summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/drivers/bogeyman.cpp
blob: 6768a55426a93236f8ccd1791b514f237148b439 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
// license:BSD-3-Clause
// copyright-holders:Bryan McPhail
/***************************************************************************

    Bogey Manor               (c) 1985 Technos Japan

    This game runs on Data East designed hardware.

    Emulation by Bryan McPhail, mish@tendril.co.uk and T.Nogi

    2008-07
    Dip Locations added based on crazykong BogeyManor.txt

***************************************************************************/

#include "emu.h"
#include "includes/bogeyman.h"

#include "cpu/m6502/m6502.h"
#include "screen.h"
#include "speaker.h"


/* Read/Write Handlers */

// Sound section is copied from Mysterious Stones driver by Nicola, Mike, Brad

WRITE8_MEMBER(bogeyman_state::ay8910_latch_w)
{
	m_psg_latch = data;
}

WRITE8_MEMBER(bogeyman_state::ay8910_control_w)
{
	// bit 0 is flipscreen
	flip_screen_set(data & 0x01);

	// bit 5 goes to 8910 #0 BDIR pin
	if ((m_last_write & 0x20) == 0x20 && (data & 0x20) == 0x00)
		m_ay1->data_address_w(space, m_last_write >> 4, m_psg_latch);

	// bit 7 goes to 8910 #1 BDIR pin
	if ((m_last_write & 0x80) == 0x80 && (data & 0x80) == 0x00)
		m_ay2->data_address_w(space, m_last_write >> 6, m_psg_latch);

	m_last_write = data;
}

/* Memory Map */

void bogeyman_state::bogeyman_map(address_map &map)
{
	map(0x0000, 0x17ff).ram();
	map(0x1800, 0x1bff).ram().w(FUNC(bogeyman_state::videoram2_w)).share("videoram2");
	map(0x1c00, 0x1fff).ram().w(FUNC(bogeyman_state::colorram2_w)).share("colorram2");
	map(0x2000, 0x20ff).ram().w(FUNC(bogeyman_state::videoram_w)).share("videoram");
	map(0x2100, 0x21ff).ram().w(FUNC(bogeyman_state::colorram_w)).share("colorram");
	map(0x2800, 0x2bff).ram().share("spriteram");
	map(0x3000, 0x300f).ram().w(m_palette, FUNC(palette_device::write8)).share("palette");
	map(0x3800, 0x3800).portr("P1").w(FUNC(bogeyman_state::ay8910_control_w));
	map(0x3801, 0x3801).portr("P2").w(FUNC(bogeyman_state::ay8910_latch_w));
	map(0x3802, 0x3802).portr("DSW1");
	map(0x3803, 0x3803).portr("DSW2").nopw(); // ??? sound
	map(0x4000, 0xffff).rom();
}

/* Input Ports */

static INPUT_PORTS_START( bogeyman )
	PORT_START("P1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    ) PORT_8WAY
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  ) PORT_8WAY
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START("P2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen")

	PORT_START("DSW1")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2")
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_3C ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4")
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_3C ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:5")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:6")
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Cocktail ) )
	PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Yes ) )

	PORT_START("DSW2")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1")
	PORT_DIPSETTING(    0x01, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:2")
	PORT_DIPSETTING(    0x02, "50K" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
	PORT_DIPSETTING(    0x08, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
INPUT_PORTS_END

/* Graphics Layouts */

static const gfx_layout charlayout1 =
{
	8, 8,
	512,
	3,
	{ 0x8000*8+4, 0, 4 },
	{ 0x2000*8+3, 0x2000*8+2, 0x2000*8+1, 0x2000*8+0, 3, 2, 1, 0 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8
};

static const gfx_layout charlayout2 =
{
	8, 8,
	512,
	3,
	{ 0x8000*8, 0+0x1000*8, 4+0x1000*8 },
	{ 0x2000*8+3, 0x2000*8+2, 0x2000*8+1, 0x2000*8+0, 3, 2, 1, 0 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8
};

static const gfx_layout tiles1a =
{
	16, 16,
	128,
	3,
	{ 0x8000*8+4, 0, 4 },
	{ 1024*8*8+3, 1024*8*8+2, 1024*8*8+1, 1024*8*8+0, 3, 2, 1, 0,
		1024*8*8+3+64, 1024*8*8+2+64, 1024*8*8+1+64, 1024*8*8+0+64, 3+64,2+64,1+64,0+64 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
		0*8+16*8, 1*8+16*8, 2*8+16*8, 3*8+16*8, 4*8+16*8, 5*8+16*8, 6*8+16*8, 7*8+16*8 },
	32*8
};

static const gfx_layout tiles1b =
{
	16, 16,
	128,
	3,
	{ 0x8000*8+0, 0+0x1000*8+0, 4+0x1000*8 },
	{ 1024*8*8+3, 1024*8*8+2, 1024*8*8+1, 1024*8*8+0, 3, 2, 1, 0,
		1024*8*8+3+64, 1024*8*8+2+64, 1024*8*8+1+64, 1024*8*8+0+64, 3+64,2+64, 1+64,0+64 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
		0*8+16*8, 1*8+16*8, 2*8+16*8, 3*8+16*8, 4*8+16*8, 5*8+16*8, 6*8+16*8, 7*8+16*8 },
	32*8
};

static const gfx_layout sprites =
{
	16, 16,
	512,
	3,
	{ 0x8000*8, 0x4000*8, 0 },
	{ 16*8, 1+(16*8), 2+(16*8), 3+(16*8), 4+(16*8), 5+(16*8), 6+(16*8), 7+(16*8),
		0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
		8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	16*16
};

/* Graphics Decode Information */

static GFXDECODE_START( gfx_bogeyman )
	GFXDECODE_ENTRY( "gfx1", 0x00000, charlayout1,     16, 32 )
	GFXDECODE_ENTRY( "gfx1", 0x00000, charlayout2,     16, 32 )
	GFXDECODE_ENTRY( "gfx2", 0x00000, sprites,          0,  2 )
	GFXDECODE_ENTRY( "gfx3", 0x00000, tiles1a,     16+128,  8 )
	GFXDECODE_ENTRY( "gfx3", 0x00000, tiles1b,     16+128,  8 )
	GFXDECODE_ENTRY( "gfx3", 0x04000, tiles1a,     16+128,  8 )
	GFXDECODE_ENTRY( "gfx3", 0x04000, tiles1b,     16+128,  8 )
	// colors 16+192 to 16+255 are currently unassigned
GFXDECODE_END


/* Machine Driver */

void bogeyman_state::machine_start()
{
	save_item(NAME(m_psg_latch));
	save_item(NAME(m_last_write));
	save_item(NAME(m_colbank));
}

void bogeyman_state::machine_reset()
{
	m_psg_latch = 0;
	m_last_write = 0;
	m_colbank = 0;
}

WRITE8_MEMBER(bogeyman_state::colbank_w)
{
	if((data & 1) != (m_colbank & 1))
	{
		m_colbank = data & 1;
		m_fg_tilemap->mark_all_dirty();
	}
}

MACHINE_CONFIG_START(bogeyman_state::bogeyman)

	// basic machine hardware
	MCFG_DEVICE_ADD("maincpu", M6502, 1500000) /* Verified */
	MCFG_DEVICE_PROGRAM_MAP(bogeyman_map)
	MCFG_DEVICE_PERIODIC_INT_DRIVER(bogeyman_state, irq0_line_hold,  16*60) // Controls sound

	// video hardware
	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK)
//  MCFG_SCREEN_REFRESH_RATE(60)
//  MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
//  MCFG_SCREEN_SIZE(32*8, 32*8)
//  MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
	// DECO video CRTC, unverified
	MCFG_SCREEN_RAW_PARAMS(XTAL(12'000'000)/2,384,0,256,272,8,248)
	MCFG_SCREEN_UPDATE_DRIVER(bogeyman_state, screen_update)
	MCFG_SCREEN_PALETTE(m_palette)

	GFXDECODE(config, m_gfxdecode, m_palette, gfx_bogeyman);
	PALETTE(config, m_palette, FUNC(bogeyman_state::bogeyman_palette)).set_format(palette_device::BGR_233_inverted, 16 + 256);

	// sound hardware
	SPEAKER(config, "mono").front_center();

	// verified to be YM2149s from PCB pic
	YM2149(config, m_ay1, 1500000);  /* Verified */
	m_ay1->port_a_write_callback().set(FUNC(bogeyman_state::colbank_w));
	m_ay1->add_route(ALL_OUTPUTS, "mono", 0.30);

	YM2149(config, m_ay2, 1500000).add_route(ALL_OUTPUTS, "mono", 0.30);  /* Verified */
MACHINE_CONFIG_END

/* ROMs */

ROM_START( bogeyman )
	ROM_REGION( 0x58000, "maincpu", 0 )
	ROM_LOAD( "j20.c14",  0x04000, 0x04000, CRC(ea90d637) SHA1(aa89bee806badb05119516d84e7674cd302aaf4e) )
	ROM_LOAD( "j10.c15",  0x08000, 0x04000, CRC(0a8f218d) SHA1(5e5958cccfe634e3d274d187a0a7fe4789f3a9c3) )
	ROM_LOAD( "j00.c17",  0x0c000, 0x04000, CRC(5d486de9) SHA1(40ea14a4a25f8f38d33a8844f627ba42503e1280) )

	ROM_REGION( 0x10000, "gfx1", 0 )
	ROM_LOAD( "j70.h15",  0x00000, 0x04000, CRC(fdc787bf) SHA1(1f185a1927fff6ce793d673ebd882a852ac547e4) )  /* Characters */
	ROM_LOAD( "j60.c17",  0x08000, 0x01000, CRC(cc03ceb2) SHA1(0149eacac2c1469be6e19f7a43c13d1fe8790f2c) )
	ROM_CONTINUE(         0x0a000, 0x01000 )

	ROM_REGION( 0x0c000, "gfx2", 0 )
	ROM_LOAD( "j30.c9",   0x00000, 0x04000, CRC(41af81c0) SHA1(d8465622cdf16bc906818641d7988fc412454a45) )  /* Sprites */
	ROM_LOAD( "j40.c7",   0x04000, 0x04000, CRC(8b438421) SHA1(295806c119f4ddc01afc15550e1ff397fbf5d862) )
	ROM_LOAD( "j50.c5",   0x08000, 0x04000, CRC(b507157f) SHA1(471f67eb5e7aedef52353581405d9613d2a86898) )

	ROM_REGION( 0x10000, "gfx3", 0 )
	ROM_LOAD( "j90.h12",  0x00000, 0x04000, CRC(46b2d4d0) SHA1(35cd320d4db7aa6a89f83ba4d9ff88925357d640) )  /* Tiles */
	ROM_LOAD( "j80.h13",  0x04000, 0x04000, CRC(77ebd0a4) SHA1(c6921ee59633eeeda97c73cb7833578fa8a84fa3) )
	ROM_LOAD( "ja0.h10",  0x08000, 0x01000, CRC(f2aa05ed) SHA1(e6df96e4128eff6de7e6483254608dd8a7b258b9) )
	ROM_CONTINUE(         0x0a000, 0x01000 )
	ROM_CONTINUE(         0x0c000, 0x01000 )
	ROM_CONTINUE(         0x0e000, 0x01000 )

	ROM_REGION( 0x0200, "proms", 0 )
	ROM_LOAD( "82s129.5k",  0x0000, 0x0100, CRC(4a7c5367) SHA1(a67f5b90c18238cbfb1507230b4614191d37eef4) )  /* Colour prom 1 */
	ROM_LOAD( "82s129.6k",  0x0100, 0x0100, CRC(b6127713) SHA1(5bd8627453916ac6605af7d1193f79c748eab981) )  /* Colour prom 2 */
ROM_END

/* Game Driver */

GAME( 1985, bogeyman, 0, bogeyman, bogeyman, bogeyman_state, empty_init, ROT0, "Technos Japan", "Bogey Manor", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE )