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path: root/src/mame/drivers/mw18w.cpp
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// license:BSD-3-Clause
// copyright-holders:hap
/***************************************************************************

  Midway's 18 Wheeler, game number 653

TODO:
- needs extensive interactive artwork
- discrete sound

To diagnose game, turn on service mode and:
- test RAM/ROM, leds, lamps:    reset with shifter in neutral
- test sound and misc input:    turn on DSW 7 and reset with shifter in neutral
- test accelerator:             reset with shifter in 1st gear
- test steering wheel:          reset with shifter in 2nd gear

***************************************************************************/

#include "emu.h"
#include "cpu/z80/z80.h"
#include "machine/watchdog.h"

#include "18w.lh"


class mw18w_state : public driver_device
{
public:
	mw18w_state(const machine_config &mconfig, device_type type, const char *tag) :
		driver_device(mconfig, type, tag),
		m_maincpu(*this, "maincpu"),
		m_digits(*this, "digit%u", 0U),
		m_lamps(*this, "lamp%u", 0U)
	{ }

	void mw18w(machine_config &config);

	DECLARE_CUSTOM_INPUT_MEMBER(mw18w_sensors_r);

private:
	void mw18w_sound0_w(uint8_t data);
	void mw18w_sound1_w(uint8_t data);
	void mw18w_lamps_w(uint8_t data);
	void mw18w_led_display_w(uint8_t data);
	void mw18w_irq0_clear_w(uint8_t data);
	void mw18w_map(address_map &map);
	void mw18w_portmap(address_map &map);

	virtual void machine_start() override { m_digits.resolve(); m_lamps.resolve(); }
	required_device<cpu_device> m_maincpu;
	output_finder<10> m_digits;
	output_finder<81> m_lamps;
};


/***************************************************************************

  I/O, Memorymap

***************************************************************************/

void mw18w_state::mw18w_sound0_w(uint8_t data)
{
	// d0: coin counter
	// d1: "summer"
	// d2-d3: backdrop motor speed
	// d4: air horn sound
	// d5: crash sound
	// d6-d7: brake sound

	machine().bookkeeping().coin_counter_w(0, data & 1);
}

void mw18w_state::mw18w_sound1_w(uint8_t data)
{
	// d0-d5: engine sound
	// d6: bell sound
	// d7: backdrop lamp dim control

	m_lamps[80] = BIT(data, 7);
}

void mw18w_state::mw18w_lamps_w(uint8_t data)
{
	// d0-3, d7: selected rows
	int rows = (data & 0xf) | (data >> 3 & 0x10);

	// d4-d6: column
	int col = data >> 4 & 7;

	// refresh lamp status
	for (int i = 0; i < 5; i++)
		m_lamps[col * 10 + i] = BIT(rows, i);

	/* lamps info:

	00: upper right load zone
	01: lower right load zone
	02: lost cargo
	03: hi score
	04: right crash

	10: 2 pos. load lost sequence
	11: 3 pos. load lost sequence
	12: 4 pos. load lost sequence
	13: 5 pos. load lost sequence
	14: 6 pos. load lost sequence

	20: down shift
	21: pick up cargo
	22: ahead
	23: 1 pos. load lost sequence
	24: go

	30: right man arm body
	31: right man arm down
	32: right man arm up
	33: not used
	34: not used

	40: left man arm up
	41: left man body
	42: left man arm down
	43: left crash
	44: not used

	50: 1 cargo
	51: 3 cargo
	52: 5 cargo
	53: 7 cargo
	54: not used

	60: 2 cargo
	61: 4 cargo
	62: 6 cargo
	63: 8 cargo
	64: not used

	70: upper left load zone
	71: lower left load zone
	72: extended play
	73: credit
	74: game over

	(80: backdrop dim)

	*/
}

void mw18w_state::mw18w_led_display_w(uint8_t data)
{
	// d0-3: 7448 (BCD to LED segment)
	const uint8_t _7448_map[16] =
		{ 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7c,0x07,0x7f,0x67,0x58,0x4c,0x62,0x69,0x78,0x00 };

	// d4-7: 7442 (BCD to decimal) -> pick digit panel
	if ((data & 0xf0) > 0x90) return;
	m_digits[data >> 4] = _7448_map[data & 0xf];
}

void mw18w_state::mw18w_irq0_clear_w(uint8_t data)
{
	m_maincpu->set_input_line(0, CLEAR_LINE);
}

CUSTOM_INPUT_MEMBER(mw18w_state::mw18w_sensors_r)
{
	// d7: off road
	// d6: in dock area
	return 0xff;
}


void mw18w_state::mw18w_map(address_map &map)
{
	map(0x0000, 0x1fff).rom();
	map(0x2000, 0x23ff).ram();
}

void mw18w_state::mw18w_portmap(address_map &map)
{
	map.unmap_value_high();
	map.global_mask(0xff);
	map(0x00, 0x00).portr("IN0").w(FUNC(mw18w_state::mw18w_sound0_w));
	map(0x01, 0x01).portr("IN1").w(FUNC(mw18w_state::mw18w_sound1_w));
	map(0x02, 0x02).portr("IN2").w(FUNC(mw18w_state::mw18w_lamps_w));
	map(0x03, 0x03).portr("DSW").w(FUNC(mw18w_state::mw18w_led_display_w));
	map(0x04, 0x04).portr("IN4");
	map(0x06, 0x06).w("watchdog", FUNC(watchdog_timer_device::reset_w));
	map(0x07, 0x07).w(FUNC(mw18w_state::mw18w_irq0_clear_w));
}



/***************************************************************************

  Inputs

***************************************************************************/

static const ioport_value mw18w_controller_table[] =
{
	// same encoder as sspeedr
	0x3f, 0x3e, 0x3c, 0x3d, 0x39, 0x38, 0x3a, 0x3b,
	0x33, 0x32, 0x30, 0x31, 0x35, 0x34, 0x36, 0x37,
	0x27, 0x26, 0x24, 0x25, 0x21, 0x20, 0x22, 0x23,
	0x2b, 0x2a, 0x28, 0x29, 0x2d, 0x2c, 0x2e, 0x2f,
	0x0f, 0x0e, 0x0c, 0x0d, 0x09, 0x08, 0x0a, 0x0b,
	0x03, 0x02, 0x00, 0x01, 0x05, 0x04, 0x06, 0x07,
	0x17, 0x16, 0x14, 0x15, 0x11, 0x10, 0x12, 0x13,
	0x1b, 0x1a, 0x18, 0x19, 0x1d, 0x1c, 0x1e, 0x1f
};

static INPUT_PORTS_START( mw18w )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) // left/right sw.
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(mw18w_state, mw18w_sensors_r)

	PORT_START("IN1")
	PORT_BIT( 0x1f, 0x00, IPT_PEDAL ) PORT_REMAP_TABLE(mw18w_controller_table + 0x20) PORT_SENSITIVITY(100) PORT_KEYDELTA(1) PORT_NAME("Gas Pedal")
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Shifter 1st Gear")
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Shifter 3rd Gear")
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Shifter 2nd Gear")

	PORT_START("IN2")
	PORT_BIT( 0x3f, 0x1f, IPT_PADDLE ) PORT_REMAP_TABLE(mw18w_controller_table) PORT_SENSITIVITY(100) PORT_KEYDELTA(1) PORT_NAME("Steering Wheel")
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Brake Pedal")
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Shifter Reverse")

	PORT_START("DSW")
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:1,2")
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x0c, 0x00, "Extended Time" ) PORT_DIPLOCATION("SW:3,4")
	PORT_DIPSETTING(    0x00, "20 seconds at 4000" )  PORT_CONDITION("DSW", 0x30, EQUALS, 0x00) // @ 60 seconds
	PORT_DIPSETTING(    0x04, "30 seconds at 8000" )  PORT_CONDITION("DSW", 0x30, EQUALS, 0x00)
	PORT_DIPSETTING(    0x08, "15 seconds at 8000" )  PORT_CONDITION("DSW", 0x30, EQUALS, 0x00)
	PORT_DIPSETTING(    0x0c, "30 seconds at 10000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x00)
	PORT_DIPSETTING(    0x00, "20 seconds at 6000" )  PORT_CONDITION("DSW", 0x30, EQUALS, 0x10) // @ 70 seconds
	PORT_DIPSETTING(    0x04, "30 seconds at 9000" )  PORT_CONDITION("DSW", 0x30, EQUALS, 0x10)
	PORT_DIPSETTING(    0x08, "20 seconds at 9000" )  PORT_CONDITION("DSW", 0x30, EQUALS, 0x10)
	PORT_DIPSETTING(    0x0c, "30 seconds at 12000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x10)
	PORT_DIPSETTING(    0x00, "20 seconds at 8000" )  PORT_CONDITION("DSW", 0x30, EQUALS, 0x20) // @ 80 seconds
	PORT_DIPSETTING(    0x04, "30 seconds at 12000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x20)
	PORT_DIPSETTING(    0x08, "20 seconds at 12000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x20)
	PORT_DIPSETTING(    0x0c, "30 seconds at 16000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x20)
	PORT_DIPSETTING(    0x00, "20 seconds at 10000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x30) // @ 90 seconds
	PORT_DIPSETTING(    0x04, "30 seconds at 15000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x30)
	PORT_DIPSETTING(    0x08, "20 seconds at 15000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x30)
	PORT_DIPSETTING(    0x0c, "30 seconds at 20000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x30)
	PORT_DIPNAME( 0x30, 0x00, DEF_STR( Game_Time ) ) PORT_DIPLOCATION("SW:5,6")
	PORT_DIPSETTING(    0x00, "60 seconds" )
	PORT_DIPSETTING(    0x10, "70 seconds" )
	PORT_DIPSETTING(    0x20, "80 seconds" )
	PORT_DIPSETTING(    0x30, "90 seconds" )
	PORT_DIPNAME( 0x40, 0x40, "I/O Test" ) PORT_DIPLOCATION("SW:7")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE_DIPLOC(0x80, IP_ACTIVE_LOW, "SW:8" )

	PORT_START("IN4")
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) // for both coin chutes
	PORT_BIT( 0xf3, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END



/***************************************************************************

  Machine Config

***************************************************************************/

void mw18w_state::mw18w(machine_config &config)
{
	/* basic machine hardware */
	Z80(config, m_maincpu, XTAL(19'968'000)/8);
	m_maincpu->set_periodic_int(FUNC(mw18w_state::irq0_line_assert), attotime::from_hz(960.516)); // 555 IC
	m_maincpu->set_addrmap(AS_PROGRAM, &mw18w_state::mw18w_map);
	m_maincpu->set_addrmap(AS_IO, &mw18w_state::mw18w_portmap);

	WATCHDOG_TIMER(config, "watchdog");

	/* no video! */

	/* sound hardware */
	//...
}



/***************************************************************************

  Game drivers

***************************************************************************/

ROM_START( 18w )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD( "18w_b1.rom1", 0x0000, 0x0800, CRC(200c5beb) SHA1(994d67a89f18df9716c5dd4dd60f6e7eeb880f1b) )
	ROM_LOAD( "18w_a2.rom2", 0x0800, 0x0800, CRC(efbadee8) SHA1(834eaf8ca50544123de7529b90b828cf46b1c001) )
	ROM_LOAD( "18w_b3.rom3", 0x1000, 0x0800, CRC(214606f6) SHA1(9a9dc20259b4462661c6be410d98d2be54657a0e) )
	ROM_LOAD( "18w_a4.rom4", 0x1800, 0x0800, CRC(e88ad6a9) SHA1(ac010aa7e0288197ff9342801522623b64dd2a47) )
ROM_END

ROM_START( 18w2 )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD( "18w_b1.rom1", 0x0000, 0x0800, CRC(cbc0fb2c) SHA1(66b14f0d76baebbd64e8ed107e536ad811d55273) ) // sldh
	ROM_LOAD( "18w_b2.rom2", 0x0800, 0x0800, CRC(efbadee8) SHA1(834eaf8ca50544123de7529b90b828cf46b1c001) )
	ROM_LOAD( "18w_b3.rom3", 0x1000, 0x0800, CRC(214606f6) SHA1(9a9dc20259b4462661c6be410d98d2be54657a0e) )
	ROM_LOAD( "18w_b4.rom4", 0x1800, 0x0800, CRC(e88ad6a9) SHA1(ac010aa7e0288197ff9342801522623b64dd2a47) )
ROM_END


GAMEL( 1979, 18w,  0,   mw18w, mw18w, mw18w_state, empty_init, ROT0, "Midway", "18 Wheeler (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL, layout_18w )
GAMEL( 1979, 18w2, 18w, mw18w, mw18w, mw18w_state, empty_init, ROT0, "Midway", "18 Wheeler (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL, layout_18w )