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|
/* 'Aleck64' and similar boards */
/* N64 based hardware */
/*
If you want to boot eleven beat on any n64 emu ?(tested on nemu, 1964
and project64) patch the rom :
write 0 to offset $67b,$67c,$67d,$67e
*/
/*
Eleven Beat World Tournament
Hudson Soft, 1998
This game runs on Nintendo 64-based hardware which is manufactured by Seta.
It's very similar to the hardware used for 'Magical Tetris Featuring Mickey'
(Seta E90 main board) except the game software is contained in a cart that
plugs into a slot on the main board. The E92 board also has more RAM than
the E90 board.
The carts are not compatible with standard N64 console carts.
PCB Layout
----------
Seta E92 Mother PCB
|---------------------------------------------|
--| VOL_POT |
|R|TA8139S |
RCA --| TA8201 BU9480 |
AUDIO | |
PLUGS --| AMP-NUS |
|L| |
--| BU9480 |
| TD62064 |
| UPD555 4050 |
| |
| AD813 DSW1 TC59S1616AFT-10 |
|J DSW2 TC59S1616AFT-10 |
|A 4.9152MHz |
|M |
|M |
|A SETA |
| ST-0043 |
| SETA NINTENDO |
| ST-0042 CPU-NUS A|
| |
| |
| |
| 14.31818MHz |
|X |
| MAX232 NINTENDO|
|X RDRAM18-NUS RDRAM18-NUS RCP-NUS |
| RDRAM18-NUS RDRAM18-NUS |
|X LVX125 |
| 14.705882MHz |
|X PIF-NUS |
| ------------------------------- |
| O | | |
| ------------------------------- |
|---------------------------------------------|
Notes:
Hsync : 15.73kHz
VSync : 60Hz
O : Push-button reset switch
X : Connectors for special (Aleck64) digital joysticks
CPU-NUS A : Labelled on the PCB as "VR4300"
The cart contains:
CIC-NUS-5101: Boot protection chip
BK4D-NUS : Similar to the save chip used in N64 console carts
NUS-ZHAJ.U3 : 64Mbit 28 pin DIP serial MASKROM
- RCA audio plugs output stereo sound. Regular mono sound is output
via the standard JAMMA connector also.
- ALL components are listed for completeness. However, many are power or
logic devices that most people need not be concerned about :-)
*/
/*
Magical Tetris Challenge Featuring Mickey
Capcom, 1998
This game runs on Nintendo 64-based hardware which is manufactured
by Seta. On bootup, it has the usual Capcom message....
Magical Tetris Challenge
Featuring Mickey
981009
JAPAN
On bootup, they also mention 'T.L.S' (Temporary Landing System), which seems
to be the hardware system, designed by Arika Co. Ltd.
PCB Layout
----------
Seta E90 Main PCB Rev. B
|--------------------------------------------|
--| VOL_POT * |
|R|TA8139S TET-01M.U5 |
RCA --| TA8201 BU9480 |
AUDIO | SETA |
PLUGS --| AMP-NUS ST-0039 |
|L| 42.95454MHz |
--| BU9480 |
| TD62064 QS32X384 |
| UPD555 4050 QS32X384 |
| |
| AD813 |
|J |
|A 4.9152MHz |
|M |
|M |
|A SETA |
| SETA ST-0035 |
| ST-0042 NINTENDO |
| MX8330 CPU-NUS A |
| 14.31818MHz |
| |
|X AT24C01.U34 NINTENDO |
| RDRAM18-NUS |
|X |
| MAX232 NINTENDO NINTENDO |
|X LT1084 RDRAM18-NUS RCP-NUS |
| LVX125 MX8330 |
|X PIF-NUS 14.31818MHz |
| O CIC-NUS-5101 BK4D-NUS NUS-CZAJ.U4 |
|--------------------------------------------|
Notes:
Hsync : 15.73kHz
VSync : 60Hz
* : Unpopulated socket for 8M - 32M 42 pin DIP MASKROM
O : Push-button reset switch
X : Connectors for special (Aleck64?) digital joysticks
CPU-NUS A : Labelled on the PCB as "VR4300"
BK4D-NUS : Similar to the save chip used in N64 console carts
ROMs
----
TET-01M.U5 : 8Mbit 42 pin MASKROM
NUS-CZAJ.U4: 128Mbit 28 pin DIP serial MASKROM
AT24C01.U34: 128bytes x 8 bit serial EEPROM
- RCA audio plugs output stereo sound. Regular mono sound is output
via the standard JAMMA connector also.
- ALL components are listed for completeness. However, many are power or
logic devices that most people need not be concerned about :-)
- The Seta/N64 Aleck64 hardware is similar also, but instead of the hich capacity
serial MASKROM being on the main board, it's in a cart that plugs into a slot.
*/
#include "driver.h"
#include "cpu/mips/mips3.h"
#include "cpu/rsp/rsp.h"
#include "streams.h"
#include "sound/custom.h"
#include "includes/n64.h"
static READ32_HANDLER( aleck_dips_r )
{
if (offset == 0)
{
return (readinputport(3));
}
else if (offset == 1)
{
return (readinputport(4));
}
return 0;
}
static ADDRESS_MAP_START( n64_map, ADDRESS_SPACE_PROGRAM, 32 )
AM_RANGE(0x00000000, 0x007fffff) AM_RAM AM_BASE(&rdram) // RDRAM
AM_RANGE(0x04000000, 0x04000fff) AM_RAM AM_SHARE(1) // RSP DMEM
AM_RANGE(0x04001000, 0x04001fff) AM_RAM AM_SHARE(2) // RSP IMEM
AM_RANGE(0x04040000, 0x040fffff) AM_READWRITE(n64_sp_reg_r, n64_sp_reg_w) // RSP
AM_RANGE(0x04100000, 0x041fffff) AM_READWRITE(n64_dp_reg_r, n64_dp_reg_w) // RDP
AM_RANGE(0x04300000, 0x043fffff) AM_READWRITE(n64_mi_reg_r, n64_mi_reg_w) // MIPS Interface
AM_RANGE(0x04400000, 0x044fffff) AM_READWRITE(n64_vi_reg_r, n64_vi_reg_w) // Video Interface
AM_RANGE(0x04500000, 0x045fffff) AM_READWRITE(n64_ai_reg_r, n64_ai_reg_w) // Audio Interface
AM_RANGE(0x04600000, 0x046fffff) AM_READWRITE(n64_pi_reg_r, n64_pi_reg_w) // Peripheral Interface
AM_RANGE(0x04700000, 0x047fffff) AM_READWRITE(n64_ri_reg_r, n64_ri_reg_w) // RDRAM Interface
AM_RANGE(0x04800000, 0x048fffff) AM_READWRITE(n64_si_reg_r, n64_si_reg_w) // Serial Interface
AM_RANGE(0x10000000, 0x13ffffff) AM_ROM AM_REGION(REGION_USER2, 0) // Cartridge
AM_RANGE(0x1fc00000, 0x1fc007bf) AM_ROM AM_REGION(REGION_USER1, 0) // PIF ROM
AM_RANGE(0x1fc007c0, 0x1fc007ff) AM_READWRITE(n64_pif_ram_r, n64_pif_ram_w)
AM_RANGE(0xc0800000, 0xc08fffff) AM_READWRITE(aleck_dips_r, MWA32_NOP)
AM_RANGE(0xd0000000, 0xd0000fff) AM_RAM
AM_RANGE(0xd0010000, 0xd00109ff) AM_RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( rsp_map, ADDRESS_SPACE_PROGRAM, 32 )
AM_RANGE(0x04000000, 0x04000fff) AM_RAM AM_BASE(&rsp_dmem) AM_SHARE(1)
AM_RANGE(0x04001000, 0x04001fff) AM_RAM AM_BASE(&rsp_imem) AM_SHARE(2)
ADDRESS_MAP_END
static INPUT_PORTS_START( aleck64 )
PORT_START_TAG("P1")
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // Button A
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // Button B
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // Button Z
PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_START1 ) // Start
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) // Joypad Up
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) // Joypad Down
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) // Joypad Left
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) // Joypad Right
PORT_BIT( 0x00c0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) // Pan Left
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) // Pan Right
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(1) // C Button Up
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(1) // C Button Down
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_PLAYER(1) // C Button Left
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_PLAYER(1) // C Button Right
PORT_START_TAG("P1_ANALOG_X")
PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(1)
PORT_START_TAG("P1_ANALOG_Y")
PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX(0xff,0x00) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(1)
PORT_START
PORT_DIPNAME( 0x80000000, 0x80000000, "DIPSW1 #8" )
PORT_DIPSETTING( 0x80000000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x40000000, 0x40000000, "DIPSW1 #7" )
PORT_DIPSETTING( 0x40000000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x20000000, 0x20000000, "DIPSW1 #6" )
PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x10000000, 0x10000000, "DIPSW1 #5" )
PORT_DIPSETTING( 0x10000000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x08000000, 0x08000000, "DIPSW1 #4" )
PORT_DIPSETTING( 0x08000000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x04000000, 0x04000000, "DIPSW1 #3" )
PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x02000000, 0x02000000, "DIPSW1 #2" )
PORT_DIPSETTING( 0x02000000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x01000000, 0x01000000, "DIPSW1 #1" )
PORT_DIPSETTING( 0x01000000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x00800000, 0x00800000, "Test Mode" )
PORT_DIPSETTING( 0x00800000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x00400000, 0x00400000, "DIPSW2 #7" )
PORT_DIPSETTING( 0x00400000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x00200000, 0x00200000, "DIPSW2 #6" )
PORT_DIPSETTING( 0x00200000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x00100000, 0x00100000, "DIPSW2 #5" )
PORT_DIPSETTING( 0x00100000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x00080000, 0x00080000, "DIPSW2 #4" )
PORT_DIPSETTING( 0x00080000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x00040000, 0x00040000, "DIPSW2 #3" )
PORT_DIPSETTING( 0x00040000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x00020000, 0x00020000, "DIPSW2 #2" )
PORT_DIPSETTING( 0x00020000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x00010000, 0x00010000, "DIPSW2 #1" )
PORT_DIPSETTING( 0x00010000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_BIT(0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START
PORT_BIT( 0xff00ffff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2)
PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Service Button") PORT_CODE(KEYCODE_7)
PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_COIN1 )
INPUT_PORTS_END
static INPUT_PORTS_START( mtetrisc )
// The basic N64 controls are unused in this game
PORT_START_TAG("P1")
PORT_START_TAG("P1_ANALOG_X")
PORT_START_TAG("P1_ANALOG_Y")
PORT_START
PORT_BIT( 0xffff0000, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x00001000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x00000080, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x00000040, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x00000020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x00000004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_START
PORT_BIT( 0xffcc, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Service Button") PORT_CODE(KEYCODE_7)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
INPUT_PORTS_END
static INPUT_PORTS_START( starsldr )
PORT_START_TAG("P1")
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // Button A
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // Button B
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_START1 ) // Start
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) // Joypad Up
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) // Joypad Down
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) // Joypad Left
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) // Joypad Right
PORT_BIT( 0x00c0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // Button C
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) // Button D
PORT_START_TAG("P1_ANALOG_X")
PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(1)
PORT_START_TAG("P1_ANALOG_Y")
PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX(0xff,0x00) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(1)
PORT_START
PORT_DIPNAME( 0x80000000, 0x00000000, DEF_STR(Joystick) ) // DIPSW1 #8
PORT_DIPSETTING( 0x00000000, DEF_STR(Joystick) )
PORT_DIPSETTING( 0x80000000, "3D" )
PORT_DIPNAME( 0x60000000, 0x60000000, "Auto Level" ) // DIPSW1 #6, #7
PORT_DIPSETTING( 0x60000000, DEF_STR(Normal) )
PORT_DIPSETTING( 0x40000000, "Slow" )
PORT_DIPSETTING( 0x20000000, "Fast1" )
PORT_DIPSETTING( 0x00000000, "Fast2" )
PORT_DIPNAME( 0x18000000, 0x18000000, "Player" ) // DIPSW1 #4, #5
PORT_DIPSETTING( 0x18000000, "3" )
PORT_DIPSETTING( 0x10000000, "4" )
PORT_DIPSETTING( 0x08000000, "2" )
PORT_DIPSETTING( 0x00000000, "1" )
PORT_DIPNAME( 0x07000000, 0x07000000, DEF_STR(Coinage) ) // DIPSW1 #1, #2, #3
PORT_DIPSETTING( 0x00000000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x01000000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02000000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x03000000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07000000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06000000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05000000, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04000000, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x00800000, 0x00800000, "DIPSW2 #8" )
PORT_DIPSETTING( 0x00800000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x00400000, 0x00400000, DEF_STR(Language) ) // DIPSW2 #7
PORT_DIPSETTING( 0x00400000, DEF_STR(English) )
PORT_DIPSETTING( 0x00000000, DEF_STR(Japanese) )
PORT_DIPNAME( 0x00200000, 0x00000000, "Demosound" ) // DIPSW2 #6
PORT_DIPSETTING( 0x00200000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x00100000, 0x00100000, "Rapid" ) // DIPSW2 #5
PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00100000, DEF_STR( On ) )
PORT_DIPNAME( 0x000c0000, 0x000c0000, "Extend" ) // DIPSW2 #3, #4
PORT_DIPSETTING( 0x000c0000, "Every 30000000" )
PORT_DIPSETTING( 0x00080000, "Every 50000000" )
PORT_DIPSETTING( 0x00040000, "Every 70000000" )
PORT_DIPSETTING( 0x00000000, "Non" )
PORT_DIPNAME( 0x00030000, 0x00030000, DEF_STR(Difficulty) ) // DIPSW2 #1, #2
PORT_DIPSETTING( 0x00030000, DEF_STR(Normal) )
PORT_DIPSETTING( 0x00020000, DEF_STR(Easy) )
PORT_DIPSETTING( 0x00010000, "Hard1" )
PORT_DIPSETTING( 0x00000000, "Hard2" )
PORT_BIT(0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START
PORT_BIT( 0xff00ffff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2)
PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Service Button") PORT_CODE(KEYCODE_7)
PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_COIN1 )
INPUT_PORTS_END
/* ?? */
static struct mips3_config config =
{
16384, /* code cache size */
8192, /* data cache size */
62500000 /* system clock */
};
static INTERRUPT_GEN( n64_vblank )
{
signal_rcp_interrupt(VI_INTERRUPT);
}
static MACHINE_RESET( aleck64 )
{
n64_machine_reset();
}
static MACHINE_DRIVER_START( aleck64 )
/* basic machine hardware */
MDRV_CPU_ADD(R4600BE, 93750000)
MDRV_CPU_CONFIG(config)
MDRV_CPU_PROGRAM_MAP(n64_map, 0)
MDRV_CPU_VBLANK_INT( n64_vblank, 1 )
MDRV_CPU_ADD(RSP, 62500000)
MDRV_CPU_PROGRAM_MAP(rsp_map, 0)
MDRV_MACHINE_RESET( aleck64 )
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER )
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
MDRV_SCREEN_SIZE(640, 525)
MDRV_SCREEN_VISIBLE_AREA(0, 639, 0, 239)
MDRV_PALETTE_LENGTH(0x1000)
MDRV_VIDEO_START(n64)
MDRV_VIDEO_UPDATE(n64)
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD(DMADAC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0)
MDRV_SOUND_ADD(DMADAC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0)
MACHINE_DRIVER_END
static DRIVER_INIT( aleck64 )
{
UINT8 *rom = memory_region(REGION_USER2);
rom[0x67c] = 0;
rom[0x67d] = 0;
rom[0x67e] = 0;
rom[0x67f] = 0;
}
#define PIF_BOOTROM ROM_LOAD( "pifdata.bin", 0x0000, 0x0800, CRC(5ec82be9) SHA1(9174eadc0f0ea2654c95fd941406ab46b9dc9bdd) )
ROM_START( aleck64 )
ROM_REGION32_BE( 0x800, REGION_USER1, 0 )
ROM_LOAD( "pifdata.bin", 0x0000, 0x0800, CRC(5ec82be9) SHA1(9174eadc0f0ea2654c95fd941406ab46b9dc9bdd) )
ROM_REGION32_BE( 0x4000000, REGION_USER2, ROMREGION_ERASE00 )
ROM_REGION32_BE( 0x100000, REGION_USER3, ROMREGION_ERASE00 )
ROM_REGION32_BE( 0x80, REGION_USER4, ROMREGION_ERASE00 )
ROM_END
ROM_START( 11beat )
ROM_REGION32_BE( 0x800, REGION_USER1, ROMREGION_ERASE00 )
PIF_BOOTROM
ROM_REGION32_BE( 0x4000000, REGION_USER2, 0 )
ROM_LOAD16_WORD_SWAP( "nus-zhaj.u3", 0x000000, 0x0800000, CRC(95258ba2) SHA1(0299b8fb9a8b1b24428d0f340f6bf1cfaf99c672) )
ROM_END
ROM_START( mtetrisc )
ROM_REGION32_BE( 0x800, REGION_USER1, ROMREGION_ERASE00 )
PIF_BOOTROM
ROM_REGION32_BE( 0x4000000, REGION_USER2, 0 )
ROM_LOAD16_WORD_SWAP( "nus-zcaj.u4", 0x000000, 0x1000000, CRC(ec4563fc) SHA1(4d5a30873a5850cf4cd1c0bdbe24e1934f163cd0) )
ROM_REGION32_BE( 0x100000, REGION_USER3, 0 )
ROM_LOAD ( "tet-01m.u5", 0x000000, 0x100000, CRC(f78f859b) SHA1(b07c85e0453869fe43792f42081f64a5327e58e6) )
ROM_REGION32_BE( 0x80, REGION_USER4, 0 )
ROM_LOAD ( "at24c01.u34", 0x000000, 0x80, CRC(ba7e503f) SHA1(454aa4fdde7d8694d1affaf25cd750fa678686bb) )
ROM_END
ROM_START( starsldr )
ROM_REGION32_BE( 0x800, REGION_USER1, ROMREGION_ERASE00 )
PIF_BOOTROM
ROM_REGION32_BE( 0x4000000, REGION_USER2, 0 )
ROM_LOAD16_WORD_SWAP( "nus-zhbj-0.u3", 0x000000, 0xc00000, CRC(a4edac93) SHA1(3794606c008fb69f5d16dcccece94d03da23bf8a) )
ROM_END
ROM_START( srmvs )
ROM_REGION32_BE( 0x800, REGION_USER1, ROMREGION_ERASE00 )
PIF_BOOTROM
ROM_REGION32_BE( 0x4000000, REGION_USER2, 0 )
ROM_LOAD16_WORD_SWAP( "nus-zsej-0.u2", 0x000000, 0x2000000, CRC(44f40102) SHA1(a78de955f2fcd99dda14e782984368b320eb5415) )
ROM_END
ROM_START( vivdolls )
ROM_REGION32_BE( 0x800, REGION_USER1, ROMREGION_ERASE00 )
PIF_BOOTROM
ROM_REGION32_BE( 0x4000000, REGION_USER2, 0 )
ROM_LOAD16_WORD_SWAP( "nus-zsaj-0.u3", 0x000000, 0x800000, CRC(f3220e29) SHA1(06d8b808cc19378b046803f4dc75c7d791b7767f) )
ROM_END
ROM_START( twrshaft )
ROM_REGION32_BE( 0x800, REGION_USER1, ROMREGION_ERASE00 )
PIF_BOOTROM
ROM_REGION32_BE( 0x4000000, REGION_USER2, 0 )
ROM_LOAD16_WORD_SWAP( "ua3012--all02.u3", 0x000000, 0x1000000, CRC(904a91a7) SHA1(7dfa3447d2c489c0448c4004dc12d3037c05a0f3) )
ROM_REGION32_BE( 0x800000, REGION_USER3, 0 )
ROM_LOAD16_WORD_SWAP( "nus-zsij-0.u1", 0x000000, 0x800000, CRC(2389576f) SHA1(dc22b2eab4d7a02cb918827a62e6c120b3a84e6c) )
ROM_END
// BIOS
GAME( 1998, aleck64, 0, aleck64, aleck64, aleck64, ROT0, "Nintendo/Seta", "Aleck64 PIF BIOS", GAME_IS_BIOS_ROOT)
// games
GAME( 1998, 11beat, aleck64, aleck64, aleck64, aleck64, ROT0, "Hudson", "Eleven Beat", GAME_NOT_WORKING|GAME_NO_SOUND )
GAME( 1998, mtetrisc, aleck64, aleck64, mtetrisc, aleck64, ROT0, "Capcom", "Magical Tetris Challenge (981009 Japan)", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS )
GAME( 1998, starsldr, aleck64, aleck64, starsldr, aleck64, ROT0, "Hudson/Seta", "Star Soldier: Vanishing Earth", GAME_IMPERFECT_GRAPHICS )
GAME( 1998, vivdolls, aleck64, aleck64, aleck64, aleck64, ROT0, "Visco", "Vivid Dolls", GAME_IMPERFECT_GRAPHICS )
GAME( 1999, srmvs, aleck64, aleck64, aleck64, aleck64, ROT0, "Seta", "Super Real Mahjong VS", GAME_NOT_WORKING|GAME_NO_SOUND )
GAME( 2003, twrshaft, aleck64, aleck64, aleck64, aleck64, ROT0, "Aruze", "Tower & Shaft", GAME_NOT_WORKING|GAME_NO_SOUND )
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