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// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods
/***************************************************************************
ui/selgame.h
Game selector
***************************************************************************/
#pragma once
#ifndef MAME_FRONTEND_UI_SIMPLESELGAME_H
#define MAME_FRONTEND_UI_SIMPLESELGAME_H
#include "menu.h"
class driver_enumerator;
namespace ui {
class simple_menu_select_game : public menu {
public:
simple_menu_select_game(mame_ui_manager &mui, render_container *container, const char *gamename);
virtual ~simple_menu_select_game();
virtual void populate() override;
virtual void handle() override;
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
// force game select menu
static void force_game_select(mame_ui_manager &mui, render_container *container);
virtual bool menu_has_search_active() override { return (m_search[0] != 0); }
private:
// internal state
enum { VISIBLE_GAMES_IN_LIST = 15 };
UINT8 m_error;
bool m_rerandomize;
char m_search[40];
int m_matchlist[VISIBLE_GAMES_IN_LIST];
std::vector<const game_driver *> m_driverlist;
std::unique_ptr<driver_enumerator> m_drivlist;
// internal methods
void build_driver_list();
void inkey_select(const event *menu_event);
void inkey_cancel(const event *menu_event);
void inkey_special(const event *menu_event);
};
} // namespace ui
#endif /* MAME_FRONTEND_UI_SIMPLESELGAME_H */
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