1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
|
/******************************************************************************
Gomoku Narabe Renju
(c)1981 Nihon Bussan Co.,Ltd.
Driver by Takahiro Nogi <nogi@kt.rim.or.jp> 1999/11/06 -
Updated to compile again by David Haywood 19th Oct 2002
******************************************************************************/
/******************************************************************************
todo:
- BG(Go table) is generated by board circuitry, so not fully emulated.
- Couldn't figure out the method to specify palette, so I modified palette number manually.
- Couldn't figure out oneshot sound playback parameter. so I adjusted it manually.
******************************************************************************/
#include "driver.h"
#include "cpu/z80/z80.h"
#include "sound/custom.h"
extern PALETTE_INIT( gomoku );
extern VIDEO_START( gomoku );
extern VIDEO_UPDATE( gomoku );
extern WRITE8_HANDLER( gomoku_videoram_w );
extern WRITE8_HANDLER( gomoku_colorram_w );
extern WRITE8_HANDLER( gomoku_bgram_w );
extern WRITE8_HANDLER( gomoku_flipscreen_w );
extern WRITE8_HANDLER( gomoku_bg_dispsw_w );
extern UINT8 *gomoku_videoram;
extern UINT8 *gomoku_colorram;
extern UINT8 *gomoku_bgram;
extern UINT8 *gomoku_soundregs1;
extern UINT8 *gomoku_soundregs2;
extern WRITE8_HANDLER( gomoku_sound1_w );
extern WRITE8_HANDLER( gomoku_sound2_w );
extern void *gomoku_sh_start(int clock, const struct CustomSound_interface *config);
/* input ports are rotated 90 degrees */
static READ8_HANDLER( input_port_r )
{
int i, res;
res = 0;
for (i = 0; i < 8; i++)
res |= ((readinputport(i) >> offset) & 1) << i;
return res;
}
static ADDRESS_MAP_START( readmem_gomoku, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x47ff) AM_READ(MRA8_ROM)
AM_RANGE(0x4800, 0x4fff) AM_READ(MRA8_RAM)
AM_RANGE(0x5000, 0x53ff) AM_READ(MRA8_RAM)
AM_RANGE(0x5400, 0x57ff) AM_READ(MRA8_RAM)
AM_RANGE(0x5800, 0x58ff) AM_READ(MRA8_RAM)
AM_RANGE(0x7800, 0x7807) AM_READ(input_port_r)
ADDRESS_MAP_END
static ADDRESS_MAP_START( writemem_gomoku, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x47ff) AM_WRITE(MWA8_ROM)
AM_RANGE(0x4800, 0x4fff) AM_WRITE(MWA8_RAM)
AM_RANGE(0x5000, 0x53ff) AM_WRITE(gomoku_videoram_w) AM_BASE(&gomoku_videoram)
AM_RANGE(0x5400, 0x57ff) AM_WRITE(gomoku_colorram_w) AM_BASE(&gomoku_colorram)
AM_RANGE(0x5800, 0x58ff) AM_WRITE(gomoku_bgram_w) AM_BASE(&gomoku_bgram)
AM_RANGE(0x6000, 0x601f) AM_WRITE(gomoku_sound1_w) AM_BASE(&gomoku_soundregs1)
AM_RANGE(0x6800, 0x681f) AM_WRITE(gomoku_sound2_w) AM_BASE(&gomoku_soundregs2)
AM_RANGE(0x7000, 0x7000) AM_WRITE(MWA8_NOP)
AM_RANGE(0x7001, 0x7001) AM_WRITE(gomoku_flipscreen_w)
AM_RANGE(0x7002, 0x7002) AM_WRITE(gomoku_bg_dispsw_w)
AM_RANGE(0x7003, 0x7007) AM_WRITE(MWA8_NOP)
AM_RANGE(0x7800, 0x7800) AM_WRITE(MWA8_NOP)
ADDRESS_MAP_END
static INPUT_PORTS_START( gomoku )
PORT_START /* 0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL
PORT_START /* 1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
PORT_DIPNAME (0x10, 0x10, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x10, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN3 ) /* service coin */
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_START /* 2 */
PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )
PORT_DIPNAME( 0x06, 0x00, DEF_STR( Lives ))
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x06, "5" )
PORT_DIPNAME( 0x08, 0x00, "Time" )
PORT_DIPSETTING( 0x00, "60" )
PORT_DIPSETTING( 0x08, "80" )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_START /* 3 */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 4 */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 5 */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 6 */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 7 */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8, 8, /* 8*8 characters */
256, /* 256 characters */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes are packed in one byte */
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static GFXDECODE_START( gomoku )
GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 32 )
GFXDECODE_END
static struct CustomSound_interface custom_interface =
{
gomoku_sh_start
};
static MACHINE_DRIVER_START( gomoku )
/* basic machine hardware */
MDRV_CPU_ADD(Z80, 18432000/12) /* 1.536 MHz ? */
MDRV_CPU_PROGRAM_MAP(readmem_gomoku, writemem_gomoku)
MDRV_CPU_VBLANK_INT(irq0_line_hold, 1)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER )
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(256, 256)
MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-16-1)
MDRV_GFXDECODE(gomoku)
MDRV_PALETTE_LENGTH(64)
MDRV_PALETTE_INIT(gomoku)
MDRV_VIDEO_START(gomoku)
MDRV_VIDEO_UPDATE(gomoku)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(CUSTOM, 0)
MDRV_SOUND_CONFIG(custom_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
ROM_START( gomoku )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) // program
ROM_LOAD( "rj_1.7a", 0x0000, 0x1000, CRC(ed20d539) SHA1(7cbbc678cbe5c85b914ca44f82bdbd452cf694a0) )
ROM_LOAD( "rj_2.7c", 0x1000, 0x1000, CRC(26a28516) SHA1(53d5d134cd91020fa06e380d355deb1df6b9cb6e) )
ROM_LOAD( "rj_3.7d", 0x2000, 0x1000, CRC(d05db072) SHA1(9697c932c6dcee6f8536c9f0b3c84a719a7d3dee) )
ROM_LOAD( "rj_4.7f", 0x3000, 0x1000, CRC(6e3d1c18) SHA1(e2f7e4c0de3c78d1b8e686152458972f996b023a) )
ROM_LOAD( "rj_5.4e", 0x4000, 0x0800, CRC(eaf541b4) SHA1(bc7e7ec1ba68f71ab9ac86f9ae77971ddb9ce3a4) )
ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) // text char
ROM_LOAD( "rj_6.4r", 0x0000, 0x1000, CRC(ed26ae36) SHA1(61cb73d7f2568e88e1c2981e7af3e9a3b26797d3) )
ROM_REGION( 0x1000, REGION_SOUND1, 0 ) // sound
ROM_LOAD( "rj_7.3c", 0x0000, 0x1000, CRC(d1ed1365) SHA1(4ef08f26fe7df4c400f72e09e56d8825d584f55f) )
ROM_REGION( 0x0040, REGION_PROMS, 0 )
ROM_LOAD( "rj_prom.1m", 0x0000, 0x0020, CRC(5da2f2bd) SHA1(4355ccf06cb09ec3240dc92bda19b1f707a010ef) ) // TEXT color
ROM_LOAD( "rj_prom.1l", 0x0020, 0x0020, CRC(fe4ef393) SHA1(d4c63f8645afeadd13ff82087bcc497d8936d90b) ) // BG color
ROM_REGION( 0x0100, REGION_USER1, 0 ) // BG draw data X
ROM_LOAD( "rj_prom.8n", 0x0000, 0x0100, CRC(9ba43222) SHA1(a443df49d7ee9dbfd258b09731d392bf1249cbfa) )
ROM_REGION( 0x0100, REGION_USER2, 0 ) // BG draw data Y
ROM_LOAD( "rj_prom.7p", 0x0000, 0x0100, CRC(5b5464f8) SHA1(b945efb8a7233f501d67f6b1be4e9d4967dc6719) )
ROM_REGION( 0x0100, REGION_USER3, 0 ) // BG character data
ROM_LOAD( "rj_prom.7r", 0x0000, 0x0100, CRC(3004585a) SHA1(711b68140827f0f3dc71f2576fcf9b905c999e8d) )
ROM_REGION( 0x0020, REGION_USER4, 0 ) // unknown
ROM_LOAD( "rj_prom.9k", 0x0000, 0x0020, CRC(cff72923) SHA1(4f61375028ab62da46ed119bc81052f5f98c28d4) )
ROM_END
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR, COMPANY, FULLNAME
GAME( 1981, gomoku, 0, gomoku, gomoku, 0, ROT90, "Nichibutsu", "Gomoku Narabe Renju", 0 )
|