summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/drivers/bankp.c
blob: 2d104be0aaeaadb0ae04d8f7b37ce306ab8da7bd (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
/***************************************************************************

Bank Panic / Combat Hawk hardware
Sega & Sanritsu
1984 - 1987

PCB Layout (Comba Hawk)
-----------------------

C2-00170-A BANK PANIC (screened on PCB)
834-6381 COMBAT HAWK (sticker)
SANRITSU VIDEO GAME - screened on PCB

|------------------------------------------------------------------------|
|                             PR-10902             PR-10900              |
|        PAL (315-5073)                                                  |
|                                                                        |
|        PAL (315-5074)       EPR-10907                                  |
|                                                                        |
|                       2016  EPR-10908            EPR-10903             |
|                                                                       2|
|                             EPR-10909            EPR-10904            2|
|                                                                       ||
|                             EPR-10910  PR-10901  EPR-10905   SW1      W|
|                                                                       A|
|                                                                       Y|
|                             EPR-10911  2016      EPR-10906   SN76489   |
|                                                                        |
|                                                              SN76489   |
|                             EPR-10912                                  |
|                                                              SN76489   |
|             2016            EPR-10913             Z80                  |
|                                                               VOL      |
|15.468MHz                    EPR-10914             555   358     HA1377A|
|------------------------------------------------------------------------|

Notes:
      2016          - 2kx8 SRAM
      Z80 clock     - 2.578MHz [15.468/6]
      SN76489 clock - 2.578MHz [15.468/6]
      VSync         - 60Hz
      HSync         - 15.36kHz
      SW1           - 8-position DIP switch

      ROMs
      ----

          PR-10900         - ?
          PR-10901         - 82S129 BIPOLAR PROM
          PR-10902         - 82S129 BIPOLAR PROM
          EPR-10907-14 & 3 - 2764 EPROM
          EPR-10904-6      - 27128 EPROM
          315-5073         - PAL16L4 (protected)
          315-5074         - PAL10L8 (read OK)



---------------------------------------------------

Bank Panic memory map (preliminary)
Similar to Appoooh

driver by Nicola Salmoria


0000-dfff ROM
e000-e7ff RAM
f000-f3ff Video RAM #1
f400-f7ff Color RAM #1
f800-fbff Video RAM #2
fc00-ffff Color RAM #2

I/O
read:
00  IN0
01  IN1
02  IN2
04  DSW

write:
00  SN76496 #1
01  SN76496 #2
02  SN76496 #3
05  horizontal scroll
07  bit 0-1 = at least one of these two controls the playfield priority
    bit 2-3 = ?
    bit 4 = NMI enable
    bit 5 = flip screen
    bit 6-7 = ?

***************************************************************************/

#define BANKP_MASTER_CLOCK 15468000
#define BANKP_CPU_CLOCK (BANKP_MASTER_CLOCK/6)
#define BANKP_SN76496_CLOCK (BANKP_MASTER_CLOCK/6)


#include "driver.h"
#include "cpu/z80/z80.h"
#include "sound/sn76496.h"


extern UINT8 *bankp_videoram2;
extern UINT8 *bankp_colorram2;

extern WRITE8_HANDLER( bankp_videoram_w );
extern WRITE8_HANDLER( bankp_colorram_w );
extern WRITE8_HANDLER( bankp_videoram2_w );
extern WRITE8_HANDLER( bankp_colorram2_w );
extern WRITE8_HANDLER( bankp_scroll_w );
extern WRITE8_HANDLER( bankp_out_w );

extern PALETTE_INIT( bankp );
extern VIDEO_START( bankp );
extern VIDEO_UPDATE( bankp );



static ADDRESS_MAP_START( bankp_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xdfff) AM_ROM
	AM_RANGE(0xe000, 0xefff) AM_RAM
	AM_RANGE(0xf000, 0xf3ff) AM_RAM_WRITE(bankp_videoram_w) AM_BASE(&videoram)
	AM_RANGE(0xf400, 0xf7ff) AM_RAM_WRITE(bankp_colorram_w) AM_BASE(&colorram)
	AM_RANGE(0xf800, 0xfbff) AM_RAM_WRITE(bankp_videoram2_w) AM_BASE(&bankp_videoram2)
	AM_RANGE(0xfc00, 0xffff) AM_RAM_WRITE(bankp_colorram2_w) AM_BASE(&bankp_colorram2)
ADDRESS_MAP_END

static ADDRESS_MAP_START( bankp_io_map, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_GLOBAL_MASK(0xff)
	AM_RANGE(0x00, 0x00) AM_READ_PORT("IN0") AM_WRITE(sn76496_0_w)
	AM_RANGE(0x01, 0x01) AM_READ_PORT("IN1") AM_WRITE(sn76496_1_w)
	AM_RANGE(0x02, 0x02) AM_READ_PORT("IN2") AM_WRITE(sn76496_2_w)
	AM_RANGE(0x04, 0x04) AM_READ_PORT("DSW1")
	AM_RANGE(0x05, 0x05) AM_WRITE(bankp_scroll_w)
	AM_RANGE(0x07, 0x07) AM_WRITE(bankp_out_w)
ADDRESS_MAP_END



static INPUT_PORTS_START( bankp )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 )

	PORT_START("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL

	PORT_START("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
	PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x03, 0x00, "Coin A/B" )                  PORT_DIPLOCATION("SW1:1,2")
	PORT_DIPSETTING(    0x03, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x04, 0x00, "Coin C" )                    PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) )            PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x08, "4" )
	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) )       PORT_DIPLOCATION("SW1:5")
	PORT_DIPSETTING(    0x00, "70K 200K 500K" )             /* and 900K 1500K 2000K */
	PORT_DIPSETTING(    0x10, "100K 400K 800K" )            /* and 1200K 2000K 3000K */
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Difficulty ) )       PORT_DIPLOCATION("SW1:6")
	PORT_DIPSETTING(    0x00, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Hard ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) )      PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )          PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x80, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
INPUT_PORTS_END

static INPUT_PORTS_START( combh )
	PORT_INCLUDE( bankp )

	PORT_MODIFY("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_2WAY
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_2WAY
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_MODIFY("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_2WAY PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_2WAY PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_MODIFY("DSW1")
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) )      PORT_DIPLOCATION("SW1:1")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x01, DEF_STR( On ) )
	PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) )          PORT_DIPLOCATION("SW1:2,3")
	PORT_DIPSETTING(    0x06, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_3C ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Cabinet ) )          PORT_DIPLOCATION("SW1:5")
	PORT_DIPSETTING(    0x10, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
	PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_HIGH, "SW1:6" )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) )       PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(    0x00, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Hard ) )
	PORT_DIPNAME( 0x80, 0x00, "Fuel" )                      PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x00, "120 Units" )
	PORT_DIPSETTING(    0x80, "90 Units" )
INPUT_PORTS_END

static const gfx_layout charlayout =
{
	8,8,	/* 8*8 characters */
	1024,	/* 1024 characters */
	2,	/* 2 bits per pixel */
	{ 0, 4 },	/* the bitplanes are packed in one byte */
	{ STEP4(8*8+3,-1), STEP4(0*8+3,-1) },
	{ STEP8(0*8,8) },
	16*8	/* every char takes 8 consecutive bytes */
};
static const gfx_layout charlayout2 =
{
	8,8,	/* 8*8 characters */
	2048,	/* 2048 characters */
	3,	/* 3 bits per pixel */
	{ 0, 2048*8*8, 2*2048*8*8 },	/* the bitplanes are separated */
	{ STEP8(7,-1) },
	{ STEP8(0*8,8) },
	8*8	/* every char takes 8 consecutive bytes */
};

static GFXDECODE_START( bankp )
	GFXDECODE_ENTRY( "gfx1", 0, charlayout,      0, 32 )
	GFXDECODE_ENTRY( "gfx2", 0, charlayout2,  32*4, 16 )
GFXDECODE_END



static MACHINE_DRIVER_START( bankp )

	/* basic machine hardware */

	MDRV_CPU_ADD("main", Z80, BANKP_CPU_CLOCK)
	MDRV_CPU_PROGRAM_MAP(bankp_map, 0)
	MDRV_CPU_IO_MAP(bankp_io_map, 0)
	MDRV_CPU_VBLANK_INT("main", nmi_line_pulse)

	/* video hardware */
	MDRV_SCREEN_ADD("main", RASTER)
	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_SCREEN_VISIBLE_AREA(3*8, 31*8-1, 2*8, 30*8-1)
	MDRV_GFXDECODE(bankp)
	MDRV_PALETTE_LENGTH(32*4+16*8)

	MDRV_PALETTE_INIT(bankp)
	MDRV_VIDEO_START(bankp)
	MDRV_VIDEO_UPDATE(bankp)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("sn1", SN76489, BANKP_SN76496_CLOCK)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD("sn2", SN76489, BANKP_SN76496_CLOCK)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD("sn3", SN76489, BANKP_SN76496_CLOCK)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END



/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( bankp )
	ROM_REGION( 0x10000, "main", 0 )
	ROM_LOAD( "epr-6175.7e",  0x0000, 0x4000, CRC(044552b8) SHA1(8d50ba062483d4789cfd3ed86cea53dff0ff6968) )
	ROM_LOAD( "epr-6174.7f",  0x4000, 0x4000, CRC(d29b1598) SHA1(8c1ee4d23d8d6f93af3e22f2cba189b0055994fb) )
	ROM_LOAD( "epr-6173.7h",  0x8000, 0x4000, CRC(b8405d38) SHA1(0f62a972f38b4ddcea77eb0e1d76c70ddbcb7b11) )
	ROM_LOAD( "epr-6176.7d",  0xc000, 0x2000, CRC(c98ac200) SHA1(1bdb87868deebe03da18280e617530c24118da1c) )

	ROM_REGION( 0x04000, "gfx1", ROMREGION_DISPOSE )
	ROM_LOAD( "epr-6165.5l",  0x0000, 0x2000, CRC(aef34a93) SHA1(513895cd3144977b3d9b5ac7f2bf40384d69e157) )	/* playfield #1 chars */
	ROM_LOAD( "epr-6166.5k",  0x2000, 0x2000, CRC(ca13cb11) SHA1(3aca0b0d3f052a742e1cd0b96bfad834e78fcd7d) )

	ROM_REGION( 0x0c000, "gfx2", ROMREGION_DISPOSE )
	ROM_LOAD( "epr-6172.5b",  0x0000, 0x2000, CRC(c4c4878b) SHA1(423143d81408eda96f87bdc3a306517c473cbe00) )	/* playfield #2 chars */
	ROM_LOAD( "epr-6171.5d",  0x2000, 0x2000, CRC(a18165a1) SHA1(9a7513ea84f9231edba4e637df28a1705c8cdeb0) )
	ROM_LOAD( "epr-6170.5e",  0x4000, 0x2000, CRC(b58aa8fa) SHA1(432b43cd9af4e3dab579cfd191b731aa11ceb121) )
	ROM_LOAD( "epr-6169.5f",  0x6000, 0x2000, CRC(1aa37fce) SHA1(6e2402683145de8972a53c9ec01da9a422392bed) )
	ROM_LOAD( "epr-6168.5h",  0x8000, 0x2000, CRC(05f3a867) SHA1(9da11c3cea967c5f0d7397c0ff4f87b4b1446c4c) )
	ROM_LOAD( "epr-6167.5i",  0xa000, 0x2000, CRC(3fa337e1) SHA1(5fdc45436be27cceb5157bd6201c30e3de28fd7b) )

	ROM_REGION( 0x0220, "proms", 0 )
	ROM_LOAD( "pr-6177.8a",   0x0000, 0x020, CRC(eb70c5ae) SHA1(13613dad6c14004278f777d6f3f62712a2a85773) ) 	/* palette */
	ROM_LOAD( "pr-6178.6f",   0x0020, 0x100, CRC(0acca001) SHA1(54c354d825a24a9085867b114a2cd6835baebe55) ) 	/* charset #1 lookup table */
	ROM_LOAD( "pr-6179.5a",   0x0120, 0x100, CRC(e53bafdb) SHA1(7a414f6db5476dd7d0217e5b846ed931381eda02) ) 	/* charset #2 lookup table */

	ROM_REGION( 0x025c, "user1", 0 )
	ROM_LOAD( "315-5074.2c.bin",   0x0000, 0x025b, CRC(2e57bbba) SHA1(c3e45e8a972342779442e50872a2f5f2d61e9c0a) )
	ROM_LOAD( "315-5073.pal16l4",  0x0000, 0x0001, NO_DUMP ) /* read protected */
ROM_END


ROM_START( combh )
	ROM_REGION( 0x10000, "main", 0 )
	ROM_LOAD( "epr-10904.7e",  0x0000, 0x4000, CRC(4b106335) SHA1(1cdfac301b52ccd98d09b52089bb2a45fc9afdbb) )
	ROM_LOAD( "epr-10905.7f",  0x4000, 0x4000, CRC(a76fc390) SHA1(9ffc453010ffb93db5f549e3cc1e0a4eb39ac61c) )
	ROM_LOAD( "epr-10906.7h",  0x8000, 0x4000, CRC(16d54885) SHA1(e00fc618bb1a1f8c160fe2a0d4de6d9750313643) )
	ROM_LOAD( "epr-10903.7d",  0xc000, 0x2000, CRC(b7a59cab) SHA1(6321fa9bdf580d76267b13fcf7dc066a45e0c926) )

	ROM_REGION( 0x04000, "gfx1", ROMREGION_DISPOSE )
	ROM_LOAD( "epr-10914.5l",  0x0000, 0x2000, CRC(7d7a2340) SHA1(7411131bf929eaf11e12047eea74158daf8dd274) )
	ROM_LOAD( "epr-10913.5k",  0x2000, 0x2000, CRC(d5c1a8ae) SHA1(4f05fd183918bcc5e7b312df5a22f92756cec01d) )

	ROM_REGION( 0x0c000, "gfx2", ROMREGION_DISPOSE )
	ROM_LOAD( "epr-10907.5b",  0x0000, 0x2000, CRC(08e5eea3) SHA1(1ab46f9f390a4d8647b0bc07bff66f4d7f47b19e) )
	ROM_LOAD( "epr-10908.5d",  0x2000, 0x2000, CRC(d9e413f5) SHA1(c9eb038eed97fcdb56c368f5540b372a1c7b4250) )
	ROM_LOAD( "epr-10909.5e",  0x4000, 0x2000, CRC(fec7962c) SHA1(1e58cb19d3a80164a9968e42eea0503364dad017) )
	ROM_LOAD( "epr-10910.5f",  0x6000, 0x2000, CRC(33db0fa7) SHA1(51f73a216d1349fd194bcc166bfbc7a39935f1bf) )
	ROM_LOAD( "epr-10911.5h",  0x8000, 0x2000, CRC(565d9e6d) SHA1(99071eaacfc571eb55e199f2f723fe6ef109b07a) )
	ROM_LOAD( "epr-10912.5i",  0xa000, 0x2000, CRC(cbe22738) SHA1(2dbdb593882ec66e783411f02941ce822e1c62a1) )

	ROM_REGION( 0x0220, "proms", 0 )
	ROM_LOAD( "pr-10900.8a",   0x0000, 0x020, CRC(f95fcd66) SHA1(ed7bf6691a942f344b0230310876a63a68606922) ) 	/* palette */
	ROM_LOAD( "pr-10901.6f",   0x0020, 0x100, CRC(6fd981c8) SHA1(0bd2e7b72fd5e055224a675108e2e706cd6f6e5a) ) 	/* charset #2 lookup table */
	ROM_LOAD( "pr-10902.5a",   0x0120, 0x100, CRC(84d6bded) SHA1(67d9c4c7d7c84eb54ec655a4cf1768ca0cbb047d) ) 	/* charset #1 lookup table */

	ROM_REGION( 0x025c, "user1", 0 )
	ROM_LOAD( "315-5074.2c.bin",   0x0000, 0x025b, CRC(2e57bbba) SHA1(c3e45e8a972342779442e50872a2f5f2d61e9c0a) )
	ROM_LOAD( "315-5073.pal16l4",  0x0000, 0x0001, NO_DUMP ) /* read protected */
ROM_END


GAME( 1984, bankp, 0, bankp, bankp, 0, ROT0,   "[Sanritsu] Sega", "Bank Panic",  0 )
GAME( 1987, combh, 0, bankp, combh, 0, ROT270, "Sega / Sanritsu", "Combat Hawk", 0 )