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/*******************************************************************************
Irem M92 input port macros
Can probably be used for other Irem games..
*******************************************************************************/
#define IREM_JOYSTICKS_1_2 \
PORT_START_TAG("JOY12") \
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) \
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) \
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) \
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) \
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNUSED ) \
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED ) \
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) \
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) \
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) \
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) \
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) \
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) \
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNUSED ) \
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNUSED ) \
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) \
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
#define IREM_JOYSTICKS_3_4 \
PORT_START_TAG("JOY34") \
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3) \
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3) \
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3) \
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3) \
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START3 ) /* If common slots, Coin3 if separate */ \
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_COIN3 ) \
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) \
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) \
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4) \
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4) \
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4) \
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4) \
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_START4 ) /* If common slots, Coin3 if separate */ \
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_COIN4 ) \
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) \
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
#define IREM_COINS \
PORT_START \
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) \
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) \
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) \
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) \
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) \
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) \
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) \
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* Actually vblank, handled above */ \
/* Coin Mode 1, the new one (m72 early games have different Coinage) */ \
#define IREM_COIN_MODE_1_NEW \
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:5,6,7,8") \
PORT_DIPSETTING( 0xa0, DEF_STR( 6C_1C ) ) \
PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) ) \
PORT_DIPSETTING( 0xc0, DEF_STR( 4C_1C ) ) \
PORT_DIPSETTING( 0xd0, DEF_STR( 3C_1C ) ) \
PORT_DIPSETTING( 0xe0, DEF_STR( 2C_1C ) ) \
PORT_DIPSETTING( 0x10, "2 Coins to Start/1 to Continue") \
PORT_DIPSETTING( 0x30, DEF_STR( 3C_2C ) ) \
PORT_DIPSETTING( 0x20, DEF_STR( 4C_3C ) ) \
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) \
PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) ) \
PORT_DIPSETTING( 0x90, DEF_STR( 1C_2C ) ) \
PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) ) \
PORT_DIPSETTING( 0x70, DEF_STR( 1C_4C ) ) \
PORT_DIPSETTING( 0x60, DEF_STR( 1C_5C ) ) \
PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) ) \
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
#define IREM_COIN_MODE_1_NEW_HIGH \
PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:5,6,7,8") \
PORT_DIPSETTING( 0xa000, DEF_STR( 6C_1C ) ) \
PORT_DIPSETTING( 0xb000, DEF_STR( 5C_1C ) ) \
PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) ) \
PORT_DIPSETTING( 0xd000, DEF_STR( 3C_1C ) ) \
PORT_DIPSETTING( 0xe000, DEF_STR( 2C_1C ) ) \
PORT_DIPSETTING( 0x1000, "2 Coins to Start/1 to Continue") \
PORT_DIPSETTING( 0x3000, DEF_STR( 3C_2C ) ) \
PORT_DIPSETTING( 0x2000, DEF_STR( 4C_3C ) ) \
PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) ) \
PORT_DIPSETTING( 0x4000, DEF_STR( 2C_3C ) ) \
PORT_DIPSETTING( 0x9000, DEF_STR( 1C_2C ) ) \
PORT_DIPSETTING( 0x8000, DEF_STR( 1C_3C ) ) \
PORT_DIPSETTING( 0x7000, DEF_STR( 1C_4C ) ) \
PORT_DIPSETTING( 0x6000, DEF_STR( 1C_5C ) ) \
PORT_DIPSETTING( 0x5000, DEF_STR( 1C_6C ) ) \
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
#define IREM_COIN_MODE_2 \
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) \
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) \
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) \
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) \
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) \
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) \
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) \
PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) ) \
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) ) \
PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) )
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