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// license:BSD-3-Clause
// copyright-holders:Maurizio Petrarota,Jeffrey Clark
/***************************************************************************
ui/submenu.h
UI options menu.
***************************************************************************/
#pragma once
#ifndef MAME_FRONTEND_UI_SUBMENU_H
#define MAME_FRONTEND_UI_SUBMENU_H
#include "emuopts.h"
#include "ui/menu.h"
#if defined(UI_WINDOWS) && !defined(UI_SDL)
#include "../osd/windows/winmain.h"
#else
#include "../osd/modules/lib/osdobj_common.h"
#endif
#include <string>
#include <vector>
namespace ui {
//-------------------------------------------------
// class ui menu
//-------------------------------------------------
class submenu : public menu
{
public:
enum class option_type
{
HEAD,
SEP,
MENU,
CMD,
EMU,
UI,
OSD,
};
struct option
{
option_type type;
const char *description;
const char *name;
core_options::entry *entry;
core_options (*options);
std::vector<std::string> value;
};
submenu(mame_ui_manager &mui, render_container *container, std::vector<option> &suboptions, const game_driver *drv = nullptr, emu_options *options = nullptr);
virtual ~submenu();
virtual void populate() override;
virtual void handle() override;
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
static std::vector<option> misc_options;
static std::vector<option> advanced_options;
static std::vector<option> control_options;
static std::vector<option> video_options;
//static std::vector<option> export_options;
private:
std::vector<option> &m_options;
game_driver const *m_driver;
};
} // namespace ui
#endif /* MAME_FRONTEND_UI_SUBMENU_H */
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