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path: root/src/mame/drivers/magmax.cpp
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// license:BSD-3-Clause
// copyright-holders:Takahiro Nogi
/***************************************************************************

MAGMAX
(c)1985 NihonBussan Co.,Ltd.

Driver by Takahiro Nogi (nogi@kt.rim.or.jp) 1999/11/05 -
Additional tweaking by Jarek Burczynski


Stephh's notes (based on the game M68000 code and some tests) :

  - Player 1 Button 2 shall not exist per se, but pressing it speeds the game.
    That's why I mapped it to a different key (F1) to avoid confusion.
    It appears (as well as Player 2 Button 2) in the schematics though.
    However I don't see it in the wiring connector page.
  - DSW2 bit 8 is not referenced in the US manual and only has an effect
    if you have EXACTLY 10 credits after you pressed any START button
    (which means that you need to have 11 credits if you choose a 1 player game
    or 12 credits if you choose a 2 players game).
    When activated, you are giving infinite lives (in fact 0x60 = 60 lives)
    for both players, you can still lose parts of the ship but not the main ship.
    See code at 0x0001e6 (ships given at start) and 0x0044e6 (other stuff).

***************************************************************************/

#include "emu.h"
#include "includes/magmax.h"

#include "cpu/m68000/m68000.h"
#include "cpu/z80/z80.h"
#include "speaker.h"


WRITE16_MEMBER(magmax_state::cpu_irq_ack_w)
{
	m_maincpu->set_input_line(M68K_IRQ_1, CLEAR_LINE);
}

READ8_MEMBER(magmax_state::sound_r)
{
	return (m_soundlatch->read(space, 0) << 1) | m_LS74_q;
}

WRITE8_MEMBER(magmax_state::ay8910_portB_0_w)
{
	/*bit 0 is input to CLR line of the LS74*/
	m_LS74_clr = data & 1;
	if (m_LS74_clr == 0)
		m_LS74_q = 0;
}

TIMER_CALLBACK_MEMBER(magmax_state::scanline_callback)
{
	int scanline = param;

	/* bit 0 goes hi whenever line V6 from video part goes lo->hi */
	/* that is when scanline is 64 and 192 accordingly */
	if (m_LS74_clr != 0)
		m_LS74_q = 1;

	scanline += 128;
	scanline &= 255;

	m_interrupt_timer->adjust(m_screen->time_until_pos(scanline), scanline);
}

void magmax_state::machine_start()
{
	/* Create interrupt timer */
	m_interrupt_timer = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(magmax_state::scanline_callback),this));

	/* Set up save state */
	save_item(NAME(m_sound_latch));
	save_item(NAME(m_LS74_clr));
	save_item(NAME(m_LS74_q));
	save_item(NAME(m_gain_control));
}

void magmax_state::machine_reset()
{
	m_interrupt_timer->adjust(m_screen->time_until_pos(64), 64);

#if 0
	{
		int i;
		for (i=0; i<9; i++)
			logerror("SOUND Chan#%i name=%s\n", i, mixer_get_name(i) );
	}
#endif
}



WRITE8_MEMBER(magmax_state::ay8910_portA_0_w)
{
/*There are three AY8910 chips and four(!) separate amplifiers on the board
* Each of AY channels is hardware mapped in following way:
* amplifier 0 gain x 1.00 <- AY0 CHA
* amplifier 1 gain x 1.00 <- AY0 CHB + AY0 CHC + AY1 CHA + AY1 CHB
* amplifier 2 gain x 4.54 (150K/33K) <- AY1 CHC + AY2 CHA
* amplifier 3 gain x 4.54 (150K/33K) <- AY2 CHB + AY2 CHC
*
* Each of the amps has its own analog circuit:
* amp0, amp1 and amp2 are different from each other; amp3 is the same as amp2
*
* Outputs of those amps are inputs to post amps, each having own circuit
* that is partially controlled by AY #0 port A.
* PORT A BIT 0 - control postamp 0 (gain x10.0 | gain x 5.00)
* PORT A BIT 1 - control postamp 1 (gain x4.54 | gain x 2.27)
* PORT A BIT 2 - control postamp 2 (gain x1.00 | gain x 0.50)
* PORT A BIT 3 - control postamp 3 (gain x1.00 | gain x 0.50)
*
* The "control" means assert/clear input pins on chip called 4066 (it is analog switch)
* which results in volume gain (exactly 2 times).
* I use set_output_gain() to emulate the effect.

gain summary:
port A control ON         OFF
amp0 = *1*10.0=10.0  *1*5.0   = 5.0
amp1 = *1*4.54=4.54  *1*2.27  = 2.27
amp2 = *4.54*1=4.54  *4.54*0.5= 2.27
amp3 = *4.54*1=4.54  *4.54*0.5= 2.27
*/

/*
bit0 - SOUND Chan#0 name=AY-3-8910 #0 Ch A

bit1 - SOUND Chan#1 name=AY-3-8910 #0 Ch B
bit1 - SOUND Chan#2 name=AY-3-8910 #0 Ch C
bit1 - SOUND Chan#3 name=AY-3-8910 #1 Ch A
bit1 - SOUND Chan#4 name=AY-3-8910 #1 Ch B

bit2 - SOUND Chan#5 name=AY-3-8910 #1 Ch C
bit2 - SOUND Chan#6 name=AY-3-8910 #2 Ch A

bit3 - SOUND Chan#7 name=AY-3-8910 #2 Ch B
bit3 - SOUND Chan#8 name=AY-3-8910 #2 Ch C
*/

	if (m_gain_control == (data & 0x0f))
		return;

	m_gain_control = data & 0x0f;

	/*popmessage("gain_ctrl = %2x",data&0x0f);*/

	float percent = (m_gain_control & 1) ? 1.0 : 0.50;
	m_ay[0]->set_output_gain(0, percent);
//fixme:    set_RC_filter(0,10000,100000000,0,10000);   /* 10K, 10000pF = 0.010uF */

	percent = (m_gain_control & 2) ? 0.45 : 0.23;
	m_ay[0]->set_output_gain(1, percent);
	m_ay[0]->set_output_gain(2, percent);
	m_ay[1]->set_output_gain(0, percent);
	m_ay[1]->set_output_gain(1, percent);
//fixme:    set_RC_filter(1,4700,100000000,0,4700); /*  4.7K, 4700pF = 0.0047uF */
//fixme:    set_RC_filter(2,4700,100000000,0,4700); /*  4.7K, 4700pF = 0.0047uF */
//fixme:    set_RC_filter(3,4700,100000000,0,4700); /*  4.7K, 4700pF = 0.0047uF */
//fixme:    set_RC_filter(4,4700,100000000,0,4700); /*  4.7K, 4700pF = 0.0047uF */

	percent = (m_gain_control & 4) ? 0.45 : 0.23;
	m_ay[1]->set_output_gain(2, percent);
	m_ay[2]->set_output_gain(0, percent);

	percent = (m_gain_control & 8) ? 0.45 : 0.23;
	m_ay[2]->set_output_gain(1, percent);
	m_ay[2]->set_output_gain(2, percent);
}

WRITE16_MEMBER(magmax_state::vreg_w)
{
	/* VRAM CONTROL REGISTER */
	/* bit0 - coin counter 1    */
	/* bit1 - coin counter 2    */
	/* bit2 - flip screen (INV) */
	/* bit3 - page bank to be displayed (PG) */
	/* bit4 - sprite bank LSB (DP0) */
	/* bit5 - sprite bank MSB (DP1) */
	/* bit6 - BG display enable (BE)*/
	COMBINE_DATA(m_vreg);

	machine().bookkeeping().coin_counter_w(0, BIT(data, 0));
	machine().bookkeeping().coin_counter_w(1, BIT(data, 1));
}



void magmax_state::main_map(address_map &map)
{
	map(0x000000, 0x013fff).rom();
	map(0x018000, 0x018fff).ram();
	map(0x020000, 0x0207ff).ram().share(m_videoram);
	map(0x028000, 0x0281ff).ram().share(m_spriteram);
	map(0x030000, 0x030001).portr("P1");
	map(0x030002, 0x030003).portr("P2");
	map(0x030004, 0x030005).portr("SYSTEM");
	map(0x030006, 0x030007).portr("DSW");
	map(0x030010, 0x030011).w(FUNC(magmax_state::vreg_w)).share(m_vreg);
	map(0x030012, 0x030013).writeonly().share(m_scroll_x);
	map(0x030014, 0x030015).writeonly().share(m_scroll_y);
	map(0x03001d, 0x03001d).w(m_soundlatch, FUNC(generic_latch_8_device::write));
	map(0x03001e, 0x03001f).w(FUNC(magmax_state::cpu_irq_ack_w));
}

void magmax_state::sound_map(address_map &map)
{
	map.global_mask(0x7fff); // A15 not connected
	map(0x0000, 0x3fff).rom();
	map(0x4000, 0x4000).mirror(0x1fff).rw(m_soundlatch, FUNC(generic_latch_8_device::acknowledge_r), FUNC(generic_latch_8_device::acknowledge_w));
	map(0x6000, 0x67ff).mirror(0x1800).ram();
}

void magmax_state::sound_io_map(address_map &map)
{
	map.global_mask(0xff);
	map(0x00, 0x01).w(m_ay[0], FUNC(ay8910_device::address_data_w));
	map(0x02, 0x03).w(m_ay[1], FUNC(ay8910_device::address_data_w));
	map(0x04, 0x05).w(m_ay[2], FUNC(ay8910_device::address_data_w));
	map(0x06, 0x06).r(FUNC(magmax_state::sound_r));
}


static INPUT_PORTS_START( magmax )
	PORT_START("P1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )    PORT_8WAY
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )  PORT_8WAY
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )  PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Speed") PORT_CODE(KEYCODE_F1) PORT_TOGGLE   /* see notes */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP  )   PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )  PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )  PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )            /* see notes */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("SYSTEM")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW")
	PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Lives ) )        PORT_DIPLOCATION("SW1:1,2")
	PORT_DIPSETTING(      0x0003, "3" )
	PORT_DIPSETTING(      0x0002, "4" )
	PORT_DIPSETTING(      0x0001, "5" )
	PORT_DIPSETTING(      0x0000, "6" )
	PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Bonus_Life ) )   PORT_DIPLOCATION("SW1:3,4")
	PORT_DIPSETTING(      0x000c, "30k 80k 50k+" )
	PORT_DIPSETTING(      0x0008, "50k 120k 70k+" )
	PORT_DIPSETTING(      0x0004, "70k 160k 90k+" )
	PORT_DIPSETTING(      0x0000, "90k 200k 110k+" )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) )  PORT_DIPLOCATION("SW1:5")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Cabinet ) )      PORT_DIPLOCATION("SW1:6")
	PORT_DIPSETTING(      0x0000, DEF_STR( Upright ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( Cocktail ) )
	PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW1:7" )
	PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW1:8" )
	PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Coin_A ) )       PORT_DIPLOCATION("SW2:1,2")
	PORT_DIPSETTING(      0x0100, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0300, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Coin_B ) )       PORT_DIPLOCATION("SW2:3,4")
	PORT_DIPSETTING(      0x0000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x0c00, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( 1C_6C ) )
	PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Difficulty ) )   PORT_DIPLOCATION("SW2:5")
	PORT_DIPSETTING(      0x1000, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hard ) )
	PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Flip_Screen ) )  PORT_DIPLOCATION("SW2:6")     /* undocumented in the US manual */
	PORT_DIPSETTING(      0x2000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW2:7" )
	PORT_DIPNAME( 0x8000, 0x8000, "Debug Mode" )            PORT_DIPLOCATION("SW2:8")     /* see notes */
	PORT_DIPSETTING(      0x8000, DEF_STR( No ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Yes ) )
INPUT_PORTS_END


static const gfx_layout charlayout =
{
	8, 8,   /* 8*8 characters */
	256,    /* 256 characters */
	4,  /* 4 bits per pixel */
	{ 0, 1, 2, 3 },
	{ 4, 0, 12, 8, 20, 16, 28, 24 },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
	32*8
};

static const gfx_layout spritelayout =
{
	16, 16, /* 16*16 characters */
	512,    /* 512 characters */
	4,  /* 4 bits per pixel */
	{ 0, 1, 2, 3 },
	{ 4, 0, 4+512*64*8, 0+512*64*8, 12, 8, 12+512*64*8, 8+512*64*8,
		20, 16, 20+512*64*8, 16+512*64*8, 28, 24, 28+512*64*8, 24+512*64*8 },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
		8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
	64*8
};

static GFXDECODE_START( gfx_magmax )
	GFXDECODE_ENTRY( "chars", 0, charlayout,           0,  1 ) /*no color codes*/
	GFXDECODE_ENTRY( "sprites", 0, spritelayout,      1*16, 16 ) /*16 color codes*/
GFXDECODE_END


void magmax_state::magmax(machine_config &config)
{
	/* basic machine hardware */
	M68000(config, m_maincpu, XTAL(16'000'000)/2);   /* verified on pcb */
	m_maincpu->set_addrmap(AS_PROGRAM, &magmax_state::main_map);
	m_maincpu->set_vblank_int("screen", FUNC(magmax_state::irq1_line_assert));

	Z80(config, m_audiocpu, XTAL(20'000'000)/8); /* verified on pcb */
	m_audiocpu->set_addrmap(AS_PROGRAM, &magmax_state::sound_map);
	m_audiocpu->set_addrmap(AS_IO, &magmax_state::sound_io_map);

	config.m_minimum_quantum = attotime::from_hz(600);


	/* video hardware */
	SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
	m_screen->set_refresh_hz(60);
	m_screen->set_size(32*8, 32*8);
	m_screen->set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
	m_screen->set_screen_update(FUNC(magmax_state::screen_update));
	m_screen->set_palette(m_palette);

	GFXDECODE(config, m_gfxdecode, m_palette, gfx_magmax);
	PALETTE(config, m_palette, FUNC(magmax_state::magmax_palette), 1*16 + 16*16 + 256, 256);

	/* sound hardware */
	SPEAKER(config, "mono").front_center();

	AY8910(config, m_ay[0], XTAL(20'000'000)/16); /* verified on pcb */
	m_ay[0]->port_a_write_callback().set(FUNC(magmax_state::ay8910_portA_0_w));
	m_ay[0]->port_b_write_callback().set(FUNC(magmax_state::ay8910_portB_0_w));
	m_ay[0]->add_route(ALL_OUTPUTS, "mono", 0.40);

	AY8910(config, m_ay[1], XTAL(20'000'000)/16).add_route(ALL_OUTPUTS, "mono", 0.40); /* verified on pcb */

	AY8910(config, m_ay[2], XTAL(20'000'000)/16).add_route(ALL_OUTPUTS, "mono", 0.40); /* verified on pcb */

	GENERIC_LATCH_8(config, m_soundlatch);
	m_soundlatch->data_pending_callback().set_inputline(m_audiocpu, 0);
	m_soundlatch->set_separate_acknowledge(true);
}


ROM_START( magmax )
	ROM_REGION( 0x14000, "maincpu", 0 )
	ROM_LOAD16_BYTE( "1.3b", 0x00001, 0x4000, CRC(33793cbb) SHA1(a0bc0e4be434d9fc8115de8d63c92e942334bc85) )
	ROM_LOAD16_BYTE( "6.3d", 0x00000, 0x4000, CRC(677ef450) SHA1(9003ff1c1c455970c1bd036b0b5e44dae2e379a5) )
	ROM_LOAD16_BYTE( "2.5b", 0x08001, 0x4000, CRC(1a0c84df) SHA1(77ff21de33392a148d7ca69a77acc654260af0db) )
	ROM_LOAD16_BYTE( "7.5d", 0x08000, 0x4000, CRC(01c35e95) SHA1(4f1a0d0463a956d8f9ed425cbeaed6186eb130a5) )
	ROM_LOAD16_BYTE( "3.6b", 0x10001, 0x2000, CRC(d06e6cae) SHA1(94047b2bcf030d34295ff8107f95097ce57efe6b) )
	ROM_LOAD16_BYTE( "8.6d", 0x10000, 0x2000, CRC(790a82be) SHA1(9a25d5a7c87aeef5e736b0f2fb8dde1c9be70039) )

	ROM_REGION( 0x10000, "audiocpu", 0 )
	ROM_LOAD( "15.17b", 0x00000, 0x2000, CRC(19e7b983) SHA1(b1cd0b728e7cce87d9b1039be179d0915d939a4f) )
	ROM_LOAD( "16.18b", 0x02000, 0x2000, CRC(055e3126) SHA1(8c9b03eb7588512ef17f8c1b731a2fd7cf372bf8) )

	ROM_REGION( 0x02000, "chars", 0 )
	ROM_LOAD( "23.15g", 0x00000, 0x2000, CRC(a7471da2) SHA1(ec2815a5801bc55955e612173a845399fd493eb7) )

	ROM_REGION( 0x10000, "sprites", 0 )
	ROM_LOAD( "17.3e",  0x00000, 0x2000, CRC(8e305b2e) SHA1(74c318089f6bebafbee31c22302e93a09d3ffa32) )
	ROM_LOAD( "18.5e",  0x02000, 0x2000, CRC(14c55a60) SHA1(fd2a1b434bb65502f0f791995caf1cd869ccd254) )
	ROM_LOAD( "19.6e",  0x04000, 0x2000, CRC(fa4141d8) SHA1(a5279d1ada5a13df14a8bbc18ceeea79f82a4c23) )
	ROM_LOAD( "20.3g",  0x08000, 0x2000, CRC(6fa3918b) SHA1(658bdbdc581732922c986b07746a9601d86ec5a2) )
	ROM_LOAD( "21.5g",  0x0a000, 0x2000, CRC(dd52eda4) SHA1(773e92c918f5b076ce3cae55a33a27c38d958edf) )
	ROM_LOAD( "22.6g",  0x0c000, 0x2000, CRC(4afc98ff) SHA1(a34d63befdb3c749460d1cfb62e15ced52859b9b) )

	ROM_REGION( 0x10000, "user1", 0 ) /* surface scroll control */
	ROM_LOAD16_BYTE( "4.18b",  0x00000, 0x2000, CRC(1550942e) SHA1(436424d63ca576d13b0f4a3713f009a38e33f2f3) )
	ROM_LOAD16_BYTE( "5.20b",  0x00001, 0x2000, CRC(3b93017f) SHA1(b1b67c2050c8033c29bb74ab909075c39e4f7c6a) )
	/* BG control data */
	ROM_LOAD( "9.18d",  0x04000, 0x2000, CRC(9ecc9ab8) SHA1(ea5fbd9e9ce09e25f532dc74623e0f7e8464b7f3) ) /* surface */
	ROM_LOAD( "10.20d", 0x06000, 0x2000, CRC(e2ff7293) SHA1(d93c30f7edac53747efcf840325a8ce5f5e47b32) ) /* underground */
	/* background tiles */
	ROM_LOAD( "11.15f", 0x08000, 0x2000, CRC(91f3edb6) SHA1(64e8008cad0e9c42c2ee972c2ee867c7c51cae27) ) /* surface */
	ROM_LOAD( "12.17f", 0x0a000, 0x2000, CRC(99771eff) SHA1(5a1e2316b4055a1332d9d1f02edee5bc6aae90ac) ) /* underground */
	ROM_LOAD( "13.18f", 0x0c000, 0x2000, CRC(75f30159) SHA1(d188ccf926e7a842e90ebc1aad3dc20c37d84b98) ) /* surface of mechanical level */
	ROM_LOAD( "14.20f", 0x0e000, 0x2000, CRC(96babcba) SHA1(fec58ccc1e5cc2cec56658a412b94fe7b989541d) ) /* underground of mechanical level */

	ROM_REGION( 0x0200, "user2", 0 ) /* BG control data */
	ROM_LOAD( "mag_b.14d",  0x0000, 0x0100, CRC(a0fb7297) SHA1(e6461050e7e586475343156aae1066b944ceab66) ) /* background control PROM */
	ROM_LOAD( "mag_c.15d",  0x0100, 0x0100, CRC(d84a6f78) SHA1(f2ce329b1adf39bde6df2eb79be6d144adea65d0) ) /* background control PROM */

	ROM_REGION( 0x0500, "proms", 0 ) /* color PROMs */
	ROM_LOAD( "mag_e.10f",  0x0000, 0x0100, CRC(75e4f06a) SHA1(cdaccc3e56df4ac9ace04b93b3bab9a62f1ea6f5) ) /* red */
	ROM_LOAD( "mag_d.10e",  0x0100, 0x0100, CRC(34b6a6e3) SHA1(af254ccf0d38e1f4644375cd357d468ad4efe450) ) /* green */
	ROM_LOAD( "mag_a.10d",  0x0200, 0x0100, CRC(a7ea7718) SHA1(4789586d6795644517a18f179b4ae5f23737b21d) ) /* blue */
	ROM_LOAD( "mag_g.2e",   0x0300, 0x0100, CRC(830be358) SHA1(f412587718040a783c4e6453619930c90daf385e) ) /* sprites color lookup table */
	ROM_LOAD( "mag_f.13b",  0x0400, 0x0100, CRC(4a6f9a6d) SHA1(65f1e0bfacd1f354ece1b18598a551044c27c4d1) ) /* state machine data used for video signals generation (not used in emulation)*/
ROM_END


GAME( 1985, magmax, 0, magmax, magmax, magmax_state, empty_init, ROT0, "Nichibutsu", "Mag Max", MACHINE_SUPPORTS_SAVE )