summaryrefslogtreecommitdiffstats
path: root/src/mame/drivers/kurukuru.cpp
blob: 64435e50fe0b2495af97dc3d78a5adc358ee3b22 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
// license:BSD-3-Clause
// copyright-holders:Roberto Fresca, hap
/***********************************************************************************

  KURU KURU PYON PYON
  Success / Taiyo Jidoki

  Driver by Roberto Fresca & hap.


  This hardware seems to be a derivative of MSX2 'on steroids'.
  It has many similarities with sothello.cpp and tonton.cpp

  Special thanks to Charles MacDonald, for all the hardware traces: clocks,
  ports, descriptions and a lot of things... :)


  Pyon Pyon series:

  ぴょんぴょん (Pyon Pyon),                1988 Success / Taiyo Jidoki.
  くるくるぴょんぴょん (Kuru Kuru Pyon Pyon), 1990 Success / Taiyo Jidoki.
  ぴょんぴょんジャンプ (Pyon Pyon Jump),     1991 Success / Taiyo Jidoki.
  スイスイぴょんぴょん (Sui Sui Pyon Pyon),  1992 Success / Taiyo Jidoki.


************************************************************************************

  Technical Notes....


  CPU   : 2x Sharp LH0080A Z80A

  MEM   : 1x Sharp LH5116H-10 (2KB SRAM)
          1x Fairchild 8464A-10L (8KB SRAM) + battery
          6x Sharp LH2464-15 (192KB Video DRAM total)

  SOUND : 1x Yamaha YM2149F
          1x OKI M5205

  VIDEO : 1x Unknown 64-legs VDP (seems to be from V9938/58 family).

  XTAL  : 1x 21477.27 kHz.
          1x 384 kHz. blue resonator (CSB 384 P) surely for the M5202.


  1x Texas Instruments RC4558P (Dual General-Purpose Operational Amplifier, DIP8)
  1x Fairchild MB3712 (5,7 Watt Audio Power Amplifier, SIP8).
  2x 8 DIP switches banks.

  3x PAL16L8A (IC12, IC26 & IC27)
  1x PAL12L6 (IC32)


  PCB Layout...

  .--------------------------------------------------------------------------------------------------.
  |                                   IC4                  IC5                                       |
  |    IC2            IC3           .------------------.  .----------------.            BATT         |
  |  .-----------.  .-----------.   | M5L27512K        |  | LH5116H-10     |          .---------.    |
  |  | LH2464-15 |  | SN74HC04N |   |                  |  | SHARP JAPAN    |          |  3.6 V  |    |
  |  '-----------'  '-----------'   | '4'              |  |                |         -+         +-   |
  |    IC6                          |                  |  '----------------'          | BATTERY |    |
  |  .-----------.    IC8           '------------------'                              '---------'    |
  |  | LH2464-15 |  .----------------------------.       IC9                      IC10               |
  |  '-----------'  | LH0080A Z80A-CPU-D         |     .-----------------.      .-----------------.  |
  |    IC7          | SHARP JAPAN                |     | 8464A-10L       |      | M5L27512K       |  |
  |  .-----------.  |                            |     | |F| JAPAN       |      |                 |  |
  |  | LH2464-15 |  |                            |     |                 |      | '10'            |  |
  |  '-----------'  '----------------------------'     |                 |      |                 |  |
  |    IC11           IC12            IC13             '-----------------'      '-----------------'  |
  |  .-----------.  .------------.  .------------.       IC17                     IC18               |
  |  | LH2464-15 |  | PAL16L8ACJ |  | SN74LS74AN |     .-----------------.      .-----------------.  |
  |  '-----------'  '------------'  '------------'     | MBM27256-25     |      | M5L27512K       |  |
  |    IC14           IC15            IC16             |                 |      |                 |  |
  |  .-----------.  .------------.  .-------------.    | 'KP 17L'        |      | '18'            |  |
  |  | LH2464-15 |  | SN74LS08N  |  | SN74LS125AN |    |                 |      |                 |  |
  |  '-----------'  '------------'  '-------------'    '-----------------'      '-----------------'  |
  |    IC19           IC20            IC21           IC22                         IC23               |
  |  .-----------.  .------------.  .------------. .--------------------------. .-----------------.  |
  |  | LH2464-15 |  | SN74LS174N |  | SN74LS174N | | LH0080A Z80A-CPU-D       | |                 |  |
  |  '-----------'  '------------'  '------------' | SHARP JAPAN              | |    E M P T Y    |  |
  |                                   X2           |                          | |   S O C K E T   |  |
  |                                 .--------.     |                          | |                 |  |
  |    X1             IC24          | | RES  |     '--------------------------' '-----------------'  |
  |  .-----.        .------------.  | |384kHz|                                                       |
  |  |XTAL |        |OKI MSM5205 |  '--------'                                                       |
  |  |21.47|        '------------'    IC25             IC26            IC27            IC28          |
  |  |727  |                        .-------------.  .------------.  .------------.  .------------.  |
  |  '-----'                        | SN74LS374N  |  | PAL16L8ACJ |  | PAL16L8ACJ |  | HD74LS153P |  |
  |                                 '-------------'  '------------'  '------------'  '------------'  |
  |    IC29                           IC30             DSW1            IC31            IC32          |
  |  .-----------------------------. .----.          .------------.  .------------.  .------------.  |
  |  | SANDED...                   | | AA |          |  11111111  |  | SN74LS174N |  | PAL12L6CN  |  |
  |  | (YAMAHA V9938 VDP)          | '----'          '------------'  '------------'  '------------'  |
  |  |                             |                   IC33                           '7908B-4'      |
  |  | '81500'                     |                 .------------.    IC34                          |
  |  |                             |                 | SN74LS245N |  .----------------------------.  |
  |  |                             |                 '------------'  | YAMAHA                     |  |
  |  '-----------------------------'               DSW2              | YM2149F                    |  |
  |                                              .------------.      |                            |  |
  |                                              |  01111110  |      |                            |  |
  |                                              '------------'      '----------------------------'  |
  |   IC35    IC36    IC37    IC38     IC39            IC40            IC41                          |
  |  .----.  .----.  .----.  .----.  .------------.  .------------.  .------------.                  |
  |  | AB |  | AB |  | AB |  | AB |  | HD74LS273P |  | SN74LS245N |  | SN74LS245N |  .------------.  |
  |  '----'  '----'  '----'  '----'  '------------'  '------------'  '------------'  |  IC43      |  |
  |                                      IC42                                        |.----------.|  |
  |                                    .----------.   ||||||||||||    ||||||||||||   ||MB3712 M92||  |
  |                                    | ULN2003A |   +++RESNET+++    +++RESNET+++   |'----------'|  |
  |                                    '----------'   ||||||||||||    ||||||||||||   '------------'  |
  |                                                                                                  |
  | 7908-B                         hole                                                SUCCESS CORP. |
  |         .----------.           .--.                                         .----------.         |
  |         |          | | | | | | |  | | | | | | | | | | | | | | | | | | | | | |          |         |
  |         |          | | | | | | |  | | | | | | | | | | | | | | | | | | | | | |          |         |
  '---------'          '-----------'  '-----------------------------------------'          '---------'
                        <-------- 2x28 JAMMA compatible edge connector -------->


  AA =  Texas Instruments RC4558P T835AJ34.
  AB =  NEC C1663C 8926B.


  Pinout:

                   solder side |##| components
            -------------------|--|-----------------
                           gnd |01| gnd
                           gnd |02| gnd
                           +5v |03| +5v
                           +5v |04| +5v
                           -5v |05| -5v
                          +12v |06| +12v
                               |  |
           hole (no connector) |07| hole (no connector)
                               |  |
            Coin B (10Y) meter |08| Coin A (100Y) meter
                  hopper motor |09| unknown out (ULN2003, pin15)
                     speaker - |10| speaker +
 (ULN2003, pin13) unknown out |11| unknown out (ULN2003, pin12)
                         green |12| red
                          sync |13| blue
  (ULN2003, pin13) unknown out |14| video gnd
                               |  |
                      medal in |15| management
               coin B (10Y) in |16| reset
              coin A (100Y) in |17| unknown in (active)
             +5v |<|-- (diode) |18| (diode) --|>| +5v
             +5v |<|-- (diode) |19| (diode) --|>| +5v
                               |  |
                Botechin (5th) |20| (1st) Boketa
           (active) unknown in |21| (2nd) Kunio
           (active) unknown in |22| (3rd) Pyon-Pyon
                         start |23| (4th) Pyokorin
                        payout |24| hopper in (opto in)
                               |  |
                      not used |25| not used
                      not used |26| not used
                           gnd |27| gnd
                           gnd |28| gnd


  Pyon Pyon Jump DIP switches:

  .---------------------------------------------------------------------------------.
  | DIP Switches bank #1                     1    2    3    4    5    6    7    8   |
  +-------------------------------------+-------------------------------------------+
  +-----------------+-------------------+-------------------------------------------+
  | Coinage Coin A  | 1 coin / 11 medal |   off  off  off                           |
  +-----------------+-------------------+-------------------------------------------+
  | Coinage Coin A  | 1 coin / 10 medal |   off  off  on                            |
  +-----------------+-------------------+-------------------------------------------+
  | Coinage Coin A  | 1 coin / 6 medal  |   off  on   off                           |
  +-----------------+-------------------+-------------------------------------------+
  | Coinage Coin A  | 1 coin / 5 medal  |   off  on   on                            |
  +-----------------+-------------------+-------------------------------------------+
  | Coinage Coin A  | 1 coin / 4 medal  |   on   off  off                           |
  +-----------------+-------------------+-------------------------------------------+
  | Coinage Coin A  | 1 coin / 3 medal  |   on   off  on                            |
  +-----------------+-------------------+-------------------------------------------+
  | Coinage Coin A  | 1 coin / 2 medal  |   on   on   off                           |
  +-----------------+-------------------+-------------------------------------------+
  | Coinage Coin A  | 1 coin / 1 medal  |   on   on   on                            |
  +-----------------+-------------------+-------------------------------------------+
  | Coin A (100Y)   | Exchange          |                  off                      |
  +-----------------+-------------------+-------------------------------------------+
  | Coin A (100Y)   | Credit            |                  on                       |
  +-----------------+-------------------+-------------------------------------------+
  | Win             | Medal out         |                       off                 |
  +-----------------+-------------------+-------------------------------------------+
  | Win             | Credit            |                       on                  |
  +-----------------+-------------------+-------------------------------------------+
  | Coinage config  | Coin A: Payout    |                            off            |
  +-----------------+-------------------+-------------------------------------------+
  | Coinage config  | Coin A: Normal    |                            on             |
  +-----------------+-------------------+-------------------------------------------+
  | Payout Mode     | Manual            |                                 off       |
  +-----------------+-------------------+-------------------------------------------+
  | Payout Mode     | Automatic         |                                 on        |
  +-----------------+-------------------+-------------------------------------------+
  | Repeat last bet | No                |                                      off  |
  +-----------------+-------------------+-------------------------------------------+
  | Repeat last bet | Yes               |                                      on   |
  '-----------------+-------------------+-------------------------------------------'

  .---------------------------------------------------------------------------------.
  | DIP Switches bank #2                     1    2    3    4    5    6    7    8   |
  +-------------------------------------+-------------------------------------------+
  +-----------------+-------------------+-------------------------------------------+
  | Percentage      | 95%               |   on   on   on                            |
  +-----------------+-------------------+-------------------------------------------+
  | Percentage      | 90%               |   on   on   off                           |
  +-----------------+-------------------+-------------------------------------------+
  | Percentage      | 85%               |   on   off  on                            |
  +-----------------+-------------------+-------------------------------------------+
  | Percentage      | 80%               |   on   off  off                           |
  +-----------------+-------------------+-------------------------------------------+
  | Percentage      | 75%               |   off  on   on                            |
  +-----------------+-------------------+-------------------------------------------+
  | Percentage      | 70%               |   off  on   off                           |
  +-----------------+-------------------+-------------------------------------------+
  | Percentage      | 60%               |   off  off  on                            |
  +-----------------+-------------------+-------------------------------------------+
  | Percentage      | 50%               |   off  off  off                           |
  +-----------------+-------------------+-------------------------------------------+
  | Winwave         | Small             |                  off                      |
  +-----------------+-------------------+-------------------------------------------+
  | Winwave         | Big               |                  on                       |
  +-----------------+-------------------+-------------------------------------------+
  | M.Medal         | Off               |                       off                 |
  +-----------------+-------------------+-------------------------------------------+
  | M.Medal         | On                |                       on                  |
  +-----------------+-------------------+-------------------------------------------+
  | HG              | 20-1              |                            off  off       |
  +-----------------+-------------------+-------------------------------------------+
  | HG              | 50-1              |                            off  on        |
  +-----------------+-------------------+-------------------------------------------+
  | HG              | 100-1             |                            on   off       |
  +-----------------+-------------------+-------------------------------------------+
  | HG              | 200-1             |                            on   on        |
  +-----------------+-------------------+-------------------------------------------+
  | unknown                             |                                      off  |
  +-------------------------------------+-------------------------------------------+
  | unknown                             |                                      on   |
  '-------------------------------------+-------------------------------------------'


************************************************************************************

  General Notes....

  There are at least 4 games in the Pyon Pyon series...

  1) Pyon Pyon (a marathon game with froggy characters).
  2) Kuru Kuru Pyon Pyon (a kind of slots game with the same froggy characters).
  3) Pyon Pyon Jump (a contents where the same characters try to cross the river jumping on pads).
  4) Sui Sui Pyon Pyon (a swimming competition where the same characters swim with different styles, even walking).

  The 100 Yen coin input (key 7) can be set as "Exchange" through a DIP switch, in
  which case its value is not accepted as credits but immediately paid out in
  "medals."

  If you get a 'medal jam' error, and the game is not responding anymore, press
  RESET (key F1), and the game will reset to default values (even all counters
  will be cleared; the program does this by zeroing the magic byte preceding the
  game ID string copied with it into NVRAM and then jumping to the boot routine).

  The tables for the I/O routines have room for 7 coin inputs (address + mask) and
  3 output latches, but only 3 coin inputs and 1 output latch are defined and used.


************************************************************************************

  Games Notes:
  ------------

  * Kuru Kuru Pyon Pyon:

  The game name could be translated as "Croak Croak Hop Hop"
  Kuru is the frog sound, and Pyon is the sound of jumps.

  How to play...

  Insert tokens (medals).
  You can bet to any (or all) of the following 5 characters: Botechin, Oume,
  Pyokorin, Kunio, and Pyon-Pyon. Press start, and the reels start to roll. You'll
  win if you can get 3 of the chosen character(s) in a row, column or diagonal.

  The black tadpoles behave just like jokers... If you have 2 chosen characters
  in a row and the remaining one is a black tadpole, it will transform into another
  character to complete the 3 in a row, allowing you to win.

  Red tadpoles are a bonus. Once you get one, it will go to the right panel,
  revealing a number. This number represents the extra credits you won.

  Bookkeeping...

  Pressing Bookkeeping key (key 0), you enter the Bookkeeping Mode. There are
  2 screens with all the game information like DIP switches and statistics...

  1st screen...

  - [Left panel]:  All the DIP switches parameters.

  - [Right panel]: Bet and Win totals, 100Y/10Y/medal IN/OUT, total of games,
                   won, loss, won by paid range, and 'omake' (extra/bonus).

  2nd screen (press Bookkeeping key again)...

  - Tate (vertical), Yoko (horizontal) and Naname (diagonal),
    for each character (Bote, Oume, Pyoko, Kunio and Pyon Pyon).

    Also Aka (red) and Kuro (black).

  Pressing the Bookkeeping key once more, you exit the mode and go back to the game.

  ----------------------------------------------------------------------------------

  * Pyon Pyon Jump:

  The game name could be translated as "Hop Hop Jump"
  Pyon Pyon is an onomatopoeia for hopping or jumping lightly.

  How to play...

  Insert tokens (medals).
  You can bet to any (or all) of the following 5 characters: Boketa, Kunio, Pyon-Pyon,
  Pyokorin and Botechin. Press start, and the river's pads start to roll. You'll win
  if your character gets the three pads to jump to the other side of the river.

  There is also a bonus game with a black tadpole rounding some pads with extra credits.
  you'll get the extra credits marked in the pad where the tadpole stopped.

  Bookkeeping...

  Pressing Bookkeeping key (key 0), you enter the Bookkeeping Mode. There are
  2 screens with all the game information like DIP switches and statistics...

  1st screen...

  - [Left panel]:  All the DIP switches parameters.

  - [Right panel]: Bet and Win totals, 100Y/10Y/medal IN/OUT, total of games,
                   won, loss, won by paid range, and 'omake' (extra/bonus).

  2nd screen (press Bookkeeping key again)...

  - Win distribution by character
   (Boketa, Kunio, Pyon-Pyon, Pyokorin and Botechin).

  - Bet distribution (1, 2, 3, 4, 5~10)

  - Omake (bonus) distribution (games total, win games, loss games)

  Pressing the Bookkeeping key once more, you exit the mode and go back to the game.


************************************************************************************

  ADPCM Samples....

  There are 14 samples in Kuru Kuru Pyon Pyon.

  00: "Botechin"
  01:
  02: "Hakase" (professor)
  03: "Pyokorin"
  04: "Kunio"
  05: "Pyon-Pyon"
  06: "Boketa"
  07:
  08: "Oume"
  09: "Haipaa" (hyper)
  10: "Ichi ni tsuite" (on your marks)
  11: "Youi" (get ready)
  12: "Bang" (sound for the tadpoles landing in the right panel).
  13: Sound effect for reels when running.

  The fact that there are samples for "on your marks", "get ready", and "bang",
  make me think that these sounds could be shared with the other unemulated marathon
  game of the series called just "Pyon Pyon".

***********************************************************************************/

#include "emu.h"
#include "cpu/z80/z80.h"
#include "machine/gen_latch.h"
#include "machine/nvram.h"
#include "machine/rstbuf.h"
#include "machine/ticket.h"
#include "sound/ay8910.h"
#include "sound/msm5205.h"
#include "video/v9938.h"
#include "speaker.h"

#define UNICODE_10YEN   "\xC2\xA5" "10"
#define UNICODE_100YEN  "\xC2\xA5" "100"

class kurukuru_state : public driver_device
{
public:
	kurukuru_state(const machine_config &mconfig, device_type type, const char *tag) :
		driver_device(mconfig, type, tag),
		m_maincpu(*this, "maincpu"),
		m_audiocpu(*this, "audiocpu"),
		m_adpcm(*this, "adpcm"),
		m_soundirq(*this, "soundirq"),
		m_hopper(*this, "hopper"),
		m_bank1(*this, "bank1")
	{ }

	void ppj(machine_config &config);
	void kurukuru(machine_config &config);

private:
	required_device<cpu_device> m_maincpu;
	required_device<cpu_device> m_audiocpu;
	required_device<msm5205_device> m_adpcm;
	required_device<rst_neg_buffer_device> m_soundirq;
	required_device<ticket_dispenser_device> m_hopper;
	required_memory_bank m_bank1;

	uint8_t m_adpcm_data;

	DECLARE_WRITE8_MEMBER(kurukuru_out_latch_w);
	DECLARE_WRITE8_MEMBER(kurukuru_bankswitch_w);
	DECLARE_WRITE8_MEMBER(kurukuru_adpcm_reset_w);
	DECLARE_READ8_MEMBER(kurukuru_adpcm_timer_irqack_r);
	DECLARE_WRITE8_MEMBER(kurukuru_adpcm_data_w);
	DECLARE_WRITE8_MEMBER(ym2149_aout_w);
	DECLARE_WRITE8_MEMBER(ym2149_bout_w);

	virtual void machine_start() override;
	virtual void machine_reset() override;
	DECLARE_WRITE_LINE_MEMBER(kurukuru_msm5205_vck);
	void kurukuru_audio_io(address_map &map);
	void kurukuru_audio_map(address_map &map);
	void kurukuru_io(address_map &map);
	void kurukuru_map(address_map &map);
	void ppj_audio_io(address_map &map);
	void ppj_audio_map(address_map &map);
	void ppj_io(address_map &map);
	void ppj_map(address_map &map);
};

#define MAIN_CLOCK      XTAL(21'477'272)
#define CPU_CLOCK       MAIN_CLOCK/6
#define YM2149_CLOCK    MAIN_CLOCK/6/2  // '/SEL' pin tied to GND, so internal divisor x2 is active
#define M5205_CLOCK     XTAL(384'000)

#define HOPPER_PULSE    50          // time between hopper pulses in milliseconds
#define VDP_MEM         0x30000


/*************************************************
*                  Interrupts                    *
*************************************************/


WRITE_LINE_MEMBER(kurukuru_state::kurukuru_msm5205_vck)
{
	m_soundirq->rst30_w(1);
	m_adpcm->write_data(m_adpcm_data);
}


/*************************************************
*               Memory Map / I/O                 *
*************************************************/

// Main CPU

WRITE8_MEMBER(kurukuru_state::kurukuru_out_latch_w)
{
/*
   00-0f is output latch (controls jamma output pins)

    BIT  EDGE CONNECTOR       JAMMA FUNCTION
   ----+--------------------+----------------
    00 | Pin 08 top side    | coin counter 1
    01 | Pin 09 top side    | coin lockout 1
    02 | Pin 14 bottom side | service switch
    03 | Pin 11 bottom side | unused
    04 | Pin 11 top side    | unused
    05 | Pin 08 bottom side | coin counter 2
    06 | Pin 09 bottom side | coin lockout 2
    07 | Not connected      | unused

*/
	machine().bookkeeping().coin_counter_w(0, BIT(data, 0));
	machine().bookkeeping().coin_counter_w(1, BIT(data, 5));
	//machine().bookkeeping().coin_lockout_global_w(BIT(data, 6));
	m_hopper->motor_w(BIT(data, 6));

	if (data & 0x9e)
		logerror("kurukuru_out_latch_w %02X @ %04X\n", data, m_maincpu->pc());
}

WRITE8_MEMBER(kurukuru_state::kurukuru_bankswitch_w)
{
	m_bank1->set_entry(7); // remove banked rom
/*
    if bits 5,4 are 00,10,01 then IC10 is enabled
    if bits 3,2 are 00,10,01 then IC18 is enabled
    if bits 1,0 are 00,10,01 then IC23 is enabled
    Then in addition, A15 (ROM half) is determined by the low bit.
    Note that in theory, it can cause a conflict by enabling more than one chip,
    but the game never does this.
*/
	for (int chip = 0; chip < 3; chip++)
	{
		if ((data & 3) != 3)
			m_bank1->set_entry((chip << 1) | (~data & 1));
		data >>= 2;
	}
}


void kurukuru_state::kurukuru_map(address_map &map)
{
	map(0x0000, 0x5fff).rom();
	map(0x6000, 0xdfff).bankr("bank1");
	map(0xe000, 0xffff).ram().share("nvram");
}

void kurukuru_state::kurukuru_io(address_map &map)
{
	map.global_mask(0xff);
	map(0x00, 0x00).mirror(0x0f).w(FUNC(kurukuru_state::kurukuru_out_latch_w));
	map(0x10, 0x10).mirror(0x0f).portr("DSW1");
	map(0x20, 0x20).mirror(0x0f).w("soundlatch", FUNC(generic_latch_8_device::write));
	map(0x80, 0x83).mirror(0x0c).rw("v9938", FUNC(v9938_device::read), FUNC(v9938_device::write));
	map(0x90, 0x90).mirror(0x0f).w(FUNC(kurukuru_state::kurukuru_bankswitch_w));
	map(0xa0, 0xa0).mirror(0x0f).portr("IN0");
	map(0xb0, 0xb0).mirror(0x0f).portr("IN1");
	map(0xc0, 0xc0).mirror(0x0f).rw("ym2149", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_w));
	map(0xd0, 0xd0).mirror(0x0f).w("ym2149", FUNC(ay8910_device::data_w));
}

void kurukuru_state::ppj_map(address_map &map)
{
	map(0x0000, 0x5fff).rom();
	map(0x6000, 0xdfff).bankr("bank1");
	map(0xe000, 0xffff).ram().share("nvram");
}

void kurukuru_state::ppj_io(address_map &map)
{
	map.global_mask(0xff);
	map(0x00, 0x00).mirror(0x0f).w(FUNC(kurukuru_state::kurukuru_bankswitch_w));
	map(0x10, 0x13).mirror(0x0c).rw("v9938", FUNC(v9938_device::read), FUNC(v9938_device::write));
	map(0x30, 0x30).mirror(0x0f).w("soundlatch", FUNC(generic_latch_8_device::write));
	map(0x40, 0x40).mirror(0x0f).portr("DSW1");
	map(0x50, 0x50).mirror(0x0f).w(FUNC(kurukuru_state::kurukuru_out_latch_w));
	map(0x60, 0x60).mirror(0x0f).portr("IN1");
	map(0x70, 0x70).mirror(0x0f).portr("IN0");
	map(0xc0, 0xc0).mirror(0x0f).w("ym2149", FUNC(ay8910_device::address_w));
	map(0xc0, 0xc0).mirror(0x0f).r("ym2149", FUNC(ay8910_device::data_r));
	map(0xd0, 0xd0).mirror(0x0f).w("ym2149", FUNC(ay8910_device::data_w));
}
/*

 00h  W --> bankswitching reg...

 10h  W --> 00's           \
 11h  W --> 02 8f 20 91...  > V9938 OK
 13h  W -->                /

 30h  W --> soundlatch...
 40h R  --> (very begining) seems DSW1
 50h  W --> Output port (counters)
 60h R  --> Input port
 70h R  --> Input port

 C0h  W --> YM2149 address W
 C8h R  --> YM2149 data R --> DSW2
 D0h  W --> YM2149 data W

*/

// Audio CPU

WRITE8_MEMBER(kurukuru_state::kurukuru_adpcm_data_w)
{
/*
     6-bit latch. only 4 connected...
       bit 0-3 = MSM5205 data.
*/
	m_adpcm_data = data & 0xf;
}

WRITE8_MEMBER(kurukuru_state::kurukuru_adpcm_reset_w)
{
/*
     6-bit latch. only 4 connected...
       bit 0 = RESET
       bit 1 = 4B/3B
       bit 2 = S2
       bit 3 = S1
*/
	m_adpcm->playmode_w(bitswap<8>((data>>1), 7,6,5,4,3,0,1,2));
	m_adpcm->reset_w(data & 1);
}

READ8_MEMBER(kurukuru_state::kurukuru_adpcm_timer_irqack_r)
{
	if (!machine().side_effects_disabled())
		m_soundirq->rst30_w(0);
	return 0;
}


void kurukuru_state::kurukuru_audio_map(address_map &map)
{
	map(0x0000, 0xf7ff).rom();
	map(0xf800, 0xffff).ram();
}

void kurukuru_state::kurukuru_audio_io(address_map &map)
{
	map.global_mask(0x7f);
	map(0x40, 0x40).mirror(0x0f).w(FUNC(kurukuru_state::kurukuru_adpcm_data_w));
	map(0x50, 0x50).mirror(0x0f).w(FUNC(kurukuru_state::kurukuru_adpcm_reset_w));
	map(0x60, 0x60).mirror(0x0f).r("soundlatch", FUNC(generic_latch_8_device::read));
	map(0x70, 0x70).mirror(0x0f).r(FUNC(kurukuru_state::kurukuru_adpcm_timer_irqack_r));
}

void kurukuru_state::ppj_audio_map(address_map &map)
{
	map(0x0000, 0xf7ff).rom();
	map(0xf800, 0xffff).ram();
}

void kurukuru_state::ppj_audio_io(address_map &map)
{
	map.global_mask(0x7f);
	map(0x20, 0x20).mirror(0x0f).w(FUNC(kurukuru_state::kurukuru_adpcm_data_w));
	map(0x30, 0x30).mirror(0x0f).w(FUNC(kurukuru_state::kurukuru_adpcm_reset_w));
	map(0x40, 0x40).mirror(0x0f).r("soundlatch", FUNC(generic_latch_8_device::read));
	map(0x50, 0x50).mirror(0x0f).r(FUNC(kurukuru_state::kurukuru_adpcm_timer_irqack_r));
}
/*
  30h -W  --> 0x0b
  40h R-  --> soundlatch...
  50h R-  --> adpcm irq ack
*/

/* YM2149 ports */
WRITE8_MEMBER(kurukuru_state::ym2149_aout_w)
{
	logerror("YM2149: Port A out: %02X\n", data);
}

WRITE8_MEMBER(kurukuru_state::ym2149_bout_w)
{
	logerror("YM2149: Port B out: %02X\n", data);
}


/*************************************************
*            Input Ports Definitions             *
*************************************************/

static INPUT_PORTS_START( kurukuru )
	PORT_START("IN0")
/*  bits d0-d3 are JAMMA top side pins 20,21,22,23, bits d4-d7 are JAMMA bottom side pins 20,21,22,23
    so that's player 1 left/right/button1/button2 then player 2 left/right/button1/button2
*/
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("1st (Botechin)")                       // edge connector pin 20 top
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("2nd (Oume)")                           // edge connector pin 21 top
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("3rd (Pyokorin)")                       // edge connector pin 22 top
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("4th (Kunio)")                          // edge connector pin 23 top
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("5th (Pyon-Pyon)")                      // edge connector pin 20 bottom
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )                                                        // edge connector pin 21 bottom
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )                                                        // edge connector pin 22 bottom
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )                                                        // edge connector pin 23 bottom

	PORT_START("IN1")
/*  routed to JAMMA top side 15, bottom 15, top 16, bottom 16, top 17, bottom 17, top 24, bottom 24
    so that's test, tilt/slam, coin 1, coin 2, p1 start, p2 start, p1 button 3, p2 button 3
*/
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK )                                                   // edge connector pin 15 top
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )   PORT_NAME("Medal In")                                 // edge connector pin 15 bottom
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MEMORY_RESET )                                                  // edge connector pin 16 top
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )   PORT_NAME(UNICODE_10YEN " In")                        // edge connector pin 16 bottom
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )                                                        // edge connector pin 17 top (active)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3 )   PORT_NAME(UNICODE_100YEN " In") PORT_IMPULSE(2)       // edge connector pin 17 bottom
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("hopper", ticket_dispenser_device, line_r)    // hopper feedback, edge connector pin 24 top
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT )                                                 // edge connector pin 24 bottom

	PORT_START("DSW1")  // found in the PCB: 11111111
	PORT_DIPNAME( 0x07, 0x00, "Coinage A (" UNICODE_100YEN ")" ) PORT_DIPLOCATION("DSW1:1,2,3")
	PORT_DIPSETTING(    0x02, "1 Coin / 3 Medal" )
	PORT_DIPSETTING(    0x06, "1 Coin / 4 Medal" )
	PORT_DIPSETTING(    0x01, "1 Coin / 5 Medal" )
	PORT_DIPSETTING(    0x05, "1 Coin / 6 Medal" )
	PORT_DIPSETTING(    0x03, "1 Coin / 10 Medal" )
	PORT_DIPSETTING(    0x07, "1 Coin / 11 Medal" )
	PORT_DIPSETTING(    0x04, "1 Coin / 20 Medal" )
	PORT_DIPSETTING(    0x00, "1 Coin / 50 Medal" )
	PORT_DIPNAME( 0x18, 0x00, "Coinage B (" UNICODE_10YEN ")" )  PORT_DIPLOCATION("DSW1:4,5")
	PORT_DIPSETTING(    0x00, "3 Coin / 1 Medal" )
	PORT_DIPSETTING(    0x10, "2 Coin / 1 Medal" )
	PORT_DIPSETTING(    0x18, "1 Coin / 1 Medal" )
	PORT_DIPSETTING(    0x08, "1 Coin / 2 Medal" )
	PORT_DIPNAME( 0x20, 0x00, "Coinage Config" )    PORT_DIPLOCATION("DSW1:6")
	PORT_DIPSETTING(    0x00, UNICODE_100YEN " = Credits; Medal In = 2 Credits by Medal" )
	PORT_DIPSETTING(    0x20, UNICODE_100YEN " = Exchange; Medal In = 1 Credit by Medal" )
	PORT_DIPNAME( 0x40, 0x00, "Payout Mode" )       PORT_DIPLOCATION("DSW1:7")
	PORT_DIPSETTING(    0x40, "Automatic" )
	PORT_DIPSETTING(    0x00, "Manual" )
	PORT_DIPNAME( 0x80, 0x00, "Repeat Last Bet")    PORT_DIPLOCATION("DSW1:8")
	PORT_DIPSETTING(    0x80, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )

	PORT_START("DSW2")  // found in the PCB: 01111110
	PORT_DIPNAME( 0x07, 0x01, "Percentage" )    PORT_DIPLOCATION("DSW2:1,2,3")
	PORT_DIPSETTING(    0x07, "50%" )
	PORT_DIPSETTING(    0x03, "60%" )
	PORT_DIPSETTING(    0x05, "70%" )
	PORT_DIPSETTING(    0x01, "75%" )
	PORT_DIPSETTING(    0x06, "80%" )
	PORT_DIPSETTING(    0x02, "85%" )
	PORT_DIPSETTING(    0x04, "90%" )
	PORT_DIPSETTING(    0x00, "95%" )
	PORT_DIPNAME( 0x08, 0x08, "Winwave" )       PORT_DIPLOCATION("DSW2:4")
	PORT_DIPSETTING(    0x08, "Small" )
	PORT_DIPSETTING(    0x00, "Big" )
	PORT_DIPNAME( 0x10, 0x10, "M.Medal" )       PORT_DIPLOCATION("DSW2:5")
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x60, 0x60, "HG" )            PORT_DIPLOCATION("DSW2:6,7")
	PORT_DIPSETTING(    0x60, "10-1" )
	PORT_DIPSETTING(    0x20, "20-1" )
	PORT_DIPSETTING(    0x40, "50-1" )
	PORT_DIPSETTING(    0x00, "100-1" )
	PORT_DIPNAME( 0x80, 0x80, "Bet Max" )       PORT_DIPLOCATION("DSW2:8")
	PORT_DIPSETTING(    0x80, "5" )
	PORT_DIPSETTING(    0x00, "10" )

INPUT_PORTS_END


static INPUT_PORTS_START( ppj )
	PORT_START("IN0")
/*  bits d0-d3 are JAMMA top side pins 20,21,22,23, bits d4-d7 are JAMMA bottom side pins 20,21,22,23
    so that's player 1 left/right/button1/button2 then player 2 left/right/button1/button2
*/
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("1st (Boketa)")                         // edge connector pin 20 top
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("2nd (Kunio)")                          // edge connector pin 21 top
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("3rd (Pyon-Pyon)")                      // edge connector pin 22 top
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("4th (Pyokorin)")                       // edge connector pin 23 top
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("5th (Botechin)")                       // edge connector pin 20 bottom
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )                                                        // edge connector pin 21 bottom (active)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )                                                        // edge connector pin 22 bottom (active)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )                                                        // edge connector pin 23 bottom

	PORT_START("IN1")
/*  routed to JAMMA top side 15, bottom 15, top 16, bottom 16, top 17, bottom 17, top 24, bottom 24
    so that's test, tilt/slam, coin 1, coin 2, p1 start, p2 start, p1 button 3, p2 button 3
*/
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK )                                                   // edge connector pin 15 top
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )   PORT_NAME("Medal In")                                 // edge connector pin 15 bottom
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MEMORY_RESET )                                                  // edge connector pin 16 top
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )   PORT_NAME(UNICODE_10YEN " In")                        // edge connector pin 16 bottom
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )                                                        // edge connector pin 17 top (active)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3 )   PORT_NAME(UNICODE_100YEN " In") PORT_IMPULSE(2)       // edge connector pin 17 bottom
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("hopper", ticket_dispenser_device, line_r)  // hopper feedback, edge connector pin 24 top
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT )                                                 // edge connector pin 24 bottom

	PORT_START("DSW1")  // found in the PCB: 00000000 (arranged for sale since they are uncommon settings)
	PORT_DIPNAME( 0x07, 0x03, "Coinage A (" UNICODE_100YEN ")" ) PORT_DIPLOCATION("DSW1:1,2,3")
	PORT_DIPSETTING(    0x00, "1 Coin / 1 Medal" )
	PORT_DIPSETTING(    0x04, "1 Coin / 2 Medal" )
	PORT_DIPSETTING(    0x02, "1 Coin / 3 Medal" )
	PORT_DIPSETTING(    0x06, "1 Coin / 4 Medal" )
	PORT_DIPSETTING(    0x01, "1 Coin / 5 Medal" )
	PORT_DIPSETTING(    0x05, "1 Coin / 6 Medal" )
	PORT_DIPSETTING(    0x03, "1 Coin / 10 Medal" )
	PORT_DIPSETTING(    0x07, "1 Coin / 11 Medal" )
	// Coinage B is always 1 Coin / 1 Medal
	PORT_DIPNAME( 0x08, 0x00, "Coinage Config" )    PORT_DIPLOCATION("DSW1:4")
	PORT_DIPSETTING(    0x00, UNICODE_100YEN " = Credits" )
	PORT_DIPSETTING(    0x08, UNICODE_100YEN " = Exchange" )
	PORT_DIPNAME( 0x10, 0x00, "Payout Mode" )       PORT_DIPLOCATION("DSW1:5")
	PORT_DIPSETTING(    0x10, "Automatic" )
	PORT_DIPSETTING(    0x00, "Manual" )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )  PORT_DIPLOCATION("DSW1:6")
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )  PORT_DIPLOCATION("DSW1:7")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )  PORT_DIPLOCATION("DSW1:8")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START("DSW2")  // found in the PCB: 00000000 (arranged for sale since they are uncommon settings)
	PORT_DIPNAME( 0x07, 0x01, "Percentage" )    PORT_DIPLOCATION("DSW2:1,2,3")
	PORT_DIPSETTING(    0x07, "50%" )
	PORT_DIPSETTING(    0x03, "60%" )
	PORT_DIPSETTING(    0x05, "70%" )
	PORT_DIPSETTING(    0x01, "75%" )
	PORT_DIPSETTING(    0x06, "80%" )
	PORT_DIPSETTING(    0x02, "85%" )
	PORT_DIPSETTING(    0x04, "90%" )
	PORT_DIPSETTING(    0x00, "95%" )
	PORT_DIPNAME( 0x08, 0x00, "Winwave" )       PORT_DIPLOCATION("DSW2:4")
	PORT_DIPSETTING(    0x08, "Small" )
	PORT_DIPSETTING(    0x00, "Big" )
	PORT_DIPNAME( 0x10, 0x00, "M.Medal" )       PORT_DIPLOCATION("DSW2:5")
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x60, 0x60, "HG" )            PORT_DIPLOCATION("DSW2:6,7")
	PORT_DIPSETTING(    0x60, "20-1" )
	PORT_DIPSETTING(    0x20, "50-1" )
	PORT_DIPSETTING(    0x40, "100-1" )
	PORT_DIPSETTING(    0x00, "200-1" )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:8")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

INPUT_PORTS_END


/*************************************************
*        Machine Start & Reset Routines          *
*************************************************/

void kurukuru_state::machine_start()
{
	m_bank1->configure_entries(0, 8, memregion("user1")->base(), 0x8000);
}

void kurukuru_state::machine_reset()
{
}

/*************************************************
*                 Machine Driver                 *
*************************************************/

void kurukuru_state::kurukuru(machine_config &config)
{
	/* basic machine hardware */
	Z80(config, m_maincpu, CPU_CLOCK);
	m_maincpu->set_addrmap(AS_PROGRAM, &kurukuru_state::kurukuru_map);
	m_maincpu->set_addrmap(AS_IO, &kurukuru_state::kurukuru_io);

	Z80(config, m_audiocpu, CPU_CLOCK);
	m_audiocpu->set_addrmap(AS_PROGRAM, &kurukuru_state::kurukuru_audio_map);
	m_audiocpu->set_addrmap(AS_IO, &kurukuru_state::kurukuru_audio_io);
	m_audiocpu->set_irq_acknowledge_callback("soundirq", FUNC(rst_neg_buffer_device::inta_cb));

	NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);

	/* video hardware */
	v9938_device &v9938(V9938(config, "v9938", MAIN_CLOCK));
	v9938.set_screen_ntsc("screen");
	v9938.set_vram_size(VDP_MEM);
	v9938.int_cb().set_inputline("maincpu", 0);
	SCREEN(config, "screen", SCREEN_TYPE_RASTER);

	TICKET_DISPENSER(config, "hopper", attotime::from_msec(HOPPER_PULSE), TICKET_MOTOR_ACTIVE_HIGH, TICKET_STATUS_ACTIVE_HIGH);

	/* sound hardware */
	SPEAKER(config, "mono").front_center();

	GENERIC_LATCH_8(config, "soundlatch").data_pending_callback().set(m_soundirq, FUNC(rst_neg_buffer_device::rst28_w));

	// latch irq vector is $ef (rst $28)
	// timer irq vector is $f7 (rst $30)
	// if both are asserted, the vector becomes $f7 AND $ef = $e7 (rst $20)
	RST_NEG_BUFFER(config, m_soundirq, 0).int_callback().set_inputline(m_audiocpu, 0);

	ym2149_device &ym2149(YM2149(config, "ym2149", YM2149_CLOCK));
	ym2149.port_b_read_callback().set_ioport("DSW2");
	ym2149.port_a_write_callback().set(FUNC(kurukuru_state::ym2149_aout_w));
	ym2149.port_b_write_callback().set(FUNC(kurukuru_state::ym2149_bout_w));
	ym2149.add_route(ALL_OUTPUTS, "mono", 0.80);

	MSM5205(config, m_adpcm, M5205_CLOCK);
	m_adpcm->vck_legacy_callback().set(FUNC(kurukuru_state::kurukuru_msm5205_vck));
	m_adpcm->set_prescaler_selector(msm5205_device::S48_4B);    /* changed on the fly */
	m_adpcm->add_route(ALL_OUTPUTS, "mono", 0.80);
}

void kurukuru_state::ppj(machine_config &config)
{
	kurukuru(config);

	/* basic machine hardware */
	m_maincpu->set_addrmap(AS_PROGRAM, &kurukuru_state::ppj_map);
	m_maincpu->set_addrmap(AS_IO, &kurukuru_state::ppj_io);

	m_audiocpu->set_addrmap(AS_PROGRAM, &kurukuru_state::ppj_audio_map);
	m_audiocpu->set_addrmap(AS_IO, &kurukuru_state::ppj_audio_io);
}


/*************************************************
*                 ROMs Loading                   *
*************************************************/

/*  Kuru Kuru Pyon Pyon.
    くるくるぴょんぴょん
    1990, Success / Taiyo Jidoki.
*/
ROM_START( kurukuru )
	ROM_REGION( 0x08000, "maincpu", 0 )
	ROM_LOAD( "kp_17l.ic17",  0x00000, 0x08000, CRC(9b552ebc) SHA1(07d0e62b7fdad381963a345376b72ad31eb7b96d) ) // program code
	// Game ID string: "carp carp carp hiroshima ---"

	ROM_REGION( 0x40000, "user1", 0 ) // maincpu banked roms
	ROM_FILL(                 0x00000, 0x10000, 0xff )                                                         // ic23: unpopulated
	ROM_LOAD( "18.ic18",      0x10000, 0x10000, CRC(afb13c6a) SHA1(ac3cd40fad081f7a2b3d1fc72ea96282b9d1f4a3) ) // ic18: big frog gfx
	ROM_LOAD( "10.ic10",      0x20000, 0x10000, CRC(3d6012bc) SHA1(2764f70e0e0bef3f2f71dd6c78e0a4189057beca) ) // ic10: title + text + ingame gfx
	ROM_FILL(                 0x30000, 0x10000, 0xff )                                                         // dummy entry for when no romchip is selected

	ROM_REGION( 0x10000, "audiocpu", 0 )
	ROM_LOAD( "4.ic4",        0x00000, 0x10000, CRC(85d86f32) SHA1(f2aa93d702e6577f8f2204c74c44ac26d05be699) ) // code & adpcm samples

	ROM_REGION( 0x800, "plds", 0 )
	ROM_LOAD( "51.ic26",      0x0000, 0x0104, CRC(ce4a601b) SHA1(07f5bbb327b220e5846927cbb91149174dd07b36) )
	ROM_LOAD( "52.ic27",      0x0200, 0x0104, CRC(e23296a5) SHA1(4747923d201fcc5e0e752acbf50b41f0414e4ca8) )
	ROM_LOAD( "53.ic12",      0x0400, 0x0104, CRC(2ac654f2) SHA1(18668c73781a55dcffc4bf4c107026b0e72a75d1) )
	ROM_LOAD( "7908b-4.ic32", 0x0600, 0x0034, CRC(bddf925e) SHA1(861cf5966444d0c0392241e5cfa08db475fb439a) )
ROM_END

/*  Pyon Pyon Jump.
    ぴょんぴょんジャンプ
    Ver 1.40.
    1991, Success / Taiyo Jidoki.
*/
ROM_START( ppj )
	ROM_REGION( 0x08000, "maincpu", 0 )
	ROM_LOAD( "ppj17.ic17",  0x00000, 0x08000, CRC(5d9c9ceb) SHA1(0f52c8a0aaaf978afeb07e56493399133b4ce781) ) // program code
	// Game ID string: "PYON PYON JUMP V1.40"

	ROM_REGION( 0x40000, "user1", 0 ) // maincpu banked roms
	ROM_FILL(                 0x00000, 0x10000, 0xff )                                                         // ic23: unpopulated
	ROM_LOAD( "ppj18.ic18",   0x10000, 0x10000, CRC(69612fc6) SHA1(c6de2ec0db8ad2ace91c3a557a03ed73d0e7336d) ) // ic18: gfx set 1
	ROM_LOAD( "ppj10.ic10",   0x20000, 0x10000, CRC(95314d84) SHA1(1a8cf50e9a1e9e8a8f5702cc735ec993ddd2fdce) ) // ic10: gfx set 2
	ROM_FILL(                 0x30000, 0x10000, 0xff )                                                         // dummy entry for when no romchip is selected

	ROM_REGION( 0x10000, "audiocpu", 0 )
	ROM_LOAD( "ppj4.ic4",     0x00000, 0x10000, CRC(6573a0a0) SHA1(6bb99e153a22fce01a71efb3bba6c6cc04bbf8b1) ) // code & adpcm samples

	ROM_REGION( 0x800, "plds", 0 )
	ROM_LOAD( "pal16l8a_no21.ic26",    0x0000, 0x0104, CRC(414c8b50) SHA1(17f562c50a2bca41aeb7a1a7cb3916853cea0d24) )
	ROM_LOAD( "pal16l8a_no22.ic27",    0x0200, 0x0104, CRC(ee2b9257) SHA1(15c79b143eafc7915e0f376a87c01afad8fad2b9) )
	ROM_LOAD( "pal16l8a_no23.ic12",    0x0400, 0x0104, CRC(8a7fbbe0) SHA1(aab8d6b77d46cf2d8620861af1f7c039b6dcda99) )
	ROM_LOAD( "pal12l6a_7908b-4.ic32", 0x0600, 0x0034, CRC(bddf925e) SHA1(861cf5966444d0c0392241e5cfa08db475fb439a) )  // identical to kurukuru...
ROM_END


/***************************************************************************
*                              Game Drivers                                *
***************************************************************************/

//    YEAR  NAME      PARENT  MACHINE   INPUT     STATE           INIT        dROT    COMPANY                   FULLNAME                        FLAGS
GAME( 1990, kurukuru, 0,      kurukuru, kurukuru, kurukuru_state, empty_init, ROT0, "Success / Taiyo Jidoki", "Kuru Kuru Pyon Pyon (Japan)",   0 )
GAME( 1991, ppj,      0,      ppj,      ppj,      kurukuru_state, empty_init, ROT0, "Success / Taiyo Jidoki", "Pyon Pyon Jump (V1.40, Japan)", 0 )

// unemulated....

//  ぴょんぴょん (Pyon Pyon),                1988 Success / Taiyo Jidoki.
//  スイスイぴょんぴょん (Sui Sui Pyon Pyon),  1992 Success / Taiyo Jidoki.