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|
// license:BSD-3-Clause
// copyright-holders:Stefan Jokisch
/***************************************************************************
Atari Triple Hunt Driver
***************************************************************************/
#include "emu.h"
#include "triplhnt_a.h"
#include "cpu/m6800/m6800.h"
#include "machine/74259.h"
#include "machine/nvram.h"
#include "machine/watchdog.h"
#include "sound/discrete.h"
#include "sound/samples.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
#include "tilemap.h"
namespace {
class triplhnt_state : public driver_device
{
public:
triplhnt_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_latch(*this, "latch"),
m_watchdog(*this, "watchdog"),
m_discrete(*this, "discrete"),
m_samples(*this, "samples"),
m_gfxdecode(*this, "gfxdecode"),
m_screen(*this, "screen"),
m_palette(*this, "palette"),
m_playfield_ram(*this, "playfield_ram"),
m_vpos_ram(*this, "vpos_ram"),
m_hpos_ram(*this, "hpos_ram"),
m_orga_ram(*this, "orga_ram"),
m_code_ram(*this, "code_ram"),
m_cmos(*this, "nvram", 0x10, ENDIANNESS_BIG),
m_0c09(*this, "0C09"),
m_0c0b(*this, "0C0B"),
m_vblank(*this, "VBLANK"),
m_stick(*this, "STICK%c", 'X')
{ }
void triplhnt(machine_config &config);
protected:
virtual void video_start() override ATTR_COLD;
private:
required_device<cpu_device> m_maincpu;
required_device<f9334_device> m_latch;
required_device<watchdog_timer_device> m_watchdog;
required_device<discrete_sound_device> m_discrete;
required_device<samples_device> m_samples;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
required_shared_ptr<uint8_t> m_playfield_ram;
required_shared_ptr<uint8_t> m_vpos_ram;
required_shared_ptr<uint8_t> m_hpos_ram;
required_shared_ptr<uint8_t> m_orga_ram;
required_shared_ptr<uint8_t> m_code_ram;
memory_share_creator<uint8_t> m_cmos;
required_ioport m_0c09;
required_ioport m_0c0b;
required_ioport m_vblank;
required_ioport_array<2> m_stick;
uint8_t m_da_latch = 0;
uint8_t m_cmos_latch = 0;
uint8_t m_hit_code = 0;
uint8_t m_sprite_zoom = 0;
uint8_t m_sprite_bank = 0;
bitmap_ind16 m_helper;
emu_timer *m_hit_timer = nullptr;
tilemap_t* m_bg_tilemap = nullptr;
void coin_lockout_w(int state);
void tape_control_w(int state);
uint8_t cmos_r(offs_t offset);
uint8_t input_port_4_r();
uint8_t misc_r(offs_t offset);
uint8_t da_latch_r(offs_t offset);
TILE_GET_INFO_MEMBER(get_tile_info);
void palette(palette_device &palette) const;
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
TIMER_CALLBACK_MEMBER(set_collision);
void program_map(address_map &map) ATTR_COLD;
};
TILE_GET_INFO_MEMBER(triplhnt_state::get_tile_info)
{
int const code = m_playfield_ram[tile_index] & 0x3f;
tileinfo.set(2, code, code == 0x3f ? 1 : 0, 0);
}
void triplhnt_state::video_start()
{
m_screen->register_screen_bitmap(m_helper);
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(triplhnt_state::get_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 16, 16);
m_hit_timer = timer_alloc(FUNC(triplhnt_state::set_collision), this);
save_item(NAME(m_da_latch));
save_item(NAME(m_cmos_latch));
save_item(NAME(m_hit_code));
save_item(NAME(m_sprite_zoom));
save_item(NAME(m_sprite_bank));
}
void triplhnt_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
{
int hit_line = 999;
int hit_code = 999;
for (int i = 0; i < 16; i++)
{
rectangle rect;
int const j = (m_orga_ram[i] & 15) ^ 15;
// software sorts sprites by x and stores order in orga RAM
int hpos = m_hpos_ram[j] ^ 255;
int vpos = m_vpos_ram[j] ^ 255;
int code = m_code_ram[j] ^ 255;
if (hpos == 255)
continue;
// sprite placement might be wrong
if (m_sprite_zoom)
{
rect.set(hpos - 16, hpos - 16 + 63, 196 - vpos, 196 - vpos + 63);
}
else
{
rect.set(hpos - 16, hpos - 16 + 31, 224 - vpos, 224 - vpos + 31);
}
// render sprite to auxiliary bitmap
m_gfxdecode->gfx(m_sprite_zoom)->opaque(m_helper, cliprect,
2 * code + m_sprite_bank, 0, code & 8, 0,
rect.left(), rect.top());
rect &= cliprect;
// check for collisions and copy sprite
for (int x = rect.left(); x <= rect.right(); x++)
{
for (int y = rect.top(); y <= rect.bottom(); y++)
{
pen_t const a = m_helper.pix(y, x);
pen_t const b = bitmap.pix(y, x);
if (a == 2 && b == 7)
{
hit_code = j;
hit_line = y;
}
if (a != 1)
bitmap.pix(y, x) = a;
}
}
}
if (hit_line != 999 && hit_code != 999)
m_hit_timer->adjust(m_screen->time_until_pos(hit_line), hit_code);
}
uint32_t triplhnt_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_bg_tilemap->mark_all_dirty();
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
draw_sprites(bitmap, cliprect);
m_discrete->write(TRIPLHNT_BEAR_ROAR_DATA, m_playfield_ram[0xfa] & 15);
m_discrete->write(TRIPLHNT_SHOT_DATA, m_playfield_ram[0xfc] & 15);
return 0;
}
TIMER_CALLBACK_MEMBER(triplhnt_state::set_collision)
{
m_hit_code = param;
m_maincpu->set_input_line(0, HOLD_LINE);
}
void triplhnt_state::coin_lockout_w(int state)
{
machine().bookkeeping().coin_lockout_w(0, !state);
machine().bookkeeping().coin_lockout_w(1, !state);
}
void triplhnt_state::tape_control_w(int state)
{
bool const is_witch_hunt = m_0c09->read() == 0x40;
bool const bit = !state;
// if we're not playing the sample yet, start it
if (!m_samples->playing(0))
m_samples->start(0, 0, true);
if (!m_samples->playing(1))
m_samples->start(1, 1, true);
// bit 6 turns cassette on/off
m_samples->pause(0, is_witch_hunt || bit);
m_samples->pause(1, !is_witch_hunt || bit);
}
uint8_t triplhnt_state::cmos_r(offs_t offset)
{
if (!machine().side_effects_disabled())
m_cmos_latch = offset;
return m_cmos[m_cmos_latch] ^ 15;
}
uint8_t triplhnt_state::input_port_4_r()
{
if (!machine().side_effects_disabled())
m_watchdog->watchdog_reset();
return m_0c0b->read();
}
uint8_t triplhnt_state::misc_r(offs_t offset)
{
if (!machine().side_effects_disabled())
m_latch->write_a0(offset);
return m_vblank->read() | m_hit_code;
}
uint8_t triplhnt_state::da_latch_r(offs_t offset)
{
if (!machine().side_effects_disabled())
m_da_latch = offset;
// the following is a slight simplification
return m_stick[offset & 1]->read();
}
void triplhnt_state::program_map(address_map &map)
{
map.global_mask(0x7fff);
map(0x0000, 0x00ff).ram().mirror(0x300);
map(0x0400, 0x04ff).writeonly().share(m_playfield_ram);
map(0x0800, 0x080f).writeonly().share(m_vpos_ram);
map(0x0810, 0x081f).writeonly().share(m_hpos_ram);
map(0x0820, 0x082f).writeonly().share(m_orga_ram);
map(0x0830, 0x083f).writeonly().share(m_code_ram);
map(0x0c00, 0x0c00).portr("0C00");
map(0x0c08, 0x0c08).portr("0C08");
map(0x0c09, 0x0c09).portr("0C09");
map(0x0c0a, 0x0c0a).portr("0C0A");
map(0x0c0b, 0x0c0b).r(FUNC(triplhnt_state::input_port_4_r));
map(0x0c10, 0x0c1f).r(FUNC(triplhnt_state::da_latch_r));
map(0x0c20, 0x0c2f).r(FUNC(triplhnt_state::cmos_r)).share("nvram");
map(0x0c30, 0x0c3f).r(FUNC(triplhnt_state::misc_r)).w(m_latch, FUNC(f9334_device::write_a0));
map(0x0c40, 0x0c40).portr("0C40");
map(0x0c48, 0x0c48).portr("0C48");
map(0x7000, 0x7fff).rom();
}
static INPUT_PORTS_START( triplhnt )
PORT_START("0C00")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_START("0C08")
PORT_DIPNAME( 0xc0, 0x00, "Play Time" )
PORT_DIPSETTING( 0x00, "32 seconds / 16 raccoons" )
PORT_DIPSETTING( 0x40, "64 seconds / 32 raccoons" )
PORT_DIPSETTING( 0x80, "96 seconds / 48 raccoons" )
PORT_DIPSETTING( 0xc0, "128 seconds / 64 raccoons" )
PORT_START("0C09")
PORT_DIPNAME( 0xc0, 0x40, "Game Select" )
PORT_DIPSETTING( 0x00, "Hit the Bear" )
PORT_DIPSETTING( 0x40, "Witch Hunt" )
PORT_DIPSETTING( 0xc0, "Raccoon Hunt" )
PORT_START("0C0A")
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coinage ))
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ))
PORT_START("0C0B")
PORT_DIPNAME( 0x80, 0x00, "Extended Play" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ))
PORT_DIPSETTING( 0x00, DEF_STR( On ))
PORT_START("0C40")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_START("0C48")
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_START("VBLANK")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("screen", FUNC(screen_device::vblank))
PORT_START("STICKX")
PORT_BIT( 0xfc, 0x80, IPT_AD_STICK_X ) PORT_MINMAX(0x00,0xfc) PORT_CROSSHAIR(X, 62.0/64, 1.0/64, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(4)
PORT_START("STICKY")
PORT_BIT( 0xfc, 0x78, IPT_AD_STICK_Y ) PORT_MINMAX(0x00,0xec) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(4)
PORT_START("BEAR") // 10
PORT_ADJUSTER( 35, "Bear Roar Frequency" )
INPUT_PORTS_END
static const gfx_layout triplhnt_small_sprite_layout =
{
32, 32, // width, height
16, // total
2, // planes
{ 0x0000, 0x4000 }, // plane offsets
{
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f
},
{
0x000, 0x020, 0x040, 0x060, 0x080, 0x0a0, 0x0c0, 0x0e0,
0x100, 0x120, 0x140, 0x160, 0x180, 0x1a0, 0x1c0, 0x1e0,
0x200, 0x220, 0x240, 0x260, 0x280, 0x2a0, 0x2c0, 0x2e0,
0x300, 0x320, 0x340, 0x360, 0x380, 0x3a0, 0x3c0, 0x3e0
},
0x400 // increment
};
static const uint32_t triplhnt_large_sprite_layout_xoffset[64] =
{
0x00, 0x00, 0x01, 0x01, 0x02, 0x02, 0x03, 0x03,
0x04, 0x04, 0x05, 0x05, 0x06, 0x06, 0x07, 0x07,
0x08, 0x08, 0x09, 0x09, 0x0a, 0x0a, 0x0b, 0x0b,
0x0c, 0x0c, 0x0d, 0x0d, 0x0e, 0x0e, 0x0f, 0x0f,
0x10, 0x10, 0x11, 0x11, 0x12, 0x12, 0x13, 0x13,
0x14, 0x14, 0x15, 0x15, 0x16, 0x16, 0x17, 0x17,
0x18, 0x18, 0x19, 0x19, 0x1a, 0x1a, 0x1b, 0x1b,
0x1c, 0x1c, 0x1d, 0x1d, 0x1e, 0x1e, 0x1f, 0x1f
};
static const uint32_t triplhnt_large_sprite_layout_yoffset[64] =
{
0x000, 0x000, 0x020, 0x020, 0x040, 0x040, 0x060, 0x060,
0x080, 0x080, 0x0a0, 0x0a0, 0x0c0, 0x0c0, 0x0e0, 0x0e0,
0x100, 0x100, 0x120, 0x120, 0x140, 0x140, 0x160, 0x160,
0x180, 0x180, 0x1a0, 0x1a0, 0x1c0, 0x1c0, 0x1e0, 0x1e0,
0x200, 0x200, 0x220, 0x220, 0x240, 0x240, 0x260, 0x260,
0x280, 0x280, 0x2a0, 0x2a0, 0x2c0, 0x2c0, 0x2e0, 0x2e0,
0x300, 0x300, 0x320, 0x320, 0x340, 0x340, 0x360, 0x360,
0x380, 0x380, 0x3a0, 0x3a0, 0x3c0, 0x3c0, 0x3e0, 0x3e0
};
static const gfx_layout triplhnt_large_sprite_layout =
{
64, 64, // width, height
16, // total
2, // planes
{ 0x0000, 0x4000 },
EXTENDED_XOFFS,
EXTENDED_YOFFS,
0x400,
triplhnt_large_sprite_layout_xoffset,
triplhnt_large_sprite_layout_yoffset
};
static const gfx_layout triplhnt_tile_layout =
{
16, 16, // width, height
64, // total
1, // planes
{ 0 }, // plane offsets
{
0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7
},
{
0x00, 0x00, 0x08, 0x08, 0x10, 0x10, 0x18, 0x18,
0x20, 0x20, 0x28, 0x28, 0x30, 0x30, 0x38, 0x38
},
0x40 // increment
};
static GFXDECODE_START( gfx_triplhnt )
GFXDECODE_ENTRY( "sprites", 0, triplhnt_small_sprite_layout, 0, 1 )
GFXDECODE_ENTRY( "sprites", 0, triplhnt_large_sprite_layout, 0, 1 )
GFXDECODE_ENTRY( "tiles", 0, triplhnt_tile_layout, 4, 2 )
GFXDECODE_END
void triplhnt_state::palette(palette_device &palette) const
{
palette.set_pen_color(0, rgb_t(0xaf, 0xaf, 0xaf)); // sprites
palette.set_pen_color(1, rgb_t(0x00, 0x00, 0x00));
palette.set_pen_color(2, rgb_t(0xff, 0xff, 0xff));
palette.set_pen_color(3, rgb_t(0x50, 0x50, 0x50));
palette.set_pen_color(4, rgb_t(0x00, 0x00, 0x00)); // tiles
palette.set_pen_color(5, rgb_t(0x3f, 0x3f, 0x3f));
palette.set_pen_color(6, rgb_t(0x00, 0x00, 0x00));
palette.set_pen_color(7, rgb_t(0x3f, 0x3f, 0x3f));
}
void triplhnt_state::triplhnt(machine_config &config)
{
// basic machine hardware
M6800(config, m_maincpu, 800'000);
m_maincpu->set_addrmap(AS_PROGRAM, &triplhnt_state::program_map);
m_maincpu->set_vblank_int("screen", FUNC(triplhnt_state::irq0_line_hold));
NVRAM(config, "nvram"); // battery-backed 74C89 at J5
F9334(config, m_latch); // J7
m_latch->q_out_cb<0>().set_nop(); // unused
m_latch->q_out_cb<1>().set_output("lamp0");
m_latch->q_out_cb<1>().append(m_discrete, FUNC(discrete_device::write_line<TRIPLHNT_LAMP_EN>)); // Lamp is used to reset noise
m_latch->q_out_cb<2>().set(m_discrete, FUNC(discrete_device::write_line<TRIPLHNT_SCREECH_EN>)); // screech
m_latch->q_out_cb<3>().set(FUNC(triplhnt_state::coin_lockout_w));
m_latch->q_out_cb<4>().set([this] (int state) { m_sprite_zoom = state; });
m_latch->q_out_cb<5>().set([this] (int state) { if (state) m_cmos[m_cmos_latch] = m_da_latch; }); // CMOS write
m_latch->q_out_cb<6>().set(FUNC(triplhnt_state::tape_control_w));
m_latch->q_out_cb<7>().set([this] (int state) { m_sprite_bank = state; });
m_latch->q_out_cb<7>().append(m_discrete, FUNC(discrete_device::write_line<TRIPLHNT_BEAR_EN>)); // bear
WATCHDOG_TIMER(config, m_watchdog);
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_video_attributes(VIDEO_ALWAYS_UPDATE);
screen.set_refresh_hz(60);
screen.set_size(256, 262);
screen.set_visarea(0, 255, 0, 239);
screen.set_screen_update(FUNC(triplhnt_state::screen_update));
screen.set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_triplhnt);
PALETTE(config, m_palette, FUNC(triplhnt_state::palette), 8);
// sound hardware
SPEAKER(config, "mono").front_center();
SAMPLES(config, m_samples);
m_samples->set_channels(2);
m_samples->set_samples_names(triplhnt_sample_names);
m_samples->add_route(ALL_OUTPUTS, "mono", 0.20);
DISCRETE(config, m_discrete, triplhnt_discrete);
m_discrete->add_route(ALL_OUTPUTS, "mono", 0.90);
}
ROM_START( triplhnt )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD_NIB_HIGH( "8404.f1", 0x7000, 0x400, CRC(abc8acd5) SHA1(bcef2abc5829829a01aa21776c3deb2e1bf1d4ac) )
ROM_LOAD_NIB_LOW ( "8408.f2", 0x7000, 0x400, CRC(77fcdd3f) SHA1(ce0196abb8d6510aa9a5308f8efd6442e94272c4) )
ROM_LOAD_NIB_HIGH( "8403.e1", 0x7400, 0x400, CRC(8d756fa1) SHA1(48a74f710b130d9af0c866483d6fc4ecce4a3ac5) )
ROM_LOAD_NIB_LOW ( "8407.e2", 0x7400, 0x400, CRC(de268f4b) SHA1(937f97421ffb4f0f704402847892382ae8032b7c) )
ROM_LOAD_NIB_HIGH( "8402.d1", 0x7800, 0x400, CRC(eb75c936) SHA1(48f9d4113a7ab8413a5aacd44b3506afc99d26ce) )
ROM_LOAD_NIB_LOW ( "8406.d2", 0x7800, 0x400, CRC(e7ab1186) SHA1(7185fb837966bfb4aa70be3dd948d44f356b0452) )
ROM_LOAD_NIB_HIGH( "8401.c1", 0x7C00, 0x400, CRC(7461b05e) SHA1(16573ae655c306a38ff0f29a3c3285d636907f38) )
ROM_LOAD_NIB_LOW ( "8405.c2", 0x7C00, 0x400, CRC(ba370b97) SHA1(5d799ce6ae56c315ff0abedea7ad9204bacc266b) )
ROM_REGION( 0x10, "nvram", 0 ) // calibrated gun
ROM_LOAD( "74c89.j5", 0x00, 0x10, CRC(1a1a3802) SHA1(e82a1aec083c9cba2f5870ba0c266dc5e8dda3d3) )
ROM_REGION( 0x1000, "sprites", 0 )
ROM_LOAD( "8423.n1", 0x0000, 0x800, CRC(9937d0da) SHA1(abb906c2d9869b09be5172cc7639bb9cda38831b) )
ROM_LOAD( "8422.r1", 0x0800, 0x800, CRC(803621dd) SHA1(ffbd7f87a86477e5eb94f12fc20a837128a02442) )
ROM_REGION( 0x200, "tiles", 0 )
ROM_LOAD_NIB_HIGH( "8409.l3", 0x000, 0x200, CRC(ec304172) SHA1(ccbf7e117fef7fa4288e3bf68f1a150b3a492ce6) )
ROM_LOAD_NIB_LOW ( "8410.m3", 0x000, 0x200, CRC(f75a1b08) SHA1(81b4733194462cd4cef7f4221ecb7abd1556b871) )
ROM_END
} // anonymous namespace
GAME( 1977, triplhnt, 0, triplhnt, triplhnt, triplhnt_state, empty_init, 0, "Atari", "Triple Hunt", MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE )
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