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path: root/src/mame/drivers/3x3puzzl.c
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/***************************************************************************

3x3 Puzzle
Ace Enterprise

Driver by Mariusz Wojcieszek, David Haywood and Stephh

Typical and simple Korean hardware.....

68000 @ 10MHz
OKI M6295 @ 1MHz (4/4)
Lattice pLSI1032 for graphics generation
6264 SRAM x 2
6116 SRAM x 8
62256 SRAM x2 (main program RAM)
DIP SW 8-position X2 (SW1 SW2)
OSC 27MHz, 22.1184MHz, 10MHz
XTAL 4MHz

Additional ROMs with 'a' in label are probably to convert
the game back to normal version as current set on the PCB
has adult graphics (sets provided are 'Normal' and 'Enterprise')


***************************************************************************/


#include "emu.h"
#include "cpu/m68000/m68000.h"
#include "sound/okim6295.h"

#define MAIN_CLOCK XTAL_10MHz

class _3x3puzzle_state : public driver_device
{
public:
	_3x3puzzle_state(const machine_config &mconfig, device_type type, const char *tag)
		: driver_device(mconfig, type, tag),
		  m_videoram1(*this, "videoram1"),
		  m_videoram2(*this, "videoram2"),
		  m_videoram3(*this, "videoram3"),
		  m_maincpu(*this, "maincpu"),
		  m_oki(*this, "oki")
	{ }

	/* memory pointers */
	required_shared_ptr<UINT16> m_videoram1;
	required_shared_ptr<UINT16> m_videoram2;
	required_shared_ptr<UINT16> m_videoram3;

	// devices
	required_device<cpu_device> m_maincpu;
	required_device<okim6295_device> m_oki;

	// screen updates
	UINT32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);

	/* video-related */
	tilemap_t   *m_tilemap1;
	tilemap_t	*m_tilemap2;
	tilemap_t	*m_tilemap3;

	DECLARE_WRITE16_MEMBER(videoram1_w);
	TILE_GET_INFO_MEMBER(get_tile1_info);
	DECLARE_WRITE16_MEMBER(videoram2_w);
	TILE_GET_INFO_MEMBER(get_tile2_info);
	DECLARE_WRITE16_MEMBER(videoram3_w);
	TILE_GET_INFO_MEMBER(get_tile3_info);

	int       m_oki_bank;

	DECLARE_WRITE16_HANDLER(gfx_ctrl_w);
	DECLARE_WRITE16_HANDLER(tilemap1_scrollx_w);
	DECLARE_WRITE16_HANDLER(tilemap1_scrolly_w);


protected:
	virtual void video_start();
	virtual void machine_start();
	virtual void machine_reset();
};

WRITE16_MEMBER(_3x3puzzle_state::videoram1_w)
{
	COMBINE_DATA(&m_videoram1[offset]);
	m_tilemap1->mark_tile_dirty(offset);
}

TILE_GET_INFO_MEMBER(_3x3puzzle_state::get_tile1_info)
{
	UINT16 code = m_videoram1[tile_index];
	SET_TILE_INFO_MEMBER(
			0,
			code,
			0,
			0);
}

WRITE16_MEMBER(_3x3puzzle_state::videoram2_w)
{
	COMBINE_DATA(&m_videoram2[offset]);
	m_tilemap2->mark_tile_dirty(offset);
}

TILE_GET_INFO_MEMBER(_3x3puzzle_state::get_tile2_info)
{
	UINT16 code = m_videoram2[tile_index];
	SET_TILE_INFO_MEMBER(
			1,
			code,
			1,
			0);
}

WRITE16_MEMBER(_3x3puzzle_state::videoram3_w)
{
	COMBINE_DATA(&m_videoram3[offset]);
	m_tilemap3->mark_tile_dirty(offset);
}

TILE_GET_INFO_MEMBER(_3x3puzzle_state::get_tile3_info)
{
	UINT16 code = m_videoram3[tile_index];
	SET_TILE_INFO_MEMBER(
			2,
			code,
			2,
			0);
}

WRITE16_MEMBER(_3x3puzzle_state::gfx_ctrl_w)
{
	// bit 5 (0x20) cleared when palette is written
	// bit 4 (0x10) screen width - 1: 512 pixels, 0: 320 pixels
	// bit 3 (0x08) is set when tilemap scroll registers are written
	// bit 1 (0x02) OKI banking

	if ( BIT(data,4) )
	{
		machine().primary_screen->set_visible_area(0*8, 64*8-1, 0*8, 30*8-1);
	}
	else
	{
		machine().primary_screen->set_visible_area(0*8, 40*8-1, 0*8, 30*8-1);
	}

	if ( BIT(data, 1) != m_oki_bank )
	{
		m_oki_bank = BIT(data,1);
		m_oki->set_bank_base(m_oki_bank * 0x40000);
	}
}

WRITE16_MEMBER(_3x3puzzle_state::tilemap1_scrollx_w)
{
	m_tilemap1->set_scrollx(data);
};

WRITE16_MEMBER(_3x3puzzle_state::tilemap1_scrolly_w)
{
	m_tilemap1->set_scrolly(data);
}

void _3x3puzzle_state::video_start()
{
	m_tilemap1 = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(_3x3puzzle_state::get_tile1_info),this), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
	m_tilemap2 = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(_3x3puzzle_state::get_tile2_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
	m_tilemap3 = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(_3x3puzzle_state::get_tile3_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
	m_tilemap2->set_transparent_pen(0);
	m_tilemap3->set_transparent_pen(0);
}

UINT32 _3x3puzzle_state::screen_update( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect )
{
	m_tilemap1->draw(bitmap, cliprect, 0, 1);
	m_tilemap2->draw(bitmap, cliprect, 0, 2);
	m_tilemap3->draw(bitmap, cliprect, 0, 3);
	return 0;
}

static ADDRESS_MAP_START( _3x3puzzle_map, AS_PROGRAM, 16, _3x3puzzle_state )
	AM_RANGE(0x000000, 0x03ffff) AM_ROM
	AM_RANGE(0x100000, 0x10ffff) AM_RAM
	AM_RANGE(0x200000, 0x2007ff) AM_WRITE(videoram1_w) AM_SHARE("videoram1")
	AM_RANGE(0x201000, 0x201fff) AM_WRITE(videoram2_w) AM_SHARE("videoram2")
	AM_RANGE(0x202000, 0x202fff) AM_WRITE(videoram3_w) AM_SHARE("videoram3")
	AM_RANGE(0x280000, 0x280001) AM_READ_PORT("VBLANK")
	AM_RANGE(0x300000, 0x3005ff) AM_RAM_WRITE(paletteram_xBBBBBGGGGGRRRRR_word_w) AM_SHARE("paletteram")
	AM_RANGE(0x400000, 0x400001) AM_WRITE(tilemap1_scrollx_w)
	AM_RANGE(0x480000, 0x480001) AM_WRITE(tilemap1_scrolly_w)
	AM_RANGE(0x500000, 0x500001) AM_READ_PORT("P1")
	AM_RANGE(0x580000, 0x580001) AM_READ_PORT("SYS")
	AM_RANGE(0x600000, 0x600001) AM_READ_PORT("DSW01")
	AM_RANGE(0x700000, 0x700001) AM_DEVREADWRITE8("oki", okim6295_device, read, write, 0x00ff)
	AM_RANGE(0x800000, 0x800001) AM_WRITE(gfx_ctrl_w)
	AM_RANGE(0x880000, 0x880001) AM_READNOP // read, but no tested afterwards
ADDRESS_MAP_END

static INPUT_PORTS_START( _3x3puzzle )
	PORT_START("P1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SYS")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) // must be active_low or coins won't work
	PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("VBLANK")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen")
 
    PORT_START("DSW01")
    PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unused ) )
    PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
    PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
    PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unused ) )
    PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
    PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
    PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unused ) )
    PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
    PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
    PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unused ) )
    PORT_DIPSETTING(      0x0008, DEF_STR( Off ) )
    PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
    PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) )
    PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
    PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
    PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) )
    PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
    PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
    PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) )
    PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
    PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
    PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) )
    PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
    PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Coinage ) )
	PORT_DIPSETTING(      0x0300, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0100, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 3C_1C ) )
	PORT_DIPNAME( 0x0400, 0x0000, DEF_STR( Demo_Sounds ) )
    PORT_DIPSETTING(      0x0400, DEF_STR( Off ) )
    PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x1800, 0x1800, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x1800, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( Easiest ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hard ) )
    PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unused ) )
    PORT_DIPSETTING(      0x2000, DEF_STR( Off ) )
    PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
    PORT_DIPNAME( 0x4000, 0x4000, "Free Play / Debug mode" )
    PORT_DIPSETTING(      0x4000, DEF_STR( Off ) )
    PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
    PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unused ) )
    PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
    PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
INPUT_PORTS_END

static const gfx_layout tiles16x16x8_layout =
{
	16,16,
	RGN_FRAC(1,1),
	8,
	{ 0,1, 2,3, 4,5,6,7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	{ 0*128, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128, 8*128, 9*128,10*128,11*128,12*128,13*128,14*128,15*128 },
	128*16
};

static const gfx_layout tiles8x8_layout =
{
	8,8,
	RGN_FRAC(1,1),
	8 ,
	{ 0,1,2,3,4,5,6,7 },
	{ 3*8,2*8,1*8,0*8,7*8,6*8,5*8,4*8 },
	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64 },
	8*64
};


static GFXDECODE_START( _3x3puzzle )
	GFXDECODE_ENTRY( "gfx1", 0, tiles16x16x8_layout,     0, 3 )
	GFXDECODE_ENTRY( "gfx2", 0, tiles8x8_layout,     0, 3 )
	GFXDECODE_ENTRY( "gfx3", 0, tiles8x8_layout,     0, 3 )
GFXDECODE_END

void _3x3puzzle_state::machine_start()
{
	save_item(NAME(m_oki_bank));
}

void _3x3puzzle_state::machine_reset()
{
	m_oki_bank = 0;
}


static MACHINE_CONFIG_START( _3x3puzzle, _3x3puzzle_state )

	/* basic machine hardware */
	MCFG_CPU_ADD("maincpu",M68000,MAIN_CLOCK)
	MCFG_CPU_PROGRAM_MAP(_3x3puzzle_map)
	MCFG_CPU_VBLANK_INT_DRIVER("screen", _3x3puzzle_state,  irq4_line_hold)

	/* video hardware */
	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_REFRESH_RATE(60)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
	MCFG_SCREEN_UPDATE_DRIVER(_3x3puzzle_state, screen_update)
	MCFG_SCREEN_SIZE(64*8, 32*8)
	MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 30*8-1)

	MCFG_GFXDECODE(_3x3puzzle)

	MCFG_PALETTE_LENGTH(0x600/2)

	/* sound hardware */
	MCFG_SPEAKER_STANDARD_MONO("mono")
	MCFG_OKIM6295_ADD("oki", XTAL_4MHz/4, OKIM6295_PIN7_HIGH)
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END


/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( 3x3puzzl )
	ROM_REGION( 0x400000, "maincpu", 0 )	/* 68000 code */
	ROM_LOAD16_BYTE( "1.bin",    0x000000, 0x20000, CRC(e9c39ee7) SHA1(8557eeaff33ac8e11fd545482bd9e48f9a58eba3) )
	ROM_LOAD16_BYTE( "2.bin",    0x000001, 0x20000, CRC(524963be) SHA1(05428ccc823c35b6c4d182a1dff1c9aa6b71e616) )

	ROM_REGION( 0x200000, "gfx1", ROMREGION_ERASE00 )
	ROM_LOAD32_BYTE("3.bin", 0x000000, 0x080000, CRC(53c2aa6a) SHA1(d2ebb10eb8311ff5226793e7b373e152b21c602c) )
	ROM_LOAD32_BYTE("4.bin", 0x000001, 0x080000, CRC(fb0b76fd) SHA1(23c9a5979452c21381107641d5cd49b34ad00471) )
	ROM_LOAD32_BYTE("5.bin", 0x000002, 0x080000, CRC(b6c1e108) SHA1(44c97e0582b9ee85465040d56eda9efd06c25533) )
	ROM_LOAD32_BYTE("6.bin", 0x000003, 0x080000, CRC(47cb0e8e) SHA1(13d39b1eb4fcfeafc8d821871750f37377449b80) )

	ROM_REGION( 0x080000, "gfx2", ROMREGION_ERASE00 )
	ROM_LOAD32_BYTE("7.bin",  0x000000, 0x020000, CRC(45b1f58b) SHA1(7faee993b87ef14eef1c5ba3fcc7d0747494dbf5) )
	ROM_LOAD32_BYTE("8.bin",  0x000001, 0x020000, CRC(c0d404a7) SHA1(7991e711f6933bc3809f3c562e21a775a9a2dcf3) )
	ROM_LOAD32_BYTE("9.bin",  0x000002, 0x020000, CRC(6b303aa9) SHA1(1750da9148978f59904c2bf9e99f967e5bdd5a92) )
	ROM_LOAD32_BYTE("10.bin", 0x000003, 0x020000, CRC(6d0107bc) SHA1(a6f30a482586136304af510eee0a93df450673bd) )

	ROM_REGION( 0x080000, "gfx3", ROMREGION_ERASE00 )
	ROM_LOAD32_BYTE("11.bin", 0x000000, 0x020000, CRC(e124c0b5) SHA1(9b819691b7ca7f0561f4fce05083c8507e138bfe) )
	ROM_LOAD32_BYTE("12.bin", 0x000001, 0x020000, CRC(ae4a8707) SHA1(f54337e4b666dc2f38df0ea96e9c8f4d7c4ebe52) )
	ROM_LOAD32_BYTE("13.bin", 0x000002, 0x020000, CRC(f06925d1) SHA1(a45b72da57c7d967dec2fcad12e6a7864f5442e8) )
	ROM_LOAD32_BYTE("14.bin", 0x000003, 0x020000, CRC(07252636) SHA1(00730c203e20af9e18a792e26de7aeac5d090ebf) )

	ROM_REGION(0x80000, "oki", 0 )
	ROM_LOAD("15.bin", 0x000000, 0x080000, CRC(d3aff355) SHA1(117f7bbd6cab370f65e308d78291732dfc079365) )
ROM_END

ROM_START( 3x3puzzla )
	ROM_REGION( 0x400000, "maincpu", 0 )	/* 68000 code */
	ROM_LOAD16_BYTE( "1a.bin",    0x000000, 0x20000, CRC(425c5896) SHA1(78d709b729f160b1e20a61a795361113dbb4fb52) )
	ROM_LOAD16_BYTE( "2a.bin",    0x000001, 0x20000, CRC(4db710b7) SHA1(df7a3496aac9cfdaee4fd504d88772b07a8fdb2b) )

	ROM_REGION( 0x200000, "gfx1", ROMREGION_ERASE00 )
	ROM_LOAD32_BYTE("3a.bin", 0x000000, 0x080000, CRC(33bff952) SHA1(11d06462041e7cf8aa2ae422ed74ba23f6934478) )
	ROM_LOAD32_BYTE("4a.bin", 0x000001, 0x080000, CRC(222996d8) SHA1(fb8fd45a43e78dd9700ffb46fa886f62e7c32e61) )
	ROM_LOAD32_BYTE("5a.bin", 0x000002, 0x080000, CRC(5b209844) SHA1(8a34958ecd9c26272708237028e279dd347c729f) )
	ROM_LOAD32_BYTE("6a.bin", 0x000003, 0x080000, CRC(f1136bba) SHA1(486c41bd08c4039bfe46500540fc4ae0f1497232) )

	ROM_REGION( 0x080000, "gfx2", ROMREGION_ERASE00 )
	ROM_LOAD32_BYTE("7.bin",  0x000000, 0x020000, CRC(45b1f58b) SHA1(7faee993b87ef14eef1c5ba3fcc7d0747494dbf5) )
	ROM_LOAD32_BYTE("8.bin",  0x000001, 0x020000, CRC(c0d404a7) SHA1(7991e711f6933bc3809f3c562e21a775a9a2dcf3) )
	ROM_LOAD32_BYTE("9.bin",  0x000002, 0x020000, CRC(6b303aa9) SHA1(1750da9148978f59904c2bf9e99f967e5bdd5a92) )
	ROM_LOAD32_BYTE("10.bin", 0x000003, 0x020000, CRC(6d0107bc) SHA1(a6f30a482586136304af510eee0a93df450673bd) )

	ROM_REGION( 0x080000, "gfx3", ROMREGION_ERASE00 )
	ROM_LOAD32_BYTE("11.bin", 0x000000, 0x020000, CRC(e124c0b5) SHA1(9b819691b7ca7f0561f4fce05083c8507e138bfe) )
	ROM_LOAD32_BYTE("12.bin", 0x000001, 0x020000, CRC(ae4a8707) SHA1(f54337e4b666dc2f38df0ea96e9c8f4d7c4ebe52) )
	ROM_LOAD32_BYTE("13.bin", 0x000002, 0x020000, CRC(f06925d1) SHA1(a45b72da57c7d967dec2fcad12e6a7864f5442e8) )
	ROM_LOAD32_BYTE("14.bin", 0x000003, 0x020000, CRC(07252636) SHA1(00730c203e20af9e18a792e26de7aeac5d090ebf) )

	ROM_REGION(0x80000, "oki", 0 )
	ROM_LOAD("15.bin", 0x000000, 0x080000, CRC(d3aff355) SHA1(117f7bbd6cab370f65e308d78291732dfc079365) )
ROM_END


GAME( 1998, 3x3puzzl,  0,          _3x3puzzle,  _3x3puzzle,  driver_device, 0,       ROT0, "Ace Enterprise",      "3X3 Puzzle (Enterprise)", 0 ) // 1998. 5. 28
GAME( 1998, 3x3puzzla, 3x3puzzl,   _3x3puzzle,  _3x3puzzle,  driver_device, 0,       ROT0, "Ace Enterprise",      "3X3 Puzzle (Normal)", 0 ) // 1998. 5. 28