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/*****************************************************************************
*
* audio/snes_spc.h
*
****************************************************************************/
#ifndef __SNES_SPC_H__
#define __SNES_SPC_H__
#include "devcb.h"
#define SNES_SPCRAM_SIZE 0x10000
/***************************************************************************
DEVICE CONFIGURATION MACROS
***************************************************************************/
class snes_sound_device : public device_t,
public device_sound_interface
{
public:
snes_sound_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock);
~snes_sound_device() { global_free(m_token); }
// access to legacy token
void *token() const { assert(m_token != NULL); return m_token; }
protected:
// device-level overrides
virtual void device_config_complete();
virtual void device_start();
virtual void device_reset();
// sound stream update overrides
virtual void sound_stream_update(sound_stream &stream, stream_sample_t **inputs, stream_sample_t **outputs, int samples);
private:
// internal state
void *m_token;
};
extern const device_type SNES;
/***************************************************************************
I/O PROTOTYPES
***************************************************************************/
READ8_DEVICE_HANDLER( spc_io_r );
WRITE8_DEVICE_HANDLER( spc_io_w );
READ8_DEVICE_HANDLER( spc_ram_r );
WRITE8_DEVICE_HANDLER( spc_ram_w );
READ8_DEVICE_HANDLER( spc_port_out );
WRITE8_DEVICE_HANDLER( spc_port_in );
UINT8 *spc_get_ram(device_t *device);
void spc700_set_volume(device_t *device,int volume);
void spc700_reset(device_t *device);
#endif /* __SNES_SPC_H__ */
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