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// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/***************************************************************************
Sega G-80 raster hardware
Across these games, there's a mixture of discrete sound circuitry,
speech boards, ADPCM samples, and a TMS3617 music chip.
***************************************************************************/
#ifndef MAME_AUDIO_SEGAG80R
#define MAME_AUDIO_SEGAG80R
#pragma once
#include "cpu/mcs48/mcs48.h"
#include "machine/i8243.h"
#include "machine/i8255.h"
#include "sound/samples.h"
#include "sound/tms36xx.h"
class monsterb_sound_device : public device_t
{
public:
template <typename T> monsterb_sound_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock, T &®ion_tag)
: monsterb_sound_device(mconfig, tag, owner, clock)
{
m_audiocpu_region.set_tag(std::forward<T>(region_tag));
}
monsterb_sound_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock);
uint8_t n7751_status_r();
void n7751_command_w(uint8_t data);
void sound_a_w(uint8_t data);
void sound_b_w(uint8_t data);
protected:
// device-level overrides
virtual void device_start() override;
virtual void device_add_mconfig(machine_config &config) override;
uint8_t n7751_command_r();
void n7751_p2_w(uint8_t data);
uint8_t n7751_rom_r();
template<int Shift> void n7751_rom_addr_w(uint8_t data);
void n7751_rom_select_w(uint8_t data);
required_device<n7751_device> m_audiocpu;
required_memory_region m_audiocpu_region;
required_device<tms36xx_device> m_music;
required_device<samples_device> m_samples;
required_device<i8243_device> m_i8243;
uint8_t m_n7751_command;
uint8_t m_n7751_busy;
uint8_t m_sound_state[2];
uint16_t m_sound_addr;
};
DECLARE_DEVICE_TYPE(MONSTERB_SOUND, monsterb_sound_device)
#endif // MAME_AUDIO_SEGAG80R
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