summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/drivers/gamecstl.cpp
blob: 0207bd9dd2b1d65fba60a6ace7d557bd09271d44 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
// license:BSD-3-Clause
// copyright-holders:R. Belmont
/*
    Cristaltec "Game Cristal" (MAME bootleg)

    Skeleton driver by R. Belmont, based on taitowlf.c by Ville Linde

    Note:
    - bp 000F16B5 do bx=0x16bb (can't skip this check?)

    Specs: P3-866, SiS 630 graphics card, SiS 7018 sound, Windows 98, DirectX 8.1.

    Input is via a custom COM1 port JAMMA adaptor.

    The custom emulator is a heavily modified version of MAME32.  If you extract the
    disk image, it's in C:\GH4\GH4.EXE.  It's UPX compressed, so unpack it before doing
    any forensics.  The emulator does run on Windows as new as XP Pro SP2 but you can't
    control it due to the lack of the custom input.

    Updates 27/11/2007 (Diego Nappino):
    The COM1 port is opened at 19200 bps, No parity, 8 bit data,1 stop bit.
    The protocol is based on a 6 bytes frame with a leading byte valued 0x05 and a trailing one at 0x02
    The four middle bytes are used, in negative logic (0xFF = No button pressed), to implement the inputs.
    Each bit meaning as follows :

               Byte 1         Byte 2          Byte 3        Byte 4
       Bit 0    P1-Credit      P1-Button C     P2-Left        UNUSED
    Bit 1    P1-Start       P1-Button D     P2-Right       UNUSED
    Bit 2    P1-Down        P1-Button E     P2-Button A    SERVICE
    Bit 3    P1-Up          TEST            P2-Button B    UNUSED
    Bit 4    P1-Left        P2-Credit       P2-Button C    UNUSED
    Bit 5    P1-Right       P2-Start        P2-Button D    UNUSED
    Bit 6    P1-Button A    P2-Down         P2-Button E    UNUSED
    Bit 7    P1-Button B    P2-Up           VIDEO-MODE     UNUSED

    The JAMMA adaptor sends a byte frame each time an input changes. So, in example, if the P1-Button A and P1-Button B are both pressed, it will send :

    0x05 0xFC 0xFF 0xFF 0xFF 0x02

    And when the buttons are both released

    0x05 0xFF 0xFF 0xFF 0xFF 0x02

    CPUID info:
    Original set:

    CPUID Level:       EAX:           EBX:           ECX:           EDX:
    00000000       00000003       756E6547       6C65746E       49656E69
    00000001       0000068A       00000002       00000000       0387F9FF
    00000002       03020101       00000000       00000000       0C040882
    00000003       00000000       00000000       CA976D2E       000082F6
    80000000       00000000       00000000       CA976D2E       000082F6
    C0000000       00000000       00000000       CA976D2E       000082F6


    Version 2:
    CPUID Level:       EAX:           EBX:           ECX:           EDX:
    00000000       00000003       756E6547       6C65746E       49656E69
    00000001       0000068A       00000002       00000000       0387F9FF
    00000002       03020101       00000000       00000000       0C040882
    00000003       00000000       00000000       B8BA1941       00038881
    80000000       00000000       00000000       B8BA1941       00038881
    C0000000       00000000       00000000       B8BA1941       00038881

*/

#include "emu.h"
#include "cpu/i386/i386.h"
#include "machine/idectrl.h"
#include "machine/lpci.h"
#include "machine/pckeybrd.h"
#include "machine/pcshare.h"
#include "emupal.h"
#include "screen.h"


class gamecstl_state : public pcat_base_state
{
public:
	gamecstl_state(const machine_config &mconfig, device_type type, const char *tag)
		: pcat_base_state(mconfig, type, tag),
		m_cga_ram(*this, "cga_ram"),
		m_gfxdecode(*this, "gfxdecode"),
		m_palette(*this, "palette")  { }

	void gamecstl(machine_config &config);

	void init_gamecstl();

private:
	required_shared_ptr<uint32_t> m_cga_ram;
	required_device<gfxdecode_device> m_gfxdecode;
	required_device<palette_device> m_palette;
	std::unique_ptr<uint32_t[]> m_bios_ram;
	uint8_t m_mtxc_config_reg[256];
	uint8_t m_piix4_config_reg[4][256];

	void pnp_config_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0);
	void pnp_data_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0);
	void bios_ram_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0);
	virtual void machine_start() override;
	virtual void machine_reset() override;
	virtual void video_start() override;
	uint32_t screen_update_gamecstl(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
	void draw_char(bitmap_ind16 &bitmap, const rectangle &cliprect, gfx_element *gfx, int ch, int att, int x, int y);
	void intel82439tx_init();
	void gamecstl_io(address_map &map);
	void gamecstl_map(address_map &map);

	uint8_t mtxc_config_r(int function, int reg);
	void mtxc_config_w(int function, int reg, uint8_t data);
	uint32_t intel82439tx_pci_r(int function, int reg, uint32_t mem_mask);
	void intel82439tx_pci_w(int function, int reg, uint32_t data, uint32_t mem_mask);
	uint8_t piix4_config_r(int function, int reg);
	void piix4_config_w(int function, int reg, uint8_t data);
	uint32_t intel82371ab_pci_r(int function, int reg, uint32_t mem_mask);
	void intel82371ab_pci_w(int function, int reg, uint32_t data, uint32_t mem_mask);
	uint32_t pci_3dfx_r(int function, int reg, uint32_t mem_mask);
	void pci_3dfx_w(int function, int reg, uint32_t data, uint32_t mem_mask);
};


static const rgb_t cga_palette[16] =
{
	rgb_t( 0x00, 0x00, 0x00 ), rgb_t( 0x00, 0x00, 0xaa ), rgb_t( 0x00, 0xaa, 0x00 ), rgb_t( 0x00, 0xaa, 0xaa ),
	rgb_t( 0xaa, 0x00, 0x00 ), rgb_t( 0xaa, 0x00, 0xaa ), rgb_t( 0xaa, 0x55, 0x00 ), rgb_t( 0xaa, 0xaa, 0xaa ),
	rgb_t( 0x55, 0x55, 0x55 ), rgb_t( 0x55, 0x55, 0xff ), rgb_t( 0x55, 0xff, 0x55 ), rgb_t( 0x55, 0xff, 0xff ),
	rgb_t( 0xff, 0x55, 0x55 ), rgb_t( 0xff, 0x55, 0xff ), rgb_t( 0xff, 0xff, 0x55 ), rgb_t( 0xff, 0xff, 0xff ),
};

void gamecstl_state::video_start()
{
	int i;
	for (i=0; i < 16; i++)
		m_palette->set_pen_color(i, cga_palette[i]);
}

void gamecstl_state::draw_char(bitmap_ind16 &bitmap, const rectangle &cliprect, gfx_element *gfx, int ch, int att, int x, int y)
{
	int i,j;
	const uint8_t *dp;
	int index = 0;
	dp = gfx->get_data(ch);

	for (j=y; j < y+8; j++)
	{
		uint16_t *p = &bitmap.pix16(j);

		for (i=x; i < x+8; i++)
		{
			uint8_t pen = dp[index++];
			if (pen)
				p[i] = gfx->colorbase() + (att & 0xf);
			else
				p[i] = gfx->colorbase()  + ((att >> 4) & 0x7);
		}
	}
}

uint32_t gamecstl_state::screen_update_gamecstl(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	int i, j;
	gfx_element *gfx = m_gfxdecode->gfx(0);
	uint32_t *cga = m_cga_ram;
	int index = 0;

	bitmap.fill(0, cliprect);

	for (j=0; j < 25; j++)
	{
		for (i=0; i < 80; i+=2)
		{
			int att0 = (cga[index] >> 8) & 0xff;
			int ch0 = (cga[index] >> 0) & 0xff;
			int att1 = (cga[index] >> 24) & 0xff;
			int ch1 = (cga[index] >> 16) & 0xff;

			draw_char(bitmap, cliprect, gfx, ch0, att0, i*8, j*8);
			draw_char(bitmap, cliprect, gfx, ch1, att1, (i*8)+8, j*8);
			index++;
		}
	}
	return 0;
}

// Intel 82439TX System Controller (MTXC)

uint8_t gamecstl_state::mtxc_config_r(int function, int reg)
{
	logerror("MTXC: read %d, %02X\n", function, reg);
	return m_mtxc_config_reg[reg];
}

void gamecstl_state::mtxc_config_w(int function, int reg, uint8_t data)
{
	logerror("%s:MTXC: write %d, %02X, %02X\n", machine().describe_context(), function, reg, data);

	switch(reg)
	{
		case 0x59:      // PAM0
		{
			if (data & 0x10)        // enable RAM access to region 0xf0000 - 0xfffff
			{
				membank("bank1")->set_base(m_bios_ram.get());
			}
			else                    // disable RAM access (reads go to BIOS ROM)
			{
				membank("bank1")->set_base(memregion("bios")->base() + 0x30000);
			}
			break;
		}
	}

	m_mtxc_config_reg[reg] = data;
}

void gamecstl_state::intel82439tx_init()
{
	m_mtxc_config_reg[0x60] = 0x02;
	m_mtxc_config_reg[0x61] = 0x02;
	m_mtxc_config_reg[0x62] = 0x02;
	m_mtxc_config_reg[0x63] = 0x02;
	m_mtxc_config_reg[0x64] = 0x02;
	m_mtxc_config_reg[0x65] = 0x02;
}

uint32_t gamecstl_state::intel82439tx_pci_r(int function, int reg, uint32_t mem_mask)
{
	uint32_t r = 0;
	if (ACCESSING_BITS_24_31)
	{
		r |= mtxc_config_r(function, reg + 3) << 24;
	}
	if (ACCESSING_BITS_16_23)
	{
		r |= mtxc_config_r(function, reg + 2) << 16;
	}
	if (ACCESSING_BITS_8_15)
	{
		r |= mtxc_config_r(function, reg + 1) << 8;
	}
	if (ACCESSING_BITS_0_7)
	{
		r |= mtxc_config_r(function, reg + 0) << 0;
	}
	return r;
}

void gamecstl_state::intel82439tx_pci_w(int function, int reg, uint32_t data, uint32_t mem_mask)
{
	if (ACCESSING_BITS_24_31)
	{
		mtxc_config_w(function, reg + 3, (data >> 24) & 0xff);
	}
	if (ACCESSING_BITS_16_23)
	{
		mtxc_config_w(function, reg + 2, (data >> 16) & 0xff);
	}
	if (ACCESSING_BITS_8_15)
	{
		mtxc_config_w(function, reg + 1, (data >> 8) & 0xff);
	}
	if (ACCESSING_BITS_0_7)
	{
		mtxc_config_w(function, reg + 0, (data >> 0) & 0xff);
	}
}

// Intel 82371AB PCI-to-ISA / IDE bridge (PIIX4)

uint8_t gamecstl_state::piix4_config_r(int function, int reg)
{
	logerror("PIIX4: read %d, %02X\n", function, reg);
	return m_piix4_config_reg[function][reg];
}

void gamecstl_state::piix4_config_w(int function, int reg, uint8_t data)
{
	logerror("%s:PIIX4: write %d, %02X, %02X\n", machine().describe_context(), function, reg, data);
	m_piix4_config_reg[function][reg] = data;
}

uint32_t gamecstl_state::intel82371ab_pci_r(int function, int reg, uint32_t mem_mask)
{
	uint32_t r = 0;
	if (ACCESSING_BITS_24_31)
	{
		r |= piix4_config_r(function, reg + 3) << 24;
	}
	if (ACCESSING_BITS_16_23)
	{
		r |= piix4_config_r(function, reg + 2) << 16;
	}
	if (ACCESSING_BITS_8_15)
	{
		r |= piix4_config_r(function, reg + 1) << 8;
	}
	if (ACCESSING_BITS_0_7)
	{
		r |= piix4_config_r(function, reg + 0) << 0;
	}
	return r;
}

void gamecstl_state::intel82371ab_pci_w(int function, int reg, uint32_t data, uint32_t mem_mask)
{
	if (ACCESSING_BITS_24_31)
	{
		piix4_config_w(function, reg + 3, (data >> 24) & 0xff);
	}
	if (ACCESSING_BITS_16_23)
	{
		piix4_config_w(function, reg + 2, (data >> 16) & 0xff);
	}
	if (ACCESSING_BITS_8_15)
	{
		piix4_config_w(function, reg + 1, (data >> 8) & 0xff);
	}
	if (ACCESSING_BITS_0_7)
	{
		piix4_config_w(function, reg + 0, (data >> 0) & 0xff);
	}
}

// ISA Plug-n-Play
void gamecstl_state::pnp_config_w(offs_t offset, uint32_t data, uint32_t mem_mask)
{
	if (ACCESSING_BITS_8_15)
	{
//      osd_printf_debug("PNP Config: %02X\n", (data >> 8) & 0xff);
	}
}

void gamecstl_state::pnp_data_w(offs_t offset, uint32_t data, uint32_t mem_mask)
{
	if (ACCESSING_BITS_8_15)
	{
//      osd_printf_debug("PNP Data: %02X\n", (data >> 8) & 0xff);
	}
}



void gamecstl_state::bios_ram_w(offs_t offset, uint32_t data, uint32_t mem_mask)
{
	if (m_mtxc_config_reg[0x59] & 0x20)     // write to RAM if this region is write-enabled
	{
		COMBINE_DATA(m_bios_ram.get() + offset);
	}
}

/*****************************************************************************/

void gamecstl_state::gamecstl_map(address_map &map)
{
	map(0x00000000, 0x0009ffff).ram();
	map(0x000a0000, 0x000affff).ram();
	map(0x000b0000, 0x000b7fff).ram().share("cga_ram");
	map(0x000e0000, 0x000effff).ram();
	map(0x000f0000, 0x000fffff).bankr("bank1");
	map(0x000f0000, 0x000fffff).w(FUNC(gamecstl_state::bios_ram_w));
	map(0x00100000, 0x01ffffff).ram();
	map(0xfffc0000, 0xffffffff).rom().region("bios", 0);    /* System BIOS */
}

void gamecstl_state::gamecstl_io(address_map &map)
{
	pcat32_io_common(map);
	map(0x00e8, 0x00eb).noprw();
	map(0x00ec, 0x00ef).noprw();
	map(0x01f0, 0x01f7).rw("ide", FUNC(ide_controller_device::cs0_r), FUNC(ide_controller_device::cs0_w));
	map(0x0300, 0x03af).noprw();
	map(0x03b0, 0x03df).noprw();
	map(0x0278, 0x027b).w(FUNC(gamecstl_state::pnp_config_w));
	map(0x03f0, 0x03f7).rw("ide", FUNC(ide_controller_device::cs1_r), FUNC(ide_controller_device::cs1_w));
	map(0x0a78, 0x0a7b).w(FUNC(gamecstl_state::pnp_data_w));
	map(0x0cf8, 0x0cff).rw("pcibus", FUNC(pci_bus_legacy_device::read), FUNC(pci_bus_legacy_device::write));
}

/*****************************************************************************/

static const gfx_layout CGA_charlayout =
{
	8,8,                    /* 8 x 16 characters */
	256,                    /* 256 characters */
	1,                      /* 1 bits per pixel */
	{ 0 },                  /* no bitplanes; 1 bit per pixel */
	/* x offsets */
	{ 0,1,2,3,4,5,6,7 },
	/* y offsets */
	{ 0*8,1*8,2*8,3*8,
		4*8,5*8,6*8,7*8 },
	8*8                     /* every char takes 8 bytes */
};

static GFXDECODE_START( gfx_cga )
/* Support up to four CGA fonts */
	GFXDECODE_ENTRY( "gfx1", 0x0000, CGA_charlayout,              0, 256 )   /* Font 0 */
	GFXDECODE_ENTRY( "gfx1", 0x0800, CGA_charlayout,              0, 256 )   /* Font 1 */
	GFXDECODE_ENTRY( "gfx1", 0x1000, CGA_charlayout,              0, 256 )   /* Font 2 */
	GFXDECODE_ENTRY( "gfx1", 0x1800, CGA_charlayout,              0, 256 )   /* Font 3*/
GFXDECODE_END

#define AT_KEYB_HELPER(bit, text, key1) \
	PORT_BIT( bit, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME(text) PORT_CODE(key1)

static INPUT_PORTS_START(gamecstl)
	PORT_START("pc_keyboard_0")
	PORT_BIT ( 0x0001, 0x0000, IPT_UNUSED )     /* unused scancode 0 */
	AT_KEYB_HELPER( 0x0002, "Esc",          KEYCODE_Q           ) /* Esc                         01  81 */

	PORT_START("pc_keyboard_1")
	AT_KEYB_HELPER( 0x0020, "Y",            KEYCODE_Y           ) /* Y                           15  95 */
	AT_KEYB_HELPER( 0x1000, "Enter",        KEYCODE_ENTER       ) /* Enter                       1C  9C */

	PORT_START("pc_keyboard_2")

	PORT_START("pc_keyboard_3")
	AT_KEYB_HELPER( 0x0002, "N",            KEYCODE_N           ) /* N                           31  B1 */
	AT_KEYB_HELPER( 0x0800, "F1",           KEYCODE_S           ) /* F1                          3B  BB */

	PORT_START("pc_keyboard_4")

	PORT_START("pc_keyboard_5")

	PORT_START("pc_keyboard_6")
	AT_KEYB_HELPER( 0x0040, "(MF2)Cursor Up",       KEYCODE_UP          ) /* Up                          67  e7 */
	AT_KEYB_HELPER( 0x0080, "(MF2)Page Up",         KEYCODE_PGUP        ) /* Page Up                     68  e8 */
	AT_KEYB_HELPER( 0x0100, "(MF2)Cursor Left",     KEYCODE_LEFT        ) /* Left                        69  e9 */
	AT_KEYB_HELPER( 0x0200, "(MF2)Cursor Right",    KEYCODE_RIGHT       ) /* Right                       6a  ea */
	AT_KEYB_HELPER( 0x0800, "(MF2)Cursor Down",     KEYCODE_DOWN        ) /* Down                        6c  ec */
	AT_KEYB_HELPER( 0x1000, "(MF2)Page Down",       KEYCODE_PGDN        ) /* Page Down                   6d  ed */
	AT_KEYB_HELPER( 0x4000, "Del",                  KEYCODE_A           ) /* Delete                      6f  ef */

	PORT_START("pc_keyboard_7")
INPUT_PORTS_END

void gamecstl_state::machine_start()
{
}

void gamecstl_state::machine_reset()
{
	membank("bank1")->set_base(memregion("bios")->base() + 0x30000);
}

void gamecstl_state::gamecstl(machine_config &config)
{
	/* basic machine hardware */
	PENTIUM3(config, m_maincpu, 200000000);
	m_maincpu->set_addrmap(AS_PROGRAM, &gamecstl_state::gamecstl_map);
	m_maincpu->set_addrmap(AS_IO, &gamecstl_state::gamecstl_io);
	m_maincpu->set_irq_acknowledge_callback("pic8259_1", FUNC(pic8259_device::inta_cb));

	pcat_common(config);

	pci_bus_legacy_device &pcibus(PCI_BUS_LEGACY(config, "pcibus", 0, 0));
	pcibus.set_device(0, FUNC(gamecstl_state::intel82439tx_pci_r), FUNC(gamecstl_state::intel82439tx_pci_w));
	pcibus.set_device(7, FUNC(gamecstl_state::intel82371ab_pci_r), FUNC(gamecstl_state::intel82371ab_pci_w));

	ide_controller_device &ide(IDE_CONTROLLER(config, "ide").options(ata_devices, "hdd", nullptr, true));
	ide.irq_handler().set("pic8259_2", FUNC(pic8259_device::ir6_w));

	/* video hardware */
	screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
	screen.set_refresh_hz(60);
	screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
	screen.set_size(640, 480);
	screen.set_visarea(0, 639, 0, 199);
	screen.set_screen_update(FUNC(gamecstl_state::screen_update_gamecstl));
	screen.set_palette(m_palette);

	GFXDECODE(config, m_gfxdecode, m_palette, gfx_cga);
	PALETTE(config, m_palette).set_entries(16);
}

void gamecstl_state::init_gamecstl()
{
	m_bios_ram = std::make_unique<uint32_t[]>(0x10000/4);

	intel82439tx_init();
}

/*****************************************************************************/

// not the correct BIOS, f205v owes me a dump of it...
ROM_START(gamecstl)
	ROM_REGION32_LE(0x40000, "bios", 0)
	ROM_LOAD( "bios.bin",     0x000000, 0x040000, BAD_DUMP CRC(27834ce9) SHA1(134c546dd75138c6f4bc5729b40e20e118454df9) )

	ROM_REGION(0x08100, "gfx1", 0)
	ROM_LOAD("cga.chr",     0x00000, 0x01000, BAD_DUMP CRC(42009069) SHA1(ed08559ce2d7f97f68b9f540bddad5b6295294dd))

	DISK_REGION( "ide:0:hdd:image" )
	DISK_IMAGE( "gamecstl", 0, SHA1(b431af3c42c48ba07972d77a3d24e60ee1e4359e) )
ROM_END

ROM_START(gamecst2)
	ROM_REGION32_LE(0x40000, "bios", 0)
	ROM_LOAD( "bios.bin",     0x000000, 0x040000, BAD_DUMP CRC(27834ce9) SHA1(134c546dd75138c6f4bc5729b40e20e118454df9) )

	ROM_REGION(0x08100, "gfx1", 0)
	ROM_LOAD("cga.chr",     0x00000, 0x01000, BAD_DUMP CRC(42009069) SHA1(ed08559ce2d7f97f68b9f540bddad5b6295294dd))

	DISK_REGION( "ide:0:hdd:image" )
	DISK_IMAGE( "gamecst2", 0, SHA1(14e1b311cb474801c7bdda3164a0c220fb102159) )
ROM_END

/*****************************************************************************/

GAME(2002, gamecstl, 0,        gamecstl, gamecstl, gamecstl_state, init_gamecstl, ROT0, "Cristaltec", "GameCristal",                 MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
GAME(2002, gamecst2, gamecstl, gamecstl, gamecstl, gamecstl_state, init_gamecstl, ROT0, "Cristaltec", "GameCristal (version 2.613)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND)