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path: root/src/mame/drivers/labyrunr.c
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/***************************************************************************

Labyrinth Runner (GX771) (c) 1987 Konami

similar to Fast Lane

Driver by Nicola Salmoria

***************************************************************************/

#include "driver.h"
#include "cpu/hd6309/hd6309.h"
#include "video/konamiic.h"
#include "sound/2203intf.h"


/* from video/labyrunr.c */
extern UINT8 *labyrunr_videoram1,*labyrunr_videoram2,*labyrunr_scrollram;
PALETTE_INIT( labyrunr );
WRITE8_HANDLER( labyrunr_vram1_w );
WRITE8_HANDLER( labyrunr_vram2_w );
VIDEO_START( labyrunr );
VIDEO_UPDATE( labyrunr );

static INTERRUPT_GEN( labyrunr_interrupt )
{
	if (cpu_getiloops() == 0)
	{
		if (K007121_ctrlram[0][0x07] & 0x02)
			cpunum_set_input_line(0, HD6309_IRQ_LINE, HOLD_LINE);
	}
	else if (cpu_getiloops() % 2)
	{
		if (K007121_ctrlram[0][0x07] & 0x01)
			cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE);
	}
}

static WRITE8_HANDLER( labyrunr_bankswitch_w )
{
	int bankaddress;
	UINT8 *RAM = memory_region(REGION_CPU1);

if (data & 0xe0) popmessage("bankswitch %02x",data);

	/* bits 0-2 = bank number */
	bankaddress = 0x10000 + (data & 0x07) * 0x4000;
	memory_set_bankptr(1,&RAM[bankaddress]);

	/* bits 3 and 4 are coin counters */
	coin_counter_w(0,data & 0x08);
	coin_counter_w(1,data & 0x10);
}

static ADDRESS_MAP_START( labyrunr_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0020, 0x005f) AM_READ(MRA8_RAM)	/* scroll registers */
	AM_RANGE(0x0801, 0x0801) AM_READ(YM2203_status_port_0_r)
	AM_RANGE(0x0800, 0x0800) AM_READ(YM2203_read_port_0_r)
	AM_RANGE(0x0901, 0x0901) AM_READ(YM2203_status_port_1_r)
	AM_RANGE(0x0900, 0x0900) AM_READ(YM2203_read_port_1_r)
	AM_RANGE(0x0a00, 0x0a00) AM_READ(input_port_5_r)
	AM_RANGE(0x0a01, 0x0a01) AM_READ(input_port_4_r)
	AM_RANGE(0x0b00, 0x0b00) AM_READ(input_port_3_r)
	AM_RANGE(0x0d00, 0x0d1f) AM_READ(K051733_r)			/* 051733 (protection) */
	AM_RANGE(0x1000, 0x10ff) AM_READ(paletteram_r)
	AM_RANGE(0x1800, 0x1fff) AM_READ(MRA8_RAM)
	AM_RANGE(0x2000, 0x3fff) AM_READ(MRA8_RAM)
	AM_RANGE(0x4000, 0x7fff) AM_READ(MRA8_BANK1)
	AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( labyrunr_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0007) AM_WRITE(K007121_ctrl_0_w)
	AM_RANGE(0x0020, 0x005f) AM_WRITE(MWA8_RAM)	AM_BASE(&labyrunr_scrollram) /* scroll registers */
	AM_RANGE(0x0801, 0x0801) AM_WRITE(YM2203_control_port_0_w)
	AM_RANGE(0x0800, 0x0800) AM_WRITE(YM2203_write_port_0_w)
	AM_RANGE(0x0901, 0x0901) AM_WRITE(YM2203_control_port_1_w)
	AM_RANGE(0x0900, 0x0900) AM_WRITE(YM2203_write_port_1_w)
	AM_RANGE(0x0c00, 0x0c00) AM_WRITE(labyrunr_bankswitch_w)
	AM_RANGE(0x0d00, 0x0d1f) AM_WRITE(K051733_w)				/* 051733 (protection) */
	AM_RANGE(0x0e00, 0x0e00) AM_WRITE(watchdog_reset_w)
	AM_RANGE(0x1000, 0x10ff) AM_WRITE(paletteram_xBBBBBGGGGGRRRRR_be_w) AM_BASE(&paletteram)
	AM_RANGE(0x1800, 0x1fff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x2000, 0x2fff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram)	/* Sprite RAM */
	AM_RANGE(0x3000, 0x37ff) AM_WRITE(labyrunr_vram1_w) AM_BASE(&labyrunr_videoram1)
	AM_RANGE(0x3800, 0x3fff) AM_WRITE(labyrunr_vram2_w) AM_BASE(&labyrunr_videoram2)
	AM_RANGE(0x4000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END


/***************************************************************************

    Input Ports

***************************************************************************/

static INPUT_PORTS_START( labyrunr )
	PORT_START	/* DSW #1 */
	PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x0e, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0x0d, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x0b, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x0a, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x50, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(    0x70, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0xd0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0xb0, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x90, DEF_STR( 1C_7C ) )
//  PORT_DIPSETTING(    0x00, "Invalid" )

	PORT_START	/* DSW #2 */
	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x03, "2" )
	PORT_DIPSETTING(    0x02, "3" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_DIPSETTING(    0x00, "7" )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x18, "30000 70000" )
	PORT_DIPSETTING(    0x10, "40000 80000" )
	PORT_DIPSETTING(    0x08, "40000" )
	PORT_DIPSETTING(    0x00, "50000" )
	PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* DSW #3 */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, "Upright Controls" )
	PORT_DIPSETTING(    0x02, DEF_STR( Single ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Dual ) )
	PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Continues ) )
	PORT_DIPSETTING(    0x08, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START	/* COINSW */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* PLAYER 1 INPUTS */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

	PORT_START	/* PLAYER 2 INPUTS */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
INPUT_PORTS_END



static const gfx_layout gfxlayout =
{
	8,8,
	0x40000/32,
	4,
	{ 0, 1, 2, 3 },
	{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
	32*8
};

static GFXDECODE_START( labyrunr )
	GFXDECODE_ENTRY( REGION_GFX1, 0, gfxlayout, 0, 8*16 )
GFXDECODE_END

/***************************************************************************

    Machine Driver

***************************************************************************/

static struct YM2203interface ym2203_interface_1 =
{
	input_port_0_r,
	input_port_1_r
};

static struct YM2203interface ym2203_interface_2 =
{
	0,
	input_port_2_r
};



static MACHINE_DRIVER_START( labyrunr )

	/* basic machine hardware */
	MDRV_CPU_ADD(HD6309, 3000000)		/* 24MHz/8? */
	MDRV_CPU_PROGRAM_MAP(labyrunr_readmem,labyrunr_writemem)
	MDRV_CPU_VBLANK_INT(labyrunr_interrupt,8)	/* 1 IRQ + 4 NMI (generated by 007121) */

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(37*8, 32*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 35*8-1, 2*8, 30*8-1)
	MDRV_GFXDECODE(labyrunr)
	MDRV_PALETTE_LENGTH(128)
	MDRV_COLORTABLE_LENGTH(2*8*16*16)

	MDRV_PALETTE_INIT(labyrunr)
	MDRV_VIDEO_START(labyrunr)
	MDRV_VIDEO_UPDATE(labyrunr)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM2203, 3000000)
	MDRV_SOUND_CONFIG(ym2203_interface_1)
	MDRV_SOUND_ROUTE(0, "mono", 0.40)
	MDRV_SOUND_ROUTE(1, "mono", 0.40)
	MDRV_SOUND_ROUTE(2, "mono", 0.40)
	MDRV_SOUND_ROUTE(3, "mono", 0.80)

	MDRV_SOUND_ADD(YM2203, 3000000)
	MDRV_SOUND_CONFIG(ym2203_interface_2)
	MDRV_SOUND_ROUTE(0, "mono", 0.40)
	MDRV_SOUND_ROUTE(1, "mono", 0.40)
	MDRV_SOUND_ROUTE(2, "mono", 0.40)
	MDRV_SOUND_ROUTE(3, "mono", 0.80)
MACHINE_DRIVER_END


/***************************************************************************

  Game ROMs

***************************************************************************/

ROM_START( tricktrp )
	ROM_REGION( 0x28000, REGION_CPU1, 0 ) /* code + banked roms */
	ROM_LOAD( "771e04",     0x10000, 0x08000, CRC(ba2c7e20) SHA1(713dcc0e65bf9431f2c0df9db1210346a9476a52) )
	ROM_CONTINUE(           0x08000, 0x08000 )
	ROM_LOAD( "771e03",     0x18000, 0x10000, CRC(d0d68036) SHA1(8589ee07e229259341a4cc22bc64de8f06536472) )

	ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD16_BYTE( "771e01a",	0x00000, 0x10000, CRC(103ffa0d) SHA1(1949c49ca3b243e4cfb5fb19ecd3a1e1492cfddd) )	/* tiles + sprites */
	ROM_LOAD16_BYTE( "771e01c",	0x00001, 0x10000, CRC(cfec5be9) SHA1(2b6a32e2608a70c47d1ec9b4de38b5c3a0898cde) )
	ROM_LOAD16_BYTE( "771d01b",	0x20000, 0x10000, CRC(07f2a71c) SHA1(63c79e75e71539e69d4d9d35e629a6021124f6d0) )
	ROM_LOAD16_BYTE( "771d01d",	0x20001, 0x10000, CRC(f6810a49) SHA1(b40e9f0d0919188a05c1990347da8dc8ff12d65a) )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )
	ROM_LOAD( "771d02.08d", 0x0000, 0x0100, CRC(3d34bb5a) SHA1(3f3c845f1197457244e7c7e4f9b2a03c278613e4) )	/* sprite lookup table */
															/* there is no char lookup table */
ROM_END

ROM_START( labyrunr )
	ROM_REGION( 0x28000, REGION_CPU1, 0 ) /* code + banked roms */
	ROM_LOAD( "771j04.10f", 0x10000, 0x08000, CRC(354a41d0) SHA1(302e8f5c469ad3f615aeca8005ebde6b6051aaae) )
	ROM_CONTINUE(           0x08000, 0x08000 )
	ROM_LOAD( "771j03.08f", 0x18000, 0x10000, CRC(12b49044) SHA1(e9b22fb093cfb746a9767e94ef5deef98bed5b7a) )

	ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "771d01.14a",	0x00000, 0x40000, CRC(15c8f5f9) SHA1(e4235e1315d0331f3ce5047834a68764ed43aa4b) )	/* tiles + sprites */

	ROM_REGION( 0x0100, REGION_PROMS, 0 )
	ROM_LOAD( "771d02.08d", 0x0000, 0x0100, CRC(3d34bb5a) SHA1(3f3c845f1197457244e7c7e4f9b2a03c278613e4) )	/* sprite lookup table */
															/* there is no char lookup table */
ROM_END

ROM_START( labyrunk )
	ROM_REGION( 0x28000, REGION_CPU1, 0 ) /* code + banked roms */
	ROM_LOAD( "771k04.10f", 0x10000, 0x08000, CRC(9816ab35) SHA1(6efb0332f4a62f20889f212682ee7225e4a182a9) )
	ROM_CONTINUE(           0x08000, 0x08000 )
	ROM_LOAD( "771k03.8f",  0x18000, 0x10000, CRC(48d732ae) SHA1(8bc7917397f32cf5f995b3763ae921725e27de05) )

	ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD16_BYTE( "771d01a.13a",	0x00000, 0x10000, CRC(0cd1ed1a) SHA1(eac6c106de28acc54535ae1fb99f778c1ed4013e) )	/* tiles + sprites */
	ROM_LOAD16_BYTE( "771d01c.13a",	0x00001, 0x10000, CRC(d75521fe) SHA1(72f0c4d9511bc70d77415f50be93293026305bd5) )
	ROM_LOAD16_BYTE( "771d01b",	    0x20000, 0x10000, CRC(07f2a71c) SHA1(63c79e75e71539e69d4d9d35e629a6021124f6d0) )
	ROM_LOAD16_BYTE( "771d01d",	    0x20001, 0x10000, CRC(f6810a49) SHA1(b40e9f0d0919188a05c1990347da8dc8ff12d65a) )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )
	ROM_LOAD( "771d02.08d", 0x0000, 0x0100, CRC(3d34bb5a) SHA1(3f3c845f1197457244e7c7e4f9b2a03c278613e4) )	/* sprite lookup table */
															/* there is no char lookup table */
ROM_END


GAME( 1987, tricktrp, 0,        labyrunr, labyrunr, 0, ROT90, "Konami", "Trick Trap (World?)", 0 )
GAME( 1987, labyrunr, tricktrp, labyrunr, labyrunr, 0, ROT90, "Konami", "Labyrinth Runner (Japan)", 0 )
GAME( 1987, labyrunk, tricktrp, labyrunr, labyrunr, 0, ROT90, "Konami", "Labyrinth Runner (World Ver. K)", 0 )