summaryrefslogtreecommitdiffstatshomepage
path: root/src/frontend/mame/ui/simpleselgame.h
blob: 316e3747b2f6d534f900455677f9ad3d06294a28 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods
/***************************************************************************

    ui/selgame.h

    Game selector

***************************************************************************/

#pragma once

#ifndef __UI_SIMPLESELGAME_H__
#define __UI_SIMPLESELGAME_H__

#include "drivenum.h"
#include "menu.h"

class ui_simple_menu_select_game : public ui_menu {
public:
	ui_simple_menu_select_game(running_machine &machine, render_container *container, const char *gamename);
	virtual ~ui_simple_menu_select_game();
	virtual void populate() override;
	virtual void handle() override;
	virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;

	// force game select menu
	static void force_game_select(running_machine &machine, render_container *container);

	virtual bool menu_has_search_active() override { return (m_search[0] != 0); }
private:
	// internal state
	enum { VISIBLE_GAMES_IN_LIST = 15 };
	UINT8                   m_error;
	bool                    m_rerandomize;
	char                    m_search[40];
	int                     m_matchlist[VISIBLE_GAMES_IN_LIST];
	std::vector<const game_driver *> m_driverlist;
	std::unique_ptr<driver_enumerator> m_drivlist;

	// internal methods
	void build_driver_list();
	void inkey_select(const ui_menu_event *menu_event);
	void inkey_cancel(const ui_menu_event *menu_event);
	void inkey_special(const ui_menu_event *menu_event);
};

#endif  /* __UI_SELGAME_H__ */