summaryrefslogtreecommitdiffstatshomepage
path: root/src/frontend/mame/ui/selmenu.h
blob: 7741cc8b2d586cebe4bcdb1595d1c3ef11223bfe (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods
/***************************************************************************

    ui/selmenu.h

    MAME system/software selection menu.

***************************************************************************/

#ifndef MAME_FRONTEND_UI_SELMENU_H
#define MAME_FRONTEND_UI_SELMENU_H

#pragma once

#include "ui/menu.h"

#include <map>
#include <memory>
#include <mutex>
#include <vector>


struct ui_software_info;

namespace ui {
class menu_select_launch : public menu
{
public:

	virtual ~menu_select_launch() override;

protected:

	// tab navigation
	enum class focused_menu
	{
		main,
		left,
		righttop,
		rightbottom
	};

	menu_select_launch(mame_ui_manager &mui, render_container &container, bool is_swlist);

	focused_menu get_focus() const { return m_focus; }
	void set_focus(focused_menu focus) { m_focus = focus; }

	virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;

	// hanlders
	void inkey_navigation();

	// draw arrow
	void draw_common_arrow(float origx1, float origy1, float origx2, float origy2, int current, int dmin, int dmax, float title);
	void draw_info_arrow(int ub, float origx1, float origx2, float oy1, float line_height, float text_size, float ud_arrow_width);

	int     visible_items;
	void    *m_prev_selected;
	int     m_total_lines;
	int     m_topline_datsview;   // right box top line
	bool    m_ui_error;

private:
	using bitmap_ptr_vector = std::vector<bitmap_ptr>;
	using texture_ptr_vector = std::vector<texture_ptr>;

	class cache
	{
	public:
		cache(running_machine &machine);
		~cache();

		bitmap_argb32 &snapx_bitmap() { return *m_snapx_bitmap; }
		render_texture *snapx_texture() { return m_snapx_texture.get(); }
		bool snapx_driver_is(game_driver const *value) const { return m_snapx_driver == value; }
		bool snapx_software_is(ui_software_info const *software) const { return m_snapx_software == software; }
		void set_snapx_driver(game_driver const *value) { m_snapx_driver = value; }
		void set_snapx_software(ui_software_info const *software) { m_snapx_software = software; }

		bitmap_argb32 &no_avail_bitmap() { return *m_no_avail_bitmap; }
		render_texture *star_texture() { return m_star_texture.get(); }

		bitmap_ptr_vector const &toolbar_bitmap() { return m_toolbar_bitmap; }
		bitmap_ptr_vector const &sw_toolbar_bitmap() { return m_sw_toolbar_bitmap; }
		texture_ptr_vector const &toolbar_texture() { return m_toolbar_texture; }
		texture_ptr_vector const &sw_toolbar_texture() { return m_sw_toolbar_texture; }

	private:
		bitmap_ptr              m_snapx_bitmap;
		texture_ptr             m_snapx_texture;
		game_driver const       *m_snapx_driver;
		ui_software_info const  *m_snapx_software;

		bitmap_ptr              m_no_avail_bitmap;
		bitmap_ptr              m_star_bitmap;
		texture_ptr             m_star_texture;

		bitmap_ptr_vector       m_toolbar_bitmap;
		bitmap_ptr_vector       m_sw_toolbar_bitmap;
		texture_ptr_vector      m_toolbar_texture;
		texture_ptr_vector      m_sw_toolbar_texture;
	};
	using cache_ptr = std::shared_ptr<cache>;
	using cache_ptr_map = std::map<running_machine *, cache_ptr>;

	static constexpr std::size_t MAX_ICONS_RENDER = 40;

	void reset_pressed() { m_pressed = false; m_repeat = 0; }
	bool mouse_pressed() const { return (osd_ticks() >= m_repeat); }
	void set_pressed();

	bool snapx_valid() const { return m_cache->snapx_bitmap().valid(); }

	// draw left panel
	virtual float draw_left_panel(float x1, float y1, float x2, float y2) = 0;

	game_driver const       *m_info_driver;
	ui_software_info const  *m_info_software;
	int                      m_info_view;
	std::vector<std::string> m_items_list;
	std::string              m_info_buffer;

	// draw infos
	void infos_render(float x1, float y1, float x2, float y2);
	virtual void general_info(const game_driver *driver, std::string &buffer) = 0;

	// get selected software and/or driver
	virtual void get_selection(ui_software_info const *&software, game_driver const *&driver) const = 0;
	void select_prev()
	{
		if (!m_prev_selected)
		{
			selected = 0;
		}
		else
		{
			for (int x = 0; x < item.size(); ++x)
			{
				if (item[x].ref == m_prev_selected)
				{
					selected = x;
					break;
				}
			}
		}
	}

	void draw_toolbar(float x1, float y1, float x2, float y2);
	void draw_star(float x0, float y0);
	float draw_icon(int linenum, void *selectedref, float x1, float y1);

	void get_title_search(std::string &title, std::string &search);

	// handle keys
	virtual void handle_keys(uint32_t flags, int &iptkey) override;

	// handle mouse
	virtual void handle_events(uint32_t flags, event &ev) override;

	// draw game list
	virtual void draw(uint32_t flags) override;

	// draw right panel
	void draw_right_panel(float origx1, float origy1, float origx2, float origy2);
	float draw_right_box_title(float x1, float y1, float x2, float y2);

	// images render
	void arts_render(float origx1, float origy1, float origx2, float origy2);
	std::string arts_render_common(float origx1, float origy1, float origx2, float origy2);
	void arts_render_images(bitmap_argb32 *bitmap, float origx1, float origy1, float origx2, float origy2);
	void draw_snapx(float origx1, float origy1, float origx2, float origy2);

	// text for main top/bottom panels
	virtual void make_topbox_text(std::string &line0, std::string &line1, std::string &line2) const = 0;
	virtual std::string make_driver_description(game_driver const &driver) const = 0;
	virtual std::string make_software_description(ui_software_info const &software) const = 0;

	// cleanup function
	static void exit(running_machine &machine);

	cache_ptr               m_cache;
	bool                    m_is_swlist;
	focused_menu            m_focus;
	bool                    m_pressed;          // mouse button held down
	osd_ticks_t             m_repeat;

	render_texture          *m_icons_texture[MAX_ICONS_RENDER];
	bitmap_ptr              m_icons_bitmap[MAX_ICONS_RENDER];
	game_driver const       *m_old_icons[MAX_ICONS_RENDER];

	static std::mutex       s_cache_guard;
	static cache_ptr_map    s_caches;
};

} // namespace ui

#endif // MAME_FRONTEND_UI_SELMENU_H