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path: root/src/mame/drivers/munchmo.c
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/***************************************************************************
  Munch Mobile
  (C) 1983 SNK

  2 Z80s
  2 AY-8910s
  15 MHz crystal

  Known Issues:
    - sprite priority problems
    - it's unclear if mirroring the videoram chunks is correct behavior
    - several unmapped registers
    - sustained sounds (when there should be silence)

Stephh's notes (based on the game Z80 code and some tests) :

  - The "Continue after Game Over" Dip Switch (DSW1:1) allows the player
    to continue from where he lost his last life when he starts a new game.
    IMO, this is a debug feature (as often with SNK games) as there is
    NO continue routine nor text for it in the ROMS.
    See code at 0x013a ('joyfulr') or 0x013e ('mnchmobl') for more infos.
  - There is extra code at 0x1de2 in 'mnchmobl' but it doesn't seem to be used.

- DIPs are now verified from Munch Mobile manual and playtesting.

***************************************************************************/

#include "driver.h"
#include "deprecat.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"

extern UINT8 *mnchmobl_vreg;
extern UINT8 *mnchmobl_status_vram;
extern UINT8 *mnchmobl_sprite_xpos;
extern UINT8 *mnchmobl_sprite_attr;
extern UINT8 *mnchmobl_sprite_tile;

PALETTE_INIT( mnchmobl );
VIDEO_START( mnchmobl );
WRITE8_HANDLER( mnchmobl_palette_bank_w );
WRITE8_HANDLER( mnchmobl_flipscreen_w );
VIDEO_UPDATE( mnchmobl );


/***************************************************************************/

static int mnchmobl_nmi_enable = 0;

static WRITE8_HANDLER( mnchmobl_nmi_enable_w )
{
	mnchmobl_nmi_enable = data;
}

static INTERRUPT_GEN( mnchmobl_interrupt )
{
	static int which;
	which = !which;
	if( which ) cpu_set_input_line(device, 0, HOLD_LINE);
	else if( mnchmobl_nmi_enable ) cpu_set_input_line(device, INPUT_LINE_NMI, PULSE_LINE);
}

static WRITE8_HANDLER( mnchmobl_soundlatch_w )
{
	soundlatch_w( space, offset, data );
	cpu_set_input_line(space->machine->cpu[1], 0, HOLD_LINE );
}

static WRITE8_HANDLER( sound_nmi_ack_w )
{
	cpu_set_input_line(space->machine->cpu[1], INPUT_LINE_NMI, CLEAR_LINE);
}


static ADDRESS_MAP_START( mnchmobl_map, ADDRESS_SPACE_PROGRAM, 8 )
 	AM_RANGE(0x0000, 0x3fff) AM_ROM
	AM_RANGE(0x8000, 0x83ff) AM_RAM
	AM_RANGE(0xa000, 0xa3ff) AM_MIRROR(0x0400) AM_RAM AM_BASE(&mnchmobl_sprite_xpos)
	AM_RANGE(0xa800, 0xabff) AM_MIRROR(0x0400) AM_RAM AM_BASE(&mnchmobl_sprite_tile)
	AM_RANGE(0xb000, 0xb3ff) AM_MIRROR(0x0400) AM_RAM AM_BASE(&mnchmobl_sprite_attr)
	AM_RANGE(0xb800, 0xb8ff) AM_MIRROR(0x0100) AM_RAM AM_BASE(&videoram)
	AM_RANGE(0xbaba, 0xbaba) AM_WRITENOP /* ? */
	AM_RANGE(0xbc00, 0xbc7f) AM_RAM AM_BASE(&mnchmobl_status_vram)
	AM_RANGE(0xbe00, 0xbe00) AM_WRITE(mnchmobl_soundlatch_w)
	AM_RANGE(0xbe01, 0xbe01) AM_WRITE(mnchmobl_palette_bank_w)
	AM_RANGE(0xbe02, 0xbe02) AM_READ_PORT("DSW1")
	AM_RANGE(0xbe03, 0xbe03) AM_READ_PORT("DSW2")
	AM_RANGE(0xbe11, 0xbe11) AM_WRITENOP /* ? */
	AM_RANGE(0xbe21, 0xbe21) AM_WRITENOP /* ? */
	AM_RANGE(0xbe31, 0xbe31) AM_WRITENOP /* ? */
	AM_RANGE(0xbe41, 0xbe41) AM_WRITE(mnchmobl_flipscreen_w)
	AM_RANGE(0xbe61, 0xbe61) AM_WRITE(mnchmobl_nmi_enable_w) /* ENI 1-10C */
	AM_RANGE(0xbf00, 0xbf07) AM_WRITE(SMH_RAM) AM_BASE(&mnchmobl_vreg) /* MY0 1-8C */
	AM_RANGE(0xbf01, 0xbf01) AM_READ_PORT("SYSTEM")
	AM_RANGE(0xbf02, 0xbf02) AM_READ_PORT("P1")
	AM_RANGE(0xbf03, 0xbf03) AM_READ_PORT("P2")
ADDRESS_MAP_END

static ADDRESS_MAP_START( sound_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x1fff) AM_ROM
	AM_RANGE(0x2000, 0x2000) AM_READ(soundlatch_r)
	AM_RANGE(0x4000, 0x4000) AM_DEVWRITE("ay1", ay8910_data_w)
	AM_RANGE(0x5000, 0x5000) AM_DEVWRITE("ay1", ay8910_address_w)
	AM_RANGE(0x6000, 0x6000) AM_DEVWRITE("ay2", ay8910_data_w)
	AM_RANGE(0x7000, 0x7000) AM_DEVWRITE("ay2", ay8910_address_w)
	AM_RANGE(0x8000, 0x8000) AM_WRITENOP /* ? */
	AM_RANGE(0xa000, 0xa000) AM_WRITENOP /* ? */
	AM_RANGE(0xc000, 0xc000) AM_WRITE(sound_nmi_ack_w)
	AM_RANGE(0xe000, 0xe7ff) AM_RAM
ADDRESS_MAP_END


static INPUT_PORTS_START( mnchmobl )
	PORT_START("SYSTEM")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP )     PORT_8WAY
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN )   PORT_8WAY
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT )   PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT )  PORT_8WAY
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT )  PORT_2WAY
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT ) PORT_2WAY
	PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("P2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP )     PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN )   PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT )   PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT )  PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT )  PORT_2WAY PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT ) PORT_2WAY PORT_COCKTAIL
	PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("DSW1")
        /* See notes about this DIP */
	PORT_DIPNAME( 0x01, 0x00, "Continue after Game Over (Cheat)" ) PORT_DIPLOCATION("SW1:1")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x01, DEF_STR( On ) )

	PORT_DIPNAME( 0x1e, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,3,4,5")
	PORT_DIPSETTING(    0x14, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x16, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x12, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x0a, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x0e, DEF_STR( 1C_8C ) )

// Duplicate Settings
// PORT_DIPSETTING(    0x1e, DEF_STR( 1C_1C ) )
// PORT_DIPSETTING(    0x1c, DEF_STR( 1C_1C ) )
// PORT_DIPSETTING(    0x1a, DEF_STR( 1C_1C ) )
// PORT_DIPSETTING(    0x18, DEF_STR( 1C_1C ) )

	PORT_DIPNAME( 0xe0, 0x00, "1st Bonus" ) PORT_DIPLOCATION("SW1:6,7,8")
	PORT_DIPSETTING(    0x00, "10000" )
	PORT_DIPSETTING(    0x20, "20000" )
	PORT_DIPSETTING(    0x40, "30000" )
	PORT_DIPSETTING(    0x60, "40000" )
	PORT_DIPSETTING(    0x80, "50000" )
	PORT_DIPSETTING(    0xa0, "60000" )
	PORT_DIPSETTING(    0xc0, "70000" )
	PORT_DIPSETTING(    0xe0, "No Bonus" )

	PORT_START("DSW2")
	PORT_DIPNAME( 0x03, 0x00, "2nd Bonus (1st+)" ) PORT_DIPLOCATION("SW2:1,2")
	PORT_DIPSETTING(    0x00, "30000" )
	PORT_DIPSETTING(    0x01, "40000" )
	PORT_DIPSETTING(    0x02, "100000" )
	PORT_DIPSETTING(    0x03, "No Bonus" )
	PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x04, "2" )
	PORT_DIPSETTING(    0x08, "3" )
	PORT_DIPSETTING(    0x0c, "5" )
	PORT_DIPNAME( 0x10, 0x00, "Freeze" ) PORT_DIPLOCATION("SW2:5")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6")
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x80, 0x00, "Additional Bonus (2nd Bonus Value)" ) PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Yes ) )
INPUT_PORTS_END

static const gfx_layout char_layout =
{
	8,8,
	256,
	4,
	{ 0, 8, 256*128,256*128+8 },
	{ 7,6,5,4,3,2,1,0 },
	{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
	128
};

static const gfx_layout tile_layout =
{
	8,8,
	0x100,
	4,
	{ 8,12,0,4 },
	{ 0,0,1,1,2,2,3,3 },
	{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
	128
};

static const gfx_layout sprite_layout1 =
{
	32,32,
	128,
	3,
	{ 0x4000*8,0x2000*8,0 },
	{
		7,7,6,6,5,5,4,4,3,3,2,2,1,1,0,0,
		0x8000+7,0x8000+7,0x8000+6,0x8000+6,0x8000+5,0x8000+5,0x8000+4,0x8000+4,
		0x8000+3,0x8000+3,0x8000+2,0x8000+2,0x8000+1,0x8000+1,0x8000+0,0x8000+0
	},
	{
		 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
		 8*8, 9*8,10*8,11*8,12*8,13*8,14*8,15*8,
		16*8,17*8,18*8,19*8,20*8,21*8,22*8,23*8,
		24*8,25*8,26*8,27*8,28*8,29*8,30*8,31*8
	},
	256
};

static const gfx_layout sprite_layout2 =
{
	32,32,
	128,
	3,
	{ 0,0,0 },
	{
		7,7,6,6,5,5,4,4,3,3,2,2,1,1,0,0,
		0x8000+7,0x8000+7,0x8000+6,0x8000+6,0x8000+5,0x8000+5,0x8000+4,0x8000+4,
		0x8000+3,0x8000+3,0x8000+2,0x8000+2,0x8000+1,0x8000+1,0x8000+0,0x8000+0
	},
	{
		 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
		 8*8, 9*8,10*8,11*8,12*8,13*8,14*8,15*8,
		16*8,17*8,18*8,19*8,20*8,21*8,22*8,23*8,
		24*8,25*8,26*8,27*8,28*8,29*8,30*8,31*8
	},
	256
};

static GFXDECODE_START( mnchmobl )
	GFXDECODE_ENTRY( "gfx1", 0,      char_layout,      0,  4 )	/* colors   0- 63 */
	GFXDECODE_ENTRY( "gfx2", 0x1000, tile_layout,     64,  4 )	/* colors  64-127 */
	GFXDECODE_ENTRY( "gfx3", 0,      sprite_layout1, 128, 16 )	/* colors 128-255 */
	GFXDECODE_ENTRY( "gfx4", 0,      sprite_layout2, 128, 16 )	/* colors 128-255 */
GFXDECODE_END

static MACHINE_DRIVER_START( mnchmobl )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", Z80, XTAL_15MHz/4) /* ? */
	MDRV_CPU_PROGRAM_MAP(mnchmobl_map,0)
	MDRV_CPU_VBLANK_INT_HACK(mnchmobl_interrupt,2)

	MDRV_CPU_ADD("audiocpu", Z80, XTAL_15MHz/4) /* ? */
	MDRV_CPU_PROGRAM_MAP(sound_map,0)
	MDRV_CPU_VBLANK_INT("screen", nmi_line_assert)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(57)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256+32+32, 256)
	MDRV_SCREEN_VISIBLE_AREA(0, 255+32+32,0, 255-16)

	MDRV_GFXDECODE(mnchmobl)
	MDRV_PALETTE_LENGTH(256)

	MDRV_PALETTE_INIT(mnchmobl)
	MDRV_VIDEO_START(mnchmobl)
	MDRV_VIDEO_UPDATE(mnchmobl)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

        /* AY clock speeds confirmed to match known recording */
	MDRV_SOUND_ADD("ay1", AY8910, XTAL_15MHz/4/2)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)

	MDRV_SOUND_ADD("ay2", AY8910, XTAL_15MHz/4/2)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MACHINE_DRIVER_END


ROM_START( joyfulr )
	ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for CPUA */
	ROM_LOAD( "m1j.10e", 0x0000, 0x2000, CRC(1fe86e25) SHA1(e13abc20741dfd8a260f354efda3b3a25c820343) )
	ROM_LOAD( "m2j.10d", 0x2000, 0x2000, CRC(b144b9a6) SHA1(efed5fd6ba941b2baa7c8a17fe7323172c8fb17c) )

	ROM_REGION( 0x10000, "audiocpu", 0 )
	ROM_LOAD( "mu.2j",	 0x0000, 0x2000, CRC(420adbd4) SHA1(3da18cda97ca604dc074b50c4f36287e0679224a) )

	ROM_REGION( 0x2000, "gfx1", ROMREGION_DISPOSE )
	ROM_LOAD( "s1.10a",	 0x0000, 0x1000, CRC(c0bcc301) SHA1(b8961e7bbced4dfe9c72f839ea9b89d3f2e629b2) )	/* characters */
	ROM_LOAD( "s2.10b",	 0x1000, 0x1000, CRC(96aa11ca) SHA1(84438d6b27d520e95b8706c91c5c20de1785604c) )

	ROM_REGION( 0x2000, "gfx2", 0 )
	ROM_LOAD( "b1.2c",	 0x0000, 0x1000, CRC(8ce3a403) SHA1(eec5813076c31bb8534f7d1f83f2a397e552ed69) )	/* tile layout */
	ROM_LOAD( "b2.2b",	 0x1000, 0x1000, CRC(0df28913) SHA1(485700d3b7f2bfcb970e8f9edb7d18ed9a708bd2) )	/* 4x8 tiles */

	ROM_REGION( 0x6000, "gfx3", ROMREGION_DISPOSE )
	ROM_LOAD( "f1j.1g",	 0x0000, 0x2000, CRC(93c3c17e) SHA1(902f458c4efe74187a58a3c1ecd146e343657977) )	/* sprites */
	ROM_LOAD( "f2j.3g",	 0x2000, 0x2000, CRC(b3fb5bd2) SHA1(51ff8b0bec092c9404944d6069c4493049604cb8) )
	ROM_LOAD( "f3j.5g",	 0x4000, 0x2000, CRC(772a7527) SHA1(fe561d5323472e79051614a374e92aab17636055) )

	ROM_REGION( 0x2000, "gfx4", ROMREGION_DISPOSE )
	ROM_LOAD( "h",		 0x0000, 0x2000, CRC(332584de) SHA1(9ef75a77e6cc298a315d80b7f2d24414827c7063) )	/* monochrome sprites */

	ROM_REGION( 0x0100, "proms", 0 )
	ROM_LOAD( "a2001.clr", 0x0000, 0x0100, CRC(1b16b907) SHA1(fc362174af128827b0b8119fdc1b5569598c087a) ) /* color prom */
ROM_END

ROM_START( mnchmobl )
	ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for CPUA */
	ROM_LOAD( "m1.10e",	 0x0000, 0x2000, CRC(a4bebc6a) SHA1(7c13b2b87168dee3c1b8e931487a56d0a528386e) )
	ROM_LOAD( "m2.10d",	 0x2000, 0x2000, CRC(f502d466) SHA1(4da5a32b3903fb7fbef38fc385408b9390b5f57f) )

	ROM_REGION( 0x10000, "audiocpu", 0 )
	ROM_LOAD( "mu.2j",	 0x0000, 0x2000, CRC(420adbd4) SHA1(3da18cda97ca604dc074b50c4f36287e0679224a) )

	ROM_REGION( 0x2000, "gfx1", ROMREGION_DISPOSE )
	ROM_LOAD( "s1.10a",	 0x0000, 0x1000, CRC(c0bcc301) SHA1(b8961e7bbced4dfe9c72f839ea9b89d3f2e629b2) )	/* characters */
	ROM_LOAD( "s2.10b",	 0x1000, 0x1000, CRC(96aa11ca) SHA1(84438d6b27d520e95b8706c91c5c20de1785604c) )

	ROM_REGION( 0x2000, "gfx2", 0 )
	ROM_LOAD( "b1.2c",	 0x0000, 0x1000, CRC(8ce3a403) SHA1(eec5813076c31bb8534f7d1f83f2a397e552ed69) )	/* tile layout */
	ROM_LOAD( "b2.2b",	 0x1000, 0x1000, CRC(0df28913) SHA1(485700d3b7f2bfcb970e8f9edb7d18ed9a708bd2) )	/* 4x8 tiles */

	ROM_REGION( 0x6000, "gfx3", ROMREGION_DISPOSE )
	ROM_LOAD( "f1.1g",	 0x0000, 0x2000, CRC(b75411d4) SHA1(d058a6c219676f8ba4e498215f5716c630bb1d20) )	/* sprites */
	ROM_LOAD( "f2.3g",	 0x2000, 0x2000, CRC(539a43ba) SHA1(a7b30c41d9fdb420ec8f0c6441432c1b2b69c4be) )
	ROM_LOAD( "f3.5g",	 0x4000, 0x2000, CRC(ec996706) SHA1(e71e99061ce83068b0ec60ae97759a9d78c7cdf9) )

	ROM_REGION( 0x2000, "gfx4", ROMREGION_DISPOSE )
	ROM_LOAD( "h",		 0x0000, 0x2000, CRC(332584de) SHA1(9ef75a77e6cc298a315d80b7f2d24414827c7063) )	/* monochrome sprites */

	ROM_REGION( 0x0100, "proms", 0 )
	ROM_LOAD( "a2001.clr", 0x0000, 0x0100, CRC(1b16b907) SHA1(fc362174af128827b0b8119fdc1b5569598c087a) ) /* color prom */
ROM_END


GAME( 1983, joyfulr,  0,        mnchmobl, mnchmobl, 0, ROT270, "SNK", "Joyful Road (Japan)", GAME_IMPERFECT_SOUND | GAME_NO_COCKTAIL )
GAME( 1983, mnchmobl, joyfulr,  mnchmobl, mnchmobl, 0, ROT270, "SNK (Centuri license)", "Munch Mobile (US)", GAME_IMPERFECT_SOUND | GAME_NO_COCKTAIL )