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path: root/src/mame/drivers/goal92.c
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/***************************************************************************

    Goal! '92

    driver by Pierpaolo Prazzoli
    and some bits by David Haywood

***************************************************************************/

#include "emu.h"
#include "cpu/z80/z80.h"
#include "cpu/m68000/m68000.h"
#include "sound/2203intf.h"
#include "sound/okim6295.h"
#include "sound/msm5205.h"
#include "includes/goal92.h"

WRITE16_MEMBER(goal92_state::goal92_sound_command_w)
{
	if (ACCESSING_BITS_8_15)
	{
		soundlatch_byte_w(space, 0, (data >> 8) & 0xff);
		m_audiocpu->set_input_line(0, HOLD_LINE);
	}
}

READ16_MEMBER(goal92_state::goal92_inputs_r)
{
	switch(offset)
	{
		case 0:
			return ioport("DSW1")->read();
		case 1:
			return ioport("IN1")->read();
		case 2:
			return ioport("IN2")->read();
		case 3:
			return ioport("IN3")->read();
		case 7:
			return ioport("DSW2")->read();

		default:
			logerror("reading unhandled goal92 inputs %04X %04X @ PC = %04X\n", offset, mem_mask,space.device().safe_pc());
	}

	return 0;
}

static ADDRESS_MAP_START( goal92_map, AS_PROGRAM, 16, goal92_state )
	AM_RANGE(0x000000, 0x0fffff) AM_ROM
	AM_RANGE(0x100000, 0x1007ff) AM_RAM
	AM_RANGE(0x100800, 0x100fff) AM_RAM_WRITE(goal92_background_w) AM_SHARE("bg_data")
	AM_RANGE(0x101000, 0x1017ff) AM_RAM_WRITE(goal92_foreground_w) AM_SHARE("fg_data")
	AM_RANGE(0x101800, 0x101fff) AM_RAM // it has tiles for clouds, but they aren't used
	AM_RANGE(0x102000, 0x102fff) AM_RAM_WRITE(goal92_text_w) AM_SHARE("tx_data")
	AM_RANGE(0x103000, 0x103fff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")
	AM_RANGE(0x104000, 0x13ffff) AM_RAM
	AM_RANGE(0x140000, 0x1407ff) AM_RAM AM_SHARE("spriteram")
	AM_RANGE(0x140800, 0x140801) AM_WRITENOP
	AM_RANGE(0x140802, 0x140803) AM_WRITENOP
	AM_RANGE(0x180000, 0x18000f) AM_READ(goal92_inputs_r)
	AM_RANGE(0x180008, 0x180009) AM_WRITE(goal92_sound_command_w)
	AM_RANGE(0x18000a, 0x18000b) AM_WRITENOP
	AM_RANGE(0x180010, 0x180017) AM_WRITEONLY AM_SHARE("scrollram")
	AM_RANGE(0x18001c, 0x18001d) AM_READWRITE(goal92_fg_bank_r, goal92_fg_bank_w)
ADDRESS_MAP_END

/* Sound CPU */

WRITE8_MEMBER(goal92_state::adpcm_control_w)
{
	membank("bank1")->set_entry(data & 0x01);

	m_msm->reset_w(data & 0x08);
}

WRITE8_MEMBER(goal92_state::adpcm_data_w)
{
	m_msm5205next = data;
}

static ADDRESS_MAP_START( sound_cpu, AS_PROGRAM, 8, goal92_state )
	AM_RANGE(0x0000, 0x7fff) AM_ROM
	AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1")
	AM_RANGE(0xe000, 0xe000) AM_WRITE(adpcm_control_w)
	AM_RANGE(0xe400, 0xe400) AM_WRITE(adpcm_data_w)
	AM_RANGE(0xe800, 0xe801) AM_DEVREADWRITE("ym1", ym2203_device, read, write)
	AM_RANGE(0xec00, 0xec01) AM_DEVREADWRITE("ym2", ym2203_device, read, write)
	AM_RANGE(0xf000, 0xf7ff) AM_RAM
	AM_RANGE(0xf800, 0xf800) AM_READ(soundlatch_byte_r)
ADDRESS_MAP_END

static INPUT_PORTS_START( goal92 )
	PORT_START("DSW1")
	PORT_DIPNAME( 0x0007, 0x0007, "Coin A / Coin C" )
	PORT_DIPSETTING(      0x0000, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0005, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 1C_6C ) )
	PORT_DIPNAME( 0x0038, 0x0038, "Coin B / Coin D" )
	PORT_DIPSETTING(      0x0000, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0038, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0030, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0028, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0018, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( 1C_6C ) )
	PORT_DIPNAME( 0x0040, 0x0040, "Starting Coin" )
	PORT_DIPSETTING(      0x0040, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0000, "X 2" )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW,  IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW,  IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW,  IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW,  IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW,  IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW,  IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW,  IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT( 0x0080, IP_ACTIVE_LOW,  IPT_COIN1 )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW,  IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW,  IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW,  IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW,  IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW,  IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW,  IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW,  IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x8000, IP_ACTIVE_LOW,  IPT_COIN2 )

	PORT_START("IN2")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW,  IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW,  IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW,  IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW,  IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW,  IPT_BUTTON1 ) PORT_PLAYER(3)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW,  IPT_BUTTON2 ) PORT_PLAYER(3)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW,  IPT_BUTTON3 ) PORT_PLAYER(3)
	PORT_BIT( 0x0080, IP_ACTIVE_LOW,  IPT_COIN3 )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW,  IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW,  IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW,  IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW,  IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW,  IPT_BUTTON1 ) PORT_PLAYER(4)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW,  IPT_BUTTON2 ) PORT_PLAYER(4)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW,  IPT_BUTTON3 ) PORT_PLAYER(4)
	PORT_BIT( 0x8000, IP_ACTIVE_LOW,  IPT_COIN4 )

	PORT_START("IN3")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW,  IPT_START1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW,  IPT_START2 )
	PORT_BIT( 0x00fc, IP_ACTIVE_LOW,  IPT_UNKNOWN ) // unused?
	PORT_BIT( 0x0100, IP_ACTIVE_LOW,  IPT_START3 )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW,  IPT_START4 )
	PORT_BIT( 0xfc00, IP_ACTIVE_LOW,  IPT_UNKNOWN ) // unused?

	PORT_START("DSW2")
	PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x000c, 0x0000, "Players / Coin Mode" )
	PORT_DIPSETTING(      0x0000, "4 Players / 1 Coin Slot" )
	PORT_DIPSETTING(      0x0004, "4 Players / 4 Coin Slots" )
	PORT_DIPSETTING(      0x0008, "4 Players / 2 Coin Slots" )
	PORT_DIPSETTING(      0x000c, "2 Players" )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Service_Mode ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0xffc0, 0xffc0, DEF_STR( Unused ) )
	PORT_DIPSETTING(      0xffc0, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
INPUT_PORTS_END

/* handler called by the 2203 emulator when the internal timers cause an IRQ */
WRITE_LINE_MEMBER(goal92_state::irqhandler)
{
	/* NMI writes to MSM ports *only*! -AS */
	//m_audiocpu->set_input_line(INPUT_LINE_NMI, state ? ASSERT_LINE : CLEAR_LINE);
}

WRITE_LINE_MEMBER(goal92_state::goal92_adpcm_int)
{
	m_msm->data_w(m_msm5205next);
	m_msm5205next >>= 4;
	m_adpcm_toggle^= 1;

	if (m_adpcm_toggle)
		m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE);
}

static const gfx_layout layout_8x8x4 =
{
	8,8,
	RGN_FRAC(1,4),
	4,
	{ RGN_FRAC(3,4),RGN_FRAC(2,4),RGN_FRAC(1,4),RGN_FRAC(0,4) },
	{ STEP8(0,1) },
	{ STEP8(0,8) },
	8*8
};

static const gfx_layout layout_16x16x4 =
{
	16,16,
	RGN_FRAC(1,4),
	4,
	{ RGN_FRAC(3,4),RGN_FRAC(2,4),RGN_FRAC(1,4),RGN_FRAC(0,4) },
	{ STEP8(0,1), STEP8(8*8*2,1) },
	{ STEP8(0,8), STEP8(8*8*1,8) },
	16*16
};

#ifdef UNUSED_FUNCTION
static const gfx_layout layout_16x16x4_2 =
{
	16,16,
	RGN_FRAC(1,1),
	4,
	{ 0,1,2,3 },
	{ 4,0,12,8,20,16,28,24,
		512+4,512+0,512+12,512+8,512+20,512+16,512+28,512+24 },
	{ 0*32,1*32,2*32,3*32,4*32,5*32,6*32,7*32,
		256+0*32,256+1*32,256+2*32,256+3*32,256+4*32,256+5*32,256+6*32,256+7*32 },
	1024
};
#endif

static GFXDECODE_START( goal92 )
	GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x4,        0*16, 8*16 ) // Sprites
	GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4,         48*16,   16 ) // Text Layer
	GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x4,        0*16,   16 ) // BG Layer
	GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x4,       16*16,   16 ) // Mid Layer
	GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x4,       32*16,   16 ) // FG Layer
GFXDECODE_END


void goal92_state::machine_start()
{
	UINT8 *ROM = memregion("audiocpu")->base();

	membank("bank1")->configure_entries(0, 2, &ROM[0x10000], 0x4000);


	save_item(NAME(m_fg_bank));
	save_item(NAME(m_msm5205next));
	save_item(NAME(m_adpcm_toggle));
}

void goal92_state::machine_reset()
{
	m_fg_bank = 0;
	m_msm5205next = 0;
	m_adpcm_toggle = 0;
}

static MACHINE_CONFIG_START( goal92, goal92_state )

	/* basic machine hardware */
	MCFG_CPU_ADD("maincpu", M68000,12000000)
	MCFG_CPU_PROGRAM_MAP(goal92_map)
	MCFG_CPU_VBLANK_INT_DRIVER("screen", goal92_state,  irq6_line_hold) /* VBL */

	MCFG_CPU_ADD("audiocpu", Z80, 2500000)
	MCFG_CPU_PROGRAM_MAP(sound_cpu)
								/* IRQs are triggered by the main CPU */


	/* video hardware */
	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_REFRESH_RATE(60)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
	MCFG_SCREEN_SIZE(40*8, 32*8)
	MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1) // black border at bottom is a game bug...
	MCFG_SCREEN_UPDATE_DRIVER(goal92_state, screen_update_goal92)
	MCFG_SCREEN_VBLANK_DRIVER(goal92_state, screen_eof_goal92)
	MCFG_SCREEN_PALETTE("palette")

	MCFG_GFXDECODE_ADD("gfxdecode", "palette", goal92)
	MCFG_PALETTE_ADD("palette", 128*16)
	MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR)

	/* sound hardware */
	MCFG_SPEAKER_STANDARD_MONO("mono")

	MCFG_SOUND_ADD("ym1", YM2203, 2500000/2)
	MCFG_YM2203_IRQ_HANDLER(WRITELINE(goal92_state, irqhandler))
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)

	MCFG_SOUND_ADD("ym2", YM2203, 2500000/2)
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)

	MCFG_SOUND_ADD("msm", MSM5205, 384000)
	MCFG_MSM5205_VCLK_CB(WRITELINE(goal92_state, goal92_adpcm_int))   /* interrupt function */
	MCFG_MSM5205_PRESCALER_SELECTOR(MSM5205_S96_4B)      /* 4KHz 4-bit */
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60)
MACHINE_CONFIG_END

/*

Goal '92 (bootleg of Seibu Cup Soccer)


PCB Layout

----------------------------------------------------------
| 400KHz  Z80                 10MHz            68000     |
|   6116   1                                   2   3     |
|  YM2203           6116                    681000 681000|
| 5205              6116                                 |
|                   6116                                 |
| 10MHz             6116                       24.0MHz   |
|                         6264                           |
|                         6264        TPC1020            |
|                                                        |
|     6116                                               |
|                                                        |
|     6116                                               |
|                                                        |
| DSW1  DSW3                                             |
|                                                        |
| DSW2                                                   |
|                             4             8            |
|                   6116      5             9            |
|                             6             10           |
|                   6116      7             11           |
|                                                        |
----------------------------------------------------------

Notes:
Z80 clock: 2.51MHz
68k clock: 12.0MHz
    VSync: 60Hz
    HSync: 15.27kHz

*/

ROM_START( goal92 )
	ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
	ROM_LOAD16_BYTE( "2.bin", 0x00000, 0x80000, CRC(db0a6c7c) SHA1(b609db7806b99bc921806d8b3e5e515b4651c375) )
	ROM_LOAD16_BYTE( "3.bin", 0x00001, 0x80000, CRC(e4c45dee) SHA1(542749bd1ff51220a151fe66acdadac83df8f0ee) )

	ROM_REGION( 0x18000, "audiocpu", 0 )    /* Z80 code */
	ROM_LOAD( "1.bin",        0x00000, 0x8000, CRC(3d317622) SHA1(ae4e8c5247bc215a2769786cb8639bce2f80db22) )
	ROM_CONTINUE(             0x10000, 0x8000 ) /* banked at 8000-bfff */

	ROM_REGION( 0x100000, "gfx1", 0 )
	ROM_LOAD( "6.bin",        0x000000, 0x040000, CRC(83cadc8f) SHA1(1d3309750347c5d6d661f5cf452235e5a83a7483) )
	ROM_LOAD( "7.bin",        0x040000, 0x040000, CRC(067e10fc) SHA1(9831b8dc9b8efa6f7797b2946ee5be03fb36de7b) )
	ROM_LOAD( "5.bin",        0x080000, 0x040000, CRC(9a390af2) SHA1(8bc46f8cc7823b8caf381866bea016ebfad9d5d3) )
	ROM_LOAD( "4.bin",        0x0c0000, 0x040000, CRC(69b118d5) SHA1(80ab6f03e1254ba47c27299ce11559b244a024ad) )

	ROM_REGION( 0x200000, "gfx2", 0 )
	ROM_LOAD( "11.bin",       0x000000, 0x080000, CRC(5701e626) SHA1(e6915714e9ca90be8fa8ab1bf7fd1f23a83fb82c) )
	ROM_LOAD( "10.bin",       0x080000, 0x080000, CRC(ebb359cc) SHA1(b2f724ef7a91fca0ff0b7d7abe1c37816464b37d) )
	ROM_LOAD( "9.bin",        0x100000, 0x080000, CRC(c9f0dd07) SHA1(d70cdb24b7df521255b5841f01dd9e8344ab7bdb) )
	ROM_LOAD( "8.bin",        0x180000, 0x080000, CRC(aeab3534) SHA1(af91238f412bfcff3a52232278d81276584614a7) )
ROM_END



GAME( 1992, goal92,   cupsoc, goal92,   goal92, driver_device, 0, ROT0, "bootleg", "Goal! '92", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )