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path: root/src/mame/drivers/rungun.cpp
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// license:BSD-3-Clause
// copyright-holders:R. Belmont
/*************************************************************************

   Run and Gun / Slam Dunk
   (c) 1993 Konami

   Driver by R. Belmont.

   This hardware uses the 55673 sprite chip like PreGX and System GX, but in a 4 bit
   per pixel layout.  There is also an all-TTL front overlay tilemap and a rotating
   scaling background done with the PSAC2 ('936).

   Status: Front tilemap should be complete, sprites are mostly correct, controls
   should be fine.

   Known Issues:
   - CRTC and video registers needs syncronization with current video draw state, it's very noticeable if for example scroll values are in very different states between screens.
   - Current draw state could be improved optimization-wise (for example by supporting it in the core in some way).
   - sprite palettes are not entirely right (fixed?)
   - sound volume mixing, handtune with set_gain() with m_k054539 devices.
     Also notice that "volume" in sound options is for k054539_1 (SFX)

   Change Log:

   (AT070703)
   drivers\rungun.c (this file)
     - mem maps, device settings, component communications, I/O's, sound...etc.

   video\rungun.c
     - general clean-up, clipping, alignment

   video\konamiic.c
     - missing sprites and priority


*************************************************************************/

#include "emu.h"
#include "includes/rungun.h"
#include "includes/konamipt.h"

#include "cpu/m68000/m68000.h"
#include "cpu/z80/z80.h"
#include "machine/eepromser.h"
#include "sound/k054539.h"
#include "speaker.h"

#include "rungun_dual.lh"



READ16_MEMBER(rungun_state::sysregs_r)
{
	uint16_t data = 0;

	switch (offset)
	{
		case 0x00/2:
			return (ioport("P1")->read() | ioport("P3")->read() << 8);

		case 0x02/2:
			return (ioport("P2")->read() | ioport("P4")->read() << 8);


		case 0x04/2:
			/*
			    bit0-7: coin mechs and services
			    bit8 : freeze
			    bit9 : screen output select
			*/
			{
				uint8_t field_bit = m_screen->frame_number() & 1;
				if(m_single_screen_mode == true)
					field_bit = 1;
				return (ioport("SYSTEM")->read() & 0xfdff) | (field_bit << 9);
			}
		case 0x06/2:
			if (ACCESSING_BITS_0_7)
			{
				data = ioport("DSW")->read();
			}
			return ((m_sysreg[0x06 / 2] & 0xff00) | data);
	}

	return m_sysreg[offset];
}

WRITE16_MEMBER(rungun_state::sysregs_w)
{
	COMBINE_DATA(m_sysreg + offset);

	switch (offset)
	{
		case 0x08/2:
			/*
			    bit0  : eeprom_di_write
			    bit1  : eeprom_cs_write
			    bit2  : eeprom_clk_write
			    bit3  : coin counter #1
			    bit4  : coin counter #2 (when coin slot "common" is selected)
			    bit7  : set before massive memory writes (video chip select?)
			    bit10 : IRQ5 ACK
			    bit12 : if set, forces screen output to 1 monitor.
			    bit14 : (0) sprite on top of PSAC2 layer (1) other way around (title screen)
			*/
			if (ACCESSING_BITS_0_7)
			{
				membank("spriteram_bank")->set_entry((data & 0x80) >> 7);
				m_video_mux_bank = ((data & 0x80) >> 7) ^ 1;
				ioport("EEPROMOUT")->write(data, 0xff);

				machine().bookkeeping().coin_counter_w(0, data & 0x08);
				machine().bookkeeping().coin_counter_w(1, data & 0x10);
			}
			if (ACCESSING_BITS_8_15)
			{
				m_single_screen_mode = (data & 0x1000) == 0x1000;
				m_video_priority_mode = (data & 0x4000) == 0x4000;
				if (!(data & 0x400)) // actually a 0 -> 1 transition
					m_maincpu->set_input_line(M68K_IRQ_5, CLEAR_LINE);
			}
		break;

		case 0x0c/2:
			/*
			    bit 0  : also enables IRQ???
			    bit 1  : disable PSAC2 input?
			    bit 2  : OBJCHA
			    bit 3  : enable IRQ 5
			    bit 7-4: base address for 53936 ROM readback.
			*/
			m_k055673->k053246_set_objcha_line((data & 0x04) ? ASSERT_LINE : CLEAR_LINE);
			m_roz_rombase = (data & 0xf0) >> 4;
		break;
	}
}

WRITE16_MEMBER(rungun_state::sound_irq_w)
{
	if (ACCESSING_BITS_8_15)
		m_soundcpu->set_input_line(0, HOLD_LINE);
}

INTERRUPT_GEN_MEMBER(rungun_state::rng_interrupt)
{
	// send to sprite device current state (i.e. bread & butter sprite DMA)
	// TODO: firing this in screen update causes sprites to desync badly ...
	sprite_dma_trigger();

	if (m_sysreg[0x0c / 2] & 0x09)
		device.execute().set_input_line(M68K_IRQ_5, ASSERT_LINE);
}

READ8_MEMBER(rungun_state::k53936_rom_r)
{
	// TODO: odd addresses returns ...?
	uint32_t rom_addr = offset;
	rom_addr+= (m_roz_rombase)*0x20000;
	return m_roz_rom[rom_addr];
}

READ16_MEMBER(rungun_state::palette_read)
{
	return m_pal_ram[offset + m_video_mux_bank*0x800/2];
}

WRITE16_MEMBER(rungun_state::palette_write)
{
	palette_device &cur_paldevice = m_video_mux_bank == 0 ? *m_palette : *m_palette2;
	uint32_t addr = offset + m_video_mux_bank*0x800/2;
	COMBINE_DATA(&m_pal_ram[addr]);

	uint8_t r,g,b;

	r = m_pal_ram[addr] & 0x1f;
	g = (m_pal_ram[addr] & 0x3e0) >> 5;
	b = (m_pal_ram[addr] & 0x7e00) >> 10;

	cur_paldevice.set_pen_color(offset,pal5bit(r),pal5bit(g),pal5bit(b));
}

void rungun_state::rungun_map(address_map &map)
{
	map(0x000000, 0x2fffff).rom();                                         // main program + data
	map(0x300000, 0x3007ff).rw(this, FUNC(rungun_state::palette_read), FUNC(rungun_state::palette_write));
	map(0x380000, 0x39ffff).ram();                                         // work RAM
	map(0x400000, 0x43ffff).r(this, FUNC(rungun_state::k53936_rom_r)).umask16(0x00ff);               // '936 ROM readback window
	map(0x480000, 0x48001f).rw(this, FUNC(rungun_state::sysregs_r), FUNC(rungun_state::sysregs_w)).share("sysreg");
	map(0x4c0000, 0x4c001f).rw(m_k053252, FUNC(k053252_device::read), FUNC(k053252_device::write)).umask16(0x00ff);                        // CCU (for scanline and vblank polling)
	map(0x540000, 0x540001).w(this, FUNC(rungun_state::sound_irq_w));
	map(0x580000, 0x58001f).m(m_k054321, FUNC(k054321_device::main_map)).umask16(0xff00);
	map(0x5c0000, 0x5c000f).r(m_k055673, FUNC(k055673_device::k055673_rom_word_r));                       // 246A ROM readback window
	map(0x5c0010, 0x5c001f).w(m_k055673, FUNC(k055673_device::k055673_reg_word_w));
	map(0x600000, 0x601fff).bankrw("spriteram_bank");                                                // OBJ RAM
	map(0x640000, 0x640007).w(m_k055673, FUNC(k055673_device::k053246_word_w));                      // '246A registers
	map(0x680000, 0x68001f).w(m_k053936, FUNC(k053936_device::ctrl_w));          // '936 registers
	map(0x6c0000, 0x6cffff).rw(this, FUNC(rungun_state::psac2_videoram_r), FUNC(rungun_state::psac2_videoram_w)); // PSAC2 ('936) RAM (34v + 35v)
	map(0x700000, 0x7007ff).rw(m_k053936, FUNC(k053936_device::linectrl_r), FUNC(k053936_device::linectrl_w));          // PSAC "Line RAM"
	map(0x740000, 0x741fff).rw(this, FUNC(rungun_state::ttl_ram_r), FUNC(rungun_state::ttl_ram_w));     // text plane RAM
	map(0x7c0000, 0x7c0001).nopw();                                    // watchdog
}


/**********************************************************************************/

WRITE8_MEMBER(rungun_state::sound_status_w)
{
	m_sound_status = data;
}

WRITE8_MEMBER(rungun_state::sound_ctrl_w)
{
	/*
	    .... xxxx - Z80 ROM bank
	    ...x .... - NMI enable/acknowledge
	    xx.. .... - BLT2/1 (?)
	*/

	membank("bank2")->set_entry(data & 0x07);

	if (!(data & 0x10))
		m_soundcpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);

	m_sound_ctrl = data;
}

WRITE_LINE_MEMBER(rungun_state::k054539_nmi_gen)
{
	if (m_sound_ctrl & 0x10)
	{
		// Trigger an /NMI on the rising edge
		if (!m_sound_nmi_clk && state)
		{
			m_soundcpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
		}
	}

	m_sound_nmi_clk = state;
}

/* sound (this should be split into audio/xexex.c or pregx.c or so someday) */

void rungun_state::rungun_sound_map(address_map &map)
{
	map(0x0000, 0x7fff).rom();
	map(0x8000, 0xbfff).bankr("bank2");
	map(0xc000, 0xdfff).ram();
	map(0xe000, 0xe22f).rw(m_k054539_1, FUNC(k054539_device::read), FUNC(k054539_device::write));
	map(0xe230, 0xe3ff).ram();
	map(0xe400, 0xe62f).rw(m_k054539_2, FUNC(k054539_device::read), FUNC(k054539_device::write));
	map(0xe630, 0xe7ff).ram();
	map(0xf000, 0xf003).m(m_k054321, FUNC(k054321_device::sound_map));
	map(0xf800, 0xf800).w(this, FUNC(rungun_state::sound_ctrl_w));
	map(0xfff0, 0xfff3).nopw();
}


void rungun_state::k054539_map(address_map &map)
{
	map(0x000000, 0x3fffff).rom().region("k054539", 0);
}


static INPUT_PORTS_START( rng )
	PORT_START("SYSTEM")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 )
	PORT_DIPNAME( 0x0100, 0x0000, "Freeze" )
	PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING( 0x0100, DEF_STR( On ) )
	PORT_DIPNAME( 0x0200, 0x0200, "Field Bit (DEBUG)" )
	PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING( 0x0200, DEF_STR( On ) )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, do_read)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, ready_read)
	PORT_DIPNAME( 0x04, 0x04, "Bit2 (Unknown)" )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x10, 0x00, "Monitors" )
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x10, "2" )
	PORT_DIPNAME( 0x20, 0x00, "Number of players" )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPSETTING(    0x20, "4" )
	PORT_DIPNAME( 0x40, 0x00, "Sound Output" )
	PORT_DIPSETTING(    0x40, DEF_STR( Mono ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Stereo ) )
	PORT_DIPNAME( 0x80, 0x80, "Bit7 (Unknown)" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START( "EEPROMOUT" )
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, di_write)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, cs_write)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, clk_write)

	PORT_START("P1")
	KONAMI8_B123_START(1)

	PORT_START("P2")
	KONAMI8_B123_START(2)

	PORT_START("P3")
	KONAMI8_B123_START(3)

	PORT_START("P4")
	KONAMI8_B123_START(4)
INPUT_PORTS_END

static INPUT_PORTS_START( rng_dual )
	PORT_INCLUDE(rng)

	PORT_MODIFY("DSW")
	PORT_DIPNAME( 0x10, 0x10, "Monitors" )
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x10, "2" )
	PORT_DIPNAME( 0x20, 0x20, "Number of players" )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPSETTING(    0x20, "4" )
INPUT_PORTS_END


static INPUT_PORTS_START( rng_nodip )
	PORT_INCLUDE(rng)

	PORT_MODIFY("DSW")
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

/**********************************************************************************/

static const gfx_layout bglayout =
{
	16,16,
	RGN_FRAC(1,1),
	4,
	{ 0, 1, 2, 3 },
	{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 8*4,
		9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 },
	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
			8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
	128*8
};

static GFXDECODE_START( gfx_rungun )
	GFXDECODE_ENTRY( "gfx1", 0, bglayout, 0x0000, 64 )
GFXDECODE_END


void rungun_state::machine_start()
{
	uint8_t *ROM = memregion("soundcpu")->base();

	m_roz_rom = memregion("gfx1")->base();
	membank("bank2")->configure_entries(0, 8, &ROM[0x10000], 0x4000);

	m_banked_ram = make_unique_clear<uint16_t[]>(0x2000);
	m_pal_ram = make_unique_clear<uint16_t[]>(0x800*2);
	membank("spriteram_bank")->configure_entries(0,2,&m_banked_ram[0],0x2000);


	save_item(NAME(m_sound_ctrl));
	save_item(NAME(m_sound_status));
	save_item(NAME(m_sound_nmi_clk));
	//save_item(NAME(m_ttl_vram));

}

void rungun_state::machine_reset()
{
	m_k054539_1->init_flags(k054539_device::REVERSE_STEREO);

	memset(m_sysreg, 0, 0x20);
	//memset(m_ttl_vram, 0, 0x1000 * sizeof(uint16_t));

	m_sound_ctrl = 0;
	m_sound_status = 0;
}

MACHINE_CONFIG_START(rungun_state::rng)

	/* basic machine hardware */
	MCFG_DEVICE_ADD("maincpu", M68000, 16000000)
	MCFG_DEVICE_PROGRAM_MAP(rungun_map)
	MCFG_DEVICE_VBLANK_INT_DRIVER("screen", rungun_state, rng_interrupt)

	MCFG_DEVICE_ADD("soundcpu", Z80, 8000000)
	MCFG_DEVICE_PROGRAM_MAP(rungun_sound_map)

	MCFG_QUANTUM_TIME(attotime::from_hz(6000)) // higher if sound stutters

	MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_rungun)

	MCFG_EEPROM_SERIAL_ER5911_8BIT_ADD("eeprom")

	/* video hardware */
	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK)
	MCFG_SCREEN_REFRESH_RATE(59.185606)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
	MCFG_SCREEN_SIZE(64*8, 32*8)
	MCFG_SCREEN_VISIBLE_AREA(88, 88+416-1, 24, 24+224-1)
	MCFG_SCREEN_UPDATE_DRIVER(rungun_state, screen_update_rng)
	MCFG_SCREEN_PALETTE("palette")
	MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE)

	MCFG_PALETTE_ADD("palette", 1024)
	MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR)
	MCFG_PALETTE_ENABLE_SHADOWS()
	MCFG_PALETTE_ENABLE_HILIGHTS()

	MCFG_DEVICE_ADD("k053936", K053936, 0)
	MCFG_K053936_OFFSETS(34, 9)

	MCFG_DEVICE_ADD("k055673", K055673, 0)
	MCFG_K055673_CB(rungun_state, sprite_callback)
	MCFG_K055673_CONFIG("gfx2", K055673_LAYOUT_RNG, -8, 15)
	MCFG_K055673_PALETTE("palette")
	MCFG_K055673_SET_SCREEN("screen")

	MCFG_DEVICE_ADD("k053252", K053252, 16000000/2)
	MCFG_K053252_OFFSETS(9*8, 24)
	MCFG_VIDEO_SET_SCREEN("screen")

	MCFG_PALETTE_ADD("palette2", 1024)
	MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR)
	MCFG_PALETTE_ENABLE_SHADOWS()
	MCFG_PALETTE_ENABLE_HILIGHTS()

	/* sound hardware */
	SPEAKER(config, "lspeaker").front_left();
	SPEAKER(config, "rspeaker").front_right();

	MCFG_K054321_ADD("k054321", "lspeaker", "rspeaker")

	// SFX
	MCFG_DEVICE_ADD("k054539_1", K054539, 18.432_MHz_XTAL)
	MCFG_DEVICE_ADDRESS_MAP(0, k054539_map)
	MCFG_K054539_TIMER_HANDLER(WRITELINE(*this, rungun_state, k054539_nmi_gen))
	MCFG_SOUND_ROUTE(0, "lspeaker", 1.0)
	MCFG_SOUND_ROUTE(1, "rspeaker", 1.0)

	// BGM, volumes handtuned to make SFXs audible (still not 100% right tho)
	MCFG_DEVICE_ADD("k054539_2", K054539, 18.432_MHz_XTAL)
	MCFG_DEVICE_ADDRESS_MAP(0, k054539_map)
	MCFG_SOUND_ROUTE(0, "lspeaker", 0.25)
	MCFG_SOUND_ROUTE(1, "rspeaker", 0.25)
MACHINE_CONFIG_END

// for dual-screen output Run and Gun requires the video de-multiplexer board connected to the Jamma output, this gives you 2 Jamma connectors, one for each screen.
// this means when operated as a single dedicated cabinet the game runs at 60fps, and has smoother animations than when operated as a twin setup where each
// screen only gets an update every other frame.
MACHINE_CONFIG_START(rungun_state::rng_dual)
	rng(config);
	MCFG_SCREEN_MODIFY("screen")
	MCFG_SCREEN_UPDATE_DRIVER(rungun_state, screen_update_rng_dual_left)

	MCFG_SCREEN_ADD("demultiplex2", RASTER)
	MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK)
	MCFG_SCREEN_REFRESH_RATE(59.185606)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
	MCFG_SCREEN_SIZE(64*8, 32*8)
	MCFG_SCREEN_VISIBLE_AREA(88, 88+416-1, 24, 24+224-1)
	MCFG_SCREEN_UPDATE_DRIVER(rungun_state, screen_update_rng_dual_right)
	MCFG_SCREEN_PALETTE("palette2")


	MCFG_DEVICE_MODIFY("k053252")
	MCFG_K053252_SET_SLAVE_SCREEN("demultiplex2")
MACHINE_CONFIG_END


// Older non-US 53936/A13 roms were all returning bad from the mask ROM check. Using the US ROM on non-US reports good therefore I guess that data matches for that
// across all sets.

ROM_START( rungun )
	/* main program Europe Version AA  1993, 10.8 */
	ROM_REGION( 0x300000, "maincpu", 0)
	ROM_LOAD16_BYTE( "247eaa03.bin", 0x000000, 0x80000, CRC(f5c91ec0) SHA1(298926ea30472fa8d2c0578dfeaf9a93509747ef) )
	ROM_LOAD16_BYTE( "247eaa04.bin", 0x000001, 0x80000, CRC(0e62471f) SHA1(2861b7a4e78ff371358d318a1b13a6488c0ac364) )

	/* data (Guru 1 megabyte redump) */
	ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
	ROM_CONTINUE(                  0x100000, 0x80000)
	ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
	ROM_CONTINUE(                  0x100001, 0x80000)

	/* sound program */
	ROM_REGION( 0x030000, "soundcpu", 0 )
	ROM_LOAD("247a05",  0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
	ROM_RELOAD(         0x010000, 0x20000 )

	/* '936 tiles */
	ROM_REGION( 0x400000, "gfx1", 0)
	//ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
	ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )

	/* sprites */
	ROM_REGION( 0x800000, "gfx2", 0)
	ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) )  // 5y
	ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) )  // 2u
	ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) )  // 2y
	ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) )  // 5u

	/* TTL text plane ("fix layer") */
	ROM_REGION( 0x20000, "gfx3", 0)
	ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )

	/* sound data */
	ROM_REGION( 0x400000, "k054539", 0)
	ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
	ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )

	ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
	ROM_LOAD( "rungun.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
ROM_END

ROM_START( rungund ) // same as above set, but with demux adapter connected
	/* main program Europe Version AA  1993, 10.8 */
	ROM_REGION( 0x300000, "maincpu", 0)
	ROM_LOAD16_BYTE( "247eaa03.bin", 0x000000, 0x80000, CRC(f5c91ec0) SHA1(298926ea30472fa8d2c0578dfeaf9a93509747ef) )
	ROM_LOAD16_BYTE( "247eaa04.bin", 0x000001, 0x80000, CRC(0e62471f) SHA1(2861b7a4e78ff371358d318a1b13a6488c0ac364) )

	/* data (Guru 1 megabyte redump) */
	ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
	ROM_CONTINUE(                  0x100000, 0x80000)
	ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
	ROM_CONTINUE(                  0x100001, 0x80000)

	/* sound program */
	ROM_REGION( 0x030000, "soundcpu", 0 )
	ROM_LOAD("247a05",  0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
	ROM_RELOAD(         0x010000, 0x20000 )

	/* '936 tiles */
	ROM_REGION( 0x400000, "gfx1", 0)
	//ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
	ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )

	/* sprites */
	ROM_REGION( 0x800000, "gfx2", 0)
	ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) )  // 5y
	ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) )  // 2u
	ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) )  // 2y
	ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) )  // 5u

	/* TTL text plane ("fix layer") */
	ROM_REGION( 0x20000, "gfx3", 0)
	ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )

	/* sound data */
	ROM_REGION( 0x400000, "k054539", 0)
	ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
	ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )

	ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
	ROM_LOAD( "rungun.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
ROM_END

ROM_START( runguna )
	/* main program Europe Version AA 1993, 10.4 */
	ROM_REGION( 0x300000, "maincpu", 0)
	ROM_LOAD16_BYTE( "247eaa03.rom", 0x000000, 0x80000, CRC(fec3e1d6) SHA1(cd89dc32ad06308134d277f343a7e8b5fe381f69) )
	ROM_LOAD16_BYTE( "247eaa04.rom", 0x000001, 0x80000, CRC(1b556af9) SHA1(c8351ebd595307d561d089c66cd6ed7f6111d996) )

	/* data (Guru 1 megabyte redump) */
	ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
	ROM_CONTINUE(                  0x100000, 0x80000)
	ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
	ROM_CONTINUE(                  0x100001, 0x80000)

	/* sound program */
	ROM_REGION( 0x030000, "soundcpu", 0 )
	ROM_LOAD("1.13g",  0x000000, 0x20000, CRC(c0b35df9) SHA1(a0c73d993eb32bd0cd192351b5f86794efd91949) )
	ROM_RELOAD(         0x010000, 0x20000 )

	/* '936 tiles */
	ROM_REGION( 0x400000, "gfx1", 0)
	//ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
	ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )

	/* sprites */
	ROM_REGION( 0x800000, "gfx2", 0)
	ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) )  // 5y
	ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) )  // 2u
	ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) )  // 2y
	ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) )  // 5u

	/* TTL text plane ("fix layer") */
	ROM_REGION( 0x20000, "gfx3", 0)
	ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )

	/* sound data */
	ROM_REGION( 0x400000, "k054539", 0)
	ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
	ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )

	ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
	ROM_LOAD( "runguna.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
ROM_END


ROM_START( rungunad ) // same as above set, but with demux adapter connected
	/* main program Europe Version AA 1993, 10.4 */
	ROM_REGION( 0x300000, "maincpu", 0)
	ROM_LOAD16_BYTE( "247eaa03.rom", 0x000000, 0x80000, CRC(fec3e1d6) SHA1(cd89dc32ad06308134d277f343a7e8b5fe381f69) )
	ROM_LOAD16_BYTE( "247eaa04.rom", 0x000001, 0x80000, CRC(1b556af9) SHA1(c8351ebd595307d561d089c66cd6ed7f6111d996) )

	/* data (Guru 1 megabyte redump) */
	ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
	ROM_CONTINUE(                  0x100000, 0x80000)
	ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
	ROM_CONTINUE(                  0x100001, 0x80000)

	/* sound program */
	ROM_REGION( 0x030000, "soundcpu", 0 )
	ROM_LOAD("1.13g",  0x000000, 0x20000, CRC(c0b35df9) SHA1(a0c73d993eb32bd0cd192351b5f86794efd91949) )
	ROM_RELOAD(         0x010000, 0x20000 )

	/* '936 tiles */
	ROM_REGION( 0x400000, "gfx1", 0)
	//ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
	ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )

	/* sprites */
	ROM_REGION( 0x800000, "gfx2", 0)
	ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) )  // 5y
	ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) )  // 2u
	ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) )  // 2y
	ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) )  // 5u

	/* TTL text plane ("fix layer") */
	ROM_REGION( 0x20000, "gfx3", 0)
	ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )

	/* sound data */
	ROM_REGION( 0x400000, "k054539", 0)
	ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
	ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )

	ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
	ROM_LOAD( "runguna.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
ROM_END

// This set fails the rom checks on 18n,16n and 21n even on real hardware but is clearly a different code revision to the above sets.
// The rom at 21N is the same between all sets so it failing makes very little sense.
// The date code places this at month before the other EAA sets, so maybe it's a prototype and the checksums in the ROM hadn't
// been finalized yet.

ROM_START( rungunb )
	/* main program Europe Version AA 1993, 9.10 */
	ROM_REGION( 0x300000, "maincpu", 0)
	ROM_LOAD16_BYTE( "4.18n", 0x000000, 0x80000, CRC(d6515edb) SHA1(4c30c5df231945027a7d3c54e250b0a246ae3b17))
	ROM_LOAD16_BYTE( "5.16n", 0x000001, 0x80000, CRC(f2f03eec) SHA1(081fd43b83e148694d34349b826bd02e0a1f85c9))

	/* data (Guru 1 megabyte redump) */
	ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
	ROM_CONTINUE(                  0x100000, 0x80000)
	ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
	ROM_CONTINUE(                  0x100001, 0x80000)

	/* sound program */
	ROM_REGION( 0x030000, "soundcpu", 0 )
	ROM_LOAD("1.13g",  0x000000, 0x20000, CRC(c0b35df9) SHA1(a0c73d993eb32bd0cd192351b5f86794efd91949) )
	ROM_RELOAD(         0x010000, 0x20000 )

	/* '936 tiles */
	ROM_REGION( 0x400000, "gfx1", 0)
	//ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
	ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )

	/* sprites */
	ROM_REGION( 0x800000, "gfx2", 0)
	ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) )  // 5y
	ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) )  // 2u
	ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) )  // 2y
	ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) )  // 5u

	/* TTL text plane ("fix layer") */
	ROM_REGION( 0x20000, "gfx3", 0)
	ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )

	/* sound data */
	ROM_REGION( 0x400000, "k054539", 0)
	ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
	ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )

	ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
	ROM_LOAD( "runguna.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
ROM_END


ROM_START( rungunbd ) // same as above set, but with demux adapter connected
	/* main program Europe Version AA 1993, 9.10 */
	ROM_REGION( 0x300000, "maincpu", 0)
	ROM_LOAD16_BYTE( "4.18n", 0x000000, 0x80000, CRC(d6515edb) SHA1(4c30c5df231945027a7d3c54e250b0a246ae3b17))
	ROM_LOAD16_BYTE( "5.16n", 0x000001, 0x80000, CRC(f2f03eec) SHA1(081fd43b83e148694d34349b826bd02e0a1f85c9))

	/* data (Guru 1 megabyte redump) */
	ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
	ROM_CONTINUE(                  0x100000, 0x80000)
	ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
	ROM_CONTINUE(                  0x100001, 0x80000)

	/* sound program */
	ROM_REGION( 0x030000, "soundcpu", 0 )
	ROM_LOAD("1.13g",  0x000000, 0x20000, CRC(c0b35df9) SHA1(a0c73d993eb32bd0cd192351b5f86794efd91949) )
	ROM_RELOAD(         0x010000, 0x20000 )

	/* '936 tiles */
	ROM_REGION( 0x400000, "gfx1", 0)
	//ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
	ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )

	/* sprites */
	ROM_REGION( 0x800000, "gfx2", 0)
	ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) )  // 5y
	ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) )  // 2u
	ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) )  // 2y
	ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) )  // 5u

	/* TTL text plane ("fix layer") */
	ROM_REGION( 0x20000, "gfx3", 0)
	ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )

	/* sound data */
	ROM_REGION( 0x400000, "k054539", 0)
	ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
	ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )

	ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
	ROM_LOAD( "runguna.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
ROM_END

ROM_START( rungunua )
	/* main program US Version BA 1993 10.8 */
	ROM_REGION( 0x300000, "maincpu", 0)
	ROM_LOAD16_BYTE( "247uba03.bin", 0x000000, 0x80000, CRC(c24d7500) SHA1(38e6ae9fc00bf8f85549be4733992336c46fe1f3) )
	ROM_LOAD16_BYTE( "247uba04.bin", 0x000001, 0x80000, CRC(3f255a4a) SHA1(3a4d50ecec8546933ad8dabe21682ba0951eaad0) )

	/* data (Guru 1 megabyte redump) */
	ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
	ROM_CONTINUE(                  0x100000, 0x80000)
	ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
	ROM_CONTINUE(                  0x100001, 0x80000)

	/* sound program */
	ROM_REGION( 0x030000, "soundcpu", 0 )
	ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
	ROM_RELOAD(        0x010000, 0x20000 )

	/* '936 tiles */
	ROM_REGION( 0x400000, "gfx1", 0)
	ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )

	/* sprites */
	ROM_REGION( 0x800000, "gfx2", 0)
	ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) )  // 5y
	ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) )  // 2u
	ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) )  // 2y
	ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) )  // 5u

	/* TTL text plane ("fix layer") */
	ROM_REGION( 0x20000, "gfx3", 0)
	ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )

	/* sound data */
	ROM_REGION( 0x400000, "k054539", 0)
	ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
	ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )

	ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
	ROM_LOAD( "rungunua.nv", 0x0000, 0x080, CRC(9890d304) SHA1(c94a77d1d45e372350456cf8eaa7e7ebd3cdbb84) )
ROM_END


ROM_START( rungunuad )  // same as above set, but with demux adapter connected
	/* main program US Version BA 1993 10.8 */
	ROM_REGION( 0x300000, "maincpu", 0)
	ROM_LOAD16_BYTE( "247uba03.bin", 0x000000, 0x80000, CRC(c24d7500) SHA1(38e6ae9fc00bf8f85549be4733992336c46fe1f3) )
	ROM_LOAD16_BYTE( "247uba04.bin", 0x000001, 0x80000, CRC(3f255a4a) SHA1(3a4d50ecec8546933ad8dabe21682ba0951eaad0) )

	/* data (Guru 1 megabyte redump) */
	ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
	ROM_CONTINUE(                  0x100000, 0x80000)
	ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
	ROM_CONTINUE(                  0x100001, 0x80000)

	/* sound program */
	ROM_REGION( 0x030000, "soundcpu", 0 )
	ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
	ROM_RELOAD(        0x010000, 0x20000 )

	/* '936 tiles */
	ROM_REGION( 0x400000, "gfx1", 0)
	ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )

	/* sprites */
	ROM_REGION( 0x800000, "gfx2", 0)
	ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) )  // 5y
	ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) )  // 2u
	ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) )  // 2y
	ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) )  // 5u

	/* TTL text plane ("fix layer") */
	ROM_REGION( 0x20000, "gfx3", 0)
	ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )

	/* sound data */
	ROM_REGION( 0x400000, "k054539", 0)
	ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
	ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )

	ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
	ROM_LOAD( "rungunua.nv", 0x0000, 0x080, CRC(9890d304) SHA1(c94a77d1d45e372350456cf8eaa7e7ebd3cdbb84) )
ROM_END

ROM_START( slmdunkj )
	/* main program Japan Version AA 1993 10.8 */
	ROM_REGION( 0x300000, "maincpu", 0)
	ROM_LOAD16_BYTE( "247jaa03.bin", 0x000000, 0x20000, CRC(87572078) SHA1(cfa784eb40ed8b3bda9d57abb6022bbe92056206) )
	ROM_LOAD16_BYTE( "247jaa04.bin", 0x000001, 0x20000, CRC(aa105e00) SHA1(617ac14535048b6e0da43cc98c4b67c8e306bef1) )

	/* data (Guru 1 megabyte redump) */
	ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
	ROM_CONTINUE(                  0x100000, 0x80000)
	ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
	ROM_CONTINUE(                  0x100001, 0x80000)

	/* sound program */
	ROM_REGION( 0x030000, "soundcpu", 0 )
	ROM_LOAD("247a05",  0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
	ROM_RELOAD(         0x010000, 0x20000 )

	/* '936 tiles */
	ROM_REGION( 0x400000, "gfx1", 0)
	//ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
	ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )

	/* sprites */
	ROM_REGION( 0x800000, "gfx2", 0)
	ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) )  // 5y
	ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) )  // 2u
	ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) )  // 2y
	ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) )  // 5u

	/* TTL text plane ("fix layer") */
	ROM_REGION( 0x20000, "gfx3", 0)
	ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )

	/* sound data */
	ROM_REGION( 0x400000, "k054539", 0)
	ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
	ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )

	ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
	ROM_LOAD( "slmdunkj.nv", 0x0000, 0x080, CRC(531d27bd) SHA1(42251272691c66c1f89f99e6e5e2f300c1a7d69d) )
ROM_END

ROM_START( slmdunkjd ) // same as above set, but with demux adapter connected
	/* main program Japan Version AA 1993 10.8 */
	ROM_REGION( 0x300000, "maincpu", 0)
	ROM_LOAD16_BYTE( "247jaa03.bin", 0x000000, 0x20000, CRC(87572078) SHA1(cfa784eb40ed8b3bda9d57abb6022bbe92056206) )
	ROM_LOAD16_BYTE( "247jaa04.bin", 0x000001, 0x20000, CRC(aa105e00) SHA1(617ac14535048b6e0da43cc98c4b67c8e306bef1) )

	/* data (Guru 1 megabyte redump) */
	ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
	ROM_CONTINUE(                  0x100000, 0x80000)
	ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
	ROM_CONTINUE(                  0x100001, 0x80000)

	/* sound program */
	ROM_REGION( 0x030000, "soundcpu", 0 )
	ROM_LOAD("247a05",  0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
	ROM_RELOAD(         0x010000, 0x20000 )

	/* '936 tiles */
	ROM_REGION( 0x400000, "gfx1", 0)
	//ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
	ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )

	/* sprites */
	ROM_REGION( 0x800000, "gfx2", 0)
	ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) )  // 5y
	ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) )  // 2u
	ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) )  // 2y
	ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) )  // 5u

	/* TTL text plane ("fix layer") */
	ROM_REGION( 0x20000, "gfx3", 0)
	ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )

	/* sound data */
	ROM_REGION( 0x400000, "k054539", 0)
	ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
	ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )

	ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
	ROM_LOAD( "slmdunkj.nv", 0x0000, 0x080, CRC(531d27bd) SHA1(42251272691c66c1f89f99e6e5e2f300c1a7d69d) )
ROM_END



ROM_START( rungunud ) // dual cabinet setup ONLY
	/* main program US Version AB 1993 10.12 */
	ROM_REGION( 0x300000, "maincpu", 0)
	ROM_LOAD16_BYTE( "247uab03.bin", 0x000000, 0x80000, CRC(f259fd11) SHA1(60381a3fa7f78022dcb3e2f3d13ea32a10e4e36e) )
	ROM_LOAD16_BYTE( "247uab04.bin", 0x000001, 0x80000, CRC(b918cf5a) SHA1(4314c611ef600ec081f409c78218de1639f8b463) )

	/* data */
	ROM_LOAD16_BYTE( "247a01", 0x100000, 0x80000, CRC(8341cf7d) SHA1(372c147c4a5d54aed2a16b0ed258247e65dda563) )
	ROM_LOAD16_BYTE( "247a02", 0x100001, 0x80000, CRC(f5ef3f45) SHA1(2e1d8f672c130dbfac4365dc1301b47beee10161) )

	/* sound program */
	ROM_REGION( 0x030000, "soundcpu", 0 )
	ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
	ROM_RELOAD(        0x010000, 0x20000 )

	/* '936 tiles */
	ROM_REGION( 0x400000, "gfx1", 0)
	ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )

	/* sprites */
	ROM_REGION( 0x800000, "gfx2", 0)
	ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) )  // 5y
	ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) )  // 2u
	ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) )  // 2y
	ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) )  // 5u

	/* TTL text plane ("fix layer") */
	ROM_REGION( 0x20000, "gfx3", 0)
	ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )

	/* sound data */
	ROM_REGION( 0x400000, "k054539", 0)
	ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
	ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )

	ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
	ROM_LOAD( "rungunu.nv", 0x0000, 0x080, CRC(d501f579) SHA1(9e01d9a6a8cdc782dd2a92fbf2295e8df732f892) )
ROM_END


// these sets operate as single screen / dual screen depending on if you have the video de-multiplexer plugged in, and the dipswitch set to 1 or 2 monitors

// the 2nd letter of the code indicates the cabinet type, this is why the selectable (single/dual) screen version of Run and Gun for the USA is 'UBA' because the first release there 'UAA' was dual screen only.
// it appears that all other regions were switchable from the first release, so use the 'A' code.

// these are running WITHOUT the demux adapter, on a single screen
GAME( 1993, rungun,   0,      rng, rng, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
GAME( 1993, runguna,  rungun, rng, rng, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.4)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
GAME( 1993, rungunb,  rungun, rng, rng, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 9.10, prototype?)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
GAME( 1993, rungunua, rungun, rng, rng, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver UBA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
GAME( 1993, slmdunkj, rungun, rng, rng, rungun_state, empty_init, ROT0, "Konami", "Slam Dunk (ver JAA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )

// these sets have the demux adapter connected, and output to 2 screens (as the adapter represents a physical hardware difference, albeit a minor one, use clone sets)
GAMEL( 1993, rungund,  rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.8) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
GAMEL( 1993, rungunad, rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.4) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
GAMEL( 1993, rungunbd, rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 9.10, prototype?) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
GAMEL( 1993, rungunuad,rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver UBA 1993 10.8) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
GAMEL( 1993, slmdunkjd,rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Slam Dunk (ver JAA 1993 10.8) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )

// this set has no dipswitches to select single screen mode (they're not even displayed in test menu) it's twin cabinet ONLY
GAMEL( 1993, rungunud, rungun, rng_dual, rng_nodip, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver UAB 1993 10.12, dedicated twin cabinet)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )