_PARALLEL_CB(IOPORT("DSW2"))

	MCFG_NVRAM_ADD_0FILL("nvram")

	// video hardware
	MCFG_SCREEN_MODIFY("screen")
	MCFG_SCREEN_VISIBLE_AREA(0x40, 0x180-1, 0x40, 0x130-1)
MACHINE_CONFIG_END


/***************************************************************************
                               Funcube series
***************************************************************************/

TIMER_DEVICE_CALLBACK_MEMBER(seta2_state::funcube_interrupt)
{
	int scanline = param;

	if(scanline == 368)
		m_maincpu->set_input_line(1, HOLD_LINE);

	if(scanline == 0)
		m_maincpu->set_input_line(2, HOLD_LINE);
}

MACHINE_START_MEMBER(seta2_state, funcube)
{
	save_item(NAME(m_funcube_coin_start_cycles));
	save_item(NAME(m_funcube_hopper_motor));
}

MACHINE_RESET_MEMBER(seta2_state, funcube)
{
	m_funcube_coin_start_cycles = 0;
	m_funcube_hopper_motor = 0;
}

static MACHINE_CONFIG_START( funcube, seta2_state )

	MCFG_CPU_ADD("maincpu", MCF5206E, XTAL_25_447MHz)
	MCFG_CPU_PROGRAM_MAP(funcube_map)
	MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", seta2_state, funcube_interrupt, "screen", 0, 1)

	MCFG_CPU_ADD("sub", H83007, FUNCUBE_SUB_CPU_CLOCK)
	MCFG_CPU_PROGRAM_MAP(funcube_sub_map)
	MCFG_CPU_IO_MAP(funcube_sub_io)

	MCFG_MCF5206E_PERIPHERAL_ADD("maincpu_onboard")

	MCFG_FUNCUBE_TOUCHSCREEN_ADD("touchscreen", 200)
	MCFG_FUNCUBE_TOUCHSCREEN_TX_CALLBACK(DEVWRITELINE(":sub:sci1", h8_sci_device, rx_w))

	MCFG_NVRAM_ADD_0FILL("nvram")

	MCFG_MACHINE_START_OVERRIDE(seta2_state, funcube)
	MCFG_MACHINE_RESET_OVERRIDE(seta2_state, funcube)

	// video hardware
	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_REFRESH_RATE(60)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))  // not accurate
	MCFG_SCREEN_SIZE(0x200, 0x200)
	MCFG_SCREEN_VISIBLE_AREA(0x0+1, 0x140-1+1, 0x80, 0x170-1)
	MCFG_SCREEN_UPDATE_DRIVER(seta2_state, screen_update)
	MCFG_SCREEN_VBLANK_DRIVER(seta2_state, screen_eof)
	MCFG_SCREEN_PALETTE("palette")

	MCFG_GFXDECODE_ADD("gfxdecode", "palette", funcube)
	MCFG_PALETTE_ADD("palette", 0x8000+0xf0)    // extra 0xf0 because we might draw 256-color object with 16-color granularity
	MCFG_PALETTE_FORMAT(xRRRRRGGGGGBBBBB)

	// sound hardware
	MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")

	MCFG_OKIM9810_ADD("oki", XTAL_4_096MHz)
	MCFG_SOUND_ROUTE(0, "lspeaker", 0.80)
	MCFG_SOUND_ROUTE(1, "rspeaker", 0.80)
MACHINE_CONFIG_END


static MACHINE_CONFIG_DERIVED( funcube2, funcube )
	MCFG_CPU_MODIFY("maincpu")
	MCFG_CPU_PROGRAM_MAP(funcube2_map)

	MCFG_CPU_MODIFY("sub")
	MCFG_CPU_IO_MAP(funcube2_sub_io)

	// video hardware
	MCFG_SCREEN_MODIFY("screen")
	MCFG_SCREEN_VISIBLE_AREA(0x0, 0x140-1, 0x80, 0x170-1)
MACHINE_CONFIG_END


static MACHINE_CONFIG_DERIVED( funcube3, funcube2 )
	// video hardware
	MCFG_SCREEN_MODIFY("screen")
	MCFG_SCREEN_VISIBLE_AREA(0x0, 0x140-1, 0x80-0x40, 0x170-1-0x40)
MACHINE_CONFIG_END


static MACHINE_CONFIG_START( namcostr, seta2_state )
	MCFG_CPU_ADD("maincpu", M68301, XTAL_50MHz/3)   // !! TMP68301 !!
	MCFG_CPU_PROGRAM_MAP(namcostr_map)
	MCFG_CPU_VBLANK_INT_DRIVER("screen", seta2_state,  seta2_interrupt)
	MCFG_CPU_IRQ_ACKNOWLEDGE_DEVICE("tmp68301",tmp68301_device,irq_callback)

	MCFG_DEVICE_ADD("tmp68301", TMP68301, 0)  // does this have a ticket dispenser?

	// video hardware
	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_REFRESH_RATE(60)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
	MCFG_SCREEN_SIZE(0x200, 0x200)
	MCFG_SCREEN_VISIBLE_AREA(0x40, 0x1c0-1, 0x80, 0x170-1)
	MCFG_SCREEN_UPDATE_DRIVER(seta2_state, screen_update)
	MCFG_SCREEN_VBLANK_DRIVER(seta2_state, screen_eof)
	MCFG_SCREEN_PALETTE("palette")

	MCFG_GFXDECODE_ADD("gfxdecode", "palette", funcube)
	MCFG_PALETTE_ADD("palette", 0x8000+0xf0)    // extra 0xf0 because we might draw 256-color object with 16-color granularity
	MCFG_PALETTE_FORMAT(xRRRRRGGGGGBBBBB)

	// sound hardware
	MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")

	MCFG_OKIM9810_ADD("oki", XTAL_4_096MHz)
	MCFG_SOUND_ROUTE(0, "lspeaker", 0.80)
	MCFG_SOUND_ROUTE(1, "rspeaker", 0.80)
MACHINE_CONFIG_END


/***************************************************************************

                                ROMs Loading

***************************************************************************/

/***************************************************************************

FUNCUBE
EVA2E PCB

It's the same PCB as Namco Stars (P0-140B). It's a lot more complicated to dump
than the others because there are several surface mounted flash ROMs spread across
multiple daughterboards instead of simple socketed 32M DIP42 mask roms all on one PCB.

***************************************************************************/

ROM_START( funcube )
	ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code
	ROM_LOAD( "fcu1_prg0-f.u08", 0x00000, 0x80000, CRC(57f4f340) SHA1(436fc66409b254aba68ae33fc994bc270ce803a6) )

	ROM_REGION( 0x20000, "sub", 0 )     // H8/3007 Code
	ROM_LOAD( "fcu_0_iopr-0b.1b", 0x00000, 0x20000, CRC(87e3690f) SHA1(1b9dc573de31543884678df2dba2d6a74d6a2496) )

	ROM_REGION( 0x800000, "sprites", 0 )
	ROM_LOAD32_BYTE( "fcu1_obj-0a.u12", 0x000000, 0x200000, CRC(908b6baf) SHA1(cb5aa8c9b16abb17d8cc16d0d3b2f690a48ee503) )
	ROM_LOAD32_BYTE( "fcu1_obj-0a.u13", 0x000001, 0x200000, CRC(8c31ca21) SHA1(e497ab1d7d30b41928a0c3db1ea7c3420376ad8c) )
	ROM_LOAD32_BYTE( "fcu1_obj-0a.u14", 0x000002, 0x200000, CRC(4298d599) SHA1(d245206bc78de5f17da85ae6063b662cf9cf67aa) )
	ROM_LOAD32_BYTE( "fcu1_obj-0a.u15", 0x000003, 0x200000, CRC(0669c78e) SHA1(0158fc4f90efa12d795b97873b8646c352864c69) )

	ROM_REGION( 0x1000000, "oki", ROMREGION_ERASE00 )
	ROM_LOAD( "fcu1_snd-0a.u40", 0x000000, 0x200000, CRC(448539bc) SHA1(9e53bd5e29d1a88bf634e58bfeebccd3a1c2d866) )
ROM_END

/***************************************************************************

              FUNCUBE (BET) Series PCB for chapters 2 through 5

PCB Number: B0-006B (also known as EVA3_A system and is non-JAMMA)
+------------------------------------------------+
|+--+ S +---+ +---+                CN5           |
||  | W |   | |   |                          CN6?|
||  | 4 | U | | U |                              |
||  |   | 4 | | 4 |     +---+                CN2?|
||  |   | 2 | | 3 |     |DX |                    |
||  |   |   | |   |     |102|                    |
||C |   |   | |   |     +---+                    |
||N |   +---+ +---+                              |
||4 |                                            |
||  |      +----------+   M1                     |
||  |  M3  |          |                        C |
||  |      |   NEC    |   M1                   N |
||  |  M3  |  DX-101  |                        3 |
||  |      |          |                          |
||  |      |          |   50MHz                  |
|+--+      +----------+                          |
| PIC  25.447MHz         +-----------+           |
|  CN7                   |    U47    |           |
|                        +-----------+           |
|          +-----------+  +---+ +---+       D    |
|          |     U3    |  |OKI| |DX |       S    |
|    M2    +-----------+  |   | |102|       W    |
|                         +---+ +---+       1    |
|                 ispLSI2032                     |
|    M1                      +---+               |
|          +----------+      |IDT|           +--+|
|          |          |  C   |   |           |  ||
| C        | ColdFire |  N   +---+           |  ||
| N  M2    | XCF5206E |  8                   |  ||
| 1        |          |        +---+         |C ||
|          |          |        |H8 |         |N ||
|    M1    +----------+        +---+      D  |9 ||
|                         14.7456MHz      S  |  ||
|                            +-----------+W  |  ||
|            SW1      BAT1   |    U49    |2  +--+|
|                            +-----------+       |
+------------------------------------------------+

   CPU: ColdFire XCF5206EFT54 (160 Pin PQFP)
        Hitachi H8/3007 (64130007F20) used for touch screen I/O
 Video: NEC DX-101 (240 Pin PQFP)
        NEC DX-102 (52 Pin PQFP x2)
 Sound: OKI MSM9810B 8-Channel Mixing ADPCM Type Voice Synthesis LSI
   OSC: 50MHz, 25.447MHz & 14.7456MHz
 Other: Lattice ispLSI2032 - stamped "EVA3A"
        BAT1 - CR2032 3Volt

ColdFire XCF5206EFT54:
  68K/ColdFire V2 core family
  8K internal SRAM
  54MHz (max) Bus Frequency
  32bit External Bus Width
  2 UART Serial Interfaces
  2 Timer Channels

PIC - PIC12C508 MCU used for security
       Labeled FC21A for Funcube 2
       Labeled FC41A for Funcube 4

Ram M1 are Toshiba TC55257DFL-70L
Ram M2 are NEC D43001GU-70L
Ram M3 are ISSI IS62C1024L-70Q
IDT - IDT 7130 64-pin TQFP High-speed 1K x 8 Dual-Port Static RAM

CN1 - Unused 64 pin double row connecter
CN2?  2x2 connecter
CN3 - Unused 50 pin double row connecter
CN4 - 96 pin triple row connecter
CN5 - 2x3 pin connecter
CN6?  3x3 connecter
CN7 - Unused 20 pin connecter
CN8 - 8 pin single row connecter
CN9 - 40 pin double row connecter

DSW1 - 8 position dipswitch
DSW2 - 2 position dipswitch
SW1  - Pushbutton
SW4  - Single position slider switch

U3  - Is a 27C4002 EPROM
U49 - Is a 27C1001 EPROM
U42, U43 & U47 are MASK ROMs read as 27C322

The same H8/3007 code "FC21 IOPR-0" at U49 is used for FUNCUBE 2,3,4 & 5

***************************************************************************/

ROM_START( funcube2 )
	ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code
	ROM_LOAD( "fc21_prg-0b.u3", 0x00000, 0x80000, CRC(add1c8a6) SHA1(bf91518da659098a4bad4e756533525fcc910570) )

	ROM_REGION( 0x20000, "sub", 0 )     // H8/3007 Code
	ROM_LOAD( "fc21_iopr-0.u49", 0x00000, 0x20000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) )

	ROM_REGION( 0x300, "pic", 0 )       // PIC12C508? Code
	ROM_LOAD( "fc21a.u57", 0x000, 0x300, NO_DUMP )

	ROM_REGION( 0x800000, "sprites", 0 )
	ROM_LOAD32_WORD( "fc21_obj-0.u43", 0x000000, 0x400000, CRC(08cfe6d9) SHA1(d10f362dcde01f7a9855d8f76af3084b5dd1573a) )
	ROM_LOAD32_WORD( "fc21_obj-1.u42", 0x000002, 0x400000, CRC(4c1fbc20) SHA1(ff83691c19ce3600b31c494eaec26d2ac79e0028) )

	ROM_REGION( 0x1000000, "oki", ROMREGION_ERASE00 )
	ROM_LOAD( "fc21_voi0.u47", 0x000000, 0x200000, CRC(4a49370a) SHA1(ac10e2c25626965b49475767ef5a0ec3ba9a2d01) )
ROM_END

ROM_START( funcube3 )
	ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code
	ROM_LOAD( "fc31_prg-0a.u4", 0x00000, 0x80000, CRC(ed7d70dd) SHA1(4ebfca9e60ab5e8de22821f0475abf515c83ce53) )

	ROM_REGION( 0x20000, "sub", 0 )     // H8/3007 Code
	ROM_LOAD( "fc21_iopr-0.u49", 0x00000, 0x20000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) )

	ROM_REGION( 0x400, "pic", 0 )       // PIC12C508? Code
	ROM_LOAD( "fc31a.u57", 0x000, 0x400, NO_DUMP )

	ROM_REGION( 0x800000, "sprites", 0 )
	ROM_LOAD32_WORD( "fc31_obj-0.u43", 0x000000, 0x400000, CRC(08c5eb6f) SHA1(016d8f3067db487ccd47188142743897c9722b1f) )
	ROM_LOAD32_WORD( "fc31_obj-1.u42", 0x000002, 0x400000, CRC(4dadc76e) SHA1(cf82296b38dc22a618fd178816316af05f2459b3) )

	ROM_REGION( 0x1000000, "oki", ROMREGION_ERASE00 )
	ROM_LOAD( "fc31_snd-0.u47", 0x000000, 0x200000, CRC(36b03769) SHA1(20e583359421e0933c781a487fe5f7220052a6d4) )
ROM_END

ROM_START( funcube4 )
	ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code
	ROM_LOAD( "fc41_prg-0.u3", 0x00000, 0x80000, CRC(ef870874) SHA1(dcb8dc3f780ca135df55e4b4f3c95620597ad28f) )

	ROM_REGION( 0x20000, "sub", 0 )     // H8/3007 Code
	ROM_LOAD( "fc21_iopr-0.u49", 0x00000, 0x20000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) )

	ROM_REGION( 0x300, "pic", 0 )       // PIC12C508? Code
	ROM_LOAD( "fc41a", 0x000, 0x300, NO_DUMP )

	ROM_REGION( 0x800000, "sprites", 0 )
	ROM_LOAD32_WORD( "fc41_obj-0.u43", 0x000000, 0x400000, CRC(9ff029d5) SHA1(e057f4929aa745ecaf9d4ff7e39974c82e440146) )
	ROM_LOAD32_WORD( "fc41_obj-1.u42", 0x000002, 0x400000, CRC(5ab7b087) SHA1(c600158b2358cdf947357170044dda2deacd4f37) )

	ROM_REGION( 0x1000000, "oki", ROMREGION_ERASE00 )
	ROM_LOAD( "fc41_snd0.u47", 0x000000, 0x200000, CRC(e6f7d2bc) SHA1(638c73d439eaaff8097cb0aa2684f9f7111bcade) )
ROM_END

ROM_START( funcube5 )
	ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code
	ROM_LOAD( "fc51_prg-0.u4", 0x00000, 0x80000, CRC(4e34c2d8) SHA1(1ace4f6edab291e69e5c36b15193fba62f4a6773) )

	ROM_REGION( 0x20000, "sub", 0 )     // H8/3007 Code
	ROM_LOAD( "fc21_iopr-0.u49", 0x00000, 0x20000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) )

	ROM_REGION( 0x300, "pic", 0 )       // PIC12C508? Code
	ROM_LOAD( "fc51a.u57", 0x000, 0x300, NO_DUMP )

	ROM_REGION( 0x800000, "sprites", 0 )
	ROM_LOAD32_WORD( "fc51_obj-0.u43", 0x000000, 0x400000, CRC(116624b3) SHA1(c0b3dbe0ea4a0808222616c3ef77b2d1194a970a) )
	ROM_LOAD32_WORD( "fc51_obj-1.u42", 0x000002, 0x400000, CRC(35c6ec61) SHA1(424c9b66a2cdd5217d8a577d0179d1228112ee5b) )

	ROM_REGION( 0x1000000, "oki", ROMREGION_ERASE00 )
	ROM_LOAD( "fc51_snd-0.u47", 0x000000, 0x200000, CRC(2a504fe1) SHA1(911ad650bf48aa78d9cb3c64284aa526ceb519ba) )
ROM_END

DRIVER_INIT_MEMBER(seta2_state,funcube)
{
	UINT32 *main_cpu = (UINT32 *) memregion("maincpu")->base();
	UINT16 *sub_cpu  = (UINT16 *) memregion("sub")->base();

	main_cpu[0x064/4] = 0x0000042a; // PIC protection?

	// Sub CPU
	sub_cpu[0x506/2] = 0x5470;  // rte -> rts
}

DRIVER_INIT_MEMBER(seta2_state,funcube2)
{
	UINT32 *main_cpu = (UINT32 *) memregion("maincpu")->base();
	UINT16 *sub_cpu  = (UINT16 *) memregion("sub")->base();

	main_cpu[0xa5c/4] = 0x4e713e3c;       // PIC protection?
	main_cpu[0xa74/4] = 0x4e713e3c;
	main_cpu[0xa8c/4] = 0x4e7141f9;

	// Sub CPU
	sub_cpu[0x4d4/2] = 0x5470;  // rte -> rts
}

DRIVER_INIT_MEMBER(seta2_state,funcube3)
{
	UINT32 *main_cpu = (UINT32 *) memregion("maincpu")->base();
	UINT16 *sub_cpu  = (UINT16 *) memregion("sub")->base();

	main_cpu[0x008bc/4] = 0x4a804e71;
	main_cpu[0x19f0c/4] = 0x4e714e71;
	main_cpu[0x19fb8/4] = 0x4e714e71;

	// Sub CPU
	sub_cpu[0x4d4/2] = 0x5470;  // rte -> rts
}

/***************************************************************************

Guardians
Banpresto, 1995

This hardware is not common Banpresto hardware. Possibly licensed
to them from another manufacturer? Or an early design that they decided
not to use for future games? Either way, this game is _extremely_ rare :-)

PCB Layout
----------

P-FG01-1
------------------------------------------------------
|        X1-010 6264          U32 CXK581000          |
|                                 CXK581000      U16 |
|                                                    |
|                                                U20 |
|    U3 U5 U2 U4 62256 CXK58257                      |
|                62256 CXK58257                  U15 |
|                                                    |
|J                                               U19 |
|A    TMP68301AF-16                                  |
|M                                               U18 |
|M                           NEC                     |
|A          NEC              DX-101              U22 |
|           DX-102                                   |
|                                                U17 |
|                   PAL   50MHz                      |
|                                                U21 |
|           DSW1(8)                                  |
|           DSW2(8)                   CXK58257 NEC   |
|                                     CXK58257 DX-102|
------------------------------------------------------

Notes:
      HSync: 15.23kHz
      VSync: 58.5Hz

***************************************************************************/

ROM_START( grdians )
	ROM_REGION( 0x200000, "maincpu", 0 )    // TMP68301 Code
	ROM_LOAD16_BYTE( "u2.bin", 0x000000, 0x080000, CRC(36adc6f2) SHA1(544e87f88179fe1342e7a06a8948ac1828e85108) )
	ROM_LOAD16_BYTE( "u3.bin", 0x000001, 0x080000, CRC(2704f416) SHA1(9081a12cbb9927d36e1c50b52aa2c6003810ee42) )
	ROM_LOAD16_BYTE( "u4.bin", 0x100000, 0x080000, CRC(bb52447b) SHA1(61433f683210ab2bc2cf1cc4b5b7a39cc5b6493d) )
	ROM_LOAD16_BYTE( "u5.bin", 0x100001, 0x080000, CRC(9c164a3b) SHA1(6d688c7af9e7e8e8d54b2e4dfbf41f59c79242eb) )

	ROM_REGION( 0x2000000, "sprites", ROMREGION_ERASE)  // Sprites
	ROM_LOAD( "u16.bin",  0x0000000, 0x400000, CRC(6a65f265) SHA1(6cad11f718f8bbcff464d41eb4717460769237ed) )
	ROM_LOAD( "u20.bin",  0x0600000, 0x200000, CRC(a7226ab7) SHA1(408580dd35c568ffef1ebbd87359e3ec1f867020) )
	ROM_CONTINUE(         0x0400000, 0x200000 )

	ROM_LOAD( "u15.bin",  0x0800000, 0x400000, CRC(01672dcd) SHA1(f61f60e3343cc5b6ccee391ee529966a141566db) )
	ROM_LOAD( "u19.bin",  0x0e00000, 0x200000, CRC(c0c998a0) SHA1(498fb1877527ed37412537f06a2c39ff0c60f146) )
	ROM_CONTINUE(         0x0c00000, 0x200000 )

	ROM_LOAD( "u18.bin",  0x1000000, 0x400000, CRC(967babf4) SHA1(42a6311576417c44aeaceb8ba6bb3cd7794e4882) )
	ROM_LOAD( "u22.bin",  0x1600000, 0x200000, CRC(6239997a) SHA1(87b6d6f30f152f625f82fd858c1290176c7e156e) )
	ROM_CONTINUE(         0x1400000, 0x200000 )

	ROM_LOAD( "u17.bin",  0x1800000, 0x400000, CRC(0fad0629) SHA1(1bdc8e7c5e39e83d327f14a672ec81b049112da6) )
	ROM_LOAD( "u21.bin",  0x1e00000, 0x200000, CRC(6f95e466) SHA1(28482fad16a3ac9302f152d81552e6f84a44f3e4) )
	ROM_CONTINUE(         0x1c00000, 0x200000 )

	ROM_REGION( 0x200000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "u32.bin", 0x100000, 0x100000, CRC(cf0f3017) SHA1(8376d3a674f71aec72f52c72758fbc53d9feb1a1) )
ROM_END

/***************************************************************************

MS Gundam Ex Revue
Banpresto, 1994

This game runs on Seta/Allumer hardware

PCB Layout
----------

P0-113A   BP949KA
|----------------------------------|
|  X1-010  6264  U28               |
|                     581001   U19 |
|     U3  U5  U2  U4  581001   U17 |
|      62256   62256           U15 |
|J                             U20 |
|A    U77  68301               U18 |
|M                     *       U16 |
|M    93C46                    U23 |
|A                             U22 |
|                              U21 |
|  DSW1            50MHz           |
|  DSW2       PAL  32.5304MHz      |
|       20MHz PAL                  |
|----------------------------------|

Notes:
      *: unknown QFP208 (has large heatsink on it). Should be similar to other known
         graphics chips used on Seta hardware of this era.
      68301 clock: 16.000MHz (?? From what OSC + divider??)
      VSync: 60Hz

***************************************************************************/

ROM_START( gundamex )
	ROM_REGION( 0x600000, "maincpu", 0 )    // TMP68301 Code
	ROM_LOAD16_BYTE(      "ka002002.u2",  0x000000, 0x080000, CRC(e850f6d8) SHA1(026325e305676b1f8d3d9e7573920f8b70d7bccb) )
	ROM_LOAD16_BYTE(      "ka002004.u3",  0x000001, 0x080000, CRC(c0fb1208) SHA1(84b25e4c73cb8e023ee5dbf69f588be98700b43f) )
	ROM_LOAD16_BYTE(      "ka002001.u4",  0x100000, 0x080000, CRC(553ebe6b) SHA1(7fb8a159513d31a1d60520ff14e4c4d133fd3e19) )
	ROM_LOAD16_BYTE(      "ka002003.u5",  0x100001, 0x080000, CRC(946185aa) SHA1(524911c4c510d6c3e17a7ab42c7077c2fffbf06b) )
	ROM_LOAD16_WORD_SWAP( "ka001005.u77", 0x500000, 0x080000, CRC(f01d3d00) SHA1(ff12834e99a76261d619f10d186f4b329fb9cb7a) )

	ROM_REGION( 0x2000000, "sprites", ROMREGION_ERASE)  // Sprites
	ROM_LOAD( "ka001009.u16",  0x0000000, 0x200000, CRC(997d8d93) SHA1(4cb4cdb7e8208af4b14483610d9d6aa5e13acd89) )
	ROM_LOAD( "ka001010.u18",  0x0200000, 0x200000, CRC(811b67ca) SHA1(c8cfae6f54c76d63bd625ff011c872ffb75fd2e2) )
	ROM_LOAD( "ka001011.u20",  0x0400000, 0x200000, CRC(08a72700) SHA1(fb8003aa02dd249c30a757cb43b516260b41c1bf) )
	ROM_LOAD( "ka001012.u15",  0x0800000, 0x200000, CRC(b789e4a8) SHA1(400b773f24d677a9d47466fdbbe68cb6efc1ad37) )
	ROM_LOAD( "ka001013.u17",  0x0a00000, 0x200000, CRC(d8a0201f) SHA1(fe8a2407c872adde8aec8e9340b00be4f00a2872) )
	ROM_LOAD( "ka001014.u19",  0x0c00000, 0x200000, CRC(7635e026) SHA1(116a3daab14a17faca85c4a956b356aaf0fc2276) )
	ROM_LOAD( "ka001006.u21",  0x1000000, 0x200000, CRC(6aac2f2f) SHA1(fac5478ca2941a93c57f670a058ff626e537bcde) )
	ROM_LOAD( "ka001007.u22",  0x1200000, 0x200000, CRC(588f9d63) SHA1(ed5148d09d02e3bc12c50c39c5c86e6356b2dd7a) )
	ROM_LOAD( "ka001008.u23",  0x1400000, 0x200000, CRC(db55a60a) SHA1(03d118c7284ca86219891c473e2a89489710ea27) )
	ROM_FILL(                  0x1800000, 0x600000, 0 ) // 6bpp instead of 8bpp

	ROM_REGION( 0x300000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "ka001015.u28", 0x100000, 0x200000, CRC(ada2843b) SHA1(09d06026031bc7558da511c3c0e29187ea0a0099) )

	ROM_REGION16_BE( 0x80, "eeprom", 0 )
	ROM_LOAD( "eeprom.bin", 0x0000, 0x0080, CRC(80f8e248) SHA1(1a9787811e56d95f7acbedfb00225b6e7df265eb) )
ROM_END

/***************************************************************************

Wakakusamonogatari Mahjong Yonshimai (JPN Ver.)
(c)1996 Maboroshi Ware

Board:  P0-123A

CPU:    TMP68301 (68000 core)
OSC:    50.0000MHz
        32.5304MHz

Sound:  X1-010

***************************************************************************/

ROM_START( mj4simai )
	ROM_REGION( 0x200000, "maincpu", 0 )    // TMP68301 Code
	ROM_LOAD16_BYTE( "ll.u2",       0x000000, 0x080000, CRC(7be9c781) SHA1(d29e579706d98909933f6bed2ee292c88ed10d2c) )
	ROM_LOAD16_BYTE( "lh1.u3",      0x000001, 0x080000, CRC(82aa3f72) SHA1(a93d5dc7cdf12f852a692759d91f6f2951b6b5b5) )
	ROM_LOAD16_BYTE( "hl.u4",       0x100000, 0x080000, CRC(226063b7) SHA1(1737baffc16ff7261f887911187ece96925fa6ff) )
	ROM_LOAD16_BYTE( "hh.u5",       0x100001, 0x080000, CRC(23aaf8df) SHA1(b3d678afce4ddef32e48d690c6d07b723dd0c28f) )

	ROM_REGION( 0x2000000, "sprites", 0 )   // Sprites
	ROM_LOAD( "cha-03.u16",  0x0000000, 0x400000, CRC(d367429a) SHA1(b32c215ef85c3d0a4c5550cef4f5c4c0e7030b7c) )
	ROM_LOAD( "cha-04.u18",  0x0400000, 0x400000, CRC(7f2008c3) SHA1(e45d863540eb2381f5d7660d64cdfef87c890768) )
	ROM_LOAD( "cha-05.u15",  0x0800000, 0x400000, CRC(e94ec40a) SHA1(2685dbc5680b5f76688c6b4fbe40ae682c525bfe) )
	ROM_LOAD( "cha-06.u17",  0x0c00000, 0x400000, CRC(5cb0b3a9) SHA1(92fb82d45b4c46326d5796981f812e20a8ddb4f2) )
	ROM_LOAD( "cha-01.u21",  0x1000000, 0x400000, CRC(35f47b37) SHA1(4a8eb088890272f2a069e2c3f00fadf6421f7b0e) )
	ROM_LOAD( "cha-02.u22",  0x1400000, 0x400000, CRC(f6346860) SHA1(4eebd3fa315b97964fa39b88224f9de7622ba881) )
	ROM_FILL(                0x1800000, 0x800000, 0 )   // 6bpp instead of 8bpp

	ROM_REGION( 0x500000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "cha-07.u32",  0x100000, 0x400000, CRC(817519ee) SHA1(ed09740cdbf61a328f7b50eb569cf498fb749416) )
ROM_END

/***************************************************************************

Kosodate Quiz My Angel (JPN Ver.)
(c)1996 Namco

Board:  KE (Namco) ; P0-125A (Seta)

CPU:    TMP68301 (68000 core)
OSC:    50.0000MHz
        32.5304MHz

Sound:  X1-010

***************************************************************************/

ROM_START( myangel )
	ROM_REGION( 0x200000, "maincpu", 0 )        // TMP68301 Code
	ROM_LOAD16_BYTE( "kq1-prge.u2", 0x000000, 0x080000, CRC(6137d4c0) SHA1(762341e11b56e4a7787a0662833b702b78aee0a9) )
	ROM_LOAD16_BYTE( "kq1-prgo.u3", 0x000001, 0x080000, CRC(4aad10d8) SHA1(a08e1c4f57c64be829e0807ae2791da947fd60aa) )
	ROM_LOAD16_BYTE( "kq1-tble.u4", 0x100000, 0x080000, CRC(e332a514) SHA1(dfd255239c80c48c9865e70681b9ddd175b8bf55) )
	ROM_LOAD16_BYTE( "kq1-tblo.u5", 0x100001, 0x080000, CRC(760cab15) SHA1(fa7ea85ec2ebfaab3111b8631ea6ea3d794d449c) )

	ROM_REGION( 0x1000000, "sprites", 0 )   // Sprites
	ROM_LOAD( "kq1-cg2.u20", 0x000000, 0x200000, CRC(80b4e8de) SHA1(c8685c4f4e3c0415ce0ec88e0288835e504cab00) )
	ROM_LOAD( "kq1-cg0.u16", 0x200000, 0x200000, CRC(f8ae9a05) SHA1(4f3b41386a48a1608aa96b911e6b74ca775260fb) )
	ROM_LOAD( "kq1-cg3.u19", 0x400000, 0x200000, CRC(9bdc35c9) SHA1(fd0a1eb3dd10705bce5462263667353632558b58) )
	ROM_LOAD( "kq1-cg1.u15", 0x600000, 0x200000, CRC(23bd7ea4) SHA1(e925bbadc33fc2586bb18283cf989ab35f28c1e9) )
	ROM_LOAD( "kq1-cg6.u22", 0x800000, 0x200000, CRC(b25acf12) SHA1(5cca35921f3b376c3cc36f5b009eb845db2e1897) )
	ROM_LOAD( "kq1-cg4.u18", 0xa00000, 0x200000, CRC(dca7f8f2) SHA1(20595c7940a28d01bdc6610b67aaaeac61ba92e2) )
	ROM_LOAD( "kq1-cg7.u21", 0xc00000, 0x200000, CRC(9f48382c) SHA1(80dfc33a55123b5d3cdb3ed97b43a527f0254d61) )
	ROM_LOAD( "kq1-cg5.u17", 0xe00000, 0x200000, CRC(a4bc4516) SHA1(0eb11fa54d16bba1b96f9dd943a68949a3bb9a2f) )

	ROM_REGION( 0x300000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "kq1-snd.u32", 0x100000, 0x200000, CRC(8ca1b449) SHA1(f54096fb5400843af4879135c96760485b6cb319) )
ROM_END

/***************************************************************************

Kosodate Quiz My Angel 2 (JPN Ver.)
(c)1997 Namco

Board:  KL (Namco) ; P0-136A (Seta)

CPU:    TMP68301 (68000 core)
OSC:    50.0000MHz
        32.5304MHz

Sound:  X1-010

***************************************************************************/

ROM_START( myangel2 )
	ROM_REGION( 0x200000, "maincpu", 0 )    // TMP68301 Code
	ROM_LOAD16_BYTE( "kqs1ezpr.u2", 0x000000, 0x080000, CRC(2469aac2) SHA1(7dade2de31252e305d24c659c4801dd4687ad1f6) )
	ROM_LOAD16_BYTE( "kqs1ozpr.u3", 0x000001, 0x080000, CRC(6336375c) SHA1(72089f77e94832e74e0512944acadeccd0dec8b0) )
	ROM_LOAD16_BYTE( "kqs1e-tb.u4", 0x100000, 0x080000, CRC(e759b4cc) SHA1(4f806a144a47935b2710f8af800ec0d771f12a18) )
	ROM_LOAD16_BYTE( "kqs1o-tb.u5", 0x100001, 0x080000, CRC(b6168737) SHA1(4c3de877c0c1dca1c43ac737a0bf231335237d3a) )

	ROM_REGION( 0x1800000, "sprites", 0 )   // Sprites
	ROM_LOAD( "kqs1-cg4.u20", 0x0000000, 0x200000, CRC(d1802241) SHA1(52c45a13d46f7ee8043e85b99d07b1765ca93dcc) )
	ROM_LOAD( "kqs1-cg0.u16", 0x0200000, 0x400000, CRC(c21a33a7) SHA1(bc6f479a8f4c716ba79a725f160ddeb95fdedbcb) )
	ROM_LOAD( "kqs1-cg5.u19", 0x0600000, 0x200000, CRC(d86cf19c) SHA1(da5a5b576ce107433605b24d8b9dcd0abd46bcde) )
	ROM_LOAD( "kqs1-cg1.u15", 0x0800000, 0x400000, CRC(dca799ba) SHA1(8379b11472c27b1945fe7fc274c7fedf756accba) )
	ROM_LOAD( "kqs1-cg6.u22", 0x0c00000, 0x200000, CRC(3f08886b) SHA1(054546ae44ffa5d0973f4ead080fe720a340e144) )
	ROM_LOAD( "kqs1-cg2.u18", 0x0e00000, 0x400000, CRC(f7f92c7e) SHA1(24a525a15fded0de6e382b346da6bd5e7b9eced5) )
	ROM_LOAD( "kqs1-cg7.u21", 0x1200000, 0x200000, CRC(2c977904) SHA1(2589447f2471cdc414266b34aff552044c680d93) )
	ROM_LOAD( "kqs1-cg3.u17", 0x1400000, 0x400000, CRC(de3b2191) SHA1(d7d6ea07b665cfd834747d3c0776b968ce03bc6a) )

	ROM_REGION( 0x500000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "kqs1-snd.u32", 0x100000, 0x400000, CRC(792a6b49) SHA1(341b4e8f248b5032217733bada32e353c67e3888) )
ROM_END

/***************************************************************************

  Namco Stars

  EVA2B PCB (8829970101 P0-140B Serial Z033):

  TMP68301AF-16 CPU
  DX101
  DX102 x 2
  OKI M9810
  GAL 16V8d x 2
  MAX232
  DSW8
  Coin Battery
  Reset Button
  OSC: 25.447 MHz @ XM1, 50.000 MHz @ XM2, 32.53005 MHz @ X2
  Volume Trimmer

***************************************************************************/

ROM_START( namcostr )
	ROM_REGION( 0x80000, "maincpu", 0 ) // TMP68301 Code
	ROM_LOAD( "ns1mpr0.u08", 0x00000, 0x80000, BAD_DUMP CRC(008d23fe) SHA1(8c77a34dd0285c06809e99d20b9d8b31b81bfc68) )  // FIXED BITS (xxxxx1xxxxxxxxxx)

	ROM_REGION( 0x800000, "sprites", 0 )
	ROM_LOAD32_WORD( "ns1cha0.u39", 0x000000, 0x400000, BAD_DUMP CRC(372d1651) SHA1(355553992e5a474ae1e45bcdeb88804d5b75f802) ) // FIXED BITS (xxxxx1xxxxxxxxxx)
	ROM_LOAD32_WORD( "ns1cha1.u38", 0x000002, 0x400000, BAD_DUMP CRC(82e67809) SHA1(6b25726cd3683e1691e4d4e1628c13998f20933d) ) // FIXED BITS (xxxxx1xxxxxxxxxx)

	ROM_REGION( 0x1000000, "oki", 0 )
	ROM_LOAD( "ns1voi0.u40", 0x000000, 0x400000, BAD_DUMP CRC(fe5c2b16) SHA1(21e4423cc91e8833297d4588343237b8b3155196) )    // FIXED BITS (xxxxx1xxxxxxxxxx)
ROM_END

/***************************************************************************

                            Puzzle De Bowling (Japan)

(c)1999 MOSS / Nihon System

   CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
 Video: NEC DX-101 (240 Pin PQFP)
        NEC DX-102 (52 Pin PQFP x3)
 Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP)
   OSC: 50MHz & 32.53047MHz
 Other: 8 Position Dipswitch x 2
        Lattice ispLSI2032 - stamped "KUDEC"

PCB Number: P0-142A
+-----------------------------------------------------------+
|                VOL                       +------+         |
|                                          |Seta  |     M1  |
|   +---+ +---+                            |X1-010|         |
|   |   | |   |  U4*  M                    |      |  +---+  |
+-+ | U | | U |       1                    +------+  | K |  |
  | | 0 | | 0 |                     U30*             | U |  |
+-+ | 7 | | 6 |  U5*  M                              | S |  |
|   |   | |   |       1                              |   |  |
|   +---+ +---+                                      | U |  |
|                                          Lattice   | 1 |  |
|J  D D  +---+                            ispLSI2032 | 8 |  |
|A  S S  |DX |                  +-------+            +---+  |
|M  W W  |102|                  |Toshiba|     CN2           |
|M  1 2  +---+      BAT1*       |  TMP  |                   |
|A                              | 68301 |  U50*             |
|                               +-------+                   |
|C                                                          |
|o                 50MHz        +----------+     XM2*       |
|n    +---+                     |          |                |
|n    |DX |     SW1             |   NEC    |    M   M       |
|e    |102|                     |  DX-101  |    2   2       |
|c    +---+         M  M        |          |                |
|t                  1  1        |          |                |
|e                              +----------+                |
|r                                                          |
|                             +---+      +---++---++---+    |
|                             | K |      | K || K || K |    |
|     +---+                   | U |      | U || U || U |    |
+-+   |DX |                   | C |      | C || C || C |    |
  |   |102|     32.53047MHz   |   |      |   ||   ||   |    |
+-+   +---+                   | U |      | U || U || U |    |
|                             | 4 |      | 4 || 3 || 3 |    |
|                             | 0 |      | 1 || 8 || 9 |    |
|                             +---+      +---++---++---+    |
+-----------------------------------------------------------+

* Unpopulated:
  U4 & U5 RAM HM62256 equivalent
  U50 93LC46BX EEPROM
  U30 74HC00
  BAT1 CR2032 3Volt battery
  XM2 OSC

Ram M1 are NEC D43001GU-70LL
Ram M2 are LGS GM76C8128ALLFW70

KUP-U06-I03 U06 Program rom ST27C4001 (even)
KUP-U07-I03 U07 Program rom ST27C4001 (odd)

KUS-U18-I00 U18 Mask rom (Samples 23C32000 32Mbit)

KUC-U38-I00 U38 Mask rom (Graphics 23C32000 32Mbit)
KUC-U39-I00 U39 Mask rom (Graphics 23C32000 32Mbit)
KUC-U40-I00 U40 Mask rom (Graphics 23C32000 32Mbit)
KUC-U41-I00 U41 Mask rom (Graphics 23C32000 32Mbit)

***************************************************************************/

ROM_START( pzlbowl )
	ROM_REGION( 0x100000, "maincpu", 0 )    // TMP68301 Code
	ROM_LOAD16_BYTE( "kup-u06.i03", 0x000000, 0x080000, CRC(314e03ac) SHA1(999398e55161dd75570d418f4c9899e3bf311cc8) )
	ROM_LOAD16_BYTE( "kup-u07.i03", 0x000001, 0x080000, CRC(a0423a04) SHA1(9539023c5c2f2bf72ee3fb6105443ffd3d61e2f8) )

	ROM_REGION( 0x1000000, "sprites", 0 )   // Sprites
	ROM_LOAD( "kuc-u38.i00", 0x000000, 0x400000, CRC(3db24172) SHA1(89c39963e15c53b799994185d0c8b2e795478939) )
	ROM_LOAD( "kuc-u39.i00", 0x400000, 0x400000, CRC(9b26619b) SHA1(ea7a0bf46641d15353217b01e761d1a148bee4e7) )
	ROM_LOAD( "kuc-u40.i00", 0x800000, 0x400000, CRC(7e49a2cf) SHA1(d24683addbc54515c33fb620ac500e6702bd9e17) )
	ROM_LOAD( "kuc-u41.i00", 0xc00000, 0x400000, CRC(2febf19b) SHA1(8081ac590c0463529777b5e4817305a1a6f6ea41) )

	ROM_REGION( 0x500000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "kus-u18.i00", 0x100000, 0x400000, CRC(e2b1dfcf) SHA1(fb0b8be119531a1a27efa46ed7b86b05a37ed585) )
ROM_END

/***************************************************************************

Penguin Brothers (Japan)
(c)2000 Subsino

   CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
 Video: NEC DX-101 (240 Pin PQFP)
        NEC DX-102 (52 Pin PQFP x3)
 Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP)
   OSC: 50MHz, 32.53047MHz & 28MHz
 Other: 8 Position Dipswitch x 2
        Lattice ispLSI2032

PCB Number: P0-142A
+-----------------------------------------------------------+
|                VOL                       +------+         |
|                                          |Seta  |     M1  |
|   +---+ +---+                            |X1-010|         |
|   |   | |   |   M   M                    |      |  +---+  |
+-+ | U | | U |   1   1                    +------+  |   |  |
  | | 0 | | 0 |                    74HC00            |   |  |
+-+ | 7 | | 6 |   M   M                              | U |  |
|   |   | |   |   1   1                              | 1 |  |
|   +---+ +---+                                      | 8 |  |
|                                          Lattice   |   |  |
|J  D D  +---+                            ispLSI2032 |   |  |
|A  S S  |DX |                  +-------+            +---+  |
|M  W W  |102|                  |Toshiba|     CN2           |
|M  1 2  +---+      BAT1*       |  TMP  |                   |
|A                              | 68301 |  U50*             |
|                               +-------+                   |
|C                                                          |
|o                 50MHz        +----------+     28MHz      |
|n    +---+                     |          |                |
|n    |DX |     SW1             |   NEC    |    M   M       |
|e    |102|                     |  DX-101  |    2   2       |
|c    +---+         M  M        |          |                |
|t                  1  1        |          |                |
|e                              +----------+                |
|r                                                          |
|                             +---+      +---++---++---+    |
|                             |   |      |   ||   ||   |    |
|     +---+                   |   |      |   ||   ||   |    |
+-+   |DX |                   | U |      | U || U || U |    |
  |   |102|     32.53047MHz   | 4 |      | 4 || 3 || 3 |    |
+-+   +---+                   | 0 |      | 1 || 8 || 9 |    |
|                             |   |      |   ||   ||   |    |
|                             |   |      |   ||   ||   |    |
|                             +---+      +---++---++---+    |
+-----------------------------------------------------------+

Notes:  pzlbowl PCB with these extra parts:
        28MHz OSC
        2x 62256 SRAM
        74HC00

U50*  Unpopulated 93LC46BX EEPROM
BAT1* Unpopulated CR2032 3Volt battery

Ram M1 are NEC D43001GU-70LL
Ram M2 are LGS GM76C8128ALLFW70

***************************************************************************/

ROM_START( penbros )
	ROM_REGION( 0x100000, "maincpu", 0 )    // TMP68301 Code
	ROM_LOAD16_BYTE( "u06.bin", 0x000000, 0x080000, CRC(7bbdffac) SHA1(d5766cb171b8d2e4c04a6bae37181fa5ada9d797) )
	ROM_LOAD16_BYTE( "u07.bin", 0x000001, 0x080000, CRC(d50cda5f) SHA1(fc66f55f2070b447c5db85c948ce40adc37512f7) )

	ROM_REGION( 0x1000000, "sprites", 0 )   // Sprites
	ROM_LOAD( "u38.bin", 0x000000, 0x400000, CRC(4247b39e) SHA1(f273931293beced312e02c870bf35e9cf0c91a8b) )
	ROM_LOAD( "u39.bin", 0x400000, 0x400000, CRC(f9f07faf) SHA1(66fc4a9ad422fb384d2c775e43619137226898fc) )
	ROM_LOAD( "u40.bin", 0x800000, 0x400000, CRC(dc9e0a96) SHA1(c2c8ccf9039ee0e179b08fdd2d37f29899349cda) )
	ROM_FILL(            0xc00000, 0x400000, 0 )    // 6bpp instead of 8bpp

	ROM_REGION( 0x300000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "u18.bin", 0x100000, 0x200000, CRC(de4e65e2) SHA1(82d4e590c714b3e9bf0ffaf1500deb24fd315595) )
ROM_END

/***************************************************************************

Reel'N Quake!

   CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
 Video: NEC DX-101 (240 Pin PQFP, @ U10)
        NEC DX-102 (52 Pin PQFP x3, @ U28 U30 & U45)
 Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP @ U26)
   OSC: 50MHz & 28MHz
 Other: 8 Position Dipswitch x 2
        Push Button SW1
        3.6V Battery at BT1
        GAL 16V8 - labeled "KF-001" at U38

Memory:
M1 are TC551001BFL-70L at U42 & U43
M2 is  W2465K-70LL at U27
M3 are LH5168D-10L at U8 & U9
M4 are UT62256SC-70L at U6, U7, U13 & U14

PCB Number: P-FG-02
+-----------------------------------------------------------+
|             +------+      U  U                            |
| VOL         |Seta  |   M  5  5            +--------------+|
|             |X1-010|   2  8  7    +-+  M  |KF-001-005 U16||
|             +------+      *  *    | |  1  +--------------+|
+-+                                 |U|                     |
  |  +-+    +-+           BT1       |3|            U20*     |
+-+  | |    | |         M           |2|  M                  |
|  C |U| U  |U| U  M M  4           | |  1  +--------------+|
|J N |3| 5  |2| 4  3 3              +-+     |KF-001-006 U15||
|A 1 | | *  | | *       M                   +--------------+|
|M   +-+    +-+         4                                   |
|M C                                               U19*     |
|A N                                                        |
|  2                                        +--------------+|
|C 1                                        |KF-001-007 U18||
|o                           +----------+   +--------------+|
|n C        +-------+        |          |                   |
|n N        |Toshiba|        |   NEC    |          U22*     |
|e 2        |  TMP  |        |  DX-101  |                   |
|c 2        | 68301 |        |          |   +--------------+|
|t        U +-------+        |          |   |KF-001-008 U17||
|e C      5                  +----------+   +--------------+|
|r N      6                                                 |
|  3      *                                        U21*     |
+-+   +---+    +---+       U  50MHz 32MHz*                  |
  |   |DX | S  |DX |       3                                |
  |   |102| W  |102|       8                   +---+   28MHz|
+-+   +---+ 1  +---+                    M  M   |DX |        |
|              D D                      4  4   |102|        |
|              S S                             +---+        |
|              W W                                          |
|              2 1                                          |
+-----------------------------------------------------------+

CN1   - 7 Pin connector
CN2-1 - 3 Pin connector
CN2-2 - 3 Pin connector
CN3   - 10 Pin connector (used for extra buttons)

* Denotes not populated. U56 is unpopulated 93C45 EEPROM

    U3-U5 silkscreened 27C4001
  U57-U58 silkscreened 23C8001E
  U15-U22 silkscreened 23C32000
      U32 silkscreened 23C32000

Note:
  The PCB is silkscreened with 23C32000 which would be equal to the 27C322.
  The graphics roms dumped that way have the first half as a bad mirror
  of the second half (even <- odd, odd <- FF). They seem OK dumped as 27C160.

Program ROMs:
  Labeled roms (undumped) have been seen as KF003002 & KF003004, which
  revision do have?

V1.05 program roms have been seen with labels dated 12/17/97

Reel'N Quake! is also known to be available on the P-FG-03 PCB which is
 essentially the same layout as the P-FG-02 but with standard 8-liner
 edge connectors. Program rom labels for this (undumped) set are:

   KFP       KFP
   U02  and  U03
   C00       C00

***************************************************************************/

ROM_START( reelquak )
	ROM_REGION( 0x100000, "maincpu", 0 )    // TMP68301 Code
	ROM_LOAD16_BYTE( "rq_ver1.05.u2", 0x00000, 0x80000, CRC(7740d7a4) SHA1(21c28db5d4d7eea5a2506cb51b58533eba28c2cb) ) /* Should be KF00x002, x = revision */
	ROM_LOAD16_BYTE( "rq_ver1.05.u3", 0x00001, 0x80000, CRC(8c78889e) SHA1(584ba123e9caafdbddc96a4d9b2b6f6994fa84b0) ) /* Should be KF00x004, x = revision */

	ROM_REGION( 0x800000, "sprites", 0 )    // Sprites
	ROM_LOAD( "kf-001-005_t42.u16", 0x000000, 0x200000, CRC(25e07d5c) SHA1(dd0818611f39be25dc6f0c737da4e79c6c0f9659) )
	ROM_LOAD( "kf-001-006_t43.u15", 0x200000, 0x200000, CRC(67e2ecc4) SHA1(35cdaf7fcd29e0229da104baced41fa7620dba3d) )
	ROM_LOAD( "kf-001-007_t44.u18", 0x400000, 0x200000, CRC(9daec83d) SHA1(07de144898deac5058d05466f29682d7840323b7) )
	ROM_LOAD( "kf-001-008_t45.u17", 0x600000, 0x200000, CRC(f6ef6e41) SHA1(c3e838dd4dc340f44abdf45ec0b90de24f50dda9) )

	ROM_REGION( 0x300000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "kf-001-009_t46.u32", 0x100000, 0x200000, CRC(2a9641f9) SHA1(efb9df78f1877eddf29c4dae2461546adb9cea8f) )

	ROM_REGION( 0x117, "plds", 0 )
	ROM_LOAD( "gal16v8_kf-001.u38", 0x000, 0x117, NO_DUMP )
ROM_END

/***************************************************************************

Endless Riches
(c) 199? E.N.Tiger

   CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
 Video: NEC DX-101 (240 Pin PQFP, @ U10)
        NEC DX-102 (52 Pin PQFP x3, @ U28 U30 & U45)
 Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP @ U26)
   OSC: 50MHz & 28MHz
 Other: 8 Position Dipswitch x 2
        Push Button SW1
        3.6V Battery at BT1
        GAL 16V8 - labeled "KF-001" at U38

Memory:
M1 are TC551001BFL-70L at U42 & U43
M2 is  W2465K-70LL at U27
M3 are LH5168D-10L at U8 & U9
M4 are UT62256SC-70L at U6, U7, U13 & U14

PCB Number: P-FG-03
+-----+_+----------------------------------------------------+
|             +------+      U  U                             |
| VOL         |Seta  |   M  5  5            +---------------+|
|             |X1-010|   2  8  7    +-+  M  |KFC-U16-C00 U16||
|             +------+      *  *    | |  1  +---------------+|
+-+                                 |U|                      |
  |  +-+    +-+           BT1       |3|            U20*      |
+-+  | |    | |         M           |2|  M                   |
|    |U| U  |U| U  M M  4           | |  1  +---------------+|
|    |3| 5  |2| 4  3 3              +-+     |KFC-U15-C00 U15||
|8   | | *  | | *       M                   +---------------+|
|    +-+    +-+         4                                    |
|L                                                 U19*      |
|I                                                           |
|N                                          +---------------+|
|E                                          |KFC-U18-C00 U18||
|R                           +----------+   +---------------+|
|           +-------+        |          |                    |
|C C        |Toshiba|        |   NEC    |          U22*      |
|o N        |  TMP  |        |  DX-101  |                    |
|n 1        | 68301 |        |          |   +---------------+|
|n        U +-------+        |          |   |KFC-U17-C00 U17||
|e C      5                  +----------+   +---------------+|
|c N      6                                                  |
|t 2      *                                        U21*      |
|e  +---+    +---+       U  50MHz 28MHz                      |
|r    |DX | S  |DX |       3                                 |
|     |102| W  |102|       8                   +---+    OSC2*|
|     +---+ 1  +---+                    M  M   |DX |         |
+-+            D D                      4  4   |102|         |
  |            S S                             +---+         |
+-+            W W                                           |
|              2 1                                           |
+------------------------------------------------------------+

CN1   - 7 Pin connector
CN2   - 8 Pin connector

* Denotes not populated.
  U56 is unpopulated 93C45 EEPROM
  DSW2 is unpopulated

    U3-U5 silkscreened 27C4001
  U57-U58 silkscreened 23C8001E
  U15-U22 silkscreened 23C32000
      U32 silkscreened 23C32000

Note:
  8-Liner version of P-FG-02 (see Reel'N Quake! above)
  Hitting Service Mode "F2" will show Ver 1.7, but going through the diagnostic "0"
   Main Menu --> Test Mode --> Memory Test will show Version 1.20

***************************************************************************/

ROM_START( endrichs )
	ROM_REGION( 0x100000, "maincpu", 0 )    // TMP68301 Code
	ROM_LOAD16_BYTE( "kfp_u02_c12.u2", 0x00000, 0x80000, CRC(462341d2) SHA1(a88215d74469513f4239853f62d4dbbffe2aa83a) )
	ROM_LOAD16_BYTE( "kfp_u03_c12.u3", 0x00001, 0x80000, CRC(2baee8d1) SHA1(f86920382c54a259adb1dee253859561746d215a) )

	ROM_REGION( 0x800000, "sprites", 0 )    // Sprites
	ROM_LOAD( "kfc-u16-c00.u16", 0x000000, 0x200000, CRC(cbfe5e0f) SHA1(6c7c8088c43231997ac47ce05cf43c78c1fdad47) )
	ROM_LOAD( "kfc-u15-c00.u15", 0x200000, 0x200000, CRC(98e4c36c) SHA1(651be122b78f225d38878ae90776f66989440590) )
	ROM_LOAD( "kfc-u18-c00.u18", 0x400000, 0x200000, CRC(561ac136) SHA1(96da493157405a5d3d72b8cc3004abd3fa3eadfa) )
	ROM_LOAD( "kfc-u17-c00.u17", 0x600000, 0x200000, CRC(34660029) SHA1(cf09b97422497d739f71e6ff8b9974fca0329928) )

	ROM_REGION( 0x300000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "kfs-u32-c00.u32", 0x100000, 0x200000, CRC(e9ffbecf) SHA1(3cc9ab3f4be1a305235603a68ca1e15797fb27cb) ) // Yes, it's actually "KFS" here

	ROM_REGION( 0x117, "plds", 0 )
	ROM_LOAD( "gal16v8_kf-001.u38", 0x000, 0x117, NO_DUMP )
ROM_END

/***************************************************************************

Sammy USA Outdoor Shooting Series PCB

PCB B0-003A (or B0-003B):
   Deer Hunting USA (c) 2000 Sammy USA
   Turkey Hunting USA (c) 2001 Sammy USA

PCB B0-010A:
   Wing Shooting Championship (c) 2001 Sammy USA
   Trophy Hunting - Bear & Moose (c) 2002 Sammy USA


   CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
 Video: NEC DX-101 (240 Pin PQFP)
        NEC DX-102 (52 Pin PQFP x3)
 Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP)
EEPROM: 93LC46BX (1K Low-power 64 x 16-bit organization serial EEPROM)
   OSC: 50MHz & 28MHz
 Other: 8 Position Dipswitch x 2
        Lattice ispLSI2032 - stamped "KW001"
        Lattice isp1016E - stamped "GUN" (2 for PCB B0-010A, used for light gun input)
        BAT1 - CR2032 3Volt

PCB Number: B0-003A (or B0-003B)
+-----------------------------------------------------------+
|             VOL                          +------+         |
|                                          |X1-010|     M1  |
|   +---+ +---+                            |M60016|         |
|   |   | |   |  M    M                    |CALRUA|  +---+  |
+-+ | U | | U |  2    1                    +------+  |   |  |
  | | 0 | | 0 |                                      |   |  |
+-+ | 7 | | 6 |  M    M                              | U |  |
|   |   | |   |  2    1                              | 1 |  |
|   +---+ +---+                                      | 8 |  |
|                                          Lattice   |   |  |
|J  D +---+  C                            ispLSI2032 |   |  |
|A  S |DX |  N   BAT1           +-------+            +---+  |
|M  W |102|  5                  |Toshiba|  D                |
|M  1 +---+                     |  TMP  |  S EEPROM       C |
|A           C                  | 68301 |  W              N |
|            N  Lattice         +-------+  2              2 |
|C           6  isp1016E                                    |
|o                              +----------+    50MHz       |
|n    +---+                     |          |                |
|n    |DX |  SW1                |   NEC    |    M   M       |
|e    |102|                     |  DX-101  |    3   3       |
|c    +---+         M  M        |          |                |
|t                  1  1        |          |                |
|e                              +----------+                |
|r                                                          |
|                             +---+      +---++---++---+    |
|                  28MHz      |   |      |   ||   ||   |    |
|     +---+                   |   |      |   ||   ||   |    |
+-+   |DX |                   | U |      | U || U || U |    |
  |   |102|                   | 4 |      | 4 || 3 || 3 |    |
+-+   +---+                   | 0 |      | 1 || 8 || 9 |    |
|                             |   |      |   ||   ||   |    |
|                             |   |      |   ||   ||   |    |
|                             +---+      +---++---++---+    |
+-----------------------------------------------------------+

PCB Number: B0-010A - This PCB is slightly revised for 2 player play
+-----------------------------------------------------------+
|             VOL                          +------+         |
|                                          |X1-010|     M1  |
|   +---+ +---+                            |M60016|         |
|   |   | |   |  M    M                    |CALRUA|  +---+  |
+-+ | U | | U |  2    1                    +------+  |   |  |
  | | 0 | | 0 |                                      |   |  |
+-+ | 7 | | 6 |  M    M                              | U |  |
|   |   | |   |  2    1                              | 1 |  |
|   +---+ +---+                                      | 8 |  |
|                                          Lattice   |   |  |
|J  D +---+  C                            ispLSI2032 |   |  |
|A  S |DX |  N   BAT1           +-------+            +---+  |
|M  W |102|  5                  |Toshiba|  D                |
|M  1 +---+                     |  TMP  |  S EEPROM       C |
|A           C                  | 68301 |  W              N |
|            N  Lattice         +-------+  2              2 |
|C           6  isp1016E                                    |
|o                              +----------+    50MHz       |
|n    +---+                     |          |                |
|n    |DX |  SW1                |   NEC    |    M   M       |
|e    |102|                     |  DX-101  |    3   3       |
|c    +---+         M  M        |          |                |
|t                  1  1        |          |                |
|e                              +----------+                |
|r                                                          |
|                             +---+      +---++---++---+    |
|                  28MHz      |   |      |   ||   ||   |    |
|     +---+              C    |   |      |   ||   ||   |    |
+-+   |DX |              N    | U |      | U || U || U |    |
  |   |102|              7    | 4 |      | 4 || 3 || 3 |    |
+-+   +---+                   | 0 |      | 1 || 8 || 9 |    |
|             Lattice    C    |   |      |   ||   ||   |    |
|             isp1016E   N    |   |      |   ||   ||   |    |
|                        8    +---+      +---++---++---+    |
+-----------------------------------------------------------+

Ram M1 are Toshiba TC55257DFL-70L
Ram M2 are NEC D43001GU-70L
Ram M3 are ISSI IS62C1024L-70Q

U06 Program rom ST27C801 (even)
U07 Program rom ST27C801 (odd)

U18 Mask rom (Samples 23C32000 32Mbit (read as 27C322))

U38 - U40 Mask roms (Graphics 23c64020 64Mbit) - 23C64020 read as 27C322 with pin11 +5v & 27C322 with pin11 GND

--------------------------------------------------------------------------

From the WSC upgrade instruction sheet:

 Wing Shooting Championship
      Game Echancement
          1/23/02

New Program chip Ver. 2.00 For Wing Shooting Championship
We are announcing NEW GAME FEATURES to enhance game play. Please refer below.

NEW FEATURES
------------

 * Easier play for the first 3 hunting spots in every state with the addition of more birds.
 * The "BEGINNER" weapon has been changed to the 5-shot PUMP SHOTGUN plus the "hit area"
    for each shot has been increased. Same as the 3-shot SEMI-AUTO SHOTGUN.
 * Player can now advance through all result screens faster by pulling gun trigger.
 * The Auto Select bird is now GOOSE (easiest target) if player fails to choose bird at start of game.

***************************************************************************/

ROM_START( deerhunt ) /* Deer Hunting USA V4.3 (11/1/2000) - The "E05" breaks version label conventions but is correct & verified */
	ROM_REGION( 0x200000, "maincpu", 0 )    // TMP68301 Code
	ROM_LOAD16_BYTE( "as0906e05.u06", 0x000000, 0x100000, CRC(20c81f17) SHA1(d41d93d6ee88738cec55f7bf3ce6be1dbec68e09) ) /* checksum 694E printed on label */
	ROM_LOAD16_BYTE( "as0907e05.u07", 0x000001, 0x100000, CRC(1731aa2a) SHA1(cffae7a99a7f960a62ef0c4454884df17a93c1a6) ) /* checksum 5D89 printed on label */

	ROM_REGION( 0x2000000, "sprites", 0 )   // Sprites
	ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
	ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
	ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
	ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )

	ROM_REGION( 0x500000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
ROM_END

ROM_START( deerhunta ) /* Deer Hunting USA V4.2 (xx/x/2000) */
	ROM_REGION( 0x200000, "maincpu", 0 )    // TMP68301 Code
	ROM_LOAD16_BYTE( "as0906e04-v4_2.u06", 0x000000, 0x100000, CRC(bb3af36f) SHA1(f04071347e8ad361bf666fcb6c0136e522f19d47) ) /* checksum 6640 printed on label */
	ROM_LOAD16_BYTE( "as0907e04-v4_2.u07", 0x000001, 0x100000, CRC(83f02117) SHA1(70fc2291bc93af3902aae88688be6a8078f7a07e) ) /* checksum 595A printed on label */

	ROM_REGION( 0x2000000, "sprites", 0 )   // Sprites
	ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
	ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
	ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
	ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )

	ROM_REGION( 0x500000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
ROM_END

ROM_START( deerhuntb ) /* Deer Hunting USA V4.0 (6/15/2000) */
	ROM_REGION( 0x200000, "maincpu", 0 )        // TMP68301 Code
	ROM_LOAD16_BYTE( "as0906e04.u06", 0x000000, 0x100000, CRC(07d9b64a) SHA1(f9aac644aab920bbac84b14836ee589ccd51f6db) ) /* checksum 7BBB printed on label */
	ROM_LOAD16_BYTE( "as0907e04.u07", 0x000001, 0x100000, CRC(19973d08) SHA1(da1cc02ce480a62ccaf94d0af1246a340f054b43) ) /* checksum 4C78 printed on label */

	ROM_REGION( 0x2000000, "sprites", 0 )   // Sprites
	ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
	ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
	ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
	ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )

	ROM_REGION( 0x500000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
ROM_END

	/* Are there versions 3.x of Deer Hunting USA with labels "AS0906 E03 U06" & "AS0907 E03 U07" ?? */

ROM_START( deerhuntc ) /* These rom labels break label conventions but is correct & verified. Version in program code is listed as 0.00 */
	ROM_REGION( 0x200000, "maincpu", 0 )    // TMP68301 Code
	ROM_LOAD16_BYTE( "as0937e01.u06", 0x000000, 0x100000, CRC(8d74088e) SHA1(cb11ffaf4c0267cc8cbe01accc3daeed910a3af3) ) /* SUM16 = C2CD */
	ROM_LOAD16_BYTE( "as0938e01.u07", 0x000001, 0x100000, CRC(c7657889) SHA1(4cc707c8abbc0862457375a9a910d3c338859193) ) /* SUM16 = 27D7 */

	ROM_REGION( 0x2000000, "sprites", 0 )   // Sprites
	ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
	ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
	ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
	ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )

	ROM_REGION( 0x500000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
ROM_END

ROM_START( deerhuntd ) /* Deer Hunting USA V2.x - No version number is printed to screen but "E02" in EPROM label signifies V2 */
	ROM_REGION( 0x200000, "maincpu", 0 )    // TMP68301 Code
	ROM_LOAD16_BYTE( "as0906e02.u06", 0x000000, 0x100000, CRC(190cca42) SHA1(aef63f5e8c71ed0156b8b0104c5d23872c119167) ) /* Version in program code is listed as 0.00 */
	ROM_LOAD16_BYTE( "as0907e02.u07", 0x000001, 0x100000, CRC(9de2b901) SHA1(d271bc54c41e30c0d9962eedd22f3ef2b7b8c9e5) ) /* Verified with two different sets of chips */

	ROM_REGION( 0x2000000, "sprites", 0 )   // Sprites
	ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
	ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
	ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
	ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )

	ROM_REGION( 0x500000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
ROM_END

ROM_START( deerhunte ) /* Deer Hunting USA V1.x - No version number is printed to screen but "E01" in EPROM label signifies V1 */
	ROM_REGION( 0x200000, "maincpu", 0 )    // TMP68301 Code
	ROM_LOAD16_BYTE( "as0906e01.u06", 0x000000, 0x100000, CRC(103e3ba3) SHA1(677d912ea9ed2ee1f26cdcac1687ce8ef416a96f) ) /* Version in program code is listed as 0.00 */
	ROM_LOAD16_BYTE( "as0907e01.u07", 0x000001, 0x100000, CRC(ddeb0f97) SHA1(a2578071f3506d69057d2256685b969adc50d275) ) /* Verified with two different sets of chips */

	ROM_REGION( 0x2000000, "sprites", 0 )   // Sprites
	ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
	ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
	ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
	ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )

	ROM_REGION( 0x500000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
ROM_END

ROM_START( turkhunt ) /* V1.0 is currently the only known version */
	ROM_REGION( 0x200000, "maincpu", 0 )    // TMP68301 Code
	ROM_LOAD16_BYTE( "asx906e01.u06", 0x000000, 0x100000, CRC(c96266e1) SHA1(0ca462b3b0f27198e36384eee6ea5c5d4e7e1293) ) /* checksum E510 printed on label */
	ROM_LOAD16_BYTE( "asx907e01.u07", 0x000001, 0x100000, CRC(7c67b502) SHA1(6a0e8883a115dac4095d86897e7eca2a007a1c71) ) /* checksum AB40 printed on label */

	ROM_REGION( 0x2000000, "sprites", 0 )   // Sprites
	ROM_LOAD( "asx901m01.u38", 0x0000000, 0x800000, CRC(eabd3f44) SHA1(5a1ac986d11a8b019e18761cf4ea0a6f49fbdbfc) )
	ROM_LOAD( "asx902m01.u39", 0x0800000, 0x800000, CRC(c32130c8) SHA1(70d56ebed1f51657aaee02f95ac51589733e6eb7) )
	ROM_LOAD( "asx903m01.u40", 0x1000000, 0x800000, CRC(5f86c322) SHA1(5a72adb99eea176199f172384cb051e2b045ab94) )
	ROM_LOAD( "asx904m01.u41", 0x1800000, 0x800000, CRC(c77e0b66) SHA1(0eba30e62e4bd38c198fa6cb69fb94d002ded77a) )

	ROM_REGION( 0x500000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "asx905m01.u18", 0x100000, 0x400000, CRC(8d9dd9a9) SHA1(1fc2f3688d2c24c720dca7357bca6bf5f4016c53) )
ROM_END

ROM_START( wschamp ) /* Wing Shooting Championship V2.00 (01/23/2002) */
	ROM_REGION( 0x200000, "maincpu", 0 )    // TMP68301 Code
	ROM_LOAD16_BYTE( "as1006e03.u06", 0x000000, 0x100000, CRC(0ad01677) SHA1(63e09b9f7cc8b781af1756f86caa0cc0962ae584) ) /* checksum 421E printed on label */
	ROM_LOAD16_BYTE( "as1007e03.u07", 0x000001, 0x100000, CRC(572624f0) SHA1(0c2f67daa22f4edd66a2be990dc6cd999faff0fa) ) /* checksum A48F printed on label */

	ROM_REGION( 0x2000000, "sprites", 0 )   // Sprites
	ROM_LOAD( "as1001m01.u38", 0x0000000, 0x800000, CRC(92595579) SHA1(75a7131aedb18b7103677340c3cca7c91aaca2bf) )
	ROM_LOAD( "as1002m01.u39", 0x0800000, 0x800000, CRC(16c2bb08) SHA1(63926464c8bd8db7d05905a953765e645942beb4) )
	ROM_LOAD( "as1003m01.u40", 0x1000000, 0x800000, CRC(89618858) SHA1(a8bd07f233482e8f5a256af7ff9577648eb58ef4) )
	ROM_LOAD( "as1004m01.u41", 0x1800000, 0x800000, CRC(500c0909) SHA1(73ff27d46b9285f34a50a81c21c54437f21e1939) )

	ROM_REGION( 0x500000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) )
ROM_END

ROM_START( wschampa ) /* Wing Shooting Championship V1.01 */
	ROM_REGION( 0x200000, "maincpu", 0 )    // TMP68301 Code
	ROM_LOAD16_BYTE( "as1006e02.u06", 0x000000, 0x100000, CRC(d3d3b2b5) SHA1(2d036d795b40a4ed78bb9f7751f875cfc76276a9) ) /* checksum 31EF printed on label */
	ROM_LOAD16_BYTE( "as1007e02.u07", 0x000001, 0x100000, CRC(78ede6d9) SHA1(e6d10f52cd4c6bf97288df44911f23bb64fc012c) ) /* checksum 615E printed on label */

	ROM_REGION( 0x2000000, "sprites", 0 )   // Sprites
	ROM_LOAD( "as1001m01.u38", 0x0000000, 0x800000, CRC(92595579) SHA1(75a7131aedb18b7103677340c3cca7c91aaca2bf) )
	ROM_LOAD( "as1002m01.u39", 0x0800000, 0x800000, CRC(16c2bb08) SHA1(63926464c8bd8db7d05905a953765e645942beb4) )
	ROM_LOAD( "as1003m01.u40", 0x1000000, 0x800000, CRC(89618858) SHA1(a8bd07f233482e8f5a256af7ff9577648eb58ef4) )
	ROM_LOAD( "as1004m01.u41", 0x1800000, 0x800000, CRC(500c0909) SHA1(73ff27d46b9285f34a50a81c21c54437f21e1939) )

	ROM_REGION( 0x500000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) )
ROM_END

ROM_START( wschampb ) /* Wing Shooting Championship V1.00, dumps match listed checksum but shows as "NG" on boot screen - need to verify correct at some point if possible */
	ROM_REGION( 0x200000, "maincpu", 0 )    // TMP68301 Code
	ROM_LOAD16_BYTE( "as10u6.u06", 0x000000, 0x100000, CRC(70a18bef) SHA1(3fb2e8a4db790dd732115d7d3d991b2d6c54feb9) ) /* checksum 3F38 & 10/26 16:00 hand written on label */
	ROM_LOAD16_BYTE( "as10u7.u07", 0x000001, 0x100000, CRC(cf23be7d) SHA1(b9130757466ff0d41d261b1c2435d36d2452df54) ) /* checksum 1537 & 10/26 16:00 hand written on label */

	ROM_REGION( 0x2000000, "sprites", 0 )   // Sprites
	ROM_LOAD( "as1001m01.u38", 0x0000000, 0x800000, CRC(92595579) SHA1(75a7131aedb18b7103677340c3cca7c91aaca2bf) )
	ROM_LOAD( "as1002m01.u39", 0x0800000, 0x800000, CRC(16c2bb08) SHA1(63926464c8bd8db7d05905a953765e645942beb4) )
	ROM_LOAD( "as1003m01.u40", 0x1000000, 0x800000, CRC(89618858) SHA1(a8bd07f233482e8f5a256af7ff9577648eb58ef4) )
	ROM_LOAD( "as1004m01.u41", 0x1800000, 0x800000, CRC(500c0909) SHA1(73ff27d46b9285f34a50a81c21c54437f21e1939) )

	ROM_REGION( 0x500000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) )
ROM_END

ROM_START( trophyh ) /* V1.0 is currently the only known version */
	ROM_REGION( 0x200000, "maincpu", 0 )    // TMP68301 Code
	ROM_LOAD16_BYTE( "as1106e01.u06", 0x000000, 0x100000, CRC(b4950882) SHA1(2749f7ffc5b543c9f39815f0913a1d1e385b63f4) ) /* checksum D8DA printed on label */
	ROM_LOAD16_BYTE( "as1107e01.u07", 0x000001, 0x100000, CRC(19ee67cb) SHA1(e75ce66d3ff5aad46ba997c09d6514260e617f55) ) /* checksum CEEF printed on label */

	ROM_REGION( 0x2000000, "sprites", 0 )   // Sprites
	ROM_LOAD( "as1101m01.u38", 0x0000000, 0x800000, CRC(855ed675) SHA1(84ce229a9feb6331413253a5aed10b362e8102e5) )
	ROM_LOAD( "as1102m01.u39", 0x0800000, 0x800000, CRC(d186d271) SHA1(3c54438b35adfab8be91df0a633270d6db49beef) )
	ROM_LOAD( "as1103m01.u40", 0x1000000, 0x800000, CRC(adf8a54e) SHA1(bb28bf219d18082246f7964851a5c49b9c0ba7f5) )
	ROM_LOAD( "as1104m01.u41", 0x1800000, 0x800000, CRC(387882e9) SHA1(0fdd0c77dabd1066c6f3bd64e357236a76f524ab) )

	ROM_REGION( 0x500000, "x1snd", 0 )  // Samples
	// Leave 1MB empty (addressable by the chip)
	ROM_LOAD( "as1105m01.u18", 0x100000, 0x400000, CRC(633d0df8) SHA1(3401c424f5c207ef438a9269e0c0e7d482771fed) )
ROM_END


GAME( 1994, gundamex, 0,        gundamex, gundamex, driver_device, 0,        ROT0, "Banpresto",             "Mobile Suit Gundam EX Revue",                  0 )
GAME( 1995, grdians,  0,        grdians,  grdians,  driver_device, 0,        ROT0, "Winkysoft (Banpresto license)", "Guardians / Denjin Makai II",          GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 1996, mj4simai, 0,        mj4simai, mj4simai, driver_device, 0,        ROT0, "Maboroshi Ware",        "Wakakusamonogatari Mahjong Yonshimai (Japan)", GAME_NO_COCKTAIL )
GAME( 1996, myangel,  0,        myangel,  myangel,  driver_device, 0,        ROT0, "MOSS / Namco",          "Kosodate Quiz My Angel (Japan)",               GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 1997, myangel2, 0,        myangel2, myangel2, driver_device, 0,        ROT0, "MOSS / Namco",          "Kosodate Quiz My Angel 2 (Japan)",             GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 1997, reelquak, 0,        reelquak, reelquak, driver_device, 0,        ROT0, "<unknown>",             "Reel'N Quake! (Version 1.05)",                 GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 199?, endrichs, 0,        reelquak, endrichs, driver_device, 0,        ROT0, "E.N.Tiger",             "Endless Riches (Ver 1.20)",                    GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 1999, pzlbowl,  0,        pzlbowl,  pzlbowl,  driver_device, 0,        ROT0, "MOSS / Nihon System",   "Puzzle De Bowling (Japan)",                    GAME_NO_COCKTAIL )
GAME( 2000, penbros,  0,        penbros,  penbros,  driver_device, 0,        ROT0, "Subsino",               "Penguin Brothers (Japan)",                     GAME_NO_COCKTAIL )
GAME( 2000, namcostr, 0,        namcostr, funcube,  driver_device, 0,        ROT0, "Namco",                 "Namco Stars",                                  GAME_NO_COCKTAIL | GAME_NOT_WORKING )
GAME( 2000, deerhunt, 0,        samshoot, deerhunt, driver_device, 0,        ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.3",                        GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 2000, deerhunta,deerhunt, samshoot, deerhunt, driver_device, 0,        ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.2",                        GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 2000, deerhuntb,deerhunt, samshoot, deerhunt, driver_device, 0,        ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.0",                        GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 2000, deerhuntc,deerhunt, samshoot, deerhunt, driver_device, 0,        ROT0, "Sammy USA Corporation", "Deer Hunting USA V3",                          GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 2000, deerhuntd,deerhunt, samshoot, deerhunt, driver_device, 0,        ROT0, "Sammy USA Corporation", "Deer Hunting USA V2",                          GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 2000, deerhunte,deerhunt, samshoot, deerhunt, driver_device, 0,        ROT0, "Sammy USA Corporation", "Deer Hunting USA V1",                          GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 2001, turkhunt, 0,        samshoot, turkhunt, driver_device, 0,        ROT0, "Sammy USA Corporation", "Turkey Hunting USA V1.0",                      GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 2001, wschamp,  0,        samshoot, wschamp,  driver_device, 0,        ROT0, "Sammy USA Corporation", "Wing Shooting Championship V2.00",             GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 2001, wschampa, wschamp,  samshoot, wschamp,  driver_device, 0,        ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.01",             GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 2001, wschampb, wschamp,  samshoot, wschamp,  driver_device, 0,        ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.00",             GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 2002, trophyh,  0,        samshoot, trophyh,  driver_device, 0,        ROT0, "Sammy USA Corporation", "Trophy Hunting - Bear & Moose V1.0",           GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 2000, funcube,  0,        funcube,  funcube,  seta2_state,   funcube,  ROT0, "Namco",                 "Funcube (v1.5)",                               GAME_NO_COCKTAIL )
GAME( 2001, funcube2, 0,        funcube2, funcube,  seta2_state,   funcube2, ROT0, "Namco",                 "Funcube 2 (v1.1)",                             GAME_NO_COCKTAIL )
GAME( 2001, funcube3, 0,        funcube3, funcube,  seta2_state,   funcube3, ROT0, "Namco",                 "Funcube 3 (v1.1)",                             GAME_NO_COCKTAIL )
GAME( 2001, funcube4, 0,        funcube2, funcube,  seta2_state,   funcube2, ROT0, "Namco",                 "Funcube 4 (v1.0)",                             GAME_NO_COCKTAIL )
GAME( 2002, funcube5, 0,        funcube2, funcube,  seta2_state,   funcube2, ROT0, "Namco",                 "Funcube 5 (v1.0)",                             GAME_NO_COCKTAIL )