1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
|
/*
namcoc7x.c - sound hardware for mid-90s Namco systems
System MCU Synthesizer
------------------------------------
NB-1 C351 C352
NB-2 C351 C352
System 22 C74 C352
FL C75 C352
System 11 C76 C352
*/
#include "sound/c352.h"
#include "cpu/m37710/m37710.h"
ADDRESS_MAP_EXTERN(namcoc7x_mcu_map);
ADDRESS_MAP_EXTERN(namcoc7x_mcu_share_map);
ADDRESS_MAP_EXTERN(namcoc7x_mcu_io);
INTERRUPT_GEN( namcoc7x_interrupt );
void namcoc7x_sound_write16(UINT16 command, UINT32 offset);
void namcoc7x_on_driver_init(void);
void namcoc7x_set_host_ram(UINT32 *hostram);
#define NAMCO_C7X_HARDWARE \
static struct C352interface namcoc7x_c352_interface = \
{ \
REGION_SOUND1 \
};
/* BIOS from Prop Cycle used as a substitute until we can trojan the real BIOSes for these games */
#define NAMCO_C7X_BIOS \
ROM_LOAD( "pr1data.8k", 0x80000, 0x80000, BAD_DUMP CRC(2e5767a4) SHA1(390bf05c90044d841fe2dd4a427177fa1570b9a6) )
#define NAMCO_C7X_MCU(clock) \
MDRV_CPU_ADD_TAG("mcu", M37702, clock) \
MDRV_CPU_PROGRAM_MAP(namcoc7x_mcu_map, 0) \
MDRV_CPU_IO_MAP(namcoc7x_mcu_io, 0) \
MDRV_CPU_VBLANK_INT(namcoc7x_interrupt, 2)
#define NAMCO_C7X_MCU_SHARED(clock) \
MDRV_CPU_ADD_TAG("mcu", M37702, clock) \
MDRV_CPU_PROGRAM_MAP(namcoc7x_mcu_share_map, 0) \
MDRV_CPU_IO_MAP(namcoc7x_mcu_io, 0) \
MDRV_CPU_VBLANK_INT(namcoc7x_interrupt, 2)
#define NAMCO_C7X_SOUND(clock) \
MDRV_SPEAKER_STANDARD_STEREO("left", "right") \
MDRV_SOUND_ADD(C352, clock) \
MDRV_SOUND_CONFIG(namcoc7x_c352_interface) \
MDRV_SOUND_ROUTE(0, "right", 1.00) \
MDRV_SOUND_ROUTE(1, "left", 1.00) \
MDRV_SOUND_ROUTE(2, "right", 1.00) \
MDRV_SOUND_ROUTE(3, "left", 1.00)
|