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|
/***************************************************************************
-= IGS Lord Of Gun =-
driver by Luca Elia (l.elia@tin.it)
skeleton driver by David Haywood
code decrypted by unknown
CPU : 68000
Sound : Z80 + M6295 [+ M6295] + YM3812
NVRAM : 93C46
-----------------------------------------------------------------------------------
Year + Game PCB FM Sound Chips Notes
-----------------------------------------------------------------------------------
1994 Lord Of Gun T0076 YM3812 IGS005? IGS006 IGS007 IGS008 Lightguns
199? Huang Fei Hong ? ? ? Not encrypted
-----------------------------------------------------------------------------------
To do:
- Protection emulation instead of patching the roms
- Priorities
***************************************************************************/
#include "driver.h"
#include "machine/8255ppi.h"
#include "machine/eeprom.h"
#include "sound/3812intf.h"
#include "sound/okim6295.h"
// Variables defined in video:
extern UINT16 *lordgun_vram_0, *lordgun_scroll_x_0, *lordgun_scroll_y_0;
extern UINT16 *lordgun_vram_1, *lordgun_scroll_x_1, *lordgun_scroll_y_1;
extern UINT16 *lordgun_vram_2, *lordgun_scroll_x_2, *lordgun_scroll_y_2;
extern UINT16 *lordgun_vram_3, *lordgun_scroll_x_3, *lordgun_scroll_y_3;
extern UINT16 *lordgun_scrollram;
static UINT16 *lordgun_priority_ram, lordgun_priority;
extern int lordgun_whitescreen;
extern struct
{
int scr_x, scr_y;
UINT16 hw_x, hw_y;
} lordgun_gun[2];
// Functions defined in video:
WRITE16_HANDLER( lordgun_vram_0_w );
WRITE16_HANDLER( lordgun_vram_1_w );
WRITE16_HANDLER( lordgun_vram_2_w );
WRITE16_HANDLER( lordgun_vram_3_w );
void lordgun_update_gun(int i);
VIDEO_START( lordgun );
VIDEO_UPDATE( lordgun );
/***************************************************************************
Code Decryption
***************************************************************************/
static DRIVER_INIT( lordgun )
{
int i;
UINT16 *src = (UINT16 *)memory_region(REGION_CPU1);
int rom_size = 0x100000;
for(i=0; i<rom_size/2; i++) {
UINT16 x = src[i];
if((i & 0x0120) == 0x0100 || (i & 0x0a00) == 0x0800)
x ^= 0x0010;
src[i] = x;
}
// protection
src[0x14832/2] = 0x6000; // 014832: 6700 0006 beq $1483a (protection)
src[0x1587e/2] = 0x6010; // 01587E: 6710 beq $15890 (rom check)
}
/***************************************************************************
Protection
***************************************************************************/
// to be done
/***************************************************************************
Memory Maps - Main
***************************************************************************/
static WRITE8_HANDLER(fake_w)
{
}
static WRITE8_HANDLER(fake2_w)
{
// popmessage("%02x",data);
}
static READ8_HANDLER( lordgun_eeprom_r )
{
return readinputport(0) | ((EEPROM_read_bit() & 1) << 7);
}
static WRITE8_HANDLER( lordgun_eeprom_w )
{
static UINT8 old;
int i;
if (data & ~0xfd)
{
// popmessage("EE: %02x", data);
logerror("PC %06X - Unknown EEPROM bit written %02X\n",activecpu_get_pc(),data);
}
coin_counter_w(0, data & 0x01);
// Update light guns positions
for (i = 0; i < 2; i++)
if ( (data & (0x04 << i)) && !(old & (0x04 << i)) )
lordgun_update_gun(i);
// latch the bit
EEPROM_write_bit(data & 0x40);
// reset line asserted: reset.
EEPROM_set_cs_line((data & 0x10) ? CLEAR_LINE : ASSERT_LINE );
// clock line asserted: write latch or select next bit to read
EEPROM_set_clock_line((data & 0x20) ? ASSERT_LINE : CLEAR_LINE );
lordgun_whitescreen = data & 0x80;
old = data;
}
static WRITE16_HANDLER( lordgun_priority_w )
{
COMBINE_DATA(&lordgun_priority);
// popmessage("PR: %04x", data);
}
static READ16_HANDLER( lordgun_ppi8255_0_r ) { return ppi8255_0_r(offset); }
static READ16_HANDLER( lordgun_ppi8255_1_r ) { return ppi8255_1_r(offset); }
static WRITE16_HANDLER( lordgun_ppi8255_0_w ) { ppi8255_0_w(offset, data & 0xff); }
static WRITE16_HANDLER( lordgun_ppi8255_1_w ) { ppi8255_1_w(offset, data & 0xff); }
static READ16_HANDLER( lordgun_gun_0_x_r ) { return lordgun_gun[0].hw_x; }
static READ16_HANDLER( lordgun_gun_0_y_r ) { return lordgun_gun[0].hw_y; }
static READ16_HANDLER( lordgun_gun_1_x_r ) { return lordgun_gun[1].hw_x; }
static READ16_HANDLER( lordgun_gun_1_y_r ) { return lordgun_gun[1].hw_y; }
static WRITE16_HANDLER( lordgun_soundlatch_w )
{
if (ACCESSING_LSB) soundlatch_w (0, (data >> 0) & 0xff);
if (ACCESSING_MSB) soundlatch2_w(0, (data >> 8) & 0xff);
cpunum_set_input_line(1, INPUT_LINE_NMI, PULSE_LINE);
}
static ADDRESS_MAP_START( lordgun_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_ROM
AM_RANGE(0x200000, 0x20ffff) AM_RAM
AM_RANGE(0x210000, 0x21ffff) AM_RAM AM_BASE(&lordgun_priority_ram) // PRIORITY
AM_RANGE(0x300000, 0x30ffff) AM_READWRITE(MRA16_RAM, lordgun_vram_0_w) AM_BASE(&lordgun_vram_0) // DISPLAY
AM_RANGE(0x310000, 0x313fff) AM_READWRITE(MRA16_RAM, lordgun_vram_1_w) AM_BASE(&lordgun_vram_1) // DISPLAY
AM_RANGE(0x314000, 0x317fff) AM_READWRITE(MRA16_RAM, lordgun_vram_2_w) AM_BASE(&lordgun_vram_2) // DISPLAY
AM_RANGE(0x318000, 0x319fff) AM_READWRITE(MRA16_RAM, lordgun_vram_3_w) AM_BASE(&lordgun_vram_3) // DISPLAY
AM_RANGE(0x31c000, 0x31c7ff) AM_RAM AM_BASE(&lordgun_scrollram) // LINE
AM_RANGE(0x400000, 0x4007ff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) // ANIMATOR
AM_RANGE(0x500000, 0x500fff) AM_READWRITE(MRA16_RAM, paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16)
AM_RANGE(0x502000, 0x502001) AM_WRITE(MWA16_RAM) AM_BASE(&lordgun_scroll_x_0)
AM_RANGE(0x502200, 0x502201) AM_WRITE(MWA16_RAM) AM_BASE(&lordgun_scroll_x_1)
AM_RANGE(0x502400, 0x502401) AM_WRITE(MWA16_RAM) AM_BASE(&lordgun_scroll_x_2)
AM_RANGE(0x502600, 0x502601) AM_WRITE(MWA16_RAM) AM_BASE(&lordgun_scroll_x_3)
AM_RANGE(0x502800, 0x502801) AM_WRITE(MWA16_RAM) AM_BASE(&lordgun_scroll_y_0)
AM_RANGE(0x502a00, 0x502a01) AM_WRITE(MWA16_RAM) AM_BASE(&lordgun_scroll_y_1)
AM_RANGE(0x502c00, 0x502c01) AM_WRITE(MWA16_RAM) AM_BASE(&lordgun_scroll_y_2)
AM_RANGE(0x502e00, 0x502e01) AM_WRITE(MWA16_RAM) AM_BASE(&lordgun_scroll_y_3)
AM_RANGE(0x503000, 0x503001) AM_WRITE(lordgun_priority_w)
AM_RANGE(0x503800, 0x503801) AM_READ(lordgun_gun_0_x_r)
AM_RANGE(0x503a00, 0x503a01) AM_READ(lordgun_gun_1_x_r)
AM_RANGE(0x503c00, 0x503c01) AM_READ(lordgun_gun_0_y_r)
AM_RANGE(0x503e00, 0x503e01) AM_READ(lordgun_gun_1_y_r)
AM_RANGE(0x504000, 0x504001) AM_WRITE(lordgun_soundlatch_w)
AM_RANGE(0x506000, 0x506007) AM_READWRITE(lordgun_ppi8255_0_r, lordgun_ppi8255_0_w)
AM_RANGE(0x508000, 0x508007) AM_READWRITE(lordgun_ppi8255_1_r, lordgun_ppi8255_1_w)
AM_RANGE(0x50a900, 0x50a9ff) AM_RAM // protection
ADDRESS_MAP_END
static ADDRESS_MAP_START( hfh_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_ROM
AM_RANGE(0x200000, 0x20ffff) AM_RAM
AM_RANGE(0x210000, 0x21ffff) AM_RAM AM_BASE(&lordgun_priority_ram) // PRIORITY
AM_RANGE(0x300000, 0x30ffff) AM_READWRITE(MRA16_RAM, lordgun_vram_0_w) AM_BASE(&lordgun_vram_0) // DISPLAY
AM_RANGE(0x310000, 0x313fff) AM_READWRITE(MRA16_RAM, lordgun_vram_1_w) AM_BASE(&lordgun_vram_1) // DISPLAY
AM_RANGE(0x314000, 0x317fff) AM_READWRITE(MRA16_RAM, lordgun_vram_2_w) AM_BASE(&lordgun_vram_2) // DISPLAY
AM_RANGE(0x318000, 0x319fff) AM_READWRITE(MRA16_RAM, lordgun_vram_3_w) AM_BASE(&lordgun_vram_3) // DISPLAY
AM_RANGE(0x31c000, 0x31c7ff) AM_RAM AM_BASE(&lordgun_scrollram) // LINE
AM_RANGE(0x400000, 0x4007ff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) // ANIMATOR
AM_RANGE(0x500000, 0x500fff) AM_READWRITE(MRA16_RAM, paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16)
AM_RANGE(0x502000, 0x502001) AM_WRITE(MWA16_RAM) AM_BASE(&lordgun_scroll_x_0)
AM_RANGE(0x502200, 0x502201) AM_WRITE(MWA16_RAM) AM_BASE(&lordgun_scroll_x_1)
AM_RANGE(0x502400, 0x502401) AM_WRITE(MWA16_RAM) AM_BASE(&lordgun_scroll_x_2)
AM_RANGE(0x502600, 0x502601) AM_WRITE(MWA16_RAM) AM_BASE(&lordgun_scroll_x_3)
AM_RANGE(0x502800, 0x502801) AM_WRITE(MWA16_RAM) AM_BASE(&lordgun_scroll_y_0)
AM_RANGE(0x502a00, 0x502a01) AM_WRITE(MWA16_RAM) AM_BASE(&lordgun_scroll_y_1)
AM_RANGE(0x502c00, 0x502c01) AM_WRITE(MWA16_RAM) AM_BASE(&lordgun_scroll_y_2)
AM_RANGE(0x502e00, 0x502e01) AM_WRITE(MWA16_RAM) AM_BASE(&lordgun_scroll_y_3)
AM_RANGE(0x503000, 0x503001) AM_WRITE(lordgun_priority_w)
AM_RANGE(0x504000, 0x504001) AM_WRITE(lordgun_soundlatch_w)
AM_RANGE(0x506000, 0x506007) AM_READWRITE(lordgun_ppi8255_0_r, lordgun_ppi8255_0_w)
AM_RANGE(0x508000, 0x508007) AM_READWRITE(lordgun_ppi8255_1_r, lordgun_ppi8255_1_w)
AM_RANGE(0x50b900, 0x50b9ff) AM_RAM // protection
ADDRESS_MAP_END
/***************************************************************************
Memory Maps - Sound
***************************************************************************/
static ADDRESS_MAP_START( lordgun_soundmem_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xefff) AM_ROM
AM_RANGE(0xf000, 0xffff) AM_RAM
ADDRESS_MAP_END
static WRITE8_HANDLER( lordgun_okibank_w )
{
OKIM6295_set_bank_base(0, (data & 2) ? 0x40000 : 0);
if (data & ~3) logerror("%04x: unknown okibank bits %02x\n", activecpu_get_pc(), data);
// popmessage("OKI %x", data);
}
static ADDRESS_MAP_START( lordgun_soundio_map, ADDRESS_SPACE_IO, 8 )
AM_RANGE(0x1000, 0x1000) AM_WRITE( YM3812_control_port_0_w )
AM_RANGE(0x1001, 0x1001) AM_WRITE( YM3812_write_port_0_w )
AM_RANGE(0x2000, 0x2000) AM_READWRITE( OKIM6295_status_0_r, OKIM6295_data_0_w )
AM_RANGE(0x3000, 0x3000) AM_READ( soundlatch2_r )
AM_RANGE(0x4000, 0x4000) AM_READ( soundlatch_r )
AM_RANGE(0x5000, 0x5000) AM_READ( MRA8_NOP )
AM_RANGE(0x6000, 0x6000) AM_WRITE( lordgun_okibank_w )
ADDRESS_MAP_END
static ADDRESS_MAP_START( hfh_soundio_map, ADDRESS_SPACE_IO, 8 )
AM_RANGE(0x3000, 0x3000) AM_READ( soundlatch2_r )
AM_RANGE(0x4000, 0x4000) AM_READ( soundlatch_r )
AM_RANGE(0x5000, 0x5000) AM_READ( MRA8_NOP )
AM_RANGE(0x7000, 0x7000) AM_WRITE( YM3812_control_port_0_w )
AM_RANGE(0x7001, 0x7001) AM_WRITE( YM3812_write_port_0_w )
AM_RANGE(0x7400, 0x7400) AM_READWRITE( OKIM6295_status_0_r, OKIM6295_data_0_w )
AM_RANGE(0x7800, 0x7800) AM_READWRITE( OKIM6295_status_1_r, OKIM6295_data_1_w )
ADDRESS_MAP_END
/***************************************************************************
Graphics Layout
***************************************************************************/
static const gfx_layout lordgun_8x8x6_layout =
{
8,8,
RGN_FRAC(1,3),
6,
{ RGN_FRAC(2,3)+8, RGN_FRAC(2,3)+0,
RGN_FRAC(1,3)+8, RGN_FRAC(1,3)+0,
RGN_FRAC(0,3)+8, RGN_FRAC(0,3)+0 },
{ STEP8(0,1) },
{ STEP8(0,8*2) },
8*8*2
};
static const gfx_layout lordgun_16x16x6_layout =
{
16,16,
RGN_FRAC(1,3),
6,
{ RGN_FRAC(2,3)+8, RGN_FRAC(2,3)+0,
RGN_FRAC(1,3)+8, RGN_FRAC(1,3)+0,
RGN_FRAC(0,3)+8, RGN_FRAC(0,3)+0 },
{ STEP8(0,1),STEP8(8*16*2,1) },
{ STEP16(0,8*2) },
16*16*2
};
static const gfx_layout lordgun_32x32x6_layout =
{
32,32,
RGN_FRAC(1,3),
6,
{ RGN_FRAC(2,3)+8, RGN_FRAC(2,3)+0,
RGN_FRAC(1,3)+8, RGN_FRAC(1,3)+0,
RGN_FRAC(0,3)+8, RGN_FRAC(0,3)+0 },
{ STEP8(0,1),STEP8(8*32*2,1),STEP8(8*32*2*2,1),STEP8(8*32*2*3,1) },
{ STEP16(0,8*2),STEP16(16*8*2,8*2) },
32*32*2
};
static GFXDECODE_START( lordgun )
GFXDECODE_ENTRY( REGION_GFX1, 0, lordgun_16x16x6_layout, 0x000, 0x400/0x40 ) // [0] Sprites
GFXDECODE_ENTRY( REGION_GFX2, 0, lordgun_8x8x6_layout, 0x500, 0x100/0x40 ) // [1] Tilemap 0
GFXDECODE_ENTRY( REGION_GFX3, 0, lordgun_16x16x6_layout, 0x600, 0x200/0x40 ) // [2] Tilemap 1
GFXDECODE_ENTRY( REGION_GFX3, 0, lordgun_32x32x6_layout, 0x700, 0x100/0x40 ) // [3] Tilemap 2
GFXDECODE_ENTRY( REGION_GFX2, 0, lordgun_8x8x6_layout, 0x400, 0x400/0x40 ) // [4] Tilemap 3
GFXDECODE_END
/***************************************************************************
Input Ports
***************************************************************************/
static INPUT_PORTS_START( lordgun )
PORT_START // IN0
PORT_DIPNAME( 0x01, 0x01, "Game Mode" )
PORT_DIPSETTING( 0x01, "Arcade" )
PORT_DIPSETTING( 0x00, "Street" )
PORT_DIPNAME( 0x02, 0x02, "Guns" )
PORT_DIPSETTING( 0x02, "IGS" ) // x table offset = 0x25
PORT_DIPSETTING( 0x00, "Konami" ) // "" = 0x2c
PORT_DIPNAME( 0x04, 0x04, "Ranking Music" )
PORT_DIPSETTING( 0x04, "Exciting" )
PORT_DIPSETTING( 0x00, "Tender" )
PORT_DIPNAME( 0x08, 0x08, "Coin Slots" )
PORT_DIPSETTING( 0x08, "Separate" )
PORT_DIPSETTING( 0x00, "Common" )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_SERVICE_NO_TOGGLE( 0x40, IP_ACTIVE_LOW )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) // eeprom
PORT_START // IN1
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE2 ) // cheat: skip ahead
PORT_START // IN2
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START // IN3
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START //IN 4
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START // IN5
PORT_BIT( 0x1ff, 0x100, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_MINMAX(0,0x1ff) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(1)
PORT_START // IN6
PORT_BIT( 0x1ff, 0x100, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_MINMAX(0,0x1ff) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(2)
PORT_START // IN7
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(1)
PORT_START // IN8
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(2)
INPUT_PORTS_END
/***************************************************************************
Machine Drivers
***************************************************************************/
static ppi8255_interface ppi8255_intf =
{
2, // 2 chips
{ lordgun_eeprom_r, input_port_1_r }, // Port A read
{ 0, input_port_2_r }, // Port B read
{ input_port_3_r, input_port_4_r }, // Port C read
{ fake_w, fake_w }, // Port A write
{ lordgun_eeprom_w, fake_w }, // Port B write
{ fake2_w, fake_w }, // Port C write
};
static MACHINE_RESET( lordgun )
{
ppi8255_init(&ppi8255_intf);
}
static void soundirq(int state)
{
cpunum_set_input_line(1, 0, state);
}
static struct YM3812interface lordgun_ym3812_interface =
{
soundirq
};
static MACHINE_DRIVER_START( lordgun )
MDRV_CPU_ADD_TAG("main", M68000, 10000000)
MDRV_CPU_PROGRAM_MAP(lordgun_map,0)
MDRV_CPU_VBLANK_INT(irq4_line_hold,1)
MDRV_CPU_ADD_TAG("sound", Z80, 5000000)
MDRV_CPU_PROGRAM_MAP(lordgun_soundmem_map,0)
MDRV_CPU_IO_MAP(lordgun_soundio_map,0)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
MDRV_MACHINE_RESET(lordgun)
MDRV_NVRAM_HANDLER(93C46)
MDRV_GFXDECODE(lordgun)
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(0x200, 0x100)
MDRV_SCREEN_VISIBLE_AREA(0,0x1c0-1, 0,0xe0-1)
MDRV_PALETTE_LENGTH(0x800)
MDRV_VIDEO_START(lordgun)
MDRV_VIDEO_UPDATE(lordgun)
// sound hardware
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD(YM3812, 3579545)
MDRV_SOUND_CONFIG(lordgun_ym3812_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0)
MDRV_SOUND_ADD(OKIM6295, 1000000) // 5MHz can't be right!
MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( hfh )
MDRV_IMPORT_FROM(lordgun)
MDRV_CPU_MODIFY("main")
MDRV_CPU_PROGRAM_MAP(hfh_map,0)
MDRV_CPU_MODIFY("sound")
MDRV_CPU_IO_MAP(hfh_soundio_map,0)
// sound hardware
MDRV_SOUND_ADD(OKIM6295, 1000000) // 5MHz can't be right!
MDRV_SOUND_CONFIG(okim6295_interface_region_2_pin7high)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
ROMs Loading
***************************************************************************/
/*
Lord of Gun
IGS, 1994
PCB Layout
----------
IGSPCB NO. T0076
--------------------------------------------------------
| YM3014 62256 IGS008 IGS006 IGST003 |
| YM3812 6295 62256 IGST002 |
| 3.57945MHz 62256 IGST001 |
| 62256 |
|6116 LORDGUN.100 IGSB003 |
| Z80 62256 IGSB002 |
|LORDGUN.90 IGSB001 |
|J PAL 6116 |
|A PAL 6116 6116 |
|M IGS003 6116 |
|M 68000P10 PAL 6116 |
|A PAL PAL 6116 |
| PAL 6116 |
| PAL 6116 IGS007 |
| PAL 6116 20MHz |
| DSW1(4) 6116 PAL |
| 62256 62256 IGSA001 IGSA004 |
| 8255 LORDGUN.10 IGSA002 IGSA005 |
|93C46 8255 LORDGUN.4 IGSA003 IGSA006 |
--------------------------------------------------------
HW Notes:
68k clock: 10.000MHz
Z80 clock: 5.000MHz
VSync: 60Hz
HSync: 15.15kHz
YM3812 clock: 3.57945MHz
OKI 6295 clock: 5.000MHz
OKI 6295 pin7: HI
All frequencies are checked with my frequency counter (i.e. they are not guessed)
IGST* are 8M devices
IGSA* and IGSB* are 16M devices
LORDGUN.90 is 27C512
LORDGUN.100 \
LORDGUN.10 | 27C040
LORDGUN.4 /
-----
Lord of Gun (c) 1994 IGS
PCB: IGSPCB NO.T0076
Main: MC68000P10 10MHz
Sub: Zilog Z0840006PCS (Z80 6MHz)
Sound: OKI M6295, Yamaha YM3812-F + Y3014B-F
OSC: 20.000 MHz, Unmarked OSC for sound chips
EEPROM: NMC 9346N
1 Push Button - Test/Setup Mode
Custom chips:
IGS 005 (144 Pin PQFP)
IGS 006 (144 Pin PQFP)
IGS 007 (144 Pin PQFP)
IGS 008 (160 Pin PQFP)
lg_u122.m3 - Labelled as "LORD GUN U122-M3" MX 27C4000
lg_u144.m3 - Labelled as "LORD GUN U144-M3" MX 27C4000
lordgun.u90 - Labelled as "LORD GUN U90" 27C512
lordgunu.100 - Labelled as "LORD GUN U100" MX 27C4000
Surface mounted ROMs (42 pin DIP)
2 Unmarked ROM(?) chips
IGS A001
IGS A002
IGS A003
IGS A004
IGS A005
IGS A006
IGS B001
IGS B002
IGS B003
IGS T001
IGS T002
IGS T003
DIP Switch-1 (4 Position DIP)
--------------------------------------------------
DipSwitch Title | Function | 1 | 2 | 3 | 4 |
--------------------------------------------------
Game Mode | Arcade |off| |
| Street |on | |
--------------------------------------------------
Selection | IGS | |off| |
of Guns | Konami | |on | |
--------------------------------------------------
Ranking | Exciting | |off| |
Background | Tender | |on | |
--------------------------------------------------
Coin Slots | Seperate | |off|
| Common | |on |
--------------------------------------------------
Settings Upon Shipping |off|off|off|off|
--------------------------------------------------
Game modes explained:
In "Arcade Mode" players could play this game by entering each scene in a
pre-defined order.
In "Street Mode" this game now presents 10 selectable scenes for players,
not 4 any more. After all scenes are passed (except training courses),
players can enter the last scene; the Headquarters
Lord of Gun JAMMA Pinout
Main Jamma Connector
Solder Side | Parts Side
------------------------------------------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 |
+12 | F | 6 | +12
------------ KEY ------------| H | 7 |------------ KEY -----------
| J | 8 | Coin Counter
| K | 9 |
Speaker (-) | L | 10| Speaker (+)
| M | 11|
Video Green | N | 12| Video Red
Video Sync | P | 13| Video Blue
| R | 14| Video GND
| S | 15| Test Switch
Coin Switch 2 | T | 16| Coin Switch 1
Start Player 2 | U | 17| Start Player 1
| V | 18|
| W | 19|
| X | 20|
| Y | 21|
| Z | 22|
| a | 23|
| b | 24|
| c | 25|
| d | 26|
GND | e | 27| GND
GND | f | 28| GND
NOTE: Speakers should be connected serially to Speaker (+) and Speaker (-).
You must avoid connecting speakers parallelly or connecting speakers
to Speaker (+) and GND, to keep the amplifier from being damaged or
from malfunctioning.
JP1: Player 1 Gun Connector Pinout
1| +5 Volts - RED Wire (Manual says "VCC")
2| Trigger - White Wire
3| Ground - Black Wire
4| Gun OPTO - Blue Wire (Manual says "HIT")
JP2: Player 2 Gun Connector Pinout
1| +5 Volts - RED Wire (Manual says "VCC")
2| Trigger - White Wire
3| Ground - Black Wire
4| Gun OPTO - Blue Wire (Manual says "HIT")
*/
ROM_START( lordgun )
ROM_REGION( 0x100000, REGION_CPU1, 0 ) // 68000
ROM_LOAD16_BYTE( "lordgun.10", 0x00000, 0x80000, CRC(acda77ef) SHA1(7cd8580419e2f62a3b5a1e4a6020a3ef978ff1e8) )
ROM_LOAD16_BYTE( "lordgun.4", 0x00001, 0x80000, CRC(a1a61254) SHA1(b0c5aa656024cfb9be28a11061656159e7b72d00) )
ROM_REGION( 0x010000, REGION_CPU2, 0 ) // Z80
ROM_LOAD( "lordgun.90", 0x00000, 0x10000, CRC(d59b5e28) SHA1(36696058684d69306f463ed543c8b0195bafa21e) ) // 1xxxxxxxxxxxxxxx = 0xFF
ROM_REGION( 0xc00000, REGION_GFX1, 0 ) // Sprites
ROM_LOAD( "igsa001.14", 0x000000, 0x200000, CRC(400abe33) SHA1(20de1eb626424ea41bd55eb3cecd6b50be744ee0) )
ROM_LOAD( "igsa004.13", 0x200000, 0x200000, CRC(52687264) SHA1(28444cf6b5662054e283992857e0827a2ca15b83) )
ROM_LOAD( "igsa002.9", 0x400000, 0x200000, CRC(a4810e38) SHA1(c31fe641feab2c93795fc35bf71d4f37af1056d4) )
ROM_LOAD( "igsa005.8", 0x600000, 0x200000, CRC(e32e79e3) SHA1(419f9b501e5a37d763ece9322271e61035b50217) )
ROM_LOAD( "igsa003.3", 0x800000, 0x200000, CRC(649e48d9) SHA1(ce346154024cf13f3e40000ceeb4c2003cd35894) )
ROM_LOAD( "igsa006.2", 0xa00000, 0x200000, CRC(39288eb6) SHA1(54d157f0e151f6665f4288b4d09bd65571005132) )
ROM_REGION( 0x300000, REGION_GFX2, 0 ) // Tilemaps 0 & 3
ROM_LOAD( "igst001.108", 0x000000, 0x100000, CRC(36dd96f3) SHA1(4e70eb807160e7ed1b19d7f38df3a38021f42d9b) )
ROM_LOAD( "igst002.114", 0x100000, 0x100000, CRC(816a7665) SHA1(f2f2624ab262c957f84c657cfc432d14c61b19e8) )
ROM_LOAD( "igst003.119", 0x200000, 0x100000, CRC(cbfee543) SHA1(6fad8ef8d683f709f6ff2b16319447516c372fc8) )
ROM_REGION( 0x600000, REGION_GFX3, 0 ) // Tilemaps 1 & 2
ROM_LOAD( "igsb001.82", 0x000000, 0x200000, CRC(3096de1c) SHA1(d010990d21cfda9cb8ab5b4bc0e329c23b7719f5) )
ROM_LOAD( "igsb002.91", 0x200000, 0x200000, CRC(2234531e) SHA1(58a82e31a1c0c1a4dd026576319f4e7ecffd140e) )
ROM_LOAD( "igsb003.97", 0x400000, 0x200000, CRC(6cbf21ac) SHA1(ad25090a00f291aa48929ffa01347cc53e0051f8) )
ROM_REGION( 0x080000, REGION_SOUND1, 0 ) // Samples
ROM_LOAD( "lordgun.100", 0x00000, 0x80000, CRC(b4e0fa07) SHA1(f5f33fe3f3a124f4737751fda3ea409fceeec0be) )
ROM_END
/*
Huang Fei Hong
*/
ROM_START( hfh )
ROM_REGION( 0x100000, REGION_CPU1, 0 ) // 68000
ROM_LOAD16_BYTE( "hfh_p.u80", 0x00000, 0x80000, CRC(5175ebdc) SHA1(4a0bdda0f8291f895f888bfd45328b2b124b9051) )
ROM_LOAD16_BYTE( "hfh_p.u79", 0x00001, 0x80000, CRC(42ad978c) SHA1(eccb96e7170902b37989c8f207e1a821f29b2475) )
ROM_REGION( 0x010000, REGION_CPU2, 0 ) // Z80
ROM_LOAD( "hfh_s.u86", 0x00000, 0x10000, CRC(5728a9ed) SHA1(e5a9e4a1a2cc6c848b08608bc8727bc739270873) )
ROM_REGION( 0x100000, REGION_GFX1, 0 )
ROM_LOAD( "hfh_g1", 0x000000, 0x100000, NO_DUMP )
ROM_REGION( 0x100000, REGION_GFX2, 0 )
ROM_LOAD( "hfh_g2", 0x000000, 0x100000, NO_DUMP )
ROM_REGION( 0x100000, REGION_GFX3, 0 )
ROM_LOAD( "hfh_g3", 0x000000, 0x100000, NO_DUMP )
ROM_REGION( 0x40000, REGION_SOUND1, 0 ) // Samples
ROM_LOAD( "hfh_g.u65", 0x00000, 0x40000, CRC(ec469b57) SHA1(ba1668078987ad51f47bcd3e61c51a0cf2545350) )
ROM_REGION( 0x40000, REGION_SOUND2, 0 ) // Samples
ROM_LOAD( "hfh_g.u66", 0x00000, 0x40000, CRC(7cfcd98e) SHA1(3b03123160adfd3404a9e0c4c68420930e80ae48) )
ROM_END
/***************************************************************************
Game Drivers
***************************************************************************/
GAME( 1994, lordgun, 0, lordgun, lordgun, lordgun, ROT0, "IGS", "Lord of Gun (USA)", GAME_IMPERFECT_GRAPHICS | GAME_UNEMULATED_PROTECTION )
GAME( 199?, hfh, 0, hfh, lordgun, 0, ROT0, "IGS", "Huang Fei Hong", GAME_IMPERFECT_GRAPHICS | GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
|