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// license:BSD-3-Clause
// copyright-holders:Maurizio Petrarota
/***************************************************************************
ui/selsoft.h
UI software menu.
***************************************************************************/
#ifndef MAME_FRONTEND_UI_SELSOFT_H
#define MAME_FRONTEND_UI_SELSOFT_H
#pragma once
#include "ui/custmenu.h"
#include "ui/selmenu.h"
namespace ui {
// Menu Class
class menu_select_software : public menu_select_launch
{
public:
menu_select_software(mame_ui_manager &mui, render_container &container, const game_driver *driver);
virtual ~menu_select_software() override;
protected:
virtual bool menu_has_search_active() override { return !m_search.empty(); }
private:
enum { VISIBLE_GAMES_IN_SEARCH = 200 };
std::string m_search;
const game_driver *m_driver;
bool m_has_empty_start;
s_filter m_filter;
software_filter::type m_filter_type;
int highlight;
virtual void populate(float &customtop, float &custombottom) override;
virtual void handle() override;
// draw left panel
virtual float draw_left_panel(float x1, float y1, float x2, float y2) override;
// get selected software and/or driver
virtual void get_selection(ui_software_info const *&software, game_driver const *&driver) const override;
// text for main top/bottom panels
virtual void make_topbox_text(std::string &line0, std::string &line1, std::string &line2) const override;
virtual std::string make_driver_description(game_driver const &driver) const override;
virtual std::string make_software_description(ui_software_info const &software) const override;
ui_software_info *m_searchlist[VISIBLE_GAMES_IN_SEARCH + 1];
std::vector<ui_software_info *> m_displaylist, m_tmp, m_sortedlist;
std::vector<ui_software_info> m_swinfo;
void build_software_list();
void build_list(std::vector<ui_software_info *> &vec, const char *filter_text = nullptr, int filter = -1);
void build_custom();
void find_matches(const char *str, int count);
void load_sw_custom_filters();
// handlers
void inkey_select(const event *menu_event);
void inkey_special(const event *menu_event);
virtual void general_info(const game_driver *driver, std::string &buffer) override {}
};
} // namespace ui
#endif /* MAME_FRONTEND_UI_SELSOFT_H */
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