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path: root/src/mame/drivers/gamecstl.c
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/*
    Cristaltec "Game Cristal" (MAME bootleg)

    Skeleton driver by R. Belmont, based on taitowlf.c by Ville Linde

    Specs: P3-866, SiS 630 graphics card, SiS 7018 sound, Windows 98, DirectX 8.1.

    Input is via a custom COM1 port JAMMA adaptor.

    The custom emulator is a heavily modified version of MAME32.  If you extract the
    disk image, it's in C:\GH4\GH4.EXE.  It's UPX compressed, so unpack it before doing
    any forensics.  The emulator does run on Windows as new as XP Pro SP2 but you can't
    control it due to the lack of the custom input.
*/

#include "driver.h"
#include "memconv.h"
#include "machine/8237dma.h"
#include "machine/pic8259.h"
#include "machine/pit8253.h"
#include "machine/mc146818.h"
#include "machine/pcshare.h"
#include "machine/pci.h"
#include "machine/8042kbdc.h"
#include "machine/pckeybrd.h"
#include "machine/idectrl.h"
#include "cpu/i386/i386.h"

static UINT32 *cga_ram;
static UINT32 *bios_ram;

static const rgb_t cga_palette[16] =
{
	MAKE_RGB( 0x00, 0x00, 0x00 ), MAKE_RGB( 0x00, 0x00, 0xaa ), MAKE_RGB( 0x00, 0xaa, 0x00 ), MAKE_RGB( 0x00, 0xaa, 0xaa ),
	MAKE_RGB( 0xaa, 0x00, 0x00 ), MAKE_RGB( 0xaa, 0x00, 0xaa ), MAKE_RGB( 0xaa, 0x55, 0x00 ), MAKE_RGB( 0xaa, 0xaa, 0xaa ),
	MAKE_RGB( 0x55, 0x55, 0x55 ), MAKE_RGB( 0x55, 0x55, 0xff ), MAKE_RGB( 0x55, 0xff, 0x55 ), MAKE_RGB( 0x55, 0xff, 0xff ),
	MAKE_RGB( 0xff, 0x55, 0x55 ), MAKE_RGB( 0xff, 0x55, 0xff ), MAKE_RGB( 0xff, 0xff, 0x55 ), MAKE_RGB( 0xff, 0xff, 0xff ),
};

static VIDEO_START(gamecstl)
{
	int i;
	for (i=0; i < 16; i++)
	{
		palette_set_color(machine, i, cga_palette[i]);
	}
}

static void draw_char(mame_bitmap *bitmap, const rectangle *cliprect, const gfx_element *gfx, int ch, int att, int x, int y)
{
	int i,j;
	UINT8 *dp;
	int index = 0;
	dp = gfx->gfxdata + ch * gfx->char_modulo;

	for (j=y; j < y+8; j++)
	{
		UINT16 *p = BITMAP_ADDR16(bitmap, j, 0);
		for (i=x; i < x+8; i++)
		{
			UINT8 pen = dp[index++];
			if (pen)
			{
				p[i] = Machine->remapped_colortable[gfx->color_base + (att & 0xf)];
			}
			else
			{
				p[i] = Machine->remapped_colortable[gfx->color_base  + ((att >> 4) & 0x7)];
			}
		}
	}
}

static VIDEO_UPDATE(gamecstl)
{
	int i, j;
	const gfx_element *gfx = machine->gfx[0];
	UINT32 *cga = cga_ram;
	int index = 0;

	fillbitmap(bitmap, 0, cliprect);

	for (j=0; j < 25; j++)
	{
		for (i=0; i < 80; i+=2)
		{
			int att0 = (cga[index] >> 8) & 0xff;
			int ch0 = (cga[index] >> 0) & 0xff;
			int att1 = (cga[index] >> 24) & 0xff;
			int ch1 = (cga[index] >> 16) & 0xff;

			draw_char(bitmap, cliprect, gfx, ch0, att0, i*8, j*8);
			draw_char(bitmap, cliprect, gfx, ch1, att1, (i*8)+8, j*8);
			index++;
		}
	}
	return 0;
}

static READ8_HANDLER(at_dma8237_1_r)
{
	return dma8237_1_r(offset / 2);
}

static WRITE8_HANDLER(at_dma8237_1_w)
{
	dma8237_1_w(offset / 2, data);
}

static READ32_HANDLER(at32_dma8237_1_r)
{
	return read32le_with_read8_handler(at_dma8237_1_r, offset, mem_mask);
}

static WRITE32_HANDLER(at32_dma8237_1_w)
{
	write32le_with_write8_handler(at_dma8237_1_w, offset, data, mem_mask);
}



// Intel 82439TX System Controller (MXTC)
static UINT8 mxtc_config_reg[256];

static UINT8 mxtc_config_r(int function, int reg)
{
//  mame_printf_debug("MXTC: read %d, %02X\n", function, reg);

	return mxtc_config_reg[reg];
}

static void mxtc_config_w(int function, int reg, UINT8 data)
{
//  mame_printf_debug("MXTC: write %d, %02X, %02X at %08X\n", function, reg, data, activecpu_get_pc());

	switch(reg)
	{
		case 0x59:		// PAM0
		{
			if (data & 0x10)		// enable RAM access to region 0xf0000 - 0xfffff
			{
				memory_set_bankptr(1, bios_ram);
			}
			else					// disable RAM access (reads go to BIOS ROM)
			{
				memory_set_bankptr(1, memory_region(REGION_USER1) + 0x30000);
			}
			break;
		}
	}

	mxtc_config_reg[reg] = data;
}

static void intel82439tx_init(void)
{
	mxtc_config_reg[0x60] = 0x02;
	mxtc_config_reg[0x61] = 0x02;
	mxtc_config_reg[0x62] = 0x02;
	mxtc_config_reg[0x63] = 0x02;
	mxtc_config_reg[0x64] = 0x02;
	mxtc_config_reg[0x65] = 0x02;
}

static UINT32 intel82439tx_pci_r(int function, int reg, UINT32 mem_mask)
{
	UINT32 r = 0;
	if (!(mem_mask & 0xff000000))
	{
		r |= mxtc_config_r(function, reg + 3) << 24;
	}
	if (!(mem_mask & 0x00ff0000))
	{
		r |= mxtc_config_r(function, reg + 2) << 16;
	}
	if (!(mem_mask & 0x0000ff00))
	{
		r |= mxtc_config_r(function, reg + 1) << 8;
	}
	if (!(mem_mask & 0x000000ff))
	{
		r |= mxtc_config_r(function, reg + 0) << 0;
	}
	return r;
}

static void intel82439tx_pci_w(int function, int reg, UINT32 data, UINT32 mem_mask)
{
	if (!(mem_mask & 0xff000000))
	{
		mxtc_config_w(function, reg + 3, (data >> 24) & 0xff);
	}
	if (!(mem_mask & 0x00ff0000))
	{
		mxtc_config_w(function, reg + 2, (data >> 16) & 0xff);
	}
	if (!(mem_mask & 0x0000ff00))
	{
		mxtc_config_w(function, reg + 1, (data >> 8) & 0xff);
	}
	if (!(mem_mask & 0x000000ff))
	{
		mxtc_config_w(function, reg + 0, (data >> 0) & 0xff);
	}
}

// Intel 82371AB PCI-to-ISA / IDE bridge (PIIX4)
static UINT8 piix4_config_reg[4][256];

static UINT8 piix4_config_r(int function, int reg)
{
//  mame_printf_debug("PIIX4: read %d, %02X\n", function, reg);
	return piix4_config_reg[function][reg];
}

static void piix4_config_w(int function, int reg, UINT8 data)
{
//  mame_printf_debug("PIIX4: write %d, %02X, %02X at %08X\n", function, reg, data, activecpu_get_pc());
	piix4_config_reg[function][reg] = data;
}

static UINT32 intel82371ab_pci_r(int function, int reg, UINT32 mem_mask)
{
	UINT32 r = 0;
	if (!(mem_mask & 0xff000000))
	{
		r |= piix4_config_r(function, reg + 3) << 24;
	}
	if (!(mem_mask & 0x00ff0000))
	{
		r |= piix4_config_r(function, reg + 2) << 16;
	}
	if (!(mem_mask & 0x0000ff00))
	{
		r |= piix4_config_r(function, reg + 1) << 8;
	}
	if (!(mem_mask & 0x000000ff))
	{
		r |= piix4_config_r(function, reg + 0) << 0;
	}
	return r;
}

static void intel82371ab_pci_w(int function, int reg, UINT32 data, UINT32 mem_mask)
{
	if (!(mem_mask & 0xff000000))
	{
		piix4_config_w(function, reg + 3, (data >> 24) & 0xff);
	}
	if (!(mem_mask & 0x00ff0000))
	{
		piix4_config_w(function, reg + 2, (data >> 16) & 0xff);
	}
	if (!(mem_mask & 0x0000ff00))
	{
		piix4_config_w(function, reg + 1, (data >> 8) & 0xff);
	}
	if (!(mem_mask & 0x000000ff))
	{
		piix4_config_w(function, reg + 0, (data >> 0) & 0xff);
	}
}

// ISA Plug-n-Play
static WRITE32_HANDLER( pnp_config_w )
{
	if (!(mem_mask & 0x0000ff00))
	{
//      mame_printf_debug("PNP Config: %02X\n", (data >> 8) & 0xff);
	}
}

static WRITE32_HANDLER( pnp_data_w )
{
	if (!(mem_mask & 0x0000ff00))
	{
//      mame_printf_debug("PNP Data: %02X\n", (data >> 8) & 0xff);
	}
}



static READ32_HANDLER( ide0_r )
{
	return ide_controller32_0_r(0x1f0/4 + offset, mem_mask);
}

static WRITE32_HANDLER( ide0_w )
{
	ide_controller32_0_w(0x1f0/4 + offset, data, mem_mask);
}

static READ32_HANDLER( fdc_r )
{
	return ide_controller32_0_r(0x3f0/4 + offset, mem_mask);
}

static WRITE32_HANDLER( fdc_w )
{
	//mame_printf_debug("FDC: write %08X, %08X, %08X\n", data, offset, mem_mask);
	ide_controller32_0_w(0x3f0/4 + offset, data, mem_mask);
}



static WRITE32_HANDLER(bios_ram_w)
{
	if (mxtc_config_reg[0x59] & 0x20)		// write to RAM if this region is write-enabled
	{
		COMBINE_DATA(bios_ram + offset);
	}
}

/*****************************************************************************/

static ADDRESS_MAP_START( gamecstl_map, ADDRESS_SPACE_PROGRAM, 32 )
	AM_RANGE(0x00000000, 0x0009ffff) AM_RAM
	AM_RANGE(0x000a0000, 0x000affff) AM_RAM
	AM_RANGE(0x000b0000, 0x000b7fff) AM_RAM AM_BASE(&cga_ram)
	AM_RANGE(0x000e0000, 0x000effff) AM_RAM
	AM_RANGE(0x000f0000, 0x000fffff) AM_ROMBANK(1)
	AM_RANGE(0x000f0000, 0x000fffff) AM_WRITE(bios_ram_w)
	AM_RANGE(0x00100000, 0x01ffffff) AM_RAM
	AM_RANGE(0xfffc0000, 0xffffffff) AM_ROM AM_REGION(REGION_USER1, 0)	/* System BIOS */
ADDRESS_MAP_END

static ADDRESS_MAP_START(gamecstl_io, ADDRESS_SPACE_IO, 32)
	AM_RANGE(0x0000, 0x001f) AM_READWRITE(dma8237_32le_0_r,			dma8237_32le_0_w)
	AM_RANGE(0x0020, 0x003f) AM_READWRITE(pic8259_32le_0_r,			pic8259_32le_0_w)
	AM_RANGE(0x0040, 0x005f) AM_READWRITE(pit8253_32le_0_r,			pit8253_32le_0_w)
	AM_RANGE(0x0060, 0x006f) AM_READWRITE(kbdc8042_32le_r,			kbdc8042_32le_w)
	AM_RANGE(0x0070, 0x007f) AM_READWRITE(mc146818_port32le_r,		mc146818_port32le_w)
	AM_RANGE(0x0080, 0x009f) AM_READWRITE(at_page32_r,				at_page32_w)
	AM_RANGE(0x00a0, 0x00bf) AM_READWRITE(pic8259_32le_1_r,			pic8259_32le_1_w)
	AM_RANGE(0x00c0, 0x00df) AM_READWRITE(at32_dma8237_1_r,			at32_dma8237_1_w)
	AM_RANGE(0x00e8, 0x00eb) AM_NOP
	AM_RANGE(0x01f0, 0x01f7) AM_READWRITE(ide0_r, ide0_w)
	AM_RANGE(0x0300, 0x03af) AM_NOP
	AM_RANGE(0x03b0, 0x03df) AM_NOP
	AM_RANGE(0x0278, 0x027b) AM_WRITE(pnp_config_w)
	AM_RANGE(0x03f0, 0x03ff) AM_READWRITE(fdc_r, fdc_w)
	AM_RANGE(0x0a78, 0x0a7b) AM_WRITE(pnp_data_w)
	AM_RANGE(0x0cf8, 0x0cff) AM_READWRITE(pci_32le_r,				pci_32le_w)
ADDRESS_MAP_END

/*****************************************************************************/

static const gfx_layout CGA_charlayout =
{
	8,8,					/* 8 x 16 characters */
    256,                    /* 256 characters */
    1,                      /* 1 bits per pixel */
    { 0 },                  /* no bitplanes; 1 bit per pixel */
    /* x offsets */
    { 0,1,2,3,4,5,6,7 },
    /* y offsets */
	{ 0*8,1*8,2*8,3*8,
	  4*8,5*8,6*8,7*8,
	  0*8,1*8,2*8,3*8,
	  4*8,5*8,6*8,7*8 },
    8*8                     /* every char takes 8 bytes */
};

static GFXDECODE_START( CGA )
/* Support up to four CGA fonts */
	GFXDECODE_ENTRY( REGION_GFX1, 0x0000, CGA_charlayout,              0, 256 )   /* Font 0 */
	GFXDECODE_ENTRY( REGION_GFX1, 0x0800, CGA_charlayout,              0, 256 )   /* Font 1 */
	GFXDECODE_ENTRY( REGION_GFX1, 0x1000, CGA_charlayout,              0, 256 )   /* Font 2 */
	GFXDECODE_ENTRY( REGION_GFX1, 0x1800, CGA_charlayout,              0, 256 )   /* Font 3*/
GFXDECODE_END

#define AT_KEYB_HELPER(bit, text, key1) \
	PORT_BIT( bit, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME(text) PORT_CODE(key1)

static INPUT_PORTS_START(gamecstl)
	PORT_START_TAG("pc_keyboard_0")
	PORT_BIT ( 0x0001, 0x0000, IPT_UNUSED ) 	/* unused scancode 0 */
	AT_KEYB_HELPER( 0x0002, "Esc",          KEYCODE_Q           ) /* Esc                         01  81 */

	PORT_START_TAG("pc_keyboard_1")
	AT_KEYB_HELPER( 0x0020, "Y",            KEYCODE_Y           ) /* Y                           15  95 */
	AT_KEYB_HELPER( 0x1000, "Enter",        KEYCODE_ENTER       ) /* Enter                       1C  9C */

	PORT_START_TAG("pc_keyboard_2")

	PORT_START_TAG("pc_keyboard_3")
	AT_KEYB_HELPER( 0x0002, "N",            KEYCODE_N           ) /* N                           31  B1 */
	AT_KEYB_HELPER( 0x0800, "F1",           KEYCODE_S           ) /* F1                          3B  BB */

	PORT_START_TAG("pc_keyboard_4")

	PORT_START_TAG("pc_keyboard_5")

	PORT_START_TAG("pc_keyboard_6")
	AT_KEYB_HELPER( 0x0040, "(MF2)Cursor Up",		KEYCODE_UP          ) /* Up                          67  e7 */
	AT_KEYB_HELPER( 0x0080, "(MF2)Page Up",			KEYCODE_PGUP        ) /* Page Up                     68  e8 */
	AT_KEYB_HELPER( 0x0100, "(MF2)Cursor Left",		KEYCODE_LEFT        ) /* Left                        69  e9 */
	AT_KEYB_HELPER( 0x0200, "(MF2)Cursor Right",	KEYCODE_RIGHT       ) /* Right                       6a  ea */
	AT_KEYB_HELPER( 0x0800, "(MF2)Cursor Down",		KEYCODE_DOWN        ) /* Down                        6c  ec */
	AT_KEYB_HELPER( 0x1000, "(MF2)Page Down",		KEYCODE_PGDN        ) /* Page Down                   6d  ed */
	AT_KEYB_HELPER( 0x4000, "Del",       		    KEYCODE_A           ) /* Delete                      6f  ef */

	PORT_START_TAG("pc_keyboard_7")
INPUT_PORTS_END

static int irq_callback(int irqline)
{
	int r = 0;
	r = pic8259_acknowledge(1);
	if (r==0)
	{
		r = pic8259_acknowledge(0);
	}
	return r;
}

static MACHINE_RESET(gamecstl)
{
	memory_set_bankptr(1, memory_region(REGION_USER1) + 0x30000);

	dma8237_reset();
	cpunum_set_irq_callback(0, irq_callback);
}

static MACHINE_DRIVER_START(gamecstl)

	/* basic machine hardware */
	MDRV_CPU_ADD(PENTIUM, 200000000)
	MDRV_CPU_PROGRAM_MAP(gamecstl_map, 0)
	MDRV_CPU_IO_MAP(gamecstl_io, 0)

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)

	MDRV_MACHINE_RESET(gamecstl)

	MDRV_NVRAM_HANDLER( mc146818 )

 	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER )
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB15)
	MDRV_SCREEN_SIZE(640, 480)
	MDRV_SCREEN_VISIBLE_AREA(0, 639, 0, 199)
	MDRV_GFXDECODE(CGA)
	MDRV_PALETTE_LENGTH(16)

	MDRV_VIDEO_START(gamecstl)
	MDRV_VIDEO_UPDATE(gamecstl)

MACHINE_DRIVER_END

static struct pci_device_info intel82439tx =
{
	intel82439tx_pci_r,
	intel82439tx_pci_w
};

static struct pci_device_info intel82371ab =
{
	intel82371ab_pci_r,
	intel82371ab_pci_w
};

static void set_gate_a20(int a20)
{
	cpunum_set_input_line(0, INPUT_LINE_A20, a20);
}

static void keyboard_interrupt(int state)
{
	pic8259_set_irq_line(0, 1, state);
}

static void ide_interrupt(int state)
{
	pic8259_set_irq_line(1, 6, state);
}

static struct kbdc8042_interface at8042 =
{
	KBDC8042_AT386, set_gate_a20, keyboard_interrupt
};

static struct ide_interface ide_intf =
{
	ide_interrupt
};

static DRIVER_INIT( gamecstl )
{
	bios_ram = auto_malloc(0x10000);

	init_pc_common(PCCOMMON_KEYBOARD_AT | PCCOMMON_DMA8237_AT | PCCOMMON_TIMER_8254);
	mc146818_init(MC146818_STANDARD);

	intel82439tx_init();

	pci_init();
	pci_add_device(0, 0, &intel82439tx);
	pci_add_device(0, 7, &intel82371ab);

	kbdc8042_init(&at8042);

	ide_controller_init(0, &ide_intf);
}

/*****************************************************************************/

// not the correct BIOS, f205v owes me a dump of it...
ROM_START(gamecstl)
	ROM_REGION32_LE(0x40000, REGION_USER1, 0)
	ROM_LOAD("p5tx-la.bin", 0x00000, 0x40000, BAD_DUMP CRC(072e6d51) SHA1(70414349b37e478fc28ecbaba47ad1033ae583b7))

	ROM_REGION(0x08100, REGION_GFX1, 0)
	ROM_LOAD("cga.chr",     0x00000, 0x01000, CRC(42009069) SHA1(ed08559ce2d7f97f68b9f540bddad5b6295294dd))

	DISK_REGION( REGION_DISKS )
	DISK_IMAGE( "gamecstl", 0, MD5(501ddbebb530b8fd67eb64a4a2de3e35) SHA1(2477468ef1c1d4529057064a319ebfe9fd8facd7) )
ROM_END

/*****************************************************************************/

GAME(2002, gamecstl, 0,	gamecstl, gamecstl, gamecstl,	ROT0,   "Cristaltec",  "GameCristal", GAME_NOT_WORKING | GAME_NO_SOUND);